zor, lawful female insectoid Bleeder ------------------------------------------ -----------#---------------------- |..).......................)..............+...%.......,+..)..-....+.........--- |......................#%.................|.....|....---.....|....--...|......| |..................)..).......).)................................)............| -----|----)...........)..................... .................................| #,# -.---......%------.....-|---........................../@.............| #,# #,| -.......|----|.....|...|.....|%%...................F.............| #,# #,#...------|....|.....|...|-----|.....--------------------------..... #,# #,#........--....|#####||----....|------########################|..... #,----.-...............,^,,,-.....<...-,,,,,,,,,,,,,,,,,,,,,,%,,,,,,,...... #,|.....|....|....----------|.........|##########################------..). #,|%....|....|....| |^...|.....---############################|....|.>.. -|------------....| -...........,,,,,,,,,,,[,,,,,,,,,,,,,,,,,,%........- |...%|.....|###----####------------##############################-----..... -----....-......,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,%,,,,,,,,...... |..).)---|.....|#########################################################------ |........------- ---......| |........| |....----- ------ [Zor the Wounded Gal] St8 Dx9 Co8 In8 Wi16 Ch16 BleInsFemLaw Dlvl:2 $41 HP19(59) Pw60(60) AC-3 Exp5 T1175 Latest messages The Windows 95 zaps itself with a wand of healing {1}! The Windows 95 begins to look better. Unknown command ' '. (6x) You feel more confident in your weapon skills. You hit the Windows 95. You sting the Windows 95. You kill the Windows 95! Unknown command ' '. (9x) You hit the shrieker. You sting the shrieker. You miss the shrieker. (2x) The shrieker shrieks. You miss the shrieker. You sting the shrieker. You hit the shrieker. You sting the shrieker. You hit the shrieker. You sting the shrieker. # Really quit [yes/no]? Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 19 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 74% Potion drop chance was reduced to 84% The following skill could not be trained at all: shield The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: crossbow (turn 23) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your leg damage was 2 Monster spawn increase started at turn 26074 Monster spawn increase reached its maximum at turn 70414 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 392394 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: guardian naga (freq bonus 9) The monster species that spawned more often: Jasieen's wedge sandal (freq bonus 6) The monster species that spawned more often: undead feat master (freq bonus 6) The monster species that spawned more often: draugr deathlord (freq bonus 16) The monster species that spawned more often: ancient shimmering dragon (freq bonus 30) The monster species that spawned more often: Magdalena's stinking combat boot (freq bonus 36) The monster species that spawned more often: Colonel B. Astard (freq bonus 8) The monster species that spawned more often: boojum (freq bonus 8) The monster species that spawned more often: The Coffin Nail (freq bonus 12) The monster species that spawned more often: crazy chemist (freq bonus 2) The monster species that spawned more often: PHIX (freq bonus 6) The monster species that spawned more often: rhumbat (freq bonus 8) The monster species that spawned more often: evasive homunculus (freq bonus 18) The monster species that spawned more often: vile archer (freq bonus 4) The monster species that spawned more often: bus (freq bonus 8) The monster species that spawned more often: shadow fly (freq bonus 12) The monster species that spawned more often: kappa (freq bonus 6) The monster species that spawned more often: superbeholder (freq bonus 6) The monster species that spawned more often: inertia spore (freq bonus 30) The monster species that spawned more often: wetland nymph (freq bonus 12) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 4) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster trait that was more common: monsters whose attacks dim you (freq bonus 1) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster species that never randomly spawned: abnormal warp fungus The monster species that never randomly spawned: lavender warp fungus The monster species that never randomly spawned: undead nymph The monster species that never randomly spawned: baby evil dragon The monster species that never randomly spawned: nexus warp fungus The monster species that never randomly spawned: Alrunes The monster species that never randomly spawned: grotesque The monster species that never randomly spawned: taker force patch The monster species that never randomly spawned: insurmountable stalk The monster species that never randomly spawned: The Mason The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was never generated: mithril whip ((null)) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: stealth (pageless) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 16) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 6) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 11) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 19) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 11) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 12) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 9) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 18) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 2) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 7) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 4) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 6) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 19) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 3) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 2) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 91) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 56) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this item was always generated cursed: helm of detect monsters (golden helmet) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: stuck announcement stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was always generated cursed: empty line helmet (strip bandana) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this trap was always invisible: nexus trap The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 1) Next attribute increase check would have come at turn 1451 Strength training was 43 Dexterity training was 33 Wisdom training was 0 Constitution training was 46 You were poison resistant You were acid resistant You were prevented from having invisibility (0) You were prevented from having confusion resistance (0) Your chance to block was 27% You had 633 points of nutrition remaining You aggravated monsters You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Glycocalyx, Fibrinogen and Hemophilia Your deity was Glycocalyx The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 68% 89% b - resist poison 1 protect 68% 89% c - botox resist 6 protect 98% 489% d - holy shield 3 protect 73% 97% Techniques known in the end Name Level Status surgery 5X Prepared(0) healing hands 5X Prepared(0) draw blood 5X Prepared(0) summon team ant 5 R Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Amulets amulet of data storage (snot) amulet of ESP (pencil) Armor lab coat (white coat) Scrolls scroll of root password detection (KCATTA SOD) scroll of healing (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) scroll of mana (STATUS DISAPER WHEN RAIN) scroll of phase door (CONVICT PATCH) scroll of standard id (TEMOV) scroll of cure (BERRYTOWNS NEXT TOP MODEL) Spellbooks spellbook of protection (crashy) spellbook of resist poison (indigo) spellbook of botox resist (vermilion) spellbook of holy shield (yellow-stained) Potions potion of vampire blood (blood-red) potion of full healing (fluorescent) Rings ring of timely backup (silver) Wands wand of healing (symptomatic) Tools ice box (cooling box) mirror (looking glass) Venoms * faerie floss rhing (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 5 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 49 times You killed 32 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (4 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Unskilled] (max Expert) (7 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (46 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (23 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Basic] (max Master) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye zor the Bleeder...