zor, chaotic male rougelike Priest ---------- ##---........--- ------------- #,.....----....| ...........| ##,|....|##|....- |...........| ##,,|....--<-....| |...........| #,,#---........--- ...........| #,## #------|--- |..........`| #,# |...........| #,#-.-|------- ##|...........| #,#|.........| #,-...........| #,#|...>.....|########,|...........| #,#|..........,,,,,,,,,------------- #,#|......%..|########## ------,,..........| |..[.),,|.........| |....|#,----------- |....| .....| ---.-- [Zor the Aspirant] St12 Dx9 Co13 In3 Wi18 Ch3 PriRogMalCha Dlvl:1 *16 HP16(20) Pw19(19) AC2 Exp1 T79 Latest messages Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. The kobold wields an uncursed crude short sword {12}! You are zor, a chaotic male rougelike Priest. HP: 20 (max 20) Pw 19 (max 19) AC 2 Current status effects: . You kill the kobold! You feel less aggravated. You hear some noises in the distance. You see here an uncursed scroll labeled CHRISTINA AGUILERA IS THE AUNT OF AMYS BROTHER {0}. Unknown command ' '. (12x) p - an uncursed scroll labeled CHRISTINA AGUILERA IS THE AUNT OF AMYS BROTHER {0}. Unknown command ' '. The door opens. There appears to be no shopkeeper here to receive your payment. (2x) The colorless mushroom patch touches you! [-1 -> 19] [-3 -> 16] You kill the colorless mushroom patch! # Really quit [yes/no]? Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: reflection You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 270 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 18 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 199 Scroll drop chance was reduced to 80% Wand drop chance was reduced to 81% Monster death drops spawned with only 82% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: healing spells (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 29577 Monster spawn increase reached its maximum at turn 64321 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 953550 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: enhanced chicken (freq bonus 16) The monster species that spawned more often: Doctor Maex (freq bonus 4) The monster species that spawned more often: undead patch (freq bonus 36) The monster species that spawned more often: pestled expropriate (freq bonus 2) The monster species that spawned more often: chemistry watcher (freq bonus 18) The monster species that spawned more often: monsignor cosigner (freq bonus 6) The monster species that spawned more often: corrosion trove (freq bonus 6) The monster species that spawned more often: dim growth (freq bonus 2) The monster species that spawned more often: fomorian giant (freq bonus 2) The monster species that spawned more often: nymph (freq bonus 12) The monster species that spawned more often: torchblaze (freq bonus 15) The monster species that spawned more often: ice block (freq bonus 24) The monster species that spawned more often: nntp demon (freq bonus 6) The monster species that spawned more often: black bear (freq bonus 20) The monster species that spawned more often: outjutting centralization (freq bonus 6) The monster species that spawned more often: young adult plain dragon (freq bonus 6) The monster species that spawned more often: disintegration hound (freq bonus 6) The monster species that spawned more often: triviality collusion (freq bonus 12) The monster species that spawned more often: Suzuki-Dogezaemon (freq bonus 12) The monster species that spawned more often: anthrazite spore (freq bonus 12) The monster trait that was more common: silent monsters (freq bonus 7) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters that are telepathic (freq bonus 2) The monster trait that was more common: monsters that are amphibious (freq bonus 1) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2) The monster species that never randomly spawned: inscription sarcasm The monster species that never randomly spawned: mega unihorn trove The monster species that never randomly spawned: drydrip mold The monster species that never randomly spawned: pustulent warp fungus The monster species that never randomly spawned: joyous lady The monster species that never randomly spawned: blending nymphomaniac The monster species that never randomly spawned: Mareike The monster species that never randomly spawned: shadow serpent The monster species that never randomly spawned: magenta spore lichen The monster species that never randomly spawned: creeping vine The RNG hath decreed that this item was never generated: magical shield ((null)) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was never generated: special mop ((null)) The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 19) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 15) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 6) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 8) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 10) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: reboot (programmed) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: true sight (adamantium) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this item was always generated cursed: vault cloak (geek cloak) The RNG hath decreed that this item was always generated cursed: sinful heels (red sneakers) The RNG hath decreed that this trap was always invisible: boon trap The RNG hath decreed that this trap was generated more often: paranoia trap (freq bonus 7) Next attribute increase check would have come at turn 366 Strength training was 1 Dexterity training was 2 Wisdom training was 0 Constitution training was 3 You were prevented from having mana regeneration (0) You were prevented from having reflection (0) Your chance to block was 21% You had 1418 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yacatect of Wealth, Opatos of Earth and Eyth of Infidel Your deity was Eyth of Infidel The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (332) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% c - magic missile 3 attack 59% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of identify (MYS SKIN WITH ACID) scroll of healing (YOU ARE DOOMED) scroll of mana (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) scroll of phase door (MOWA METR OCWI) scroll of standard id (AROBREITHA BOLCHOSETH KOKKOLOIPTOLE RAMBITHNIPS) scroll of cure (IDE BY 0) Spellbooks spellbook of healing (perverted) spellbook of detect food (generous) spellbook of magic missile (opaque) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (1 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (23 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye zor the Priest... Since you quit, the score list will not be checked.