zor, chaotic male loli Ranger }}}} }}. } }}}}}}} }...} }}} }}}.}.}.}} }....}}}.}}} }}........} }}....<....} }..^....*}}}}} }}}}}}}}}}......} }}......>}}..} }}..}}..} }}}..}}} }}}.....}}..} }.......} }}..}} }^........`}}# }.......}}} }}}..} }.}}}.`.....@} }}*}}.....}}}.}}.} }}.} }}}}}....} }}}}}...........} }..} }}... }...........} }.} }}.. }}}.......}.} }.}}}}}}}}}}.}} }.......}`}}}}}.}}....)...... }}......}...}.}.}}^..}}}}.}}} }}.........`.`......}}} }}} }}}...........`...[}}}} }................}}} }.}.....}.}}``..`} }}}}.}.}}}} }}.}}} }}}}} }}} [Zor the Trailblazer] St9 Dx8 Co7 In6 Wi5 Ch5 RanLolMalCha+R Min:3 $36 HP-1(57) Pw32(32) AC3 Exp6 T939 Vmt Cnf Latest messages The dwarf king hits you! [-5 -> 42] You miss the dwarf king. Unknown command ' '. You kill the dwarf king! 10 gold pieces. p - a dwarvish cloak {4}. Unknown command ' '. (2x) What do you want to wear? [p or ?*] You are now wearing a dwarvish cloak. You see here a dagger {4}. You displaced Sirius. (3x) You are beginning to feel hungry. What do you want to eat? [lmo or ?*] Ugh. Rotten egg. You hear some noises in the distance. You are feeling mildly nauseated. You feel slightly confused. You fall into the lava! You burn to a crisp... Your inventory Weapons a - an uncursed +0 dwarvish mattock (weapon in hands) {48} Armor b - an uncursed +0 dwarvish iron helm (being worn) {16} c - an uncursed -1 dwarvish mithril-coat (being worn) {60} Comestibles m - 4 uncursed cream pies {2} o - 4 blessed slime molds {2} Scrolls d - 5 uncursed scrolls of healing {5} f - 3 uncursed scrolls of phase door {3} Potions i - an uncursed potion of vampire blood {1} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: hallu party You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 286 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 296 Tool identification only worked 5 times out of 6 Concealing monsters were spawned underneath items 67% of the time only The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: dagger (turn 13) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17284 Monster spawn increase reached its maximum at turn 54006 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 122774 The monster class that cannot be genocided was giant humanoid Today, this monster class was always generated invisible: rodent The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: Wang the Raalgon (freq bonus 8) The monster species that spawned more often: shader acid blob (freq bonus 6) The monster species that spawned more often: fat minotaur (freq bonus 9) The monster species that spawned more often: hippocampus (freq bonus 12) The monster species that spawned more often: teal fungus (freq bonus 12) The monster species that spawned more often: pink shyguy (freq bonus 48) The monster species that spawned more often: porter mana stalk (freq bonus 12) The monster species that spawned more often: buttsally (freq bonus 20) The monster species that spawned more often: surly looking dwarf (freq bonus 18) The monster species that spawned more often: slimy spore (freq bonus 8) The monster species that spawned more often: enclave officer (freq bonus 24) The monster species that spawned more often: expensive secret car (freq bonus 45) The monster species that spawned more often: wizard of the high council (freq bonus 30) The monster species that spawned more often: titanothere (freq bonus 8) The monster species that spawned more often: crater patch (freq bonus 6) The monster species that spawned more often: werefox (freq bonus 14) The monster species that spawned more often: mean mold (freq bonus 6) The monster species that spawned more often: groper (freq bonus 4) The monster species that spawned more often: Lizard of Yendor (freq bonus 18) The monster species that spawned more often: Policeman Sergeant (freq bonus 18) The monster trait that was more common: monsters that have no head (freq bonus 6) The monster trait that was more common: monsters that have no limbs (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1) The monster species that never randomly spawned: lesbian girl The monster species that never randomly spawned: shantak The monster species that never randomly spawned: scarlet mold The monster species that never randomly spawned: fishing rod The monster species that never randomly spawned: quantum statistical mechanic The monster species that never randomly spawned: skeleton mage The monster species that never randomly spawned: kalkydra The monster species that never randomly spawned: hippogriff The monster species that never randomly spawned: very annoying fish The monster species that never randomly spawned: spore warp patch The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was never generated: healing (white) The RNG hath decreed that this item was never generated: white spell stone (gray) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: antiprayer stone (gray) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 32) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 13) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 29) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 11) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 2) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 11) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 11) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 10) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 18) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this item was always generated cursed: hydra bow ((null)) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: paranoia stone (gray) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this trap was always invisible: freezing trap The RNG hath decreed that this trap was generated more often: alignment trap (freq bonus 8) Next attribute increase check would have come at turn 1632 Strength training was 29 Dexterity training was 21 Wisdom training was 9 Constitution training was 29 You were confused (3) You were nauseated (10) You were prevented from having stealth (0) You were prevented from hallu partying (0) You saw invisible You had automatic searching You had infravision You had 639 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercury, Venus and Mars Your deity was Mars The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Weapons * dwarvish mattock (broad pick) * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of healing (KINUESILI STATION) scroll of mana (BIRD STUNT IS BETTER) scroll of phase door (DAELOELOELOELOELOE FUEUEUEUEUEUE) scroll of standard id (KTTDLWRGT) scroll of cure (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) Potions potion of vampire blood (blood-red) Wands wand of slow monster (trippy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a giant tick a red blob a jackal a fox 0 exploding jackals (1 created) 0 little dogs (1 created) 0 blue yeeks (1 created) 0 dwarven wizards (1 created) a dwarf king a jelly 2 pack kobolds 0 petit mimics (1 created) a goblin cop 0 porter rock piercers (1 created) a vulture 0 pheasants (1 created) 0 yellow mushrooms (4 created) an orange fungus a sub-gnome a gnome a gnome stalker (2 created) a gnome thief 0 intermediate gnomes (1 created) a gnome lord (2 created) 4 gnome watchers a gnomish wizard (2 created) 0 gnomish casters (1 created) a mummy a dcss mummy 0 cat mummies (1 created) a garter snake 0 gnome zombies (1 created) 0 dwarf zombies (1 created) a karakasa 0 shopkeepers (1 created) a newt (2 created) a twen 2 jumping jellyfish 0 flying oysters (2 created) a flying piranha 0 jumping eels (2 created) 0 hallu troves (1 created) 56 creatures born. 30 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You were a vegetarian You eaten 1 time You eaten food with animal by-products 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 39 times You killed 25 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (3 of 20) body armor [Basic] (max Expert) (0 of 160) devices [Unskilled] (max Expert) (1 of 20) searching [Basic] (max Master) (30 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (6 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (39 of 160) short sword [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye zor the Ranger... You burned in The Gnomish Mines on dungeon level 3 with 1785 points, and 36 pieces of gold, after 939 moves. Killer: molten lava You were level 6 with a maximum of 57 hit points when you burned. You reached the 103rd place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 3 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 101 1811 ziratha-Nin-Sea-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (aquatic elven warrior). - [68] 102 1802 ziratha-Off-Vam-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a killer bee. - [67] *103 1785 zor-Ran-Lol-Mal-Cha died in The Gnomish Mines on level 3. Burned by molten lava. - [57] 104 1724 ziratha-Pal-Anc-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (frybone). - [93] 105 1502 ziratha-Use-Lyc-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (Kop Sergeant). - [57]