zor, neutral female curser Bully ## ##}## ..}}| ### .....} ##,, .Z... ##.## .... #...# .... #.<.## # ... #....### ##;..# # ...,,# ###,...# #####,###.......## #....M.......# ##..@# }}}}}}}}}}}}# ##}};} }}}}}}}}}}}# }}}}}}}} }}}}}}}}}}# }}}}}}###### ..## }}}# }}}}#### ### }}}}}## ###### [Zor the Small-time Bully] St16 Dx14 Co18 In6 Wi6 Ch7 BulCurFemNeu Dlvl:2 $0 HP-10(38) Pw21(21) AC1 Exp3 T254 Latest messages In what direction? [47896321><] As you kick the door, it crashes open! You're pushed back! There is a wall in the way! You hear some noises in the distance. You miss the ratling mummy. Your T-shirt deflects the ratling mummy's attack. The shark bites you! [-12 -> 26] Got a mummy wrapping {2}! Drop it? [yn] (n) You snatched but dropped a mummy wrapping {2}. You hit the ratling mummy. The shark bites you! [-8 -> 18] The ratling mummy claws you! The ratling mummy rips into your breast with maniacal fervor! [-4 -> 14] [-4 -> 10] The shark bites you! You die... Your inventory Weapons a - an uncursed +0 club {12} b - a cursed +0 knife (alternate weapon; not wielded) {2} Armor c - a sticky cursed +3 dunce cap (being worn) {2} d - a cursed +3 T-shirt (being worn) {2} Comestibles e - 10 cursed candy bars {0} o - 3 uncursed cream pies {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door (wielded) {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} s - a cursed scroll of mana {0} Potions f - 2 cursed finalized potions of fruit juice {0} n - an uncursed finalized potion of paralysis {0} Wands m - a cursed wand of draining (0:20) {0} Final attributes You have strayed Your alignment was -2 Your max alignment was 11 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: displacement You could not have this property intrinsically: teleport control Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 40% Ring drop chance was reduced to 55% Amulet drop chance was reduced to 63% Implant drop chance was reduced to 80% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 65% Tool drop chance was reduced to 81% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 66% of the time only The following skill could not be trained at all: implants The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: spirituality (turn 14) The following skill became untrainable if you tried to train it too early: healing spells (turn 264) The following skill became untrainable after a while: elemental spells (turn 29631) The following skill couldn't be trained before a certain turn number is reached: flail (turn 6748) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 42498 Monster spawn increase reached its maximum at turn 127782 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1436428 The monster class that cannot be genocided was ogre The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: dizzy blonde (freq bonus 18) The monster species that spawned more often: toked anele coeducation (freq bonus 5) The monster species that spawned more often: purple missingno (freq bonus 48) The monster species that spawned more often: Dantrag (freq bonus 9) The monster species that spawned more often: Kira (freq bonus 10) The monster species that spawned more often: large spawn mimic (freq bonus 2) The monster species that spawned more often: dust monster (freq bonus 2) The monster species that spawned more often: breakoff fungus (freq bonus 4) The monster species that spawned more often: Great Katcher (freq bonus 9) The monster species that spawned more often: flamingo etude (freq bonus 8) The monster species that spawned more often: wererat (freq bonus 12) The monster species that spawned more often: red missingno (freq bonus 8) The monster species that spawned more often: female yeoman (freq bonus 24) The monster species that spawned more often: Patricia (freq bonus 4) The monster species that spawned more often: golden fungus (freq bonus 27) The monster species that spawned more often: Kop Kleever (freq bonus 12) The monster species that spawned more often: nexus eye (freq bonus 8) The monster species that spawned more often: poison slinger (freq bonus 18) The monster species that spawned more often: allotypically boodling (freq bonus 9) The monster species that spawned more often: Bram Stoker (freq bonus 12) The monster trait that was more common: monsters whose attacks do random things (freq bonus 1) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster species that never randomly spawned: ant lieutenant The monster species that never randomly spawned: ogre thief The monster species that never randomly spawned: variously trickiest The monster species that never randomly spawned: breakoff stalk The monster species that never randomly spawned: gorgon beetle The monster species that never randomly spawned: selenite central command unit The monster species that never randomly spawned: Keystone Inspector The monster species that never randomly spawned: elder minotaur The monster species that never randomly spawned: pack leocrotta The monster species that never randomly spawned: postfixed prancing delectation devout The RNG hath decreed that this item was never generated: amulet of waking (awake) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was never generated: totem summoning (garbage) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: cloak of drain life (colorless cloak) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 25) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 10) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 18) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 96) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 13) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 15) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 13) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 15) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 2) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 17) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 10) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 4) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 3) The RNG hath decreed that this item was always generated cursed: trump coat (residential cloak) The RNG hath decreed that this item was always generated cursed: black sweets ((null)) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: water bolt (accusory) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: girliness trap (freq bonus 4) Trap randomization happened for 1 in 19 traps Next attribute increase check would have come at turn 825 Strength training was -2 Dexterity training was 2 Wisdom training was 4 Constitution training was 3 You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having numbopathy (0) You had 1234 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Everella Shrine, Butch DeLoria and Draco Malfoy Your deity was Butch DeLoria The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1340) You are dead You didn't know any spells. Techniques known in the end Name Level Status blessing 3 R Reloading(175) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Armor dunce cap (conical hat) Scrolls scroll of healing (MAYBE PROTECT FROM SERIOUS STATUS) scroll of mana (MUMAK R34) scroll of phase door (SAVE SOME POWER AFTER BEATTACK) scroll of standard id (HFR GUR SBEPR YHXR) scroll of cure (YOU GOTTA TALK TO THE AMYFICATION) * scroll of extra healing (VIK LADY) * scroll of greater mana restoration (RODNEYS TOWER ALLOWS MONSTERS TO GENOCIDE YOU AND THERE IS ZERO DEFENSE AGAINST THAT) Potions potion of fruit juice (squishy) potion of paralysis (cloudy) Wands wand of draining (electronic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 fuel barrels (1 created) 0 elona snails (1 created) a jackal (2 created) 0 pack jackals (1 created) 0 foxes (1 created) 0 exploding jackals (1 created) 0 large foxes (1 created) 0 giant mimics (1 created) 0 clefairies (1 created) 0 marine goblins (17 created) 0 cave spiders (4 created) 0 porter lichens (1 created) an ungenomold 0 shriekers (1 created) 0 kestrels (1 created) 2 Succubus Kops (3 created) 0 real tiny liches (1 created) 0 minor corpses (1 created) 0 mummies (2 created) 0 adom mummies (1 created) 0 dcss mummies (1 created) 0 tanglederp mummies (2 created) 0 newt mummies (1 created) 0 gecko mummies (1 created) 0 ratling mummies (2 created) 0 gnome mummies (1 created) 0 drey elf mummies (1 created) 0 ogre mummies (1 created) 0 mini rust monsters (1 created) 0 small rust monsters (1 created) 0 armadillos (1 created) 0 tiny trolls (1 created) 0 hc beggars (1 created) 0 timid trolls (1 created) a kobold zombie (4 created) 0 goblin zombies (1 created) 0 gnome zombies (1 created) 0 gecko zombies (1 created) 0 banished souls (1 created) 0 orc zombies (2 created) 0 dwarf zombies (2 created) 0 elf zombies (2 created) 0 ettin zombies (1 created) 0 juju zombis (1 created) 0 wererats (1 created) 0 tortoises (3 created) 0 hata-hatas (1 created) 0 rouge jellyfish (1 created) 0 trouts (1 created) 0 giant eels (2 created) 0 eel-lizards (2 created) 0 sharks (1 created) 0 electric eels (1 created) 0 krakens (1 created) 0 floor grues (1 created) 0 novice dark walls (1 created) a small turret 92 creatures born. 6 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 6 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (25 of 160) sling [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills matter spells [Unskilled] (max Expert) (0 of 20) Goodbye zor the Bully... You died in The Dungeons of Doom on dungeon level 2 with 226 points, and 0 pieces of gold, after 254 moves. Killer: a monster (shark) You were level 3 with a maximum of 38 hit points when you died. You reached the 61st place on the top 10000 list. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 59 271 Leeroy-Pal-Dop-Mal-Law quit in The Dungeons of Doom on level 1. 36 [36] 60 239 Dracopent-Mah-Mum-Fem-Cha quit in The Dungeons of Doom on level 1. 34 [34] *61 226 zor-Bul-Cur-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (shark). - [38] 62 212 Andy-Sam-Iro-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a blaster bolt. - [41] 63 174 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (turkish bandit). - [27]