zor, neutral female expert Jester ------####################### |.....,,,,,,,,,,,,,,,,,,,,,,# |...@|###------############,# |....r,,,.....| #,## ||...|###|.%... #,,# |....| |<...| #### ---.-- ------ ##%# #,,# -|-------- --........| |.........| |.........| |.........| |.........| --.......-- --------- [Zor the Little Fool] St11 Dx8 Co14 In9 Wi9 Ch9 JesExpFemNeu Dlvl:1 $21 HP12(14) Pw4(4) AC3 Exp1 T177 Latest messages In what direction? [47896321><] As you kick the door, it crashes open! You see here a pungent potion {0}. (2x) H - a pungent potion {0}. You hear someone counting money. You see here a bewitched potion {0}. I - a bewitched potion {0}. There is a wall in the way! You displaced your priest called Septimus the acolyte. You hear the footsteps of a guard on patrol. The sewer rat misses. You hit the sewer rat. The sewer rat misses. You miss the sewer rat. The sewer rat bites you! [-1 -> 13] The sewer rat bites you! [-1 -> 12] # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: peacevision You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 121 Monsters only dropped their musable items with 61% chance Ring drop chance was reduced to 72% Wand drop chance was reduced to 58% Amulet drop chance was reduced to 92% Food drop chance was reduced to 90% Monster death drops spawned with only 74% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: dart (turn 35) The following skill became untrainable if you tried to train it too early: occult spells (turn 544) The following skill became untrainable after a while: protection spells (turn 25271) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 37779) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 20034 Monster spawn increase reached its maximum at turn 448854 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 950820 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: umber mimic (freq bonus 20) The monster species that spawned more often: red arremer (freq bonus 7) The monster species that spawned more often: bearded math teacher (freq bonus 12) The monster species that spawned more often: horadrim ancestor (freq bonus 9) The monster species that spawned more often: pretty mesmerizing nymph (freq bonus 6) The monster species that spawned more often: terrible garbage houses (freq bonus 6) The monster species that spawned more often: good blue unicorn (freq bonus 3) The monster species that spawned more often: giant polar bear (freq bonus 12) The monster species that spawned more often: tinker gnome (freq bonus 16) The monster species that spawned more often: flup flup (freq bonus 16) The monster species that spawned more often: Lord Bademon (freq bonus 12) The monster species that spawned more often: loud-painting spirit (freq bonus 12) The monster species that spawned more often: thataway dragooned (freq bonus 9) The monster species that spawned more often: pit lord (freq bonus 48) The monster species that spawned more often: bedpost rolled (freq bonus 6) The monster species that spawned more often: damn eye (freq bonus 15) The monster species that spawned more often: N"ONI;|nVGo?/Q$|nv. (freq bonus 9) The monster species that spawned more often: ice colony (freq bonus 3) The monster species that spawned more often: psych flayer (freq bonus 24) The monster species that spawned more often: gray ooze (freq bonus 3) The monster trait that was more common: monsters that originate from Animeband (freq bonus 5) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 1) The monster trait that was more common: monsters from the Evil Variant (freq bonus 3) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 3) The monster species that never randomly spawned: gibberling The monster species that never randomly spawned: reddish fungus The monster species that never randomly spawned: continent centaur The monster species that never randomly spawned: phaser warp patch The monster species that never randomly spawned: farter lich The monster species that never randomly spawned: furry yeti The monster species that never randomly spawned: ice bird The monster species that never randomly spawned: arcane automata The monster species that never randomly spawned: friz unspecified The monster species that never randomly spawned: silver force patch The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: chest (wooden container) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 27) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 29) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 18) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 33) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 18) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 19) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 27) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 28) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 13) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 5) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 3) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 10) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 11) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: world fall (charming) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this trap was always invisible: glyph of massive damage The RNG hath decreed that this trap was generated more often: clockwise spin trap (freq bonus 1) Trap randomization happened for 1 in 467 traps Next attribute increase check would have come at turn 1035 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 4 You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having dimmopathy (0) You had 1320 points of nutrition remaining You had psi resistance Your luck was zero You had extra health (1) Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Bailey The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (416) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 99% b - stone to flesh 3 healing 0% 199% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor dunce cap (conical hat) leather gloves (faded mittens) Scrolls scroll of healing (IGNORANT WEATHER) scroll of mana (TRAETOR HORIGO) scroll of phase door (ETAOIN SHRDLU) scroll of standard id (THE AMY RAN A HALF MARATHON UNTRAINED IN 2H 38MIN) scroll of cure (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) * scroll of extra healing (NUVVEMI CESTUNNAVU) * scroll of greater mana restoration (COVERED VILE DISAPPER) Spellbooks spellbook of sleep (glowing) spellbook of stone to flesh (discharged) Gems worthless piece of yellowish brown glass (yellowish brown) worthless piece of green glass (green) worthless piece of teal glass (teal) worthless piece of white glass (white) worthless piece of cyan glass (cyan) worthless piece of pink glass (pink) healthstone (gray) worthless piece of blue glass (blue) worthless piece of violet glass (violet) worthless piece of red glass (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (21 of 160) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye zor the Jester...