€Œ`@˜Ξ Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-05-01.00:42:50.ttyrec Time: (1619829770) Sat May 1 00:42:50 2021  €Œ`Ξ΄rBad syntax in OPTIONS in /dgldir/userdata/ziratha/slex/ziratha.slexrc: windowtype:tty. Hit return to continue: €Œ`:θ €Œ`ΐνN[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki.  €Œ`θ{›--------- |........ |..$..&.| |.....F.| |....{..| |.......| ---.----- €Œ`1|[Ziratha the Poison Mixer ] St8 Dx12 Co13 In18 Wi11 Ch7 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC8 Xp1/0 T1  It is written in the Book of Mustard Gas:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Mustard Gas seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Poison Mixer, have been heralded from birth as the instrument of Mustard Gas. You are destined[15;1 €Œ`=|Ε7H to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Mustard Gas!--More-- €Œ` φ ½ €Œ`ρ vHello ziratha, welcome to SlashEMExtended! You are a chaotic female devilish Poison Mage.--More-- €Œ`u„\ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More-- €Œ`γ\ ---------Message of the day: Version 2.70 of this game added a bunch of new playable roles. In particular, the Diablist and Secret Advice Member roles are designed to be quite powerful. Feel free to playtest and tell me what you think! --Amy --More-- €Œ`²ͺP --------- €Œ`ΰͺP[Ziratha the Poison Mixer ] St8 Dx12 Co13 In18 Wi11 Ch7 PoiDevFemCha  20(20)  Pw 19(19)  AC8 Xp1/0 T1 This cloak feels a little itchy.--More-- €Œ`ˆ† [An aura of evil darkness surrounds your cloak as you put it on!--More-- €Œ`ε' (The moon is waning tonight. €Œ` ι#  €Œ`%žquit€Œ`εΊ  €Œ`Ο[ <€Œ`ς| €Œ`|ω ![Ziratha the Poison Mixer ] St8 Dx12 Co13 In18 Wi11 Ch7 PoiDevFemCha  20(20)  Pw 19(19)  AC8 Xp1/0 T1 €Œ`²=Beware, there will be no return! Still climb? [yn] (n) €Œ`άΛy[Ziratha the Poison Mixer  20(20)  Pw 19(19) €Œ``α‡--------- |........ |..$..&.| |.....F.| |....{..| |.......| ---.-----€Œ`ˆαY[Ziratha the Poison Mixer ] St8 Dx12 Co13 In18 Wi11 Ch7 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC8 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) €Œ`ύκn Weapons  a - a blessed +2 silver khakkhara (weapon in foreclaws) {24}  Armor  b - a heavily cursed +1 poisonous cloak (being worn) {4}  Comestibles  c - 2 uncursed food rations {0}  Scrolls  e - an uncursed scroll of wonder {0}  n - 5 uncursed scrolls of healing {0}  o - 4 uncursed scrolls of mana {0}  p - 3 uncursed scrolls of phase door {0}  q - 2 uncursed scrolls of standard id {0}  r - an uncursed scroll of cure {0}  s - an uncursed scroll of heal other {0}  Spellbooks  i - a blessed spellbook of confuse monster (0:2) {0}  j - a blessed spellbook of protection (5:1) {0}  k - a blessed finalized spellbook of cure blindness (0:2) {0}  l - a blessed spellbook of poison blast (6:0) {0}  Potions  d - an uncursed potion of blindness {0}  €Œ`7λoRings  h - an uncursed ring of sickness resistance {0}  Wands (1 of 2)€Œ`dΘ‘--------- |........ |..$..&.| |.....F.| |....{..| |.......| ---.-----€Œ`šΘL[Ziratha the Poison Mixer ] St8 Dx12 Co13 In18 Wi11 Ch7 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC8 Xp1/0 T1 Do you want to see your attributes? [ynq] (n) €Œ`@D nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: half physical damage. You could not have the double effect of this property: displacement. Scroll identification only worked 100 times out of 108. Ring identification only worked 4 times out of 9. Implant identification only worked 1 times out of 46. Gem identification only worked 100 times out of 199. Tool identification only worked 5 times out of 10. Monsters only dropped their equipment with 95% chance. Scroll drop chance was reduced to 96%. Ring drop chance was reduced to 65%. Wand drop chance was reduced to 93%. Potion drop chance was reduced to 98%. Weapon drop chance was reduced to 96%. Food drop chance was reduced to 87%. Musable item generation frequency had a negative bias of 13%. Concealing mons€Œ`€D ήters were spawned underneath items 79% of the time only. Mastering the following skill taught you the hidden power: implants. The following skill could not be trained at all: broadsword. --More--€Œ`YΙ The following skill was trained at half the usual rate: polearms. The following skill was trained at one fifth the usual rate: flail. The following skill was limited to basic proficiency: elemental spells. The following skill was limited to expert proficiency: enchantment spells. The following skill became untrainable if you tried to train it too early: bow (turn 58). The following skill became untrainable after a while: occult spells (turn 12839). Number of artifacts generated was 2. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 80979. Monster spawn increase had reached its maximum at turn 351417. In this game, Eevee's evolution was insecteon. Your limit for ascension was at turn 776864. The monster class that cannot be genocided was wraith. The monster class that was spawned more often: major demon (freq bonus 1). The monster species that was spawned€Œ`†Ι Ύ more often: wonderful unknown girl (freq bonus 3). The monster species that was spawned more often: dry nymph (freq bonus 36). The monster species that was spawned more often: ass devourer (freq bonus 4). The monster species that was spawned more often: harrowbark fiend (freq bonus 27). The monster species that was spawned more often: vanessa heavily armed (freq bonus 8). --More--€Œ`.< The monster species that was spawned more often: giga vorer (freq bonus 2). The monster species that was spawned more often: stimulative unpromisingly (freq bonus 9). The monster species that was spawned more often: heedful twangler (freq bonus 36). The monster species that was spawned more often: common wood support (freq bonus 21). The monster species that was spawned more often: chaotic star (freq bonus 72). The monster species that was spawned more often: tetra fly (freq bonus 4). The monster species that was spawned more often: eraser monster (freq bonus 2). The monster species that was spawned more often: quarantine ignorer (freq bonus 6).The monster species that was spawned more often: warped shaman (freq bonus 12). The monster species that was spawned more often: sacrilegiously warmaker malachite (freq bonus 16). The monster species that was spawned more often: dog investor rivalry (freq b€Œ`[< νonus 8). The monster species that was spawned more often: decayed force patch (freq bonus 30). The monster species that was spawned more often: baby husky (freq bonus 4). The monster species that was spawned more often: tutu ghost (freq bonus 16). The monster species that was spawned more often: odorous woman (freq bonus 4). The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 2). --More--€Œ`@Γ The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 1). The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 1). The monster trait that was more common: monsters that never leave a corpse (freq bonus 2). The monster species that was never randomly spawned: island force fungus. The monster species that was never randomly spawned: dappled figeater shifted deuteronomy. The monster species that was never randomly spawned: tangle bureaucracy. The monster species that was never randomly spawned: hallucinator. The monster species that was never randomly spawned: sweet soul. The monster species that was never randomly spawned: erring wight. The monster species that was never randomly spawned: libelled snarling. The monster species that was never randomly spawned: stealer gaunt. The monster species that was neve€Œ`{Γ ^r randomly spawned: dirty slime. The monster species that was never randomly spawned: shade of the king. The monster class that was always generated with extra speed: unicorn or horse. The RNG hath decreed that this item was never generated: aule smithing (imba). The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield). The RNG hath decreed that this item was never generated: add spell memory (loved). The RNG hath decreed that this item was never generated: heavy tar ball --More--€Œ`žI ((null)). The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 7). The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 30). The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 7). The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 25). The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 9). The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 2). The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 8). The RNG hath decreed that this item was generated more often: fauchard (pol€Œ`ΛI •e sickle, freq bonus 17). The RNG hath decreed that this item was generated more often: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS, freq bonus 11). The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 7). The RNG hath decreed that this item was generated more often: ruby (red, freq --More--€Œ`PΠ bonus 11). The RNG hath decreed that this item was generated more often: prostitute shoe ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: heavy brick ball ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 3). The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 15). The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 5). The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 3). The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 13). The RNG hath decreed that thi€Œ`~Π ‚s item class was generated more often: Amulets (freq bonus 64). The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant). The RNG hath decreed that this item was always generated cursed: bubblehorn ((null)). The RNG hath decreed that this item was always generated cursed: undroppable --More--€Œ`C gloves (concrete gloves). The RNG hath decreed that this item was always generated cursed: wrapover stone (gray). The RNG hath decreed that this item was always generated cursed: straw hat ((null)). The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange). The RNG hath decreed that this trap was always invisible: venom sprinkler. The RNG hath decreed that this trap was generated more often: thai trap (freq bonus 9). Trap randomization happened for 1 in 831 traps. Traps were spawned invisible 1 times in 100. Traps were extra hard to find 13% of the time. Next attribute increase check would have come at turn 351. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were fire resistant. You were poison resistant. You were level-drain resistant. €Œ`·C †[23;1HYou had not decided on your sexuality yet. You were prevented from having half physical damage (0). --More--€Œ`ΐ· You had infravision. You had 1500 points of nutrition remaining. You had full nutrients. Your luck was zero. You had spell retention for remembering 100 spells. You could have safely prayed (83). You survived. --More--€Œ`ΕI ‘--------- |........ |..$..&.| |.....F.| |....{..| |.......| ---.-----€Œ`πI M[Ziratha the Poison Mixer ] St8 Dx12 Co13 In18 Wi11 Ch7 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC8 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) €Œ`γΔ ύn Discoveries   Weapons  silver khakkhara (silver monk's staff)  Armor  poisonous cloak (straitjacket cloak)  Scrolls  scroll of wonder (SO LIEBER FLAUSCHIGER REGEN)  scroll of healing (SHENME SHIHOU TENGTONG FABU)  scroll of mana (ATTACK BY POLYGONAL)  scroll of phase door (SMASH EM EXTENDED MELEE BRAWL)  scroll of standard id (I ONLY PLAY AA)  scroll of cure (DONT STARE ME ALWAYS)  scroll of heal other (SALIQUAS)  * scroll of extra healing (A HOT SINGLE MAHOU SHOUJO)  * scroll of greater mana restoration (IBFALABLO)  Spellbooks  spellbook of confuse monster (acidic)  spellbook of protection (pornographic)  spellbook of cure blindness (eagle-patterned)  spellbook of poison blast (twisting)  Potions  potion of blindness (vitriol)  Rings (1 of 2)€Œ`‡7‰ ring of sickness resistance (lead)  Wands  wand of poison (volcanic)  wand of venom scattering (wax)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)€Œ`Ν‘--------- |........ |..$..&.| |.....F.| |....{..| |.......| ---.-----€Œ`:ΝX[Ziratha the Poison Mixer ] St8 Dx12 Co13 In18 Wi11 Ch7 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC8 Xp1/0 T1 Do you want an account of creatures vanquished? [ynq] (n) €Œ`/†n Vanquished creatures:  0 fogses (1 created) 0 older dog sisters (1 created) 0 venom fungi (1 created) 0 small turrets (1 created) 0 fire troves (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--€Œ`䈾Do you want to see your conduct? [ynq] (n) €Œ`Λύ6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--€Œ`Ο–§€Œ`ι–Goodbye ziratha the Poison Mage... You and This Is A BioHazard escaped from the dungeon with 102 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 20 hit points when you escaped.--More--€Œ`Ή   €Œ`Κ @ Since you escaped early, the score list will not be checked.