Epw^r‰Ê Player: zor Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-03-22.14:03:49.ttyrec Time: (1584885829) Sun Mar 22 14:03:49 2020 Epw^ÚÉžThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] Fpw^žyFpw^„ªF@$[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha Dlvl:1 $0 HP 18(18)  Pw 4(4)  AC-1 Exp1 T1 Bli  It is written in the Book of Cyberdemon MkIII Deluxe:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Cyberdemon MkIII Deluxe seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  YoFpw^šªdu, a newly trained Mars Marine, have been heralded from birth as the instrument of Cyberdemon MkIII Deluxe. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Cyberdemon MkIII Deluxe!--More--Ipw^6# HHello zor, welcome to SlashEMExtended! You are a chaotic female cortex Doom Marine.--More--Kpw^’á4You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Kpw^¤<  Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--Lpw^Ónf [Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-1 Exp1 T1 Bli The moon is waning tonight.@Lpw^‡0Unknown command ' '.--More--Lpw^„&MYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Lpw^»¼NnTurn the number pad on? [yn] (n) Lpw^%I.n[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-1 Exp1 T1 Bli @Lpw^Æ×0Unknown command ' '.--More--Lpw^PiMYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Lpw^^ýNnTurn the number pad on? [yn] (n) Lpw^1.n[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-1 Exp1 T1 Bli @Lpw^30Unknown command ' '.--More--Lpw^Y¶MYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Lpw^ŒF NnTurn the number pad on? [yn] (n) Lpw^Ó .n[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-1 Exp1 T1 Bli @Lpw^Þc 0Unknown command ' '.--More--Lpw^´ô MYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Lpw^‡Š NnTurn the number pad on? [yn] (n) Lpw^j .n[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-1 Exp1 T1 Bli @Lpw^,­ 0Unknown command ' '.--More--Lpw^Ù8 MYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Lpw^¼Í NnTurn the number pad on? [yn] (n) Lpw^@].n[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-1 Exp1 T1 Bli @Lpw^#þ0Unknown command ' '.--More--Mpw^#@MYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Mpw^zÑNnTurn the number pad on? [yn] (n) Mpw^~`.n[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-1 Exp1 T1 Bli @Mpw^|ô0Unknown command ' '.--More--Mpw^ú€MYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Mpw^¨NnTurn the number pad on? [yn] (n) Mpw^ô©.n[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-1 Exp1 T1 Bli @Mpw^Ï6RUnknown command ' '.[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-1 Exp1 T1 Bli @Mpw^1Ñ0[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-1 Exp1 T1 Bli @Mpw^ÕY*[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-1 Exp1 T1 Bli @Mpw^›é*[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-1 Exp1 T1 Bli @Mpw^“y*[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-1 Exp1 T1 Bli @Mpw^*[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-1 Exp1 T1 Bli @Mpw^¦­*[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-1 Exp1 T1 Bli @Mpw^1*[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-1 Exp1 T1 Bli @Mpw^£Æ*[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-1 Exp1 T1 Bli @Mpw^¶c *[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-1 Exp1 T1 Bli @Mpw^¶3 *[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-1 Exp1 T1 Bli @Mpw^Ús *[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-1 Exp1 T1 Bli @Mpw^9( *[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-1 Exp1 T1 Bli @Mpw^rž *[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-1 Exp1 T1 Bli @Mpw^³I *[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-1 Exp1 T1 Bli @Mpw^¾ *[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-1 Exp1 T1 Bli @Mpw^ƒi *[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-1 Exp1 T1 Bli @Mpw^Ôà *[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-1 Exp1 T1 Bli @Rpw^¬Ñ*[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-1 Exp1 T1 Bli @Spw^X<;Wait! There's something there you can't see!--More--Upw^·7<[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-1 Exp1 T2 Bli @IVpw^ìu[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha Dlvl:1 $0 HP 18(18)  Pw 4(4)  AC-1 Exp1 T2 Bli F@I$Wpw^a$ §[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-1 Exp1 T3 Bli úú³ú@+ú³Ypw^Tž  Set what options?  Booleans (selecting will toggle value): legacy [true] news [true] winggraphics [false] blindfox [false] dudley [false] gehenna [false] hippie [false] iwbtg [false] elmstreet [false] lostsoul [false] uberlostsoul [false] gmmode [false] supergmmode [false] wonderland [false] zapem [false] askforalias [false] randomhybrids [true] a - autodig [false] b - autopickup [false] c - autoopen [true] d - autoquiver [false] e - bash_reminder [true] f - checkpoint [true] g - cmdassist [true] h - color Ypw^nž ¬ [true] i - confirm [true] j - classic_status [true] k - cursesgraphics [false] l - DECgraphics [false] m - eatingconfirm [false] n - eatingwalls [true] o - eight_bit_tty [false] p - extmenu [false] q - gmmessage [true] r - graffitihilite [true] s - help [true] t - hilite_pet [true] u - hitpointbar [true] v - IBMgraphics [true] w - ignintr [false] x - invweight [true] y - knapsacklimit [false] z - lit_corridor [true] A - lootabc [false] B - mail [true] C - materialglyph [false] D - memorizationknown [false] E - statuscolors [true] F - menucolors [false](1 of 3)apw^Y§ +bpw^…1[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha Dlvl:1 $0 HP 18(18)  Pw 4(4)  AC-1 Exp1 T3 Bli )0[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha Dbpw^Ð1lvl:1 $0 HP 18(18)  Pw 4(4)  AC-1 Exp1 T3 Bli F(0~~x(B(0~(B@+(0~(BI(0x(B$cpw^¼x*[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-1 Exp1 T3 Bli @epw^  Set what options?  Booleans (selecting will toggle value): legacy [true] news [true] winggraphics [false] blindfox [false] dudley [false] gehenna [false] hippie [false] iwbtg [false] elmstreet [false] lostsoul [false] uberlostsoul [false] gmmode [false] supergmmode [false] wonderland [false] zapem [false] askforalias [false] randomhybrids [true] a - autodig [false] b - autopickup [false] c - autoopen [true] d - autoquiver [false] e - bash_reminder [true] f - checkpoint [true] g - cmdassist [true] h - color epw^3¬ [true] i - confirm [true] j - classic_status [true] k - cursesgraphics [false] l - DECgraphics [true] m - eatingconfirm [false] n - eatingwalls [true] o - eight_bit_tty [false] p - extmenu [false] q - gmmessage [true] r - graffitihilite [true] s - help [true] t - hilite_pet [true] u - hitpointbar [true] v - IBMgraphics [false] w - ignintr [false] x - invweight [true] y - knapsacklimit [false] z - lit_corridor [true] A - lootabc [false] B - mail [true] C - materialglyph [false] D - memorizationknown [false] E - statuscolors [true] F - menucolors [false](1 of 3)fpw^óà a - menu_on_esc [true] b - menu_glyphs [false] c - missing_safety [true] d - mon_polycontrol [false] e - moreforced [true] f - numpadmessage [false] g - null [true] h - paranoidquit [true] i - perm_invent [true] j - pickup_thrown [true] k - pickup_cursed [false] l - pokedex [true] m - prayconfirm [true] n - pushweapon [false] o - quiver_fired [false] p - qwertz_layout [false] q - rest_on_space [false] r - safe_pet [true] s - showexp [false] t - showrace [false] u - showrealtime [false] v - showscore [false] w - showsym [true] x - showdmg [true] y - showweight [false] z - showmc [false] A - showmovement [false] B -fpw^$áÀ showlongstats [false] C - showsanity [false] D - showsymbiotehp [false] E - silent [true] F - sortpack [true] G - sound [true] H - sparkle [true] I - standout [false] J - tabcursesconfirm [false] K - tech_description [true] L - time [true] M - timed_autosave [true] N - quick_autosave [false] O - tombstone [true] P - toptenwin [false] Q - travel [true] R - use_inverse [false] S - verbose [true] T - wallglyph [true]  Compounds (selecting will prompt for new value): name [zor] role [Doom Marine] race [cortex] gender [female]fpw^Žã[53;165H(2 of 3)gpw^ align [chaotic] altkeyhandler [unknown] catname [(none)] dogname [(none)] dragonname [(none)] monkeyname [(none)] parrotname [(none)] girlname [(none)] boyname [(none)] ravenname [(none)] dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt] ghoulname [(none)] horsename [(none)] msghistory [20] pettype [random] plalias [(none)] ratname [(none)] videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15] windowtype [tty] wolfname [(none)] a - boulder [`] b - disclose [ni na nv ng nc] c - fruit gpw^=L [slime mold] d - menustyle [full] e - menu_headings [inverse] f - msg_window [single] g - number_pad [0=off] h - packorder [$"])[%?+!=/(*`0_] i - pickup_burden [stressed] j - pickup_types [none] k - pilesize [5] l - runmode [run] m - scores [3 top/2 around] n - sortloot [none] o - suppress_alert [(none)] p - tileset [(none)] q - autopickup exceptions (0 currently set)(3 of 3)jpw^²j+jpw^T¢+kpw^Ee[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha Dlvl:1 $0 HP 18(18)  Pw 4(4)  AC-1 Exp1 T3 Bli  Select message history display type:  s - single c - combinationkpw^€e?[5;192H f - full r - reversed(end) mpw^%5 ÷+ Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) opw^DЇ+[?1l>[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-1 Exp1 T3 Bli @ppw^O;Wait! There's something there you can't see!--More--rpw^Æ1[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-1 Exp1 T4 Bli I@rpw^¸Ö F[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-1 Exp1 T4 Bli [Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-1 Exp1 T5 Bli [Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-1 Exp1 T6 Bli @spw^âå*[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-1 Exp1 T6 Bli @spw^  >[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-1 Exp1 T7 Bli <@tpw^%Z[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-1 Exp1 T7 Bli [Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-1 Exp1 T8 Bli (0~(B\@(0~~~(B$ tpw^K3[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-1 Exp1 T8 Bli [Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-1 Exp1 T9 Bli @upw^"žL[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-1 Exp1 T9 Bli [Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-6 Exp1 T10 Bli @(0~(Bupw^Ò®ï(0x(B(0x(B(0~(BYou feel an unseen monster!I[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-6 Exp1 T10 Bli It tries to move where you are hiding.[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-6 Exp1 T11 Bli @wpw^EV[There is nothing here to pick up.[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-6 Exp1 T11 Bli @}pw^»…  Weapons a - an uncursed +0 pistol (weapon in foreclaw) {8} b - 50 uncursed +0 bullets (in quiver) {1} Armor c - an uncursed +0 pair of leather gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} l - an uncursed scroll of heal other {0}(end) pw^…¬é[Zor the Mars Marine ] St11 Dx12 Co15 In3 Wi3 Ch5 MarCorFemCha  18(18)  Pw 4(4)  AC-6 Exp1 T11 Bli @€pw^òf½ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end)