\#ct Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-09-15.17:11:59.ttyrec Time: (1663261919) Thu Sep 15 17:11:59 2022 \#crBad syntax in OPTIONS in /dgldir/userdata/ziratha/slex/ziratha.slexrc: windowtype:tty. Hit return to continue: \#cj= \#cP[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. \#cNContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--\#cE ----------------|............F.||...`(.......&.|----------------\#c"  [Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 20(20)  AC8 Xp1/0 T1  It is written in the Book of Mustard Gas:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Mustard Gas seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Poison Mixer, have been heralded from birth as the instrument of Mustard Gas. You are destined[15;1\#ct 7H to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Mustard Gas!--More--\#c[ ----------------\#c wHello ziratha, welcome to SlashEMExtended! You are a chaotic female devilish Poison Mage.--More--\#c[ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--\#c Message of the day: This is a reminder that you should be playing the game on a terminal with the dimensions 80x25. Yes, you read that right, 80x25, not that weird 80x24 default that many terminal emulators seem to have. If you haven't already, open your terminal settings NOW and change it to 80x25 or you'll keep wondering why the bottom status line disappears when it gets too long! But also, don't make the terminal bigger - if you set it to wacky values like 88x25 or 137x34 or whatever, the bottom status line won't work properly either! --More--\#c{S\#c҉B [Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/0 T1 This cloak feels a little itchy.\#c-The moon is waning tonight.\#c\#c6Unknown command '^J'.[Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/0 T1 \#c\#cEAutopickup: ON, for $/!"+=? objects.[Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/0 T1 \#cef.&....F.<\#cx [Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/0 T7 \#cNH&.F.\#cPPYou see here a lock pick {0}.[Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/0 T8 [Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/0 T9 \#c \#c}5s - a lock pick {0}.[Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/0 T9 \#cE[&F..\#c=There is a wall in the way![Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/0 T10 \#cO L[Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/0 T10 [Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/0 T11 .&\#ck[Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/0 T11 [Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/0 T12 .&.F\#cF[Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/0 T12 [Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/0 T13 .&\#c3[n[Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/0 T14 ..&F.[Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/0 T14 \#c5d[Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/0 T16 F.&.\#c</[Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/0 T16 [Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/0 T17 \#cRw{[Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/0 T17 [Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/0 T18 ..&F\#c%You find a secret door!--More--\#c F[Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/0 T18 [Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/0 T19 +\#cit[Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/0 T19 [Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/0 T20 F.&.\#c{FThe door resists![Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/0 T20 [Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/0 T21 \#cN \#cQ eThe door resists![Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/0 T21 [Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/0 T22 .F\#c \#cv fThe door opens.[Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/0 T22 [Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/0 T23 r|\#c5[Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/0 T23 ,#&.F.\#cn7The sewer rat misses.[Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/0 T24 \#cB0\#c2]You kill the sewer rat![Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/1 T24 [Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/1 T25 %\#cU Y###&|.\#cI ZYou see here a sewer rat corpse {20}.[Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/1 T25 [Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/1 T26 \#cQN###,&,,%\#co[Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/1 T28 \#cgp[Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/1 T32 0,##&,,,,\#c^t[Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/1 T32 [Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/1 T33 #,,&,\#c[Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/1 T33 [Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/1 T34 ,,#&@,,,\#cc [Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/1 T34 [Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/1 T35 ,,, &,,\#c6With great effort you move the boulder.[Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/1 T35 [Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/1 T36 .#,0&,#,\#c~[Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/1 T36 [Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/1 T37 #,0&,,#,\#c[Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/1 T37 #0&,,#You hear a beginner reading a scroll labeled VO AMMITAM SA {0}.--More--\#c:NYou are being punished for your misbehavior![Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/1 T38 \#cls[Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/1 T38 _&@The beginner thrusts his short blade.\#cn:The beginner misses.[Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/1 T39 \#c\#c tYou kill the beginner![Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/7 T39 [Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/7 T40 @%\#cՠ k, ,_&,,\#c  Things that are here: a beginner corpse {1450} a short blade {12} a pair of little black boots {4} a crude ring mail {100}--More--\#c>k[Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/7 T40 [Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/7 T41 \#c)[Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/7 T41 Par [Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/7 T42 Par [Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/7 T42 Par [Ziratha the Poison Mix\#cber ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/7 T43 ,,&,@ ,_,\#c>[Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/7 T43 Par [Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/7 T44 Par [Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/7 T44 Par [Ziratha the Poison Mix\#cL>Ver ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/7 T45 ,#_&@ %\#cWYou kill the omg![Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/13 T45 [Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/13 T46 %\#cG[Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/13 T46 [Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/13 T47 ,_,0&,F\#c=4_,,&,, Things that are here: a bulky pourpoor ball {3600} a beginner corpse {1450} a short blade {12} a pair of little black boots {4} a crude ring mail {100}--More--\#c0[Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/13 T47 [Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha  20(20)  Pw 20(20)  AC8 Xp1/13 T48 F\#c7 # \#cquit\#c:;uit\#cVit\#c[Really quit? WARNING: this will erase your game permanently! [yes/no]? \#c*& y\#c1e\#cUs\#c [Ziratha the Poison Mixer  20(20)  Pw 20(20) \#c#.,,######_,%0,,&F###########,,,,,,%#--------------|-|..............||...`........<.|----------------\#cQ$Z[Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 20(20)  AC8 Xp1/13 T48 Do you want your possessions identified? DYWYPI? [ynq] (n) \#c n Weapons  a - a blessed +2 silver khakkhara (weapon in foreclaws) {24}  Armor  b - an uncursed +1 poisonous cloak (being worn) {4}  Comestibles  c - 2 uncursed food rations {0}  Scrolls  e - an uncursed scroll of magic mapping {0}  m - 5 uncursed scrolls of healing {0}  n - 4 uncursed scrolls of mana {0}  o - 3 uncursed scrolls of phase door {0}  p - 2 uncursed scrolls of standard id {0}  q - an uncursed scroll of cure {0}  r - an uncursed scroll of heal other {0}  Spellbooks  i - a blessed spellbook of confuse monster (3:1) {0}  j - a blessed spellbook of protection (0:3) {0}  k - a blessed finalized spellbook of cure blindness (0:2) {0}  l - a blessed spellbook of poison blast (0:1) {0}  Potions  d - an uncursed finalized potion of fruit juice {0} [22;1\#c nH Rings  h - an uncursed ring of drain resistance {0}  Wands (1 of 2)\#cm .,,######_,%0,,&F###########,,,,,,%#--------------|-|..............||...`........<.|----------------\#cEm M[Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 20(20)  AC8 Xp1/13 T48 Do you want to see your attributes? [ynq] (n) \#c nFinal Attributes: You were haltingly aligned. Your alignment was 2. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: confusion resistance. You could not have the double effect of this property: full nutrients. Scroll identification only worked 100 times out of 260. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 6. Amulet identification only worked 15 times out of 16. Implant identification only worked 1 times out of 47. Wand identification only worked 3 times out of 15. Armor identification only worked 15 times out of 30. Spellbook identification only worked 2 times out of 14. Monsters only dropped their musable items with 97% chance. Ring drop chance was reduced to 94%. Amulet drop chance was reduced to 92%. Implant drop chance was reduced to 85%. Food drop chance was \#c reduced to 99%. Shop item generation was reduced to 66%. Musable item generation frequency had a negative bias of 13%. Mastering the following skill taught you the hidden power: form III (Soresu). --More--\#cG The following skill was trained at half the usual rate: squeaking. The following skill was trained at one fifth the usual rate: divination spells. The following skill was limited to skilled proficiency: flail. The following skill was limited to expert proficiency: mace. The following skill became untrainable if you tried to train it too early: enchantment spells (turn 18). The following skill couldn't be trained before a certain turn number is reached: flail (turn 58334). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'house goddess'. The last time you got a new haircut was 5047 turns ago. Your areola diameter was 19. Monster spawn increase would have started at turn 106844. Monster spawn increase had reached its maximum at turn 229784. In this game, Eevee's evolution was vaporeon. Maximum amount of combined random monster spawn freqs was 3385. [\#cG 18;1HYour limit for ascension was at turn 1065636. The monster class that cannot be genocided was trove. The monster species that was spawned more often: chaos shaman (freq bonus 9). The monster species that was spawned more often: lunation chalah (freq bonus 3).The monster species that was spawned more often: briskest inkier jellyfish waggish (freq bonus 3). --More--\#cB The monster species that was spawned more often: chasuble fatality (freq bonus 18). The monster species that was spawned more often: hosefull kobold (freq bonus 2).The monster species that was spawned more often: spibrawulf (freq bonus 8). The monster species that was spawned more often: nohoho (freq bonus 4). The monster species that was spawned more often: rinsing youthened (freq bonus 4).The monster species that was spawned more often: blank boomer (freq bonus 9). The monster species that was spawned more often: jungle ape (freq bonus 8). The monster species that was spawned more often: traumatizing vitrifying (freq bonus 3). The monster species that was spawned more often: myrkalfar warrior (freq bonus 2).The monster species that was spawned more often: undead mahou shoujo (freq bonus 12). The monster species that was spawned more often: random fish (freq bonus 16). The monster species \#c xthat was spawned more often: unworked groggiest (freq bonus 12). The monster species that was spawned more often: high-ranking fart commander (freq bonus 8). The monster species that was spawned more often: herrer (freq bonus 10). The monster species that was spawned more often: player salamander (freq bonus 4).--More--\#c"@The monster species that was spawned more often: steam naga (freq bonus 10). The monster species that was spawned more often: baby silver dragon (freq bonus 12). The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 2). The monster trait that was more common: monsters that count as undead (freq bonus 2). The monster trait that was more common: monsters that regenerate health (freq bonus 2). The monster species that was never randomly spawned: low minator. The monster species that was never randomly spawned: grouchier bumpering tubercle skindive. The monster species that was never randomly spawned: Eclavdra. The monster species that was never randomly spawned: neophyte diskwipe demon. The monster species that was never randomly spawned: urdar. The monster species that was never randomly spawned: Elena's plateau boot. The monster species that was never randomly \#c@spawned: petty vopal bunny. The monster species that was never randomly spawned: speeding laserbeam. The monster species that was never randomly spawned: vamping congesting. The monster species that was never randomly spawned: cherenkov bugbear. The RNG hath decreed that this item was never generated: amulet versus stone (lunate). The RNG hath decreed that this item was generated more often: second skin (fleshy wrap, freq bonus 21). --More--\#cThe RNG hath decreed that this item was generated more often: Anita lady pumps (iron boots, freq bonus 6). The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 6). The RNG hath decreed that this item was generated more often: anticall cloak (cursed called cloak, freq bonus 10). The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 28). The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 6). The RNG hath decreed that this item was generated more often: elite knuckles ((null), freq bonus 194). The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 91). The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 15). The RNG hath decreed that this item was generated more ofte\#c>n: autocursing (gentle, freq bonus 15). The RNG hath decreed that this item was generated more often: chrome blade ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: Anastasia's jewel (cyan, freq bonus 15). The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 5). --More--\#c9The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 4). The RNG hath decreed that this item was generated more often: initialization stone (gray, freq bonus 48). The RNG hath decreed that this item was generated more often: implant of da gusha (screwed, freq bonus 4). The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 3). The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 10). The RNG hath decreed that this item was generated more often: amulet of clear view (clearant, freq bonus 13). The RNG hath decreed that this item was generated more often: blood stream (menstruation, freq bonus 9). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 60). The RNG hath decreed that this item was always generated cursed: \#c+:orange spell stone (gray). The RNG hath decreed that this item was always generated cursed: cocoa (nettle). The RNG hath decreed that this item was always generated cursed: fourdent ((null)). The RNG hath decreed that this trap was always invisible: fucked info trap. The RNG hath decreed that this trap was generated more often: starvation trap --More--\#cQ(freq bonus 6). Trap randomization happened for 1 in 279 traps. Traps were spawned invisible 1 times in 88. Traps were extra hard to find 4% of the time. Next attribute increase check would have come at turn 619. Strength training was 5. Dexterity training was 1. Wisdom training was 1. Constitution training was 6. Your sanity was 0. You had 1000 alla remaining. You were fire resistant. You were poison resistant. You were level-drain resistant. You were punished. You had not decided on your sexuality yet. You had infravision. You had 1476 points of nutrition remaining. You had full nutrients. Your luck was zero. You had spell retention for remembering 100 spells. You could have safely prayed (32). You survived. --More--\#c<..,,######_,%0,,&F###########,,,,,,%#--------------|-|..............||...`........<.|----------------\#c{.N[Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 20(20)  AC8 Xp1/13 T48 Do you want to see your discoveries? [ynq] (n) \#cn Discoveries   Weapons  silver khakkhara (silver monk's staff)  Armor  poisonous cloak (fourchan cloak)  Scrolls  scroll of magic mapping (CAN SEE WHAT ITEM)  scroll of healing (ULULATING WAGGISH)  scroll of mana (JUFFO WUP)  scroll of phase door (TINKERBELL HERE TO KICK UR ASS)  scroll of standard id (OOTCS FINAL TRUMP CARD IS THE BOSSES WEAPONIZED AUTIS  scroll of cure (YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI)  scroll of heal other (A LAW THAT MAKES SNOWFLAKES VISIBLE)  * scroll of extra healing (FAHR TZU)  * scroll of greater mana restoration (THE ENGLISHMAN DRIVES FOR MOVES DAEDELDA  scroll of punishment (VO AMMITAM SA)  Spellbooks  spellbook of confuse monster (momentary)  spellbook of protection (dark green)  spellbook of cure blindness (cork)  spellbook of poison blast (batter\#cU`ed)  Potions  potion of fruit juice (nitroglycerin) (1 of 2)\#cD Rings  ring of drain resistance (grit)  Wands  wand of poison (nodular)  wand of venom scattering (lightweight)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)\#c\.,,######_,%0,,&F###########,,,,,,%#--------------|-|..............||...`........<.|----------------\#cԧY[Ziratha the Poison Mixer ] St8 Dx12 Co10 In17 Wi8 Ch8 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 20(20)  AC8 Xp1/13 T48 Do you want an account of creatures vanquished? [ynq] (n) \#c7n Vanquished creatures:  0 large weasels (1 created) a sewer rat 0 breeder mice (1 created) 0 boom lights (1 created) 0 venom fungi (1 created) an omg a beginner 0 shopkeepers (1 created)  8 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--\#cDo you want to see your conduct? [ynq] (n) \#c^n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 3 times. You killed 3 monsters. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You were punished 1 time. You had a minimum alignment of 0. You had a maximum alignment of 2. You successfully searched for doors or corridors 1 time. You allowed monsters to read 1 scroll.--More--\#c6 .,,######_,%0,,&F###########,,,,,,%#--------------|-|..............|Goodbye ziratha the Poison Mage... You quit in The Dungeons of Doom on dungeon level 1 with 52 points, and 0 pieces of gold, after 48 moves. You were level 1 with a maximum of 20 hit points when you quit.--More--\#c)  \#c,7 Since you quit, the score list will not be checked. \#c. \#c \#c} \#cZ \#c