eQ<`éÎ Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-03-01.02:28:53.ttyrec Time: (1614565733) Mon Mar 1 02:28:53 2021 eQ<`&ürBad syntax in OPTIONS in /dgldir/userdata/ziratha/slex/ziratha.slexrc: windowtype:tty. Hit return to continue: eQ<`ì N[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. fQ<`zD=------|&...||.F..||....|+....||....||....|+....||....|------fQ<`ÐE[Ziratha the Poison Mixer ] St6 Dx15 Co8 In12 Wi7 Ch9 PoiDevFemCha Dlvl:1 $1 HP 20(20)  Pw 19(19)  AC6 Xp1/0 T1  It is written in the Book of Mustard Gas:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Mustard Gas seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Poison Mixer, have been heralded from birth as the instrument of Mustard Gas. You are destinedfQ<`ÝFŠ to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Mustard Gas!--More--------|&...||.F..||....|+....||....||....|+....||....|------fQ<`]ŠfQ<`öŠoHello ziratha, welcome to SlashEMExtended! You are a chaotic female devilish Poison Mage.--More--gQ<`¹Ê\ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--gQ<`0û à ------ |&...|Message of the day: There are three new weapon types that were added recently. They are orb, claw and grinder. Not many roles can learn them, but if you do play one that can, feel free to tell me what you think of them! --Amy--More--hQ<`ü _ ------hQ<`¡6[Ziratha the Poison Mixer ] St6 Dx15 Co8 In12 Wi7 Ch9 PoiDevFemCha  20(20)  Pw 19(19)  AC6 Xp1/0 T1 The cloak was poisoned!hQ<`I¡7The poison doesn't seem to affect you.hQ<`l¡--More--hQ<`Õ´/You are lucky! Full moon tonight.iQ<`V 3In what direction? [47896321><] iQ<`î½ cmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--jQ<`¢W![Ziratha the Poison Mixer ] St6 Dx15 Co8 In12 Wi7 Ch9 PoiDevFemCha Dlvl:1 $1 HP 20(20)  Pw 19(19)  AC6 Xp1/0 T1 ------|&...||.F..||....|+....||....||....|+....||....|------jQ<`%Ø  Armor  a - an uncursed +1 poisonous cloak (being worn) {4}  Comestibles  b - 2 uncursed food rations {0}  Scrolls  d - an uncursed scroll of enchant weapon {0}  m - 5 uncursed scrolls of healing {0}  n - 4 uncursed scrolls of mana {0}  o - 3 uncursed scrolls of phase door {0}  p - 2 uncursed scrolls of standard id {0}  q - an uncursed scroll of cure {0}  r - an uncursed scroll of heal other {0}  Spellbooks  h - a blessed spellbook of confuse monster (0:1) {0}  i - a blessed spellbook of protection (0:3) {0}  j - a blessed spellbook of cure blindness (0:2) {0}  k - a blessed spellbook of poison blast (0:5) {0}  Potions  c - a potion of holy water {0}  Rings  g - an uncursed ring of fire resistance {0}  Wands  e - a blessed wand ofjQ<`GØ e poison (0:9) {0}  f - an uncursed wand of venom scattering (0:4) {0} (1 of 2)jQ<`)Ö Ò+------|&...||.F..||....|+....||....||....|+....||....|------jQ<`9Ö •[Ziratha the Poison Mixer ] St6 Dx15 Co8 In12 Wi7 Ch9 PoiDevFemCha Dlvl:1 $1 HP 20(20)  Pw 19(19)  AC6 Xp1/0 T1 food rations - This is a comestible. Color: brown. Material: organic. Appearance: (null). It can be eaten.--More--lQ<`R í A very filling ration of food. For some weird reason this counts as vegetarian food even though we all know that in real life, only food containing meat can ever satiate your stomach.--More--lQ<`f‹ y ------[Ziratha the Poison Mixer ] St6 Dx15 Co8 In12 Wi7 Ch9 PoiDevFemCha  20(20)  Pw 19(19)  AC6 Xp1/0 T1 mQ<` Armor  a - an uncursed +1 poisonous cloak (being worn) {4}  Comestibles  b - 2 uncursed food rations {0}  Scrolls  d - an uncursed scroll of enchant weapon {0}  m - 5 uncursed scrolls of healing {0}  n - 4 uncursed scrolls of mana {0}  o - 3 uncursed scrolls of phase door {0}  p - 2 uncursed scrolls of standard id {0}  q - an uncursed scroll of cure {0}  r - an uncursed scroll of heal other {0}  Spellbooks  h - a blessed spellbook of confuse monster (0:1) {0}  i - a blessed spellbook of protection (0:3) {0}  j - a blessed spellbook of cure blindness (0:2) {0}  k - a blessed spellbook of poison blast (0:5) {0}  Potions  c - a potion of holy water {0}  Rings  g - an uncursed ring of fire resistance {0}  Wands  e - a blessed wand ofmQ<`Le poison (0:9) {0}  f - an uncursed wand of venom scattering (0:4) {0} (1 of 2)nQ<`šõ +------|&...||.F..||....|+....||....||....|+....||....|------nQ<`Çõ ÷[Ziratha the Poison Mixer ] St6 Dx15 Co8 In12 Wi7 Ch9 PoiDevFemCha Dlvl:1 $1 HP 20(20)  Pw 19(19)  AC6 Xp1/0 T1 poisonous cloak - This is a piece of armor. Color: bright green. Material: arcanium. Appearance: fleeceling cloak. Slot: cloak. It can be worn for protection (armor class, magic cancellation etc.).--More--pQ<`q O ------pQ<`¬ pAll glyphs have a 1 in 5 chance of being fleecy-colored while you wear this. --More--sQ<`¶ Ÿ Wearing this cloak without poison resistance can kill you. Other than that, it provides 3 points of magic cancellation.--More--sQ<`;e , [Ziratha the Poison Mixer ] St6 Dx15 Co8 In12 Wi7 Ch9 PoiDevFemCha  20(20)  Pw 19(19)  AC6 Xp1/0 T1 tQ<` .What do you want to take off? [a or ?*] tQ<`5tQ<`›7SYou were wearing an uncursed +1 poisonous cloak {4}.[Ziratha the Poison Mixer ] St6 Dx15 Co8 In12 Wi7 Ch9 PoiDevFemCha  20(20)  Pw 19(19)  AC7 Xp1/0 T2 vQ<`Ö€# vQ<` rquitvQ<`LfuitvQ<`* itvQ<`= ZReally quit? WARNING: this will erase your game permanently! [yes/no]? wQ<`þnywQ<`¬lewQ<`Öç sxQ<`›øÍ[Ziratha the Poison Mixer  20(20)  Pw 19(19) xQ<` ÿp------|&...||.F..||....|+....||....||....|+....||....|------[Ziratha the Poison Mixer ] St6 Dx15 Co8 In12 Wi7 Ch9 PoiDevFemCha Dlvl:1 $1 HP 20(20)  Pw 19(19)  AC7 Xp1/0 T2 Do you want your possessions identified? DYWYPI? [ynq] (n) xQ<`U÷n Armor  a - an uncursed +1 poisonous cloak {4}  Comestibles  b - 2 uncursed food rations {0}  Scrolls  d - an uncursed scroll of enchant weapon {0}  m - 5 uncursed scrolls of healing {0}  n - 4 uncursed scrolls of mana {0}  o - 3 uncursed scrolls of phase door {0}  p - 2 uncursed scrolls of standard id {0}  q - an uncursed scroll of cure {0}  r - an uncursed scroll of heal other {0}  Spellbooks  h - a blessed spellbook of confuse monster (0:1) {0}  i - a blessed spellbook of protection (0:3) {0}  j - a blessed spellbook of cure blindness (0:2) {0}  k - a blessed spellbook of poison blast (0:5) {0}  Potions  c - a potion of holy water {0}  Rings  g - an uncursed ring of fire resistance {0}  Wands  e - a blessed wand of poison (xQ<`®÷\0:9) {0}  f - an uncursed wand of venom scattering (0:4) {0} (1 of 2)xQ<`_F #------|&...||.F..||....|+....||....||....|+....||....|------xQ<`¡F J[Ziratha the Poison Mixer ] St6 Dx15 Co8 In12 Wi7 Ch9 PoiDevFemCha Dlvl:1 $1 HP 20(20)  Pw 19(19)  AC7 Xp1/0 T2 Do you want to see your attributes? [ynq] (n) xQ<`˜» nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: curse resistance. Scroll identification only worked 100 times out of 186. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 13. Implant identification only worked 1 times out of 11. Wand identification only worked 3 times out of 8. Spellbook identification only worked 2 times out of 15. Gem identification only worked 100 times out of 106. Tool identification only worked 5 times out of 18. Monsters only dropped their musable items with 97% chance. Wand drop chance was reduced to 92%. Implant drop chance was reduced to 91%. Potion drop chance was reduced to 90%. Armor drop chance was reduced to 85%. Food drop chance was reduced to 89%. Shop item generatxQ<`å» Ëion was reduced to 92%. Concealing monsters were spawned underneath items 91% of the time only. The following skill was trained at half the usual rate: general combat. --More--xQ<`È; The following skill was limited to basic proficiency: high heels. The following skill was limited to skilled proficiency: protection spells. The following skill was limited to expert proficiency: body spells. The following skill became untrainable if you tried to train it too early: devices (turn 45). The following skill became untrainable if you tried to train it too early: bow (turn 1220). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 21240. Monster spawn increase had reached its maximum at turn 202680. In this game, Eevee's evolution was sylveon. Your limit for ascension was at turn 1178074. The monster class that cannot be genocided was cat or other feline. The monster class that was spawned more often: gremlin (freq bonus 4). The monster color that was spawned more often: cyan (freq bonus 9). The monster speciexQ<`< Šs that was spawned more often: green supplier (freq bonus 18). The monster species that was spawned more often: splice bullet ant (freq bonus 18). The monster species that was spawned more often: Social Justice Archon (freq bonus 60). The monster species that was spawned more often: actinide unconstricted (freq bonus 36). --More--xQ<`N¾ The monster species that was spawned more often: multi-hued hound (freq bonus 18). The monster species that was spawned more often: nin turret (freq bonus 42). The monster species that was spawned more often: akkad (freq bonus 12). The monster species that was spawned more often: fully stupid barrow wight (freq bonus 28). The monster species that was spawned more often: mill swallower (freq bonus 14). The monster species that was spawned more often: randomizer (freq bonus 8). The monster species that was spawned more often: small healing permamimic (freq bonus 10). The monster species that was spawned more often: umbra mold (freq bonus 240). The monster species that was spawned more often: master mimic (freq bonus 21). The monster species that was spawned more often: escalator (freq bonus 12). The monster species that was spawned more often: thick master lich (freq bonus 30). The monster species txQ<`œ¾ Œhat was spawned more often: bright blue force patch (freq bonus 20). The monster species that was spawned more often: pestilent horseman (freq bonus 27). The monster species that was spawned more often: small healing permamimic (freq bonus 20). The monster species that was spawned more often: direct gremlin (freq bonus 27). --More--xQ<`Y+ The monster species that was spawned more often: wrong star (freq bonus 18). The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 1). The monster trait that was more common: monsters that are unsolid (freq bonus 2).The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 1). The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 1). The monster species that was never randomly spawned: ancient cyan dragon. The monster species that was never randomly spawned: blank mold. The monster species that was never randomly spawned: Hilda. The monster species that was never randomly spawned: redistribute outlive. The monster species that was never randomly spawned: waterspout chitling mastoidal debility. The monster species that was never randomly spawned: agrarianism dxQ<`¸+ ehydrating. The monster species that was never randomly spawned: neo-otyugh. The monster species that was never randomly spawned: mockingly cowing. The monster species that was never randomly spawned: slatted downer. The monster species that was never randomly spawned: yellow patch. The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff). The RNG hath decreed that this item was never generated: soft lady shoe ((null)). --More--xQ<`® The RNG hath decreed that this item was never generated: banishing fear (voluminous). The RNG hath decreed that this item was never generated: implant of vileness (muscular). The RNG hath decreed that this item was never generated: bean ((null)). The RNG hath decreed that this item was never generated: melon ((null)). The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak). The RNG hath decreed that this item was never generated: flicker strip stone (gray). The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots). The RNG hath decreed that this item was never generated: sustain ability (bronze). The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 57). The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 23). The RNG hath decreedxQ<`[® [ that this item was generated more often: low effect stone (gray, freq bonus 16). The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 6). The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 27). --More--xQ<`r0 The RNG hath decreed that this item was generated more often: heavy meteoric ball ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 19). The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 18). The RNG hath decreed that this item was generated more often: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS, freq bonus 7). The RNG hath decreed that this item was generated more often: stripe mail ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 91). The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 7). The RNG hath decreed that this item was generated mxQ<`Ã0 ­ore often: yellow dragon scales ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 2). --More--xQ<`² The RNG hath decreed that this item was generated more often: choiceless stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 7). The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 11). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 27). The RNG hath decreed that this item class was generated more often: Armor (freq bonus 48). The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield). The RNG hath decreed that this item was always generated cursed: lagging (delayed). The RNG hath decreed that this item was always generated cursed: goldspell helmet (precious helmet). The RNG hath decreed that this item was always generated cursed: Sarah hugging xQ<` ³ Îboots (unisex pumps). The RNG hath decreed that this trap was always invisible: falling tub trap. The RNG hath decreed that this trap was generated more often: animation trap (freq bonus 1). The spell school whose books are more common was attack spells (freq bonus 16). The spell school whose books are more common was occult spells (freq bonus 18). Trap randomization happened for 1 in 120 traps. --More--xQ<`*K ûTraps were spawned invisible 1 times in 95. Traps were extra hard to find 14% of the time. Next attribute increase check would have come at turn 350. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were fire resistant. You were poison resistant. You were level-drain resistant. You had not decided on your sexuality yet. You had infravision. You had 1499 points of nutrition remaining. You had full nutrients. You were lucky (1). You had spell retention for remembering 100 spells. You could not have safely prayed (569). You survived. --More--xQ<`¿É #------|&...||.F..||....|+....||....||....|+....||....|------xQ<`Ê K[Ziratha the Poison Mixer ] St6 Dx15 Co8 In12 Wi7 Ch9 PoiDevFemCha Dlvl:1 $1 HP 20(20)  Pw 19(19)  AC7 Xp1/0 T2 Do you want to see your discoveries? [ynq] (n) xQ<`î:n Discoveries   Weapons  silver khakkhara (silver monk's staff)  Armor  poisonous cloak (fleeceling cloak)  Scrolls  scroll of enchant weapon (ONE DAY TEAM LOWERCASE F WILL BE GENOCIDED)  scroll of healing (NO ONE RUNS THRESH SOCKET BECAUSE HES TOO HARD TO REACH)  scroll of mana (VOLARE)  scroll of phase door (DOORMASH SPONTANEOUSLY UPDATES ITS VERSIONS AND BREAKS  scroll of standard id (BIG NOISE BY SHAKE WING MAYBE LOW SP)  scroll of cure (MAYBE GIVE FELLOW THE PROP)  scroll of heal other (POLITICAL CORRECTNESS DICTATES THAT I CALL YOU FREEPER  * scroll of extra healing (WESTERN FRANKISH COURSE)  * scroll of greater mana restoration (TMBTIUIFN JT IFSFTZ BOE OPCPEZ TIPVME QM  Spellbooks  spellbook of confuse monster (wounded)  spellbook of protection (geological)  spellbook of cure blindness (dim) xQ<`H; spellbook of poison blast (sacrilegious)  Potions  potion of water (clear)  Rings (1 of 2)xQ<`̼’ ring of fire resistance (black signet)  Wands  wand of poison (electronic)  wand of venom scattering (poured)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)yQ<`ô#------|&...||.F..||....|+....||....||....|+....||....|------yQ<`hV[Ziratha the Poison Mixer ] St6 Dx15 Co8 In12 Wi7 Ch9 PoiDevFemCha Dlvl:1 $1 HP 20(20)  Pw 19(19)  AC7 Xp1/0 T2 Do you want an account of creatures vanquished? [ynq] (n) yQ<`«<n Vanquished creatures:  0 baby mimics (1 created) 0 clubbelgoblins (2 created) 0 venom fungi (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--yQ<`°¤------|&...||.F..||....|+....||....||....|+....||....|Do you want to see your conduct? [ynq] (n) yQ<`s…Zn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0. You got poisoned 1 time.--More--yQ<`rÒ------|&...||.F..||....|+....||....||....|+....||....|------Goodbye ziratha the Poison Mage... You quit in The Dungeons of Doom on dungeon level 1 with 1 point, and 1 piece of gold, after 2 moves. You were level 1 with a maximum of 20 hit points when you quit.--More--yQ<`0s  yQ<`u7 Since you quit, the score list will not be checked.