zor, chaotic male droven Elph ##--------------- ################### -----}------ #,+.............| #,,,,,,,,,,,,,,,,,# -------- |..........|##,|.............| #,-}-----}--------# -----......| |.(.........,%,|.............|## #,|.}...{........|########|..........| |..........|##,|.............-,# #,...............},,,,,,,,.}.........| |..........| #,-----+----}--}-,####,|.....[..<.....-,}######|..........| |..........| #,,,,,,,,,,,,,,,,`,,,,,--.-------------,# },+......----- ----------.- ##}####,#########,#,,,###,## #,#####},--.----- ## #^###,,,,# #,# #,#,### #,,,# #,,#%,,,,##,,,,# #@[,,,#### ##,# ##,,,,##----.- ####},,#########,##}##} )?-###------ #,`# ##,,#},#`.....| ###,,,,,,,# #,,,,,,# |M.. ..... }-+--------,,##,,,,|....|######,,#####},#------------.- |}M.($ |.$. |.........}%##,,,,,|....-,,,,,,,## #,,|............| |$...... (}##|..........,,,,####|...>|######## }#,|............| |...(..}.{ #,,|.........|,#### ---#-- ##### #`.............| ||}..|.|.(..##,|..........,} ? #,,,- ##}.....-------- ---------.---#,|.......`.|## #,..| |.<...| #,..........| #,{.| |.....| ##----------- #---- ---|--- #,# [Zor the Kano] St3 Dx10 Co5 In7 Wi7 Ch5 ElpDroMalCha Dlvl:8 $35 HP0(95) Pw81(81) AC-1 Exp10 T4777 Latest messages [-1 -> 38] Unknown command '^J'. The fiery weapon burns the waived potato! (2x) The waived potato picks up a mummy wrapping {2}. The waived potato removes a mummy wrapping {2} and puts on a mummy wrapping {2}. The waived potato swings her broadsword. The waived potato hits you! (2x) [-18 -> 22] Unknown command '^J'. The fiery weapon burns the waived potato! You destroy the waived potato! The polue mummy is caught in the waived potato's explosion! You are caught in the waived potato's explosion! [-15 -> 7] Warning: HP low! You inhale a cloud of spores! The spores were poisoned! You feel weaker! You lose Strength You die... Your inventory Weapons a - an uncursed +1 dark elven dagger {4} b - an uncursed +1 elven bow (alternate weapon; not wielded) {12} c - 48 uncursed +2 elven arrows (in quiver) {1} d - 56 uncursed +0 elven arrows {1} i - 13 uncursed +3 arrows named The Return of Sherlock Holmes {0} l - a blessed +3 iron saber {12} q - the uncursed +0 two-handed sword named Sol Valtiva (weapon in hands) {60} v - the uncursed +2 sling named Mang Song's Lesson {2} A - 81 uncursed +0 shuriken {2} Armor e - an uncursed rusty +2 cloak of displacement (being worn) {4} f - an uncursed +0 robe {16} w - an uncursed +0 shield of reflection {20} y - a cursed +0 sky dragon scale mail (being worn) {20} Comestibles r - 3 uncursed cream pies {0} D - an uncursed tin of black knight meat {0} L - an uncursed tripe ration {0} O - 3 uncursed bananas {0} V - an uncursed lizard corpse {10} W - a blessed lizard corpse {10} Scrolls h - 7 uncursed scrolls of mana {0} j - 4 uncursed scrolls of standard id {0} k - 2 uncursed scrolls of cure {0} t - a blessed finalized scroll of blank paper {0} C - an uncursed scroll of healing {0} S - an uncursed scroll of girliness {0} X - a blessed scroll of healing {0} Y - a blessed finalized scroll of identify {0} Potions s - an uncursed finalized potion of booze {0} K - an uncursed potion of water {1} R - a cursed finalized potion of gain ability {0} T - an uncursed potion of heroism {0} Rings I - a ! uncursed ring of cold resistance {0} Z - an uncursed ring of see invisible {0} Wands x - an uncursed wand of fire (0:0) {0} E - an uncursed wand of undead turning (0:4) {0} H - an uncursed wand of create monster (0:16) {0} M - an uncursed wand of teleportation (0:17) {0} U - an uncursed wand of striking (0:10) {0} Tools n - an uncursed charger {0} o - an uncursed expensive camera (7:1) {0} p - an uncursed partly used wax candle (1918) {0} u - an uncursed bag of holding {13} z - a blessed bugle {0} F - a * uncursed mirror {0} G - an uncursed credit card {0} Q - 5 uncursed wax candle (2000)'s {0} Chains J - an uncursed +2 gold chain {240} Contents of the bag of holding: an uncursed spellbook of extra healing (6:4) {0} an uncursed +0 shotgun {15} 1640 gold pieces {0} Final attributes You were piously aligned Your alignment was 28 Your max alignment was 28 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: manaleech You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 139 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 24 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 200 Monsters only dropped their musable items with 44% chance Scroll drop chance was reduced to 78% Wand drop chance was reduced to 38% Amulet drop chance was reduced to 64% Implant drop chance was reduced to 96% Potion drop chance was reduced to 90% Armor drop chance was reduced to 47% Food drop chance was reduced to 95% Monster death drops spawned with only 80% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: unicorn horn (turn 236) The following skill became untrainable if you tried to train it too early: elemental spells (turn 37) The following skill became untrainable after a while: divination spells (turn 8562) The following skill couldn't be trained before a certain turn number is reached: whip (turn 14493) Number of artifacts generated was 3 Number of fake artifacts generated was 8 Monster spawn increase started at turn 105544 Monster spawn increase reached its maximum at turn 326827 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 952476 The monster class that cannot be genocided was ghost The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: wench effulge (freq bonus 8) The monster species that spawned more often: psychic mold (freq bonus 5) The monster species that spawned more often: ringneck planted (freq bonus 12) The monster species that spawned more often: hitec spore (freq bonus 4) The monster species that spawned more often: magenta slime (freq bonus 24) The monster species that spawned more often: mysterious lady (freq bonus 5) The monster species that spawned more often: Menzoberranzan (freq bonus 24) The monster species that spawned more often: grandmaster lichen (freq bonus 8) The monster species that spawned more often: bunchiest radiogenic (freq bonus 14) The monster species that spawned more often: gremlin smasher (freq bonus 10) The monster species that spawned more often: goblin windmage (freq bonus 5) The monster species that spawned more often: Greta (freq bonus 24) The monster species that spawned more often: unquiet improvable (freq bonus 10) The monster species that spawned more often: Maurus (freq bonus 4) The monster species that spawned more often: barrowgrim soldier (freq bonus 8) The monster species that spawned more often: skeleton warrior (freq bonus 5) The monster species that spawned more often: clock shark (freq bonus 12) The monster species that spawned more often: Pazuzu (freq bonus 30) The monster species that spawned more often: onanocter 10o (freq bonus 30) The monster species that spawned more often: sludge mold (freq bonus 18) The monster trait that was more common: monsters with seduction dialogue (freq bonus 1) The monster trait that was more common: monsters that explode when killed (freq bonus 6) The monster trait that was more common: monsters with fire resistance (freq bonus 3) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 4) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 4) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster species that never randomly spawned: chaotic rat The monster species that never randomly spawned: hole colony The monster species that never randomly spawned: fudged loopier unvarnished sedation The monster species that never randomly spawned: May-Britt's fluffy sandal The monster species that never randomly spawned: Dr. Pappe The monster species that never randomly spawned: phaser mushroom The monster species that never randomly spawned: death dragon The monster species that never randomly spawned: adult stone dragon The monster species that never randomly spawned: conductivity uncircumcised maelstrom The monster species that never randomly spawned: Numina The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: implant of propogation (crackling) The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: implant of corruption (wailing) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 11) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 8) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 4) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 37) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 16) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 63) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 3) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 36) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 8) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 2) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 7) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 14) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 9) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this item was always generated cursed: binning kit ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this trap was always invisible: teleportitis trap The RNG hath decreed that this trap was generated more often: bisection trap (freq bonus 2) Trap randomization happened for 1 in 965 traps Next attribute increase check would have come at turn 6474 Strength training was 35 Dexterity training was 40 Wisdom training was 17 Constitution training was 50 The escalating chokhmah attack damage was 1 You were fire resistant You were sleep resistant You had not decided on your sexuality yet You were suffering from very slight contamination. (2) You were prevented from having disintegration resistance (0) You were prevented from having manaleech (0) You saw invisible You had automatic searching You had infravision You had 1249 points of nutrition remaining You were displaced You were stealthy You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Erevan Ilesere The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - stealth 4 protect 90% 97% b - extra healing 3 healing 90% 100% Techniques known in the end Name Level Status missile flurry 10X Prepared(0) appraisal 10 R Prepared(0) panic digging 10 R Reloading(310) phase door 10 R Reloading(727) invoke deity 10 R Prepared(0) disarm 2 O Prepared(0) Discoveries Weapons * dark elven dagger (black runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) shuriken (throwing star) Armor cloak of displacement (guild cloak) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (sputa boots) * elven cloak (faded pall) robe (camo robe) shield of reflection (polished silver shield) Scrolls scroll of healing (ABDA) scroll of mana (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) scroll of phase door (VY CHERTOVSKI DERMO VLAGALISHCHE IDTI UMIRAT V OGNE) scroll of standard id (GEEEEE) scroll of cure (GET YOUR PET GIRL IN SLEX) * scroll of extra healing (DNETHACK HAS HIGH HEELSES) * scroll of greater mana restoration (AFFIRMATIVE ACTION ROUND 2) scroll of fire (0UTROSP3CTIVE) scroll called ????? (RASH EM EXTENDED DISCOMFORT) scroll of blank paper (unlabeled) scroll of identify (MAYBE PROTECT FROM SERIOUS STATUS) scroll of girliness (LOGUNO JIVYA EVILYVON) Spellbooks spellbook of stealth (big) spellbook of extra healing (fugacious) Potions potion of oil (polka-dot) potion called rotten (sticky) potion called sick (blue) potion of booze (nettle) potion of water (clear) potion of gain ability (silvervine) potion of heroism (swirly) Rings ring of cold resistance (oscillating) ring of see invisible (elysium) Wands wand of fire (jeweled) wand of create monster (chromatic) wand of striking (platonic) wand of sleep (underestimated) wand of speed monster (bionic) wand of undead turning (cocky) wand of teleportation (cracked) Tools mirror (looking glass) wax candle (candle) bag of holding (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 9 Level 8: <- You are here Vanquished creatures 2 giant ticks 0 honey bees (5 created) a giant grub a giant beetle an acid blob 0 fuel barrels (1 created) 0 green cubes (1 created) 0 gravity jackals (1 created) 0 foxes (1 created) 0 evasive foxes (1 created) 0 xoves (1 created) 0 exploding jackals (1 created) 0 racoon dogs (1 created) 0 weasels (1 created) 0 stalking coyotes (1 created) 0 large racoon dogs (1 created) 0 large foxes (1 created) a petty wild dog 0 little dogs (1 created) 3 rabid jackals (4 created) a canine badger a dog a gas spore a floating eye a porter floating eye a green eye 0 crawling eyes (1 created) a panther woman a leopard a petty statue gargoyle a dwarf 0 group dwarves (1 created) 0 rot jellies (1 created) a clear jelly an electric gel (0 created) 3 pack kobolds a graduate kobold a reston a mini leprechaun a leprechaun a baby mimic 3 mini mimics a petit mimic a blue faerie a dryad (2 created) 0 naiads (1 created) 0 neevils (1 created) a hiding wood nymph 0 group goblins (1 created) 0 uncommon orcs (1 created) 0 crude orcs (2 created) 0 Uruk-hai (1 created) an a-type 0 oyajis (1 created) 2 furry rothes 0 pack rabbits (2 created) a giant rat 0 ferret kits (1 created) a fock mole a porter rock mole 4 enormous rats 5 hole spiders 2 healthy cave spiders 2 swarm centipedes a grain vortex 0 force mist clouds (1 created) 0 flying moyatto balls (1 created) a sukiya (2 created) a clear worm mass a grid bug 16 flup bats 0 giant owls (1 created) 0 plains centaurs (1 created) a young green dragon a young orange dragon 2 porter lichens (1 created) a spore lichen a mould an unalignment thing (0 created) 2 deathmolds (0 created) a brown fungus 2 blue force fungi (1 created) a luminescent patch 0 pale warp patches (1 created) an apprentice lichen (0 created) 0 sucker molds (1 created) 0 notable molds (1 created) a karmic mushroom 2 gnomes a petty gnome thief a mini jabberwock 2 Kops a tiny lich a mummy (2 created) a sanity mummy (2 created) a dcss mummy a tanglederp mummy 0 ratling mummies (1 created) 3 gnome mummies 0 kappa mummies (1 created) a tomb mummy an orc mummy 0 mummics (1 created) 0 drey elf mummies (3 created) 0 drow mummies (1 created) a helper mummy a half-dragon mummy a buttsally a null mummy an acolyte mummy a headphone penis 0 polue mummies (1 created) a chiropteran mummy a giant mummy 0 dead pharaos (1 created) 0 decayed corpses (1 created) a waived potato 0 preserved deads (1 created) 0 copper naga hatchlings (1 created) a porter gray ooze a sword fighter a two-footed snake a snake 2 hc beggars (1 created) a swight 0 hidden barrow wights (1 created) 0 wights (1 created) 2 wraiths 0 wafer-thin mints (1 created) 0 wrumphi (1 created) a nethorn 20 northpole monkeys (19 created) a carnivorous ape a kobold zombie a controller (2 created) a goblin zombie 3 gnome zombies a gecko zombie an archer (2 created) a wailing spirit an orc zombie a kappa zombie an elf zombie (3 created) 0 zombies (1 created) 0 grave diggers (1 created) 0 drow zombies (2 created) 0 skeletal pirates (1 created) a zombie nymph 0 brain-eating ghouls (1 created) an ettin zombie a rotting corpse a giant zombie a dark female android (2 created) a retarded golem a black chameleon 2 animated limbs a straw golem a rapier golem 2 paper golems 2 living iron chains 2 grey cyborgs 3 plastic golems a rope golem a bundle monster a bronze golem 2 gold golems a weapon golem an armor golem a wulschlem a leather golem a dent golem a lance golem 2 wood golems a timber golem a friendly adventurer 0 drunkards (1 created) a sailor a pitiful-looking beggar a woodsman a human 0 weregridbugs (1 created) a goodwife an alien warrior 0 Gunnhild's General Stores (1 created) 0 shopkeepers (5 created) 0 watchmen (4 created) 0 watch captains (2 created) 0 minighosts (2 created) 0 baby boos (1 created) a small boo a shadow 2 shadow swords an an I a garo 2 midghosts 0 lost souls (1 created) 0 sentient mochis (1 created) 0 ghosts (1 created) an annoying slex ghost a trap ghost a pike a babelfish 0 eel-lizards (1 created) 2 gray newts 0 geckos (1 created) a compsognathus 2 lizards a hidden lizard a giant ebony frog a glacier fern spore 2 blazing fern spores a shrieker mushroom patch a noxious mushroom patch an orange mewlip a blazing fern sprout a novice medium wall a low rub monster a small turret a crude turret 0 large arrow turrets (1 created) 0 food troves (1 created) 315 creatures born. 229 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 11 times You eaten food with animal by-products 6 times You eaten meat 5 times You have communicated with the gods 4 times You never prayed to the gods You hit with a wielded weapon 319 times You killed 218 monsters You read items or engraved 33 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Expert) (33 of 160) devices [Basic] (max Expert) (21 of 160) searching [Basic] (max Master) (46 of 160) spirituality [Unskilled] (max Expert) (10 of 20) petkeeping [Unskilled] (max Expert) (8 of 20) missile weapons [Basic] (max Master) (24 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (27 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Skilled] (max Expert) (310 of 540) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (2 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye zor the Elph... You died in The Dungeons of Doom on dungeon level 8 with 35972 points, and 1675 pieces of gold, after 4777 moves. Killer: spore cloud You were level 10 with a maximum of 95 hit points when you died. You reached the 11th place on the top 10000 list. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 9 45040 Leeroy-Pal-Dop-Mal-Law died in Space Base on level 10. Killed by a monster (Mr. Pipe Cutting Equipment, the shopkeeper). - [149] 10 35974 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 14 [max 89]. Burned by a fireball. - [124] *11 35972 zor-Elp-Dro-Mal-Cha died in The Dungeons of Doom on level 8 [max 9]. Killed by a spore cloud. - [95] 12 31014 Leeroy-Zyb-Alb-Mal-Neu died in The Gnomish Mines on level 7. Killed by a monster (Mr. Izchak, the shopkeeper). - [154] 13 28785 Leeroy-Tha-Dop-Mal-Law died in The Gnomish Mines on level 9. Killed by a monster (high ping bastard). - [69]