zor, chaotic male tumblrer Lunatic -------- ------ |......| |....|###### ----------- |......| |..<..^,,,,## |.........| |......| |....|####,,,## ---------.........| ------.- |....| ###,,##|......%..........| #,# |....| ##,,,@..%d.............| #,# ------ #####,---------.........| #,# ###,# ##,,,,,# |%........+ ##,#### #,,,# #,%##### ##-.--------- #,,,,,# ####,### #,## #,,,# -----|- #,,,,# ####,# #%## |.....|### ---.--------##,,,,#### #,# |......,,# |..........|,,,,,,,,,# |.---.|#,# |{..........,,######## |.| |.|#,##|..........|,## |.---.|#,,,...........|,# |.....|####------------,# |.....| #,,,,,# ------- ####### [Zor the Howler] St14 Dx10 Co8 In9 Wi6 Ch8 LunTumMalCha Dlvl:1 $11 HP-2(30) Pw12(12) AC-17 Exp2 T898 Stn Latest messages (For instructions type a ?) You cannot diagonally move through a door! Where do you want to travel to? (For instructions type a ?) The fox zaps a saffron wand! The wand misses you. The fox zaps a wand of striking! The wand misses you. Unknown command ' '. The fox zaps a wand of striking! The wand hits you! [-19 -> 11] The fox zaps a wand of striking! The wand hits you! [-8 -> 3] Warning: HP low! Unknown command ' '. (6x) The fox zaps a wand of striking! The wand hits you! You die... Your inventory Weapons e - an uncursed +1 steel whip (weapon in hand) {8} Armor a - an uncursed +1 helm of steel (being worn) {20} b - an uncursed +1 pair of gauntlets of steel (being worn) {4} c - an uncursed +1 steel shield (being worn) {120} d - an uncursed +1 pair of kicking boots (being worn) {8} Comestibles f - 5 uncursed tripe rations {5} n - an uncursed food ration {1} Scrolls g - 6 uncursed scrolls of healing {6} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} l - a blessed scroll of healing {1} m - a blessed scroll of phase door {1} Final attributes You have transgressed Your alignment was -35 Your max alignment was 15 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: stealth You could not have this property intrinsically: magical breathing Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 81% chance Book drop chance was reduced to 89% Scroll drop chance was reduced to 70% Monster death drops spawned with only 94% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: elemental spells (turn 97) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27120 Monster spawn increase reached its maximum at turn 61770 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 173340 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: dimmer turret (freq bonus 30) The monster species that spawned more often: void warp patch (freq bonus 6) The monster species that spawned more often: porter xorn (freq bonus 7) The monster species that spawned more often: platinum mold (freq bonus 3) The monster species that spawned more often: phaser warp patch (freq bonus 9) The monster species that spawned more often: greater amnesia vortex (freq bonus 14) The monster species that spawned more often: very dim trove (freq bonus 18) The monster species that spawned more often: petro colony (freq bonus 6) The monster species that spawned more often: gloam (freq bonus 15) The monster species that spawned more often: scything turret (freq bonus 24) The monster species that spawned more often: Tanja's soft sneaker (freq bonus 12) The monster species that spawned more often: spammer zombie (freq bonus 14) The monster species that spawned more often: greater moloch (freq bonus 6) The monster species that spawned more often: russian fury (freq bonus 8) The monster species that spawned more often: deep orc (freq bonus 16) The monster species that spawned more often: orichalcum dragon (freq bonus 15) The monster species that spawned more often: black potatoes (freq bonus 12) The monster species that spawned more often: Dad Manger (freq bonus 6) The monster species that spawned more often: tomb scorpion (freq bonus 10) The monster species that spawned more often: strungler vine (freq bonus 12) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 1) The monster trait that was more common: monsters that wander randomly (freq bonus 1) The monster trait that was more common: monsters that have claw attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 3) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 6) The monster trait that was more common: monsters of tiny size (freq bonus 1) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 6) The monster trait that was more common: monsters that walk through walls (freq bonus 4) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 1) The monster species that never randomly spawned: red fungus The monster species that never randomly spawned: newt zombie The monster species that never randomly spawned: beige force patch The monster species that never randomly spawned: green ooze The monster species that never randomly spawned: blank fungus The monster species that never randomly spawned: monastic lich The monster species that never randomly spawned: Sͨ+}ċ0 The monster species that never randomly spawned: Jonas the Schizo Autist The monster species that never randomly spawned: cyan dragon The monster species that never randomly spawned: water lichen The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet) The RNG hath decreed that this item was never generated: stasis (moaning) The RNG hath decreed that this item was never generated: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was never generated: cryogenics (hostile) The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was never generated: shield of mobility (slippery shield) The RNG hath decreed that this item was never generated: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was never generated: nuclear hostage chain ((null)) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 9) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 10) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 9) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 6) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 18) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 5) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 9) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 7) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 14) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 5) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 96) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was always generated cursed: orange ((null)) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: cure wounded legs (fleeting) The RNG hath decreed that this trap was always invisible: mana battery trap The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 3) Next attribute increase check would have come at turn 3703 Strength training was 9 Dexterity training was 6 Wisdom training was 5 Constitution training was 46 You were poison resistant You were stunned (0) You were prevented from having stealth (0) You were prevented from being a stoned chiller (0) Your chance to block was 38% You had 1038 points of nutrition remaining You regenerated You were a werepanther Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Lycanthus The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status eviscerate 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Armor helm of steel (great helmet) gauntlets of steel (mirrored gloves) kicking boots (hugging boots) Scrolls scroll of healing (PLAY THE VIOLIN DULY THE OPINION) scroll of mana (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) scroll of phase door (PRZECIAZONY) scroll of standard id (THE ENEMY RUN AWAY BY BELLOW) scroll of cure (ADEON HOLDS 4TH RANK BUT HAS BEEN KILLED BY A NEWT) scroll of teleportation (HACKEM MUCHE) Potions potion of paralysis (illegal) Wands wand of striking (saffron) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a firefly 0 foxes (1 created) a scrawny cat a fluffy cat (2 created) 2 pack kobolds a demimondaine a deimonidaine 0 goblins (1 created) a sewer rat a wild rabbit 2 nausorns a singing happy drunk a karate scrub 4 newts 0 twens (1 created) 0 leopard frogs (1 created) 22 creatures born. 17 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 16 times You killed 17 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Master] (max Master) (12800 of 25000) general combat [Master] (max Master) (12801 of 25000) shield [Expert] (max Expert) (5406 of 12800) body armor [Expert] (max Expert) (5400 of 12800) two-handed weapons [Expert] (max Expert) (5400 of 12800) polymorphing [Grand Master] (max Grand Master) (25006 of 43200) devices [Expert] (max Expert) (5400 of 12800) searching [Expert] (max Expert) (5402 of 12800) spirituality [Expert] (max Expert) (5400 of 12800) petkeeping [Master] (max Master) (12800 of 25000) martial arts [Grand Master] (max Grand Master) (25000 of 43200) two-weapon combat [Expert] (max Expert) (5400 of 12800) riding [Grand Master] (max Grand Master) (25000 of 43200) Weapon Skills dagger [Expert] (max Expert) (5400 of 12800) knife [Expert] (max Expert) (5400 of 12800) axe [Expert] (max Expert) (5400 of 12800) pick-axe [Expert] (max Expert) (5400 of 12800) short sword [Expert] (max Expert) (5400 of 12800) broadsword [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) two-handed sword [Expert] (max Expert) (5400 of 12800) scimitar [Expert] (max Expert) (5400 of 12800) saber [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) paddle [Expert] (max Expert) (5400 of 12800) mace [Expert] (max Expert) (5400 of 12800) morning star [Expert] (max Expert) (5400 of 12800) flail [Expert] (max Expert) (5400 of 12800) hammer [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) polearms [Expert] (max Expert) (5400 of 12800) spear [Expert] (max Expert) (5400 of 12800) javelin [Expert] (max Expert) (5400 of 12800) trident [Expert] (max Expert) (5400 of 12800) lance [Expert] (max Expert) (5400 of 12800) bow [Expert] (max Expert) (5400 of 12800) sling [Expert] (max Expert) (5400 of 12800) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Expert] (max Expert) (5400 of 12800) dart [Expert] (max Expert) (5400 of 12800) shuriken [Expert] (max Expert) (5400 of 12800) boomerang [Expert] (max Expert) (5400 of 12800) whip [Expert] (max Expert) (5416 of 12800) unicorn horn [Expert] (max Expert) (5400 of 12800) lightsaber [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Expert] (max Expert) (5400 of 12800) healing spells [Expert] (max Expert) (5400 of 12800) divination spells [Expert] (max Expert) (5400 of 12800) enchantment spells [Expert] (max Expert) (5400 of 12800) protection spells [Expert] (max Expert) (5400 of 12800) body spells [Master] (max Master) (12800 of 25000) occult spells [Expert] (max Expert) (5400 of 12800) elemental spells [Expert] (max Expert) (5400 of 12800) chaos spells [Master] (max Master) (12800 of 25000) matter spells [Expert] (max Expert) (5400 of 12800) Goodbye zor the Lunatic... You died in The Dungeons of Doom on dungeon level 1 with 148 points, and 11 pieces of gold, after 898 moves. Killer: wand of striking You were level 2 with a maximum of 30 hit points when you died. You reached the 116th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 3 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 114 150 Andy-Gof-Mou-Fem-Law escaped the dungeon [max level 1]. 14 [14] 115 150 Andy-Ble-Ang-Fem-Cha escaped the dungeon [max level 1]. 24 [24] *116 148 zor-Lun-Tum-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a wand of striking. - [30] 117 142 ziratha-Che-Ang-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [35] 118 140 Andy-Gla-Mis-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (fox spirit). - [32]