a  Player: zor Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-08-03.00:55:08.ttyrec Time: (1627952108) Tue Aug 3 00:55:08 2021 a EThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. aA Restoring save file...aM a= - [Zor the People S eller] St9 Dx11 Co12 In6 Wi6 Ch3 SlaEngMalCha Dlvl:2 $18 HP 29(38)  Pw 23(23)  AC9 Exp3 T1085 You return to level 2 in The Dungeons of Doom.--More--ad########################################################a/g#@# ## #+# #@# ## #[asjm@@# #^# #^^^# #@@I^^amH# #@^<# #@# #@@d#aUmF [Zor the People S eller] St9 Dx11 Co12 In6 Wi6 Ch3 SlaEngMalCha Dlvl:2 $18 HP 29(38)  Pw 23(23)  AC9 Exp3 T1085 Hello zor, the engchip Slave Master, welcome back to SlashEMExtended!an [Zor the People S eller] St9 Dx11 Co12 In6 Wi6 Ch3 SlaEngMalCha  29(38)  Pw 23(23)  AC9 Exp3 T1085 --More--a)The moon is waning tonight.a> Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [false]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true] (1 of 6)aL56 a - cmdassist [true]  b - color [true]  c - confirm [true]  d - classic_status [true]  e - cursesgraphics [false]  f - DECgraphics [false]  g - eatingboulders [true]  h - eatingconfirm [false]  i - eatingdoors [true]  j - eatingwalls [true]  k - eight_bit_tty [false]  l - extmenu [false]  m - gmmessage [true]  n - graffitihilite [true]  o - help [true]  p - hilite_pet [true]  q - hitpointbar [true]  r - IBMgraphics [true]  s - ignintr [false]  t - inertiaconfirm [false]  u - invweight [true]  v - knapsacklimit [false]  w - lit_corridor [true]  x - lootabc [false] (2 of 6)a> +a[Zor the People S eller] St9 Dx11 Co12 In6 Wi6 Ch3 SlaEngMalCha Dlvl:2 $18 HP 29(38)  Pw 23(23)  AC9 Exp3 T1085 #################################################...............................................#.............................................#...................{......................#...........................}}}..........#........................}}}}..........#......................}}}}a[38;5;6m..........#....................}}}...........#-.....}}}........................#|.....}}}........@...............# #|.....}}}........................# #..+................................# #....@....|................................# #[3a8;5;6m................|................................# #.......................------------------.....@...........@..............# #................................................}}}}......^}}}}.............# #................................................}}}}}.....^^^}}.............# #....}}}.[38;5;4am}.............@}....@...................}}}}......}}I^^.............# #...}}}}}..@...........}}}.................................}}}}^...<.........# #....}}}..............}}}}.................................}}}}}.@...........# #...............@......}}}........................................a>[38;5;3m@d.........#a] [Zor the People S eller] St9 Dx11 Co12 In6 Wi6 Ch3 SlaEngMalCha  29(38)  Pw 23(23)  AC9 Exp3 T1085 .@The traveler zaps a wand of sleep!\ac *The sleep ray hits you!--More--agaJ [Zor the People S eller] St9 Dx11 Co12 In6 Wi6 Ch3 SlaEngMalCha  29(38)  Pw 23(23)  AC9 Exp3 T1085 Par The sleep ray bounces!/a3The sleep ray hits the big dog.--More--a.@.@.@.@@...@@@dThe traveler zaps a wand of magic missile!\ao a6 -The magic missile hits you!aO 1 [Zor the Peo ple Seller] St9 Dx11 Co12 In6 Wi6 Ch3 SlaEngMalCha  20(38)  Pw 23(23)  AC9 Exp3 T1085 Par [-9 -> 20]ad H--More--The magic missile bounces!/at HThe magic missile hits the big dog!/aD9 /ab --More--a [Zor the Peo ple Seller] St9 Dx11 Co12 In6 Wi6 Ch3 SlaEngMalCha  20(38)  Pw 23(23)  AC9 Exp3 T1086 Par [Zor the Peo ple Seller] St9 Dx11 Co12 In6 Wi6 Ch3 SlaEngMalCha  20(38)  Pw 23(23)  AC9 Exp3 T1086 Par ...@@dThe traveler zaps a wand of magic missile!\a .The magic missile hits you!aW y [Zor the Pe ople Seller] St9 Dx11 Co12 In6 Wi6 Ch3 SlaEngMalCha  19(38)  Pw 23(23)  AC9 Exp3 T1086 Par [-1 -> 19]--More--The magic missile bounces!/a HThe magic missile hits the big dog./a/a)--More--a8C[Zor the Peo ple Seller] St9 Dx11 Co12 In6 Wi6 Ch3 SlaEngMalCha  20(38)  Pw 23(23)  AC9 Exp3 T1087 Par [Zor the Peo ple Seller] St9 Dx11 Co12 In6 Wi6 Ch3 SlaEngMalCha  20(38)  Pw 23(23)  AC9 Exp3 T1087 Par .@.@.@.@.@...@d.@.@@.The traveler zaps a wajC1and of magic missile!\a.The magic missile hits you!ay [Zor the P eople Seller] St9 Dx11 Co12 In6 Wi6 Ch3 SlaEngMalCha  18(38)  Pw 23(23)  AC9 Exp3 T1087 Par [-2 -> 18]--More--The magic missile bounces!/a/aa/a/ak--More--ap@....@.The excursionist drinks a finalized potion of invisibility {0}!)--More--a~rSuddenly you cannot see the excursionist.I..@@.@..@@The ice crackles and melts.}--More--a|FThe ice crackles and melts.}}}}}}}}}}}}}}}}}}}}}}A pit appears in the water.A pit appears in the water.--More--a VA pit appears in the water.A pit appears in the water.a <A pit appears in the water.--More--avVA pit appears in the water.A pit appears in the water.a<A pit appears in the water.--More--aEVA pit appears in the water.A pit appears in the water.aE<A pit appears in the water.--More--aVA pit appears in the water.A pit appears in the water.a3<A pit appears in the water.--More--aGgVA pit appears in the water.A pit appears in the water.asg<A pit appears in the water.--More--aVA pit appears in the water.A pit appears in the water.a<<A pit appears in the water.--More--aVA pit appears in the water.A pit appears in the water.a׊<A pit appears in the water.--More--aiVA pit appears in the water.A pit appears in the water.a"The traveler falls into a pit![Zor the P eople Seller] St9 Dx11 Co12 In6 Wi6 Ch3 SlaEngMalCha  18(38)  Pw 23(23)  AC9 Exp3 T1088 Par [Zor the P eople Seller] St9 Dx11 Co12 In6 Wi6 Ch3 SlaEngMalCha  18(38)  Pw 23(23)  AC9 Exp3 T1088 Par ..@d--More--apIThe traveler zaps a wand of magic missile!\a.The magic missile hits you!ay [Zor the  People Seller] St9 Dx11 Co12 In6 Wi6 Ch3 SlaEngMalCha  16(38)  Pw 23(23)  AC9 Exp3 T1088 Par [-2 -> 16]--More--The magic missile bounces!/apV/a,*/aV/a/a/a} /aI /az --More--a! .......@.a $ PThe traveler drowns..}aD6 ?It drowns...@@.@.@.@The traveler zaps a wand of magic missile!\a 9--More--The magic missile hits you!aW m [Zor th e People Seller] St9 Dx11 Co12 In6 Wi6 Ch3 SlaEngMalCha  12(38)  Pw 23(23)  AC9 Exp3 T1088 Par [-4 -> 12]The magic missile bounces!/aJ /a /aԈ/a%/a--More--a3[Zor the  People Seller] St9 Dx11 Co12 In6 Wi6 Ch3 SlaEngMalCha  13(38)  Pw 23(23)  AC9 Exp3 T1089 Par [Zor the  People Seller] St9 Dx11 Co12 In6 Wi6 Ch3 SlaEngMalCha  13(38)  Pw 23(23)  AC9 Exp3 T1089 Par .....@d.@.The traveler zaps a wand of magic missile!\aBmThe magic missile hits you! [Zor t he People Seller] St9 Dx11 Co12 In6 Wi6 Ch3 SlaEngMalCha  10(38)  Pw 23(23)  AC9 Exp3 T1089 Par [-3 -> 10]--More--a9The magic missile bounces!/an/a%|/aWO/a"/a0/a/a1--More--a[Zor th e People Seller] St9 Dx11 Co12 In6 Wi6 Ch3 SlaEngMalCha  11(38)  Pw 23(23)  AC9 Exp3 T1090 Par [Zor th e People Seller] St9 Dx11 Co12 In6 Wi6 Ch3 SlaEngMalCha  11(38)  Pw 23(23)  AC9 Exp3 T1090 Par .....@@.d.....@.@@.@.@[3ae8;5;6m.The traveler swings her long sword.The traveler hits you!a$y [Zor the People Seller] St9 Dx11 Co12 In6 Wi6 Ch3 SlaEngMalCha  1(38)  Pw 23(23)  AC9 Exp3 T1090 Par --More--You dream that you hear the wailing of the Banshee...[-10 -> 1]a>1Warning: HP low!--More--aT1The traveler swings her long sword.aj(The traveler hits you!a [Zor the People Seller] St9 Dx11 Co12 In6 Wi6 Ch3 SlaEngMalCha  -16(38)  Pw 23(23)  AC9 Exp3 T1090 Par --More--a!You die...aX[ -16(38)  Pw 23(23)  AC9 Exp3 T1090 Par --More--aaK#################################################...............................................#.............................................#...................{......................#...........................}}}..........#........................}}}}..........#......................}}}}..........#....................}}}...........#-.....}}}....................a? ....#|.....}}}........}}}}}...........# #|.....}}}........}}}}}...........# #..+................}}I}}...........# #.........|................}}}}}...........# #................|................}}}}}...........a# #.......................------------------................................# #................................................}}}}......^}}}}.............# #................................................}}}}}.....^^^}}.............# #....}}}.}@.............}........................}}}}..@...}}I[38;a5;0m^^.............# #...}}}}}..............}}}.................................}}}}^.d.<.........# #....}}}..............}}}}.................................}}}}}.@...........# #...............@.....@}}}..@.....@...............................@..........#a'S [Zor the People Seller] St9 Dx11 Co12 In6 Wi6 Ch3 SlaEngMalCha Dlvl:2 $18 HP -16(38)  Pw 23(23)  AC9 Exp3 T1090 Par Do you want your possessions identified? DYWYPI? [ynq] (n) an n Weapons  E - the blessed +4 unknown knife named Radiator Area (weapon in hand) {2}  Comestibles  a - 4 uncursed tripe rations {0}  b - 5 uncursed food rations {0}  c - 4 uncursed apples {0}  d - 2 uncursed oranges {0}  e - an uncursed tin of spinach {0}  f - an uncursed tin of spinach {0}  r - an uncursed lembas wafer {0}  t - a blessed clove of garlic {0}  Scrolls  k - 5 uncursed scrolls of healing {0}  l - 4 uncursed scrolls of mana {0}  m - 3 uncursed scrolls of phase door {0}  o - an uncursed scroll of cure {0}  p - 3 uncursed scrolls of heal other {0}  q - a blessed scroll of healing {0}  C - an uncursed finalized scroll of table furniture {0}  D - an uncursed scroll of remove curse {0}  Spellbooks  A - an uncursed spellbook of lava (0:2) {0}  Potions  z - an uncursed finalized potion of ESP {0}ao  (1 of 2)a/ #################################################...............................................#.............................................#...................{......................#...........................}}}..........#........................}}}}..........#......................}}}}..........#....................}}}...........#-.....}}}..........a26 ..............#|.....}}}........}}}}}...........# #|.....}}}........}}}}}...........# #..+................}}I}}...........# #.........|................}}}}}...........# #................|................}}}}}....aAA .......# #.......................------------------................................# #................................................}}}}......^}}}}.............# #................................................}}}}}.....^^^}}.............# #....}}}.}@.............}........................}}}}..@...}}aSI I^^.............# #...}}}}}..............}}}.................................}}}}^.d.<.........# #....}}}..............}}}}.................................}}}}}.@...........# #...............@.....@}}}..@.....@...............................@..........#aI 3 [Zor the People Seller] St9 Dx11 Co12 In6 Wi6 Ch3 SlaEngMalCha Dlvl:2 $18 HP -16(38)  Pw 23(23)  AC9 Exp3 T1090 Par The chest is empty.--More--a BDo you want to see your attributes? [ynq] (n) a& nFinal Attributes: You were devoutly aligned. Your alignment was 15. Your max alignment was 15. You carried 0 sins. You could not have this property at all: warning. You could not have this property extrinsically: detect monsters. You could not have this property intrinsically: drain resistance. Scroll identification only worked 100 times out of 144. Potion identification only worked 3 times out of 10. Amulet identification only worked 15 times out of 18. Implant identification only worked 1 times out of 18. Wand identification only worked 3 times out of 9. Armor identification only worked 15 times out of 34. Gem identification only worked 100 times out of 239. Tool identification only worked 5 times out of 12. Scroll drop chance was reduced to 95%. Ring drop chance was reduced to 91%. Wand drop chance was reduced to 85%. Potion drop chance was reduced to 97%. [22;1a{& HArmor drop chance was reduced to 93%. Tool drop chance was reduced to 94%. Food drop chance was reduced to 99%. --More--a Concealing monsters were spawned underneath items 53% of the time only. Mastering the following skill taught you the hidden power: spirituality. The following skill could not be trained at all: martial arts. The following skill was trained at half the usual rate: attack spells. The following skill was limited to basic proficiency: occult spells. The following skill was limited to skilled proficiency: spirituality. The following skill became untrainable if you tried to train it too early: attack spells (turn 7). Number of artifacts generated was 1. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 17031. Monster spawn increase had reached its maximum at turn 138135. In this game, Eevee's evolution was sylveon. Your limit for ascension was at turn 299754. The monster class that cannot be genocided was Zouthern animal. The monster class that was spawned more often: gremlinas  (freq bonus 12). The monster species that was spawned more often: irreal warp fungus (freq bonus 60). The monster species that was spawned more often: hobbit pytter (freq bonus 90). The monster species that was spawned more often: edged turret (freq bonus 26). The monster species that was spawned more often: white ray (freq bonus 30). The monster species that was spawned more often: hungry warp patch (freq bonus 19). The monster species that was spawned more often: sputum dissepimental bilking paver reposition (freq bonus 16). The monster species that was spawned more often: mad seer (freq bonus 28). The monster species that was spawned more often: warp draconian (freq bonus 15). --More--aQ The monster species that was spawned more often: cheeking pushy (freq bonus 135). The monster species that was spawned more often: bipolar oddity (freq bonus 39). The monster species that was spawned more often: neverending pain spiral (freq bonus 15). The monster species that was spawned more often: cyan force patch (freq bonus 32). The monster species that was spawned more often: purveyor triangulating (freq bonus 56). The monster species that was spawned more often: elite shearing fighter (freq bonus 14). The monster species that was spawned more often: own smoke (freq bonus 15). The monster species that was spawned more often: elyetty (freq bonus 14). The monster species that was spawned more often: ach sephirah (freq bonus 30). The monster species that was spawned more often: rathewer (freq bonus 45). The monster species that was spawned more often: variag raider (freq bonus 52). The monster species that was spawned more oftenaQ : drop mushroom (freq bonus 28). The monster trait that was more common: monsters with nurse dialogue (freq bonus 6). The monster trait that was more common: monsters that can lay eggs (freq bonus 2). The monster trait that was more common: monsters of huge size (freq bonus 1). The monster trait that was more common: monsters that permanently mimic objects (freq bonus 1). The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 1). The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2).The monster trait that was more common: monsters that make boss taunts (freq bonus 2). The monster trait that was more common: monsters that can tunnel (freq bonus 2). The monster species that was never randomly spawned: The Unknown God. The monster species that was never randomly spawned: wounded woraSR @t. The monster species that was never randomly spawned: daR $efault horror. --More--a4 The monster species that was never randomly spawned: trump turret. The monster species that was never randomly spawned: trickster candidate. The monster species that was never randomly spawned: dump blob. The monster species that was never randomly spawned: black light. The monster species that was never randomly spawned: strapper gargoyle. The monster species that was never randomly spawned: zebetite metroid. The monster species that was never randomly spawned: god smasher. The monster class that was always generated with extra speed: rust monster or disenchanter. The RNG hath decreed that this item was never generated: iron bar ((null)). The RNG hath decreed that this item was never generated: wishing (sorrowful). The RNG hath decreed that this item was never generated: nothing (oak). The RNG hath decreed that this item was never generated: implant of wannabe (buff). The RNG hath decreed that this item was never generated:a  noisy boots (marji shoes). The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 15). The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 17). The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 8). The RNG hath decreed that this item was generated more often: chrome scourge ((null), freq bonus 26). The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 8). The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 56). The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 28). The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 17). a --More--a` The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 14). The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 7). The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 11). The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 11). The RNG hath decreed that this item was generated more often: autoscooter heels (flipflops, freq bonus 9).The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 5). The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 9). The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 5). The RNG hath decreed ta;a hat this item was generated more often: inka saddle (saddle, freq bonus 89). The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 8). The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 13). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 82). The RNG hath decreed that this item was always generated cursed: wereform stone (gray). The RNG hath decreed that this item was always generated cursed: blind self (irritating). The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots). The RNG hath decreed that this item was always generated cursed: mork boots (mary janes). The RNG hath decreed that this trap was always invisible: warp zone. The RNG hath decreed that this trap was generated more often: nemesis trap (freq bonus 2aa @). The spell school whose books are more common was elemeaa ntal spells (freq bonus 13). Trap randomization happened for 1 in 517 traps. Traps were spawned invisible 1 times in 94. --More--a$Traps were extra hard to find 7% of the time. Next attribute increase check would have come at turn 4022. Strength training was 16. Dexterity training was 16. Wisdom training was 9. Constitution training was 32. Your sanity was 0. You were cold resistant. You were paralyzed. (-1). You had 1 points of enchantment expertise. You had not decided on your sexuality yet. You were prevented from having warning (0). You had 1485 points of nutrition remaining. You aggravated monsters. You were aggravating monsters for 83886080 more turns. You were lucky (1). You had spell retention for remembering 40 spells. You could have safely prayed (0). You are dead. --More--a=#################################################...............................................#.............................................#...................{......................#...........................}}}..........#........................}}}}..........#......................}}}}..........#....................}}}...........#-.....}}}..........a..............#|.....}}}........}}}}}...........# #|.....}}}........}}}}}...........# #..+................}}I}}...........# #.........|................}}}}}...........# #................|................}}}}}....a.......# #.......................------------------................................# #................................................}}}}......^}}}}.............# #................................................}}}}}.....^^^}}.............# #....}}}.}@.............}........................}}}}..@...}}a`I^^.............# #...}}}}}..............}}}.................................}}}}^.d.<.........# #....}}}..............}}}}.................................}}}}}.@...........# #...............@.....@}}}..@.....@...............................@..........#aG [Zor the People Seller] St9 Dx11 Co12 In6 Wi6 Ch3 SlaEngMalCha Dlvl:2 $18 HP -16(38)  Pw 23(23)  AC9 Exp3 T1090 Par Do you want to see your discoveries? [ynq] (n) an Discoveries   Scrolls  scroll of healing (FLASHING POLISH SHOTTED FROM BODY AVOID HIT)  scroll of mana (PALIM PALIM)  scroll of phase door (INTERNATIONAL SHOE SIZE CONVERSION TABLE)  scroll of standard id (ADD STRENGTHS DIVIDE EVENLY)  scroll of cure (LOELLEL IHR SPERRERFRITZES)  scroll of heal other (SLIPPAGE 2DOT0)  * scroll of extra healing (HOLY SHIT IS THE GLASS GOLEM OF ILLUSORY CASTLE A MOTHERFUCKER)  * scroll of greater mana restoration (RATSANOPU)  scroll of table furniture (NETHACK FORC)  scroll of remove curse (ECNETOPINMO)  Spellbooks  spellbook of lava (pale)  Potions  potion of oil (hidden tea)  potion of speed (nectar)  potion of gain level (colorless)  potion of invisibility (nitroglycerin)  potion of ESP (distilled)  Rings  ring of shock resistance (thin) [24;a;1H ring of gain dexterity (uranium) (1 of 2)ad8 ring of conflict (diamond)  Wands  wand of sleep (monoclinic)  wand of magic missile (ribbed)  Tools  leather leash (leash)  leather saddle (saddle)  magic whistle (whistle)  oil lamp (lamp)  chest (wooden container)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)a)#################################################...............................................#.............................................#...................{......................#...........................}}}..........#........................}}}}..........#......................}}}}..........#....................}}}...........#-.....}}}..........a...............#|.....}}}........}}}}}...........# #|.....}}}........}}}}}...........# #..+................}}I}}...........# #.........|................}}}}}...........# #................|................}}}}}....a!8.......# #.......................------------------................................# #................................................}}}}......^}}}}.............# #................................................}}}}}.....^^^}}.............# #....}}}.}@.............}........................}}}}..@...}}a>I^^.............# #...}}}}}..............}}}.................................}}}}^.d.<.........# #....}}}..............}}}}.................................}}}}}.@...........# #...............@.....@}}}..@.....@...............................@..........#a'?R [Zor the People Seller] St9 Dx11 Co12 In6 Wi6 Ch3 SlaEngMalCha Dlvl:2 $18 HP -16(38)  Pw 23(23)  AC9 Exp3 T1090 Par Do you want an account of creatures vanquished? [ynq] (n) aOTnVanquished creatures: a cockatoo chick a pack fox (2 created) 0 big dogs (1 created) a touch spore a mover jelly a baby mimic an antidote mimic 0 goooblins (1 created) a clubbelgoblin a nooby piercer a wimpdag banger an uncanny bug a bat a crawl dragon a public performer a rat mummy a vampiroid an icyorn a dark female android 0 friendly adventurers (1 created) a regular human 0 zero gunnhilds (1 created) --More--a0 insane survivors (1 created) 0 holographic survivors (1 created) a blubbering idiot 0 weary-looking travelers (1 created) 0 beginners (1 created) 0 ancipitals (1 created) 0 force muggers (1 created) 0 rogue hirelings (1 created) 0 yendorian girls (1 created) 0 tourists (12 created) 0 graceful mussles (1 created) a twen a gecko 0 novice dark walls (1 created) a green supplier an energy trove 50 creatures born. 23 creatures vanquished. 0 bosses born. 0 bosses vanquished. --More--a#################################################...............................................#.............................................#...................{......................#...........................}}}..........#........................}}}}..........#......................}}}}..........#....................}}}...........#-.....}}}..........a..............#|.....}}}........}}}}}...........# #|.....}}}........}}}}}...........# #..+................}}I}}...........# #.........|................}}}}}...........# #................|................}}}}}....a\.......# #.......................------------------................................# #................................................}}}}......^}}}}.............# #................................................}}}}}.....^^^}}.............# #....}}}.}@.............}........................}}}}..@...}}arI^^.............# #...}}}}}..............}}}.................................}}}}^.d.<.........# #....}}}..............}}}}.................................}}}}}.@...........# #...............@.....@}}}..@.....@...............................@..........#aC [Zor the People Seller] St9 Dx11 Co12 In6 Wi6 Ch3 SlaEngMalCha Dlvl:2 $18 HP -16(38)  Pw 23(23)  AC9 Exp3 T1090 Par Do you want to see your conduct? [ynq] (n) anVoluntary challenges: You eaten 3 times. You eaten food with animal by-products 2 times. You eaten meat 2 times. You were an atheist. You never prayed to the gods. You used a wielded weapon 8 times. You killed 17 monsters. You read items or engraved 9 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You read scrolls 2 times. You read spellbooks 1 time. You had a minimum alignment of 0. You had a maximum alignment of 15. You successfully searched for doors or corridors 4 times. You saved the game 1 time. You saw 7 monsters come out of portals. You kicked doors or locked containers 4 times. You allowed monsters to quaff 6 potions. --More--aYou allowed monsters to zap 10 wands. You were blasted by artifacts 2 times. You allowed monsters to throw 1 potion. You were down to your last hit point 1 time. --More--at a ----------  / \  / REST \  / IN \  / PEACE \  / \  | zor |  | 18 Au |  | killed by a |  |monster (tourist),|  | while sleeping |  | |  | |  | |  | 2021 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye zor the Slave Master... You died in The Dungeons of Doom on dungeon level 2 with 347 points, and 18 pieces of gold, after 1090 moves. You were level 3 with a maximum of 3a.8 hit points when you died. --More--aB  aF a2I3You reached the 61st place on the top 10000 list. aiI aIQ No Points Name Hp [max] a2JH 1 148437 Pyrophite-Ele-Ang-Fem-Law was poisoned in The Dungeons of Doom on level 10 [max 11]. Poisoned by Pustulence. 111 [131] 2 64856 diffi-Mar-Hum-Mal-Cha died in The Gnomish Mines on level 13. Killed by a monster (undead fetish). - [160] 3 48675 diffi-Bar-Hum-Mal-Cha was poisoned in The Dungeons of Doom on level 6 [max 10]. Poisoned by a quicksilver fish. 146 [146] a:K azKG 59 379 Nirol-Pro-Duf-Fem-Cha died in The Dungeons of Doom on aKQ level 1 [max 2]. Killed by a monster (heisenbug). - [28] aBLG 60 352 Worla-Mah-Bre-Fem-Law died in The Dungeons of Doom on aLQ level 2. Killed by a poisonous corpse. - [32] a*NX 61 347 zor-Sla-Eng-Mal-Cha died in The Dungeons of Doom on  a_NX level 2. Killed by a monster (tourist), while  aNX sleeping. - [38] aOG 62 315 Nirol-Erd-Kor-Mal-Law died in The Dungeons of Doom on aNOQ level 4. Killed by a bolt of fire. - [9] aO 63 294 Pyrophite-Pir-Mum-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a case shot. - [36] a# a[ a  az