¬<Í_ÕMÎ Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-12-06.20:18:52.ttyrec Time: (1607285932) Sun Dec 6 20:18:52 2020 ¬<Í_2VrBad syntax in OPTIONS in /dgldir/userdata/ziratha/slex/ziratha.slexrc: windowtype:tty. Hit return to continue: ¬<Í_DE ¬<Í_²MN[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. ¬<Í_¸Ôˆ--------------- |.........(F... |.........&...| |..........!..+ |..........F$.| ------.--------¬<Í_ Õ[Ziratha the Poison Mixer ] St10 Dx12 Co15 In18 Wi5 Ch5 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC8 Xp1/0 T1  It is written in the Book of Mustard Gas:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Mustard Gas seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Poison Mixer, have been heralded from birth as the instrument of Mustard Gas. You are destined[15;1¬<Í_GÕÅ7H to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Mustard Gas!--More--¬<Í_)½ Ë-.|+|-¬<Í_ñÙ ¬<Í_`Ú oHello ziratha, welcome to SlashEMExtended! You are a chaotic female devilish Poison Mage.--More--¬<Í_Fe \ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--­<Í_ê/ Message of the day: There are three new weapon types that were added recently. They are orb, claw and grinder. Not many roles can learn them, but if you do play one that can, feel free to tell me what you think of them! --Amy--More--­<Í_߯ & ­<Í_Ç A[Ziratha the Poison Mixer ] St10 Dx12 Co15 In18 Wi5 Ch5 PoiDevFemCha  20(20)  Pw 19(19)  AC8 Xp1/0 T1 This cloak feels a little itchy.­<Í_Ç 2You feel ignorant.--More--®<Í_t (The moon is waning tonight.®<Í_Ž  Weapons  a - a blessed +2 silver khakkhara (weapon in foreclaws) {24}  Armor  b - a cursed +1 poisonous cloak (being worn) {4}  Comestibles  c - 2 uncursed food rations {0}  Scrolls  e - an uncursed scroll of antimagic {0}  m - 5 uncursed scrolls of healing {0}  n - 4 uncursed scrolls of mana {0}  o - 3 uncursed scrolls of phase door {0}  p - 2 uncursed scrolls of standard id {0}  q - an uncursed scroll of cure {0}  r - an uncursed scroll of heal other {0}  Spellbooks  i - a blessed spellbook of confuse monster (0:3) {0}  j - a blessed spellbook of protection (4:3) {0}  k - a blessed spellbook of cure blindness (0:2) {0}  l - a blessed finalized spellbook of poison blast (2:1) {0}  Potions  d - a blessed potion of monster detection ®<Í_Ë l{0}  Rings  h - an uncursed mood ring {0}  Wands (1 of 2)®<Í_wS …+--------------- |.........(F... |.........&...| |..........!..+ |..........F$.| ------.--------®<Í_”S ë[Ziratha the Poison Mixer ] St10 Dx12 Co15 In18 Wi5 Ch5 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC8 Xp1/0 T1 poisonous cloak - This is a piece of armor. Color: red. Material: cloth. Appearance: ignorant cloak. Slot: cloak. It can be worn for protection (armor class, magic cancellation etc.).--More--¯<Í_öÒÉ You will become an ignorant fool if you put on this cloak. It will autocurse and occasionally cause your item identification attempts to fail.--More--²<Í_ý5¦ Wearing this cloak without poison resistance can kill you. Other than that, it provides 3 points of magic cancellation.--More--³<Í_R. [Ziratha the Poison Mixer ] St10 Dx12 Co15 In18 Wi5 Ch5 PoiDevFemCha  20(20)  Pw 19(19)  AC8 Xp1/0 T1 ³<Í_áÆ.What do you want to take off? [b or ?*] ³<Í_…‰ ³<Í_Љ :You can't. It is cursed.[Ziratha the Poison Mixer ] St10 Dx12 Co15 In18 Wi5 Ch5 PoiDevFemCha  20(20)  Pw 19(19)  AC8 Xp1/0 T1 ´<Í_±— # µ<Í_ç;µ<Í_Ìôqµ<Í_b2  µ<Í_Ãê ¶<Í_Séquit¶<Í_òuit¶<Í_ÿit¶<Í_×ZReally quit? WARNING: this will erase your game permanently! [yes/no]? ¶<Í_-\ y·<Í_Xe·<Í_®,s·<Í_TJÍ[Ziratha the Poison Mixer  20(20)  Pw 19(19) ·<Í_Ot--------------- |.........(F... |.........&...| |..........!..+ |..........F$.| ------.--------·<Í_!OY[Ziratha the Poison Mixer ] St10 Dx12 Co15 In18 Wi5 Ch5 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC8 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ·<Í_Ê n Weapons  a - a blessed +2 silver khakkhara (weapon in foreclaws) {24}  Armor  b - a cursed +1 poisonous cloak (being worn) {4}  Comestibles  c - 2 uncursed food rations {0}  Scrolls  e - an uncursed scroll of antimagic {0}  m - 5 uncursed scrolls of healing {0}  n - 4 uncursed scrolls of mana {0}  o - 3 uncursed scrolls of phase door {0}  p - 2 uncursed scrolls of standard id {0}  q - an uncursed scroll of cure {0}  r - an uncursed scroll of heal other {0}  Spellbooks  i - a blessed spellbook of confuse monster (0:3) {0}  j - a blessed spellbook of protection (4:3) {0}  k - a blessed spellbook of cure blindness (0:2) {0}  l - a blessed finalized spellbook of poison blast (2:1) {0}  Potions  d - a blessed potion of monster detection {0·<Í_ö j}  Rings  h - an uncursed mood ring {0}  Wands (1 of 2)·<Í_Æ— ~--------------- |.........(F... |.........&...| |..........!..+ |..........F$.| ------.--------·<Í_Ú— L[Ziratha the Poison Mixer ] St10 Dx12 Co15 In18 Wi5 Ch5 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC8 Xp1/0 T1 Do you want to see your attributes? [ynq] (n) ·<Í_† nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: reflection. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 14. Implant identification only worked 1 times out of 19. Wand identification only worked 3 times out of 7. Armor identification only worked 15 times out of 37. Spellbook identification only worked 2 times out of 5. Gem identification only worked 100 times out of 155. Monsters only dropped their musable items with 91% chance. Monsters only dropped their equipment with 91% chance. Ring drop chance was reduced to 92%. Amulet drop chance was reduced to 90%. Weapon drop chance was reduced to 85%. Armor drop chance was reduced to 89%. Tool drop chance was reduced to 92%. Shop item generation was·<Í_§ º reduced to 98%. Musable item generation frequency had a negative bias of 19%. Concealing monsters were spawned underneath items 95% of the time only. --More--·<Í_æ™ Monster death drops spawned with only 98% chance. The following skill was trained at half the usual rate: chaos spells. The following skill was trained at one fifth the usual rate: enchantment spells. The following skill was limited to expert proficiency: flail. The following skill became untrainable if you tried to train it too early: healing spells (turn 1638). The following skill became untrainable after a while: sling (turn 19810). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 47238. Monster spawn increase had reached its maximum at turn 111996. In this game, Eevee's evolution was espeon. Your limit for ascension was at turn 648314. The monster class that cannot be genocided was long worm tail. The monster species that was spawned more often: inqtual the revenge (freq bonus 2). The monster species that wa·<Í_š ¶s spawned more often: toilet femmy (freq bonus 2). The monster species that was spawned more often: grief shield (freq bonus 6). The monster species that was spawned more often: flatland donating (freq bonus 3).The monster species that was spawned more often: eastern mystic cat (freq bonus 12). The monster species that was spawned more often: tirade vexer (freq bonus 16). --More--·<Í_"The monster species that was spawned more often: electromagnetism grasping buildup (freq bonus 8). The monster species that was spawned more often: blue naga (freq bonus 4). The monster species that was spawned more often: daughter of Typhon (freq bonus 40). The monster species that was spawned more often: lethe wort (freq bonus 10). The monster species that was spawned more often: hyperkinesia hemokonia napalmed fantast (freq bonus 36). The monster species that was spawned more often: bowwierdo (freq bonus 4). The monster species that was spawned more often: great corona dragon (freq bonus 2). The monster species that was spawned more often: searched murderer (freq bonus 12). The monster species that was spawned more often: shimmering colony (freq bonus 16). The monster species that was spawned more often: unpredictable blob (freq bonus 4).The monster species that was spawned more often: t·<Í_%"¨oothsome segregationist (freq bonus 3). The monster species that was spawned more often: giant frog (freq bonus 8). The monster species that was spawned more often: mine-dog (freq bonus 20). The monster species that was spawned more often: non anomic damaging scope (freq bonus 2). The monster trait that was more common: monsters of small size (freq bonus 4). --More--·<Í_Ô‹The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 6). The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2). The monster trait that was more common: monsters whose attacks confuse you (freq bonus 4). The monster species that was never randomly spawned: Eternal Evil. The monster species that was never randomly spawned: Green-elf rogue. The monster species that was never randomly spawned: Bismas Thokup. The monster species that was never randomly spawned: chloroform smasher. The monster species that was never randomly spawned: Otto. The monster species that was never randomly spawned: black horror. The monster species that was never randomly spawned: poison turret. The monster species that was never randomly spawned: sneaky xorn. The monster species that was never randomly spawned: boojum. The m·<Í_ä‹:onster species that was never randomly spawned: capricorn desperation. The RNG hath decreed that this item was never generated: crystal helm (fish bowl). The RNG hath decreed that this item was never generated: riding crop ((null)). The RNG hath decreed that this item was never generated: amulet of real screwery (mech-tech). The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak). The RNG hath decreed that this item was never generated: implant of blizzard --More--·<Í_¦ (bloody). The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 9). The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 28). The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 39). The RNG hath decreed that this item was generated more often: unknown knife ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 21). The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 55). The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 46). The RNG hath decreed that this item was generated ·<Í_Û ‘more often: crow quill (feather-etched rapier, freq bonus 44). The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 26). The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 11). The RNG hath decreed that this item was generated more often: Solvejg mocassins --More--¸<Í_hM(ornamental shoes, freq bonus 6). The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 5). The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 11). The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 7). The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 4). The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 8). The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 2). The RNG hath decreed that this¸<Í_M„ item class was generated more often: Comestibles (freq bonus 32). The RNG hath decreed that this item class was generated more often: Armor (freq bonus 44). The RNG hath decreed that this item was always generated cursed: alter reality (mysterious). The RNG hath decreed that this item was always generated cursed: cloak of --More--¸<Í_`Îtechnicality (brick cloak). The RNG hath decreed that this item was always generated cursed: soft mattock ((null)). The RNG hath decreed that this item was always generated cursed: baseball bat ((null)). The RNG hath decreed that this item was always generated cursed: apply nail polish (sublime). The RNG hath decreed that this item was always generated cursed: totem summoning (garbage). The RNG hath decreed that this trap was always invisible: sin trap. The RNG hath decreed that this trap was generated more often: farting web (freq bonus 8). The spell school whose books are more common was elemental spells (freq bonus 7).Trap randomization happened for 1 in 209 traps. Traps were spawned invisible 1 times in 90. Traps were extra hard to find 28% of the time. Next attribute increase check would have come at turn 886. Strength training was 0. Dexterity training was 0. Wisd¸<Í_€Î‡om training was -1. Constitution training was 0. Your sanity was 0. You were fire resistant. --More--¸<Í_‹h“You were poison resistant. You were level-drain resistant. You had not decided on your sexuality yet. You had infravision. You had 1500 points of nutrition remaining. You had full nutrients. Your luck was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (350). You survived. --More--¸<Í_´Ï~--------------- |.........(F... |.........&...| |..........!..+ |..........F$.| ------.--------¸<Í_òÏM[Ziratha the Poison Mixer ] St10 Dx12 Co15 In18 Wi5 Ch5 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC8 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) ¸<Í_ Cn Discoveries   Weapons  silver khakkhara (silver monk's staff)  Armor  poisonous cloak (ignorant cloak)  Scrolls  scroll of antimagic (QUASH EM EXTENDED HITMAN SERVICE)  scroll of healing (SEX OCYMISOX)  scroll of mana (STAT STUNT IS MORE IMPORTANT)  scroll of phase door (ON 22 06 2018 THE AMY BOUGHT 8 PAIRS OF HEELS FOR 20 E  scroll of standard id (ALL I WANT IS ME IN YOU)  scroll of cure (IDNUM AIROLG TISNART CIS)  scroll of heal other (WHIPLASH EM EXTENDED ACCELERATION)  * scroll of extra healing (SULKEMISAIKA)  * scroll of greater mana restoration (POKEMONGO GOTTA CHEAT EM ALL)  Spellbooks  spellbook of confuse monster (japanese)  spellbook of protection (fractal-patterned)  spellbook of cure blindness (lunar)  spellbook of poison blast (withered)  Potions  potion of mo¸<Í_,CDnster detection (gastric)  Rings (1 of 2)¸<Í_,Ñ| mood ring (andalusite)  Wands  wand of poison (bound)  wand of venom scattering (holly)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)¸<Í_ÈV~--------------- |.........(F... |.........&...| |..........!..+ |..........F$.| ------.--------¸<Í_ßVX[Ziratha the Poison Mixer ] St10 Dx12 Co15 In18 Wi5 Ch5 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC8 Xp1/0 T1 Do you want an account of creatures vanquished? [ynq] (n) ¸<Í_šÖ´n Vanquished creatures:  0 hidden kobolds (1 created) 0 porter lichens (1 created) 0 spore lichens (1 created) 0 venom fungi (1 created) 0 twens (1 created) 0 disintegration troves (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--¸<Í_{UÉDo you want to see your conduct? [ynq] (n) ¸<Í_Ö6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--¸<Í_LD¶Goodbye ziratha the Poison Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 20 hit points when you quit.--More--¸<Í_)É  ¸<Í_Ê7 Since you quit, the score list will not be checked. ¸<Í_8I ¸<Í_ýÆ