zor, lawful female salamander Acid Mage ----------- ###|..%.`....| #,,-..<......| ----- #,#|.........| .... #,#----------- ... ############,, | .. #,,,,,`,,,,`,, | .#`# #[,,,,,,,,,,,, ,,,## ##,,,,,,,,,,# ,,,,## #,###---.-,# ###,,## ##,# |...| ,,,,,#,,,# ## #,,# |...| ,,,,,,,,,,,,# #,## |...| ,,##,,,,,,,,,,,,,,####-----###################### ------|-#######,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,# |....@I| #########################-------------.-- |!!+/(/| |..............| |/%??.%| |..............| -------- -----.---------- #,# [Zor the Sludge Mage] St10 Dx14 Co13 In18 Wi8 Ch6 AciSalFemLaw Dlvl:4 $138 HP-4(62) Pw70(70) AC0 Exp6 T2079 Latest messages It gets angry! It hits you! [-7 -> 55] It hits you! [-11 -> 44] It hits you! [-14 -> 30] It hits you! [-6 -> 24] Unknown command ' '. What do you want to read? [g-ik-oqrt-vAB or ?*] Never mind. An enchanted Hawaiian shirt {2} for 6 zorkmids. Pay? [yn] (n) You bought an enchanted Hawaiian shirt {2} for 6 gold pieces. It hits you! [-14 -> 10] Warning: HP low! It misses. It hits you! You die... Your inventory Weapons a - a blessed +2 quarterstaff (weapon in hands) {16} e - 17 uncursed +0 darts of disintegration {0} Armor b - an uncursed +0 studded leather armor (being worn) {80} y - an uncursed +0 cloak of protection (being worn) {4} D - an uncursed +0 enchanted (of energy regeneration) Hawaiian shirt {2} Comestibles p - an uncursed tripe ration {0} C - an uncursed fortune cookie {0} Scrolls k - 7 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} q - an uncursed scroll of destroy armor {0} t - an uncursed scroll of identify {0} u - a cursed scroll of mana {0} v - a blessed scroll of standard id {0} Spellbooks h - a blessed spellbook of acid sphere (4:4) {0} i - a blessed spellbook of acid stream (2:1) {0} r - an uncursed spellbook of remove curse (0:0) {0} Potions d - an uncursed potion of water {0} x - an uncursed potion of sickness {0} Rings g - an uncursed ring of fire resistance (on left hand) {0} A - an uncursed ring of see invisible {0} B - an uncursed ring of protection from shape changers {0} Wands f - an uncursed wand of acid (0:6) {0} w - an uncursed wand of magic missile (0:7) {0} z - an uncursed wand of lycanthropy (0:20) {0} Tools j - an uncursed oil lamp {0} Gems s - an uncursed +0 worthless piece of cyan glass {1} Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 21 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: telepathy You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 72% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 66% Tool drop chance was reduced to 85% Food drop chance was reduced to 64% Monster death drops spawned with only 99% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: boomerang (turn 1) The following skill became untrainable if you tried to train it too early: bow (turn 1650) The following skill became untrainable after a while: divination spells (turn 23067) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 37672) Number of artifacts generated was 2 Number of fake artifacts generated was 2 Monster spawn increase started at turn 27031 Monster spawn increase reached its maximum at turn 138091 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6891357 The monster class that cannot be genocided was light The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: dark gray growth (freq bonus 28) The monster species that spawned more often: octopus (freq bonus 4) The monster species that spawned more often: Blaklevel Kop (freq bonus 6) The monster species that spawned more often: weregelatinouscube (freq bonus 20) The monster species that spawned more often: Simurgh (freq bonus 24) The monster species that spawned more often: hole growth (freq bonus 24) The monster species that spawned more often: tyrant of hell (freq bonus 8) The monster species that spawned more often: beige colony (freq bonus 8) The monster species that spawned more often: fearsome butcher shaman (freq bonus 20) The monster species that spawned more often: Seraph (freq bonus 24) The monster species that spawned more often: conscious spore (freq bonus 12) The monster species that spawned more often: golden colony (freq bonus 20) The monster species that spawned more often: ruinated slew (freq bonus 30) The monster species that spawned more often: analgesic fungus (freq bonus 12) The monster species that spawned more often: ordinary coronal (freq bonus 9) The monster species that spawned more often: decapitating windowing (freq bonus 12) The monster species that spawned more often: silver golem (freq bonus 8) The monster species that spawned more often: azure spore (freq bonus 8) The monster species that spawned more often: gull (freq bonus 42) The monster species that spawned more often: ogre captain (freq bonus 21) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 1) The monster species that never randomly spawned: ice error The monster species that never randomly spawned: fanjet disassembled The monster species that never randomly spawned: coriander depreciative The monster species that never randomly spawned: nepto The monster species that never randomly spawned: haughty centaur The monster species that never randomly spawned: poison prince The monster species that never randomly spawned: plasma stalk The monster species that never randomly spawned: vietnamese lady The monster species that never randomly spawned: savage bear The monster species that never randomly spawned: colluded colony The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was never generated: white spell stone (gray) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: implant of dread (noxious) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 186) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 8) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 17) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 164) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 6) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 9) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 15) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 4) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 45) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 2) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this item was always generated cursed: weighting gauntlets (lead gloves) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: reboot (programmed) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this trap was always invisible: pink spell trap The RNG hath decreed that this trap was generated more often: bad effect trap (freq bonus 14) Next attribute increase check would have come at turn 8866 Strength training was 31 Dexterity training was 18 Wisdom training was 8 Constitution training was 47 You were fire resistant You were acid resistant You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having telepathy (0) You were prevented from having freezopathy (0) You had 1437 points of nutrition remaining You were protected Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.2.2 (01f4f1a5) - last build Tue May 1 08:47:31 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 85% b - acid stream 4 matter 0% 280% c - remove curse 5 protect 95% 82% Techniques known in the end Name Level Status reinforce memory 6X LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(6225) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) dazzle 6 R LIMIT(0) power surge 4X LIMIT(0) draw energy 2X LIMIT(0) Discoveries Weapons quarterstaff (staff) Armor cloak of protection (weeb cloak) Scrolls scroll of enchant weapon (MUUTATATOTOTS MOMMYXOMUHU THEGIAGGOSTUONO) scroll of healing (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) scroll of mana (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) scroll of phase door (DEVNULL TRIBUTE TOURNAMENT) scroll of standard id (PROKLINJATI SVOJ ZIVOT) scroll of cure (ERIKISEPHEARARACHARAPHTHISKERA) * scroll of extra healing (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) * scroll of greater mana restoration (KLATHA DATHA NY ARYATHA) scroll of destroy armor (AMERIKANSKA PRESIDENTEN AER EN STOR MAN) scroll of identify (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) Spellbooks spellbook of acid sphere (listening) spellbook of acid stream (transforming) spellbook of remove curse (doorstopping) Potions potion of water (clear) potion of oil (amber) potion of sickness (bubbly) Rings ring of fire resistance (rhodonite) ring of protection from shape changers (shining) ring of see invisible (carnelian) Wands wand of acid (living) wand of magic missile (eucalyptus) wand of lycanthropy (pentagonal) Tools oil lamp (lamp) Gems worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Vanquished creatures an ant a large cockroach 0 large fleas (2 created) 2 acid blobs 0 nexus blobs (1 created) 2 jackals (12 created) 0 pack jackals (1 created) 0 gravity jackals (1 created) a thick jackal a stinking dog 0 coyotes (1 created) 0 stalking coyotes (1 created) a racoon a large fox 0 spit demons (1 created) 0 wild dogs (1 created) 0 pack dogs (1 created) 0 petty wild dogs (1 created) a dog (2 created) 0 racoon dog drunkers (1 created) 0 wolves (1 created) 0 force wolves (1 created) 0 acid hound pups (1 created) 0 floating eyes (1 created) an acid sphere a cat cloud a kamadan 2 jermlaines an evasive jermlaine a mini gremlin 0 wimps (1 created) a hobbit a dwarf an axus jelly a kobold a pack kobold (2 created) a fallen 0 small kobolds (1 created) an eloi 2 disintegration kobolds (1 created) a baby permamimic 0 orcs (1 created) a rabbit 0 giant rats (1 created) a snow rabbit 0 eevees (1 created) a rock mole a crawling worm mass a maggot 0 crawling maggots (1 created) a grid bug (3 created) a bat a thrush a mid centaur a lichen (2 created) a porter lichen (2 created) an ivy lichen (2 created) a passivity lichen 2 cribos (1 created) a yellow mold 2 golden molds (1 created) 0 red molds (1 created) 2 shriekers (1 created) 0 New Kops (5 created) 0 low minators (1 created) a kestrel (8 created) 0 Keystone Kops (1 created) 0 Uniform Kops (1 created) 0 Keystone Inspectors (1 created) 0 Keystone Policemen (1 created) 0 Warder Sergeants (1 created) 0 Kop Lieutenants (2 created) 0 Officer Kaptains (1 created) 0 Undead Kaptains (1 created) 0 mummies (1 created) 2 chasing garter snakes a tundra bear cub a kobold zombie a gnome zombie 0 low skeletons (1 created) a human adventurer 2 friendly adventurers 0 flower girls (1 created) a boil-covered wretch an annoying idiot a drunk jet guy an angbander (2 created) 0 poisoners (1 created) 0 weregridbugs (1 created) 0 shopkeepers (3 created) a minighost 0 tortoises (4 created) 0 hata-matas (1 created) 0 giant clams (1 created) 3 twens a gray twen a colorless mushroom patch 0 novice light walls (1 created) a small turret (2 created) a spear turret 0 cold troves (1 created) an energy trove 146 creatures born. 70 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 80 times You killed 63 monsters You read items or engraved 20 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (8 of 20) body armor [Basic] (max Expert) (21 of 160) devices [Basic] (max Expert) (26 of 160) spirituality [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (100 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (22 of 160) Goodbye zor the Acid Mage... You died in The Dungeons of Doom on dungeon level 4 with 2550 points, and 0 pieces of gold, after 2079 moves. Killer: a monster (invisible Mr. Asidonhopo, the shopkeeper) You were level 6 with a maximum of 62 hit points when you died. You reached the 23rd place on the top 10000 list. No Points Name Hp [max] 1 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 2 96164 winsalot-Div-Her-Mal-Cha died in Town on level 6 [max 10]. Killed by a monster (Yeenoghu), while paralyzed by a monster attack. - [126] 3 53326 Volt-Gol-Gno-Mal-Cha died in The Dungeons of Doom on level 12. Killed by a monster (warrior ant). - [74] 21 2727 Volt-Pal-Elf-Fem-Law died in The Gnomish Mines on level 4. Killed by a wand of striking. - [73] 22 2617 winsalot-Div-Bur-Mal-Cha died in The Dungeons of Doom on level 4. Killed by a solar beam. - [74] *23 2550 zor-Aci-Sal-Fem-Law died in The Dungeons of Doom on * level 4. Killed by a monster (invisible Mr. Asidonhopo, the shopkeeper). - [62] 24 2420 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (prison guard). - [71] 25 2356 rahn-Ice-Hum-Mal-Cha died in The Dungeons of Doom on level 5. Killed by a monster (river moccasin). - [83]