L_   Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-11-16.04:17:16.ttyrec Time: (1605500236) Mon Nov 16 04:17:16 2020 L_! rBad syntax in OPTIONS in /dgldir/userdata/ziratha/slex/ziratha.slexrc: windowtype:tty. Hit return to continue: L_"# N[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. L_F ------.--|.......||..#F\...||..&.....|----------L_G  [Ziratha the Poison Mixer ] St5 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC9 Xp1/0 T1  It is written in the Book of Mustard Gas:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Mustard Gas seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Poison Mixer, have been heralded from birth as the instrument of Mustard Gas. You are destined_G H to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Mustard Gas!--More--M_a------.--|.......|M_/wHello ziratha, welcome to SlashEMExtended! You are a chaotic female devilish Poison Mage.--More--M_ ] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--M_k 0 Message of the day: There are three new weapon types that were added recently. They are orb, claw and grinder. Not many roles can learn them, but if you do play one that can, feel free to tell me what you think of them! --Amy--More--M_ ' M_q 8 [Ziratha the Poison Mixer ] St5 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  20(20)  Pw 19(19)  AC9 Xp1/0 T1 The cloak was poisoned!M_~ 5 [Ziratha the Poison Mixer ] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  20(20)  Pw 19(19)  AC9 Xp1/0 T1 You feel weaker!M_ FYou lose Strength [Ziratha the Poison Mi xer] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  18(20)  Pw 19(19)  AC9 Xp1/0 T1 --More--M_e [-2 -> 18]M_f 0Be careful! New moon tonight.M_} M_ 5Unknown command '^J'.[Ziratha the Poison Mi xer] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  18(20)  Pw 19(19)  AC9 Xp1/0 T1 M__ [Ziratha the Poison Mi xer] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  18(20)  Pw 19(19)  AC9 Xp1/0 T1 M_*  [Ziratha the Poison Mi xer] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  18(20)  Pw 19(19)  AC9 Xp1/0 T1 M_2n  [Ziratha the Poison Mi xer] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  18(20)  Pw 19(19)  AC9 Xp1/0 T1 M_  [Ziratha the Poison Mi xer] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  18(20)  Pw 19(19)  AC9 Xp1/0 T1 M_h [Ziratha the Poison Mi xer] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  18(20)  Pw 19(19)  AC9 Xp1/0 T1 M_ [Ziratha the Poison Mi xer] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  18(20)  Pw 19(19)  AC9 Xp1/0 T1 N_n  [Ziratha the Poison Mi xer] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  18(20)  Pw 19(19)  AC9 Xp1/0 T1 N_ [Ziratha the Poison Mi xer] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  18(20)  Pw 19(19)  AC9 Xp1/0 T1 N_. [Ziratha the Poison Mi xer] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  18(20)  Pw 19(19)  AC9 Xp1/0 T1 N_ [Ziratha the Poison Mi xer] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  18(20)  Pw 19(19)  AC9 Xp1/0 T1 N_( [Ziratha the Poison Mi xer] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  18(20)  Pw 19(19)  AC9 Xp1/0 T1 N_ [Ziratha the Poison Mi xer] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  18(20)  Pw 19(19)  AC9 Xp1/0 T1 N_pg DAutopickup: ON, for $/!"+=? objects.[Ziratha the Poison Mi xer] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  18(20)  Pw 19(19)  AC9 Xp1/0 T1 O_ L[Ziratha the Poison Mi xer] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  18(20)  Pw 19(19)  AC9 Xp1/0 T2 -<&O_ c [Ziratha the Poison Mi xer] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  18(20)  Pw 19(19)  AC9 Xp1/0 T2 [Ziratha the Poison Mi xer] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  18(20)  Pw 19(19)  AC9 Xp1/0 T3 .&.P_xs_There is an opulent throne here. Use #sit to interact with it.[Ziratha the Poison Mi xer] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  18(20)  Pw 19(19)  AC9 Xp1/0 T3 R_# R_q sR_ itS_9jYou sit on the opulent throne.A voice echoes:--More--S_H 6"Thou shall be punished!"--More--T_(You are being punished for your misbehavior![Ziratha the Poison Mi xer] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  18(20)  Pw 19(19)  AC9 Xp1/0 T3 [Ziratha the Poison Mi xer] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  18(20)  Pw 19(19)  AC9 Xp1/0 T4 .FU_fM[Ziratha the Poison Mi xer] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  18(20)  Pw 19(19)  AC9 Xp1/0 T4 [Ziratha the Poison Mi xer] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  18(20)  Pw 19(19)  AC9 Xp1/0 T5 _&U_  {[Ziratha the Poison Mi xer] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  18(20)  Pw 19(19)  AC9 Xp1/0 T5 [Ziratha the Poison Mi xer] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  18(20)  Pw 19(19)  AC9 Xp1/0 T6 F0_&<U_ [Ziratha the Poison Mi xer] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  18(20)  Pw 19(19)  AC9 Xp1/0 T6 Par [Ziratha the Poison Mi xer] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  18(20)  Pw 19(19)  AC9 Xp1/0 T7 Par [Ziratha the Poison Mi xer] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  18(20)  Pw 19(19)  AC9 Xp1/0 T7 Par [Ziratha the Poison Mi U_ xer] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  18(20)  Pw 19(19)  AC9 Xp1/0 T8 .F0_&V_L[Ziratha the Poison Mi xer] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  18(20)  Pw 19(19)  AC9 Xp1/0 T8 [Ziratha the Poison Mi xer] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  18(20)  Pw 19(19)  AC9 Xp1/0 T9 0&.V_&_V_OYou see here a heavy compost ball {3200}.[Ziratha the Poison Mi xer] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  18(20)  Pw 19(19)  AC9 Xp1/0 T9 [Ziratha the Poison Mi xer] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  18(20)  Pw 19(19)  AC9 Xp1/0 T10 \FV_ Z[Ziratha the Poison Mi xer] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  18(20)  Pw 19(19)  AC9 Xp1/0 T10 [Ziratha the Poison Mi xer] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  18(20)  Pw 19(19)  AC9 Xp1/0 T11 &_.W_z|You stop. This Is A BioHazard is in the way![Ziratha the Poison Mi xer] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  18(20)  Pw 19(19)  AC9 Xp1/0 T11 [Ziratha the Poison Mi xer] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  18(20)  Pw 19(19)  AC9 Xp1/0 T12 F.W_@U[Ziratha the Poison Mi xer] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  18(20)  Pw 19(19)  AC9 Xp1/0 T12 [Ziratha the Poison Mi xer] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  18(20)  Pw 19(19)  AC9 Xp1/0 T13 &_0X_8You stop. This Is A BioHazard is in the way![Ziratha the Poison Mi xer] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  18(20)  Pw 19(19)  AC9 Xp1/0 T13 [Ziratha the Poison Mi xer] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  18(20)  Pw 19(19)  AC9 Xp1/0 T14 F<X_m[Ziratha the Poison Mi xer] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  18(20)  Pw 19(19)  AC9 Xp1/0 T14 Par [Ziratha the Poison Mix er] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  19(20)  Pw 19(19)  AC9 Xp1/0 T15 Par [Ziratha the Poison Mix er] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  19(20)  Pw 19(19)  AC9 Xp1/0 T15 Par [Ziratha the Poison X_EMix er] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  19(20)  Pw 19(19)  AC9 Xp1/0 T16 F_0..&Y_# Z_k![Ziratha the Poison Mix er] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  19(20)  Pw 19(19)  AC9 Xp1/0 T16 [_=Beware, there will be no return! Still climb? [yn] (n) [_xn[Ziratha the Poison Mix er] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha  19(20)  Pw 19(19)  AC9 Xp1/0 T16 \_AKBeware, there will be no return! Still climb? [yn] (n) \_y[Ziratha the Poison Mix  19(20)  Pw 19(19) \_X$-------.--|........||F.#_0...||..&.....|---------- [Ziratha the Poison Mix er] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha Dlvl:1 $0 HP 19(20)  Pw 19(19)  AC9 Xp1/0 T16 Do you want your possessions identified? DYWYPI? [ynq] (n) \_X!n Weapons  a - a blessed +2 silver khakkhara (weapon in foreclaws) {24}  Armor  b - an uncursed +1 poisonous cloak (being worn) {4}  Comestibles  c - 2 uncursed food rations {0}  Scrolls  e - an uncursed scroll of enchant armor {0}  m - 5 uncursed scrolls of healing {0}  n - 4 uncursed scrolls of mana {0}  o - 3 uncursed scrolls of phase door {0}  p - 2 uncursed scrolls of standard id {0}  q - an uncursed scroll of cure {0}  r - an uncursed scroll of heal other {0}  Spellbooks  i - a blessed spellbook of confuse monster (5:3) {0}  j - a blessed spellbook of protection (0:4) {0}  k - a blessed spellbook of cure blindness (4:3) {0}  l - a blessed spellbook of poison blast (0:2) {0}  Potions  d - an uncursed finalized potion of gain energy {0}  Ring\_!as  h - an uncursed ring of teleportation {0}  Wands (1 of 2)]_C-------.--|........||F.#_0...||..&.....|----------]_L [Ziratha the Poison Mix er] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha Dlvl:1 $0 HP 19(20)  Pw 19(19)  AC9 Xp1/0 T16 Do you want to see your attributes? [ynq] (n) ]_nFinal Attributes: You had strayed. Your alignment was -2. Your max alignment was 10. You carried 0 sins. You could not have this property at all: energy regeneration. You could not have this property intrinsically: invisibility. You could not have the double effect of this property: jumping. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 5. Implant identification only worked 1 times out of 23. Spellbook identification only worked 2 times out of 16. Scroll drop chance was reduced to 95%. Amulet drop chance was reduced to 87%. Implant drop chance was reduced to 86%. Potion drop chance was reduced to 93%. Armor drop chance was reduced to 96%. Food drop chance was reduced to 97%. Concealing monsters were spawned underneath items 86% of the time only. Monster death drops spawned with only 98% chance. The followin]_g skill was trained at half the usual rate: memorization. The following skill was trained at one fifth the usual rate: two-handed sword. The following skill was limited to basic proficiency: spear. --More--]_^The following skill was limited to expert proficiency: petkeeping. The following skill became untrainable after a while: body spells (turn 54618). The following skill became harder to train at higher skill levels: memorization. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 83078. Monster spawn increase had reached its maximum at turn 232118. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 7436455. The monster class that cannot be genocided was angelic being. The monster class that was spawned more often: piercer (freq bonus 2). The monster species that was spawned more often: giant speckled tree frog (freq bonus 10). The monster species that was spawned more often: ivory growth (freq bonus 10). The monster species that was spawned more often: needle gnome (freq bonus 6). The monste]__r species that was spawned more often: leprechaun sorceror (freq bonus 12). The monster species that was spawned more often: techno whirl (freq bonus 84). The monster species that was spawned more often: camazotz (freq bonus 44). The monster species that was spawned more often: jollifying glasswork (freq bonus 20). The monster species that was spawned more often: distaste roosted (freq bonus 24). --More--]_The monster species that was spawned more often: journeyman spore lichen (freq bonus 6). The monster species that was spawned more often: aimless-looking merchant (freq bonus 4). The monster species that was spawned more often: sri lich (freq bonus 21). The monster species that was spawned more often: disgusting lich (freq bonus 12). The monster species that was spawned more often: dicey force fungus (freq bonus 20). The monster species that was spawned more often: orbicular prejudged taskwork hedgehopping overconcern (freq bonus 18). The monster species that was spawned more often: animated unfair stiletto (freq bonus 8). The monster species that was spawned more often: dryad (freq bonus 12). The monster species that was spawned more often: dark naga (freq bonus 60). The monster species that was spawned more often: level 42 (freq bonus 5). The monster species that was spawned more often: resigned]_Z rf (freq bonus 4). The monster species that was spawned more often: filthy street urchin (freq bonus 16). The monster trait that was more common: monsters that have explosion attacks (freq bonus 12). The monster species that was never randomly spawned: crimson force patch. The monster species that was never randomly spawned: eraser monster. The monster species that was never randomly spawned: semilich. --More--]_s~The monster species that was never randomly spawned: imprecisely being. The monster species that was never randomly spawned: vacuum patch. The monster species that was never randomly spawned: limlug. The monster species that was never randomly spawned: begun weanling. The monster species that was never randomly spawned: fast lichen. The monster species that was never randomly spawned: mad gaze. The monster species that was never randomly spawned: fathead unwarned. The monster class that was always generated with extra speed: elemental. The RNG hath decreed that this item was never generated: cloak of disenchantment (shell cloak). The RNG hath decreed that this item was never generated: tin ((null)). The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 16). The RNG hath decreed that this item was generated more often: helm of shuffling (grunter helmet, f]_~8req bonus 4). The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 71). The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: bohemian ear spoon ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: bubblebeam --More--]_:(encased, freq bonus 14). The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 11). The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: celestial pole ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 10). The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 9). The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 17). The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 35). The RNG hath decreed that this item was generated more ofte]_n: gauntlets of trap creation (spiky gloves, freq bonus 10). The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 13). The RNG hath decreed that this item was generated more often: implant of enforcing (underwhelming, freq bonus 12). The RNG hath decreed that this item was generated more often: gold detection --More--]_ (THARR, freq bonus 3). The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 15). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 6). The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic). The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)). The RNG hath decreed that this item was always generated cursed: hallucination (rainbow). The RNG hath decreed that this item was always generated cursed: hunger (topaz). The RNG hath decreed that this item was always generated cursed: frag grenade ((null)). The RNG hath decreed that this item was always generated cursed: magic dragon scale shield (magic dragonhide shield). The RNG hath decreed that this trap was always invisible: bright cyan spell trap. The RNG hat]_ h decreed that this trap was generated more often: ceiling collapse trap (freq bonus 6). Trap randomization happened for 1 in 720 traps. Traps were spawned invisible 1 times in 96. Traps were extra hard to find 6% of the time. --More--]_ Next attribute increase check would have come at turn 440. Strength training was 0. Dexterity training was 0. Wisdom training was 2. Constitution training was 0. Your sanity was 0. You were fire resistant. You were poison resistant. You were level-drain resistant. You were punished. You had not decided on your sexuality yet. You were prevented from having mana regeneration (0). You had infravision. You had 1492 points of nutrition remaining. You had full nutrients. Your luck was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (839). You survived. --More--]_4 -------.--|........||F.#_0...||..&.....|----------]_ M [Ziratha the Poison Mix er] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha Dlvl:1 $0 HP 19(20)  Pw 19(19)  AC9 Xp1/0 T16 Do you want to see your discoveries? [ynq] (n) ]_A1 n Discoveries   Weapons  silver khakkhara (silver monk's staff)  Armor  poisonous cloak (gravity cloak)  Scrolls  scroll of enchant armor (PRATYAVAYAH)  scroll of healing (FIQQY FAZBEAR)  scroll of mana (ROT THIRTEEN EBG GUVEGRRA)  scroll of phase door (JUMP IN FRONT OF A TRAIN)  scroll of standard id (POLSKA TO WIELKI KRAJ)  scroll of cure (CANT FIND O ID)  scroll of heal other (WHOMPS VEHEMENCE WHALE)  * scroll of extra healing (SHOW THE FUCKING STATUS ALREADY)  * scroll of greater mana restoration (SEHR GEEHRTE FRAU FLUEGELBUESCHEL)  Spellbooks  spellbook of confuse monster (scribbled)  spellbook of protection (fire-red)  spellbook of cure blindness (runic)  spellbook of poison blast (sticky)  Potions  potion of gain energy (streamlined)  Rings ]_1 (1 of 2)]_nj  ring of teleportation (spikard)  Wands  wand of poison (orthorhombic)  wand of venom scattering (glistening)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)]_f -------.--|........||F.#_0...||..&.....|----------]_ X [Ziratha the Poison Mix er] St4 Dx9 Co11 In11 Wi5 Ch6 PoiDevFemCha Dlvl:1 $0 HP 19(20)  Pw 19(19)  AC9 Xp1/0 T16 Do you want an account of creatures vanquished? [ynq] (n) ]_G n Vanquished creatures:  0 gas spores (1 created) 0 viri sneezers (1 created) 0 hobbit younglings (1 created) 0 whnases (1 created) 0 small predators (1 created) 0 spideroids (1 created) 0 venom fungi (1 created) 0 eh ghosts (1 created)  8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--]_ Do you want to see your conduct? [ynq] (n) ]_p n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You were punished 1 time. You had a minimum alignment of -3. You had a maximum alignment of 0. You got poisoned 1 time. You sat on a throne 1 time.--More--]_V]_Goodbye ziratha the Poison Mage... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 16 moves. You were level 1 with a maximum of 20 hit points when you escaped.--More--]_xu  ]_;w ]_y No Points Name Hp [max] 1 307101 Provinzkay-Kur-Cha-Fem-Cha died in The Dungeons of Doom on level 34. Killed by a blast of disintegration. - [117] 2 171769 ziratha-Poi-Dev-Fem-Cha died in The Gnomish Mines on level 12. Drowned in a pool of water by a galoshes gal. 118 [167] 3 171001 ziratha-Poi-Dev-Fem-Cha died in The Gnomish Mines on level 11 [max 13]. Killed by a monster (invisible Ruggo the Gnome King). - [150] 65 6 ziratha-Poi-Dev-Fem-Cha quit in The Dungeons of Doom on level 1. 20 [20] 66 4 mc-Wil-Ame-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a falling object. - [1]_y1]  0 ziratha-Poi-Dev-Fem-Cha escaped the dungeon   [max level 1]. 19 [20]