`f  Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-04-29.18:20:01.ttyrec Time: (1619720401) Thu Apr 29 18:20:01 2021 ` rBad syntax in OPTIONS in /dgldir/userdata/ziratha/slex/ziratha.slexrc: windowtype:tty. Hit return to continue: ` `N[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. `-----...{||&..||F|$|-+---`[Ziratha the Poison Mixer ] St11 Dx10 Co13 In17 Wi9 Ch4 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 20(20)  AC9 Xp1/0 T1  It is written in the Book of Mustard Gas:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Mustard Gas seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Poison Mixer, have been heralded from birth as the instrument of Mustard Gas. You are destined[15;1`7H to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Mustard Gas!--More--`h-----...{||&..||F|$|-+---`)vHello ziratha, welcome to SlashEMExtended! You are a chaotic female devilish Poison Mage.--More--`W \ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--`QR -----Message of the day: Version 2.70 of this game added a bunch of new playable roles. In particular, the Diablist and Secret Advice Member roles are designed to be quite powerful. Feel free to playtest and tell me what you think! --Amy --More--`tF -----`tA[Ziratha the Poison Mixer ] St11 Dx10 Co13 In17 Wi9 Ch4 PoiDevFemCha  20(20)  Pw 20(20)  AC9 Xp1/0 T1 This cloak feels a little itchy.`u2You feel ignorant.--More--`ێ /You are lucky! Full moon tonight.`Y Weapons  a - a blessed +2 silver khakkhara (weapon in foreclaws) {24}  Armor  b - a cursed +1 poisonous cloak (being worn) {4}  Comestibles  c - 2 uncursed food rations {0}  Scrolls  e - an uncursed finalized scroll of item genocide {0}  m - 4 uncursed scrolls of healing {0}  n - an uncursed greased scroll of healing {0}  o - 4 uncursed scrolls of mana {0}  p - 3 uncursed scrolls of phase door {0}  q - 2 uncursed scrolls of standard id {0}  r - an uncursed scroll of cure {0}  s - an uncursed scroll of heal other {0}  Spellbooks  i - a blessed spellbook of confuse monster (4:3) {0}  j - a blessed spellbook of protection (0:3) {0}  k - a blessed spellbook of cure blindness (0:2) {0}  l - a blessed spellbook of poison blast (7:0) {0}  Potions `Z[22;1H d - an uncursed potion of sickness {0}  Rings  h - an uncursed ring of fire resistance {0} (1 of 2)`+-----...{||&..||F|$|-+---`[Ziratha the Poison Mixer ] St11 Dx10 Co13 In17 Wi9 Ch4 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 20(20)  AC9 Xp1/0 T1 poisonous cloak - This is a piece of armor. Color: red. Material: cloth. Appearance: ignorant cloak. Slot: cloak. It can be worn for protection (armor class, magic cancellation etc.).--More--` You will become an ignorant fool if you put on this cloak. It will autocurse and occasionally cause your item identification attempts to fail.--More--` Wearing this cloak without poison resistance can kill you. Other than that, it provides 3 points of magic cancellation.--More--`s. [Ziratha the Poison Mixer ] St11 Dx10 Co13 In17 Wi9 Ch4 PoiDevFemCha  20(20)  Pw 20(20)  AC9 Xp1/0 T1 `Yf Weapons  a - a blessed +2 silver khakkhara (weapon in foreclaws) {24}  Armor  b - a cursed +1 poisonous cloak (being worn) {4}  Comestibles  c - 2 uncursed food rations {0}  Scrolls  e - an uncursed finalized scroll of item genocide {0}  m - 4 uncursed scrolls of healing {0}  n - an uncursed greased scroll of healing {0}  o - 4 uncursed scrolls of mana {0}  p - 3 uncursed scrolls of phase door {0}  q - 2 uncursed scrolls of standard id {0}  r - an uncursed scroll of cure {0}  s - an uncursed scroll of heal other {0}  Spellbooks  i - a blessed spellbook of confuse monster (4:3) {0}  j - a blessed spellbook of protection (0:3) {0}  k - a blessed spellbook of cure blindness (0:2) {0}  l - a blessed spellbook of poison blast (7:0) {0}  Potions `f d - an uncursed potion of sickness {0}  Rings  h - an uncursed ring of fire resistance {0} (1 of 2)`E+-----...{||&..||F|$|-+---``[Ziratha the Poison Mixer ] St11 Dx10 Co13 In17 Wi9 Ch4 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 20(20)  AC9 Xp1/0 T1 poisonous cloak - This is a piece of armor. Color: red. Material: cloth. Appearance: ignorant cloak. Slot: cloak. It can be worn for protection (armor class, magic cancellation etc.).--More--`&W You will become an ignorant fool if you put on this cloak. It will autocurse and occasionally cause your item identification attempts to fail.--More--`r Wearing this cloak without poison resistance can kill you. Other than that, it provides 3 points of magic cancellation.--More--`. [Ziratha the Poison Mixer ] St11 Dx10 Co13 In17 Wi9 Ch4 PoiDevFemCha  20(20)  Pw 20(20)  AC9 Xp1/0 T1 `-?=Beware, there will be no return! Still climb? [yn] (n) `y[Ziratha the Poison Mixer  20(20)  Pw 20(20) `-----...{||&..||F|$|-+---`Y[Ziratha the Poison Mixer ] St11 Dx10 Co13 In17 Wi9 Ch4 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 20(20)  AC9 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) `<n Weapons  a - a blessed +2 silver khakkhara (weapon in foreclaws) {24}  Armor  b - a cursed +1 poisonous cloak (being worn) {4}  Comestibles  c - 2 uncursed food rations {0}  Scrolls  e - an uncursed finalized scroll of item genocide {0}  m - 4 uncursed scrolls of healing {0}  n - an uncursed greased scroll of healing {0}  o - 4 uncursed scrolls of mana {0}  p - 3 uncursed scrolls of phase door {0}  q - 2 uncursed scrolls of standard id {0}  r - an uncursed scroll of cure {0}  s - an uncursed scroll of heal other {0}  Spellbooks  i - a blessed spellbook of confuse monster (4:3) {0}  j - a blessed spellbook of protection (0:3) {0}  k - a blessed spellbook of cure blindness (0:2) {0}  l - a blessed spellbook of poison blast (7:0) {0}  Potions [2`Y2;1H d - an uncursed potion of sickness {0}  Rings  h - an uncursed ring of fire resistance {0} (1 of 2)`f-----...{||&..||F|$|-+---`gL[Ziratha the Poison Mixer ] St11 Dx10 Co13 In17 Wi9 Ch4 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 20(20)  AC9 Xp1/0 T1 Do you want to see your attributes? [ynq] (n) `nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: hallucination resistance. You could not have the double effect of this property: slow digestion. Scroll identification only worked 100 times out of 191. Implant identification only worked 1 times out of 36. Wand identification only worked 3 times out of 9. Armor identification only worked 15 times out of 22. Spellbook identification only worked 2 times out of 11. Gem identification only worked 100 times out of 196. Tool identification only worked 5 times out of 8. Monsters only dropped their equipment with 81% chance. Ring drop chance was reduced to 92%. Amulet drop chance was reduced to 81%. Food drop chance was reduced to 93%. Shop item generation was reduced to 68%. Musable item generation frequency had`S a negative bias of 76%. Concealing monsters were spawned underneath items 88% of the time only. Monster death drops spawned with only 98% chance. Mastering the following skill taught you the hidden power: petkeeping. --More--`9` The following skill could not be trained at all: shield. The following skill was trained at half the usual rate: enchantment spells. The following skill was trained at one fifth the usual rate: squeaking. The following skill was limited to basic proficiency: orb. The following skill became untrainable if you tried to train it too early: elemental spells (turn 17). The following skill couldn't be trained before a certain turn number is reached: morning star (turn 45809). The following skill became harder to train at higher skill levels: chaos spells. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 75591. Monster spawn increase had reached its maximum at turn 184209. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 13180125. The monster class that cannot be genocided was cockatrice. [18`_` ;1HThe monster class that was spawned more often: cat or other feline (freq bonus 8).The monster species that was spawned more often: gene eel (freq bonus 72). The monster species that was spawned more often: fog dog (freq bonus 20). The monster species that was spawned more often: veepoid (freq bonus 33). The monster species that was spawned more often: bloodbusun (freq bonus 30). The monster species that was spawned more often: miswording typhoon (freq bonus --More--`\ 14). The monster species that was spawned more often: quasimp (freq bonus 9). The monster species that was spawned more often: petty sand raider (freq bonus 20). The monster species that was spawned more often: sea giant (freq bonus 12). The monster species that was spawned more often: Parry Hotter (freq bonus 22). The monster species that was spawned more often: greater wild horse (freq bonus 10). The monster species that was spawned more often: iron girl (freq bonus 66). The monster species that was spawned more often: snore warp fungus (freq bonus 12). The monster species that was spawned more often: undead priestess (freq bonus 60). The monster species that was spawned more often: wonderful trove (freq bonus 28). The monster species that was spawned more often: evasive bearded devil (freq bonus 36). The monster species that was spawned more often: large mind sucker (freq bonus 30` 5). The monster species that was spawned more often: yang pygmalionism (freq bonus 10). The monster species that was spawned more often: hc beginner (freq bonus 13). The monster species that was spawned more often: vanessa heavily armed (freq bonus 27). --More--`Wd The monster species that was spawned more often: petty would-be sky young woman (freq bonus 27). The monster trait that was more common: monsters who attack with the touch of death (freq bonus 1). The monster species that was never randomly spawned: cretinized drippy flump. The monster species that was never randomly spawned: nausea mushroom. The monster species that was never randomly spawned: radiant wort. The monster species that was never randomly spawned: exhale recital. The monster species that was never randomly spawned: golden brown dragon. The monster species that was never randomly spawned: poliwrath. The monster species that was never randomly spawned: fro. The monster species that was never randomly spawned: bassly soggily. The monster species that was never randomly spawned: speedrubber. The monster species that was never randomly spawned: black and white stalk. The RNG hath decreed that this item `d was never generated: radioglasses ((null)). The RNG hath decreed that this item was never generated: stripe mail ((null)). The RNG hath decreed that this item was never generated: booze (brown). The RNG hath decreed that this item was generated more often: implant of da gusha (screwed, freq bonus 13). The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 57). The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: sapphire dragon --More--`h scale shield (sapphire dragonhide shield, freq bonus 3). The RNG hath decreed that this item was generated more often: mork boots (mary janes, freq bonus 13). The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 14). The RNG hath decreed that this item was generated more often: oilskin coif (glibskin helmet, freq bonus 28). The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 34). The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 17). The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 6). The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 10). The RNG hath decreed that this ite` m was generated more often: healing (purple-red, freq bonus 12). The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: helm of discovery --More--`h (viking helmet, freq bonus 11). The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 15). The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 5). The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 7). The RNG hath decreed that this item was always generated cursed: boat oar ((null)). The RNG hath decreed that this item was always generated cursed: banded mail ((null)). The RNG hath decreed that this trap was always invisible: feeler gauges trap. The RNG hath decreed that this trap was generated more often: fleecescript trap (freq bonus 1). Trap randomization happened for 1 in 408 traps. Traps were spawned invisible 1 times in `h 85. Traps were extra hard to find 38% of the time. Next attribute increase check would have come at turn 381. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. --More--`b Your sanity was 0. You were fire resistant. You were poison resistant. You were level-drain resistant. You had not decided on your sexuality yet. You had infravision. You had 1500 points of nutrition remaining. You had full nutrients. You were lucky (1). You had spell retention for remembering 100 spells. You could have safely prayed (167). You survived. --More--`b -----...{||&..||F|$|-+---` c M[Ziratha the Poison Mixer ] St11 Dx10 Co13 In17 Wi9 Ch4 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 20(20)  AC9 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) ` n Discoveries   Weapons  silver khakkhara (silver monk's staff)  Armor  poisonous cloak (ignorant cloak)  Scrolls  scroll of item genocide (CLONE MONSTER)  scroll of healing (GRAYSWANDIR MORE LIKE GAYSWANDIR)  scroll of mana (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI)  scroll of phase door (RODNEYS TOWER CREATEMONSTER SPAMSPAMSPAM)  scroll of standard id (DESPAIR OF ELFERIA)  scroll of cure (SHIN KICK OF LOVE)  scroll of heal other (BAMESEN KRIPHI NIPOUMICHMOUMAOPH)  * scroll of extra healing (WAKE ME UP AND SIGH)  * scroll of greater mana restoration (IGNITE IGNITION IMMOLATION)  Spellbooks  spellbook of confuse monster (sonar)  spellbook of protection (disintegrating)  spellbook of cure blindness (stapled)  spellbook of poison blast (sonicboom)  Potions  potion of sicknes`3 2s (red)  Rings (1 of 2)`[  ring of fire resistance (marriage)  Wands  wand of poison (asbestos)  wand of venom scattering (archmage)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)` -----...{||&..||F|$|-+---` X[Ziratha the Poison Mixer ] St11 Dx10 Co13 In17 Wi9 Ch4 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 20(20)  AC9 Xp1/0 T1 Do you want an account of creatures vanquished? [ynq] (n) `cn Vanquished creatures:  0 fluffy cats (1 created) 0 goblins (1 created) 0 lichens (1 created) 0 venom fungi (1 created) 0 sub-gnomes (1 created) 0 dummy monster needed for visual interfaces (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--`X-----...{||&..||F|$|-+---Do you want to see your conduct? [ynq] (n) `\6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--`k-----...{||&..||F|$|-+---`DGoodbye ziratha the Poison Mage... You and This Is A BioHazard escaped from the dungeon with 92 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 20 hit points when you escaped.--More--`Z#  `$@ Since you escaped early, the score list will not be checked.