ˍ_n3 Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-10-24.20:25:47.ttyrec Time: (1603571147) Sat Oct 24 20:25:47 2020 ˍ_@rBad syntax in OPTIONS in /dgldir/userdata/ziratha/slex/ziratha.slexrc: windowtype:tty. Hit return to continue: ˍ_f ˍ_rN[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. ˍ_Y---------|.b..F&.||.......||.......||.......||.......|---.-----ˍ_[Ziratha the Poison Mixer ] St5 Dx13 Co12 In14 Wi5 Ch6 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 21(21)  AC7 Xp1/0 T1  It is written in the Book of Mustard Gas:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Mustard Gas seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Poison Mixer, have been heralded from birth as the instrument of Mustard Gas. You are dˍ_aestined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Mustard Gas!--More--ˍ_A̍_N'̍_'gHello ziratha, welcome to SlashEMExtended! You are a chaotic female devilish Poison Mage.̍_'--More--̍_y4You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--̍_i Message of the day: There are three new weapon types that were added recently. They are orb, claw and grinder. Not many roles can learn them, but if you do play one that can, feel free to tell me what you think of them! --Amy--More--̍_vq ̍_q@[Ziratha the Poison Mixer ] St5 Dx13 Co12 In14 Wi5 Ch6 PoiDevFemCha  20(20)  Pw 21(21)  AC7 Xp1/0 T1 This cloak feels a little itchy.̍_s,The moon is waxing tonight.̍_ ̍_25Unknown command '^J'.[Ziratha the Poison Mixer ] St5 Dx13 Co12 In14 Wi5 Ch6 PoiDevFemCha  20(20)  Pw 21(21)  AC7 Xp1/0 T1 ̍_o [Ziratha the Poison Mixer ] St5 Dx13 Co12 In14 Wi5 Ch6 PoiDevFemCha  20(20)  Pw 21(21)  AC7 Xp1/0 T1 ̍_?"[Ziratha the Poison Mixer ] St5 Dx13 Co12 In14 Wi5 Ch6 PoiDevFemCha  20(20)  Pw 21(21)  AC7 Xp1/0 T1 ̍_|y[Ziratha the Poison Mixer ] St5 Dx13 Co12 In14 Wi5 Ch6 PoiDevFemCha  20(20)  Pw 21(21)  AC7 Xp1/0 T1 ̍_+[Ziratha the Poison Mixer ] St5 Dx13 Co12 In14 Wi5 Ch6 PoiDevFemCha  20(20)  Pw 21(21)  AC7 Xp1/0 T1 ̍_u[Ziratha the Poison Mixer ] St5 Dx13 Co12 In14 Wi5 Ch6 PoiDevFemCha  20(20)  Pw 21(21)  AC7 Xp1/0 T1 ̍_z[Ziratha the Poison Mixer ] St5 Dx13 Co12 In14 Wi5 Ch6 PoiDevFemCha  20(20)  Pw 21(21)  AC7 Xp1/0 T1 ̍_W[Ziratha the Poison Mixer ] St5 Dx13 Co12 In14 Wi5 Ch6 PoiDevFemCha  20(20)  Pw 21(21)  AC7 Xp1/0 T1 ̍_M[Ziratha the Poison Mixer ] St5 Dx13 Co12 In14 Wi5 Ch6 PoiDevFemCha  20(20)  Pw 21(21)  AC7 Xp1/0 T1 ̍_[Ziratha the Poison Mixer ] St5 Dx13 Co12 In14 Wi5 Ch6 PoiDevFemCha  20(20)  Pw 21(21)  AC7 Xp1/0 T1 ̍_[Ziratha the Poison Mixer ] St5 Dx13 Co12 In14 Wi5 Ch6 PoiDevFemCha  20(20)  Pw 21(21)  AC7 Xp1/0 T1 ̍_[Ziratha the Poison Mixer ] St5 Dx13 Co12 In14 Wi5 Ch6 PoiDevFemCha  20(20)  Pw 21(21)  AC7 Xp1/0 T1 ̍_[Ziratha the Poison Mixer ] St5 Dx13 Co12 In14 Wi5 Ch6 PoiDevFemCha  20(20)  Pw 21(21)  AC7 Xp1/0 T1 ̍_ԃ[Ziratha the Poison Mixer ] St5 Dx13 Co12 In14 Wi5 Ch6 PoiDevFemCha  20(20)  Pw 21(21)  AC7 Xp1/0 T1 ̍_[Ziratha the Poison Mixer ] St5 Dx13 Co12 In14 Wi5 Ch6 PoiDevFemCha  20(20)  Pw 21(21)  AC7 Xp1/0 T1 ̍_!w [Ziratha the Poison Mixer ] St5 Dx13 Co12 In14 Wi5 Ch6 PoiDevFemCha  20(20)  Pw 21(21)  AC7 Xp1/0 T1 ̍_ [Ziratha the Poison Mixer ] St5 Dx13 Co12 In14 Wi5 Ch6 PoiDevFemCha  20(20)  Pw 21(21)  AC7 Xp1/0 T1 ̍_Aq [Ziratha the Poison Mixer ] St5 Dx13 Co12 In14 Wi5 Ch6 PoiDevFemCha  20(20)  Pw 21(21)  AC7 Xp1/0 T1 ̍_k [Ziratha the Poison Mixer ] St5 Dx13 Co12 In14 Wi5 Ch6 PoiDevFemCha  20(20)  Pw 21(21)  AC7 Xp1/0 T1 ̍_v [Ziratha the Poison Mixer ] St5 Dx13 Co12 In14 Wi5 Ch6 PoiDevFemCha  20(20)  Pw 21(21)  AC7 Xp1/0 T1 ̍_ [Ziratha the Poison Mixer ] St5 Dx13 Co12 In14 Wi5 Ch6 PoiDevFemCha  20(20)  Pw 21(21)  AC7 Xp1/0 T1 ύ_# ύ_ quitύ_ uitύ_ǽitЍ_IZReally quit? WARNING: this will erase your game permanently! [yes/no]? Ѝ_ yЍ_\ eэ_Tsэ_'[Ziratha the Poison Mixer  20(20)  Pw 21(21) э_8E---------|.b..F&.||.......||.......||.......||.......|---.-----э_lX[Ziratha the Poison Mixer ] St5 Dx13 Co12 In14 Wi5 Ch6 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 21(21)  AC7 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) э_ n Weapons a - a blessed +2 silver khakkhara (weapon in foreclaws) {24} Armor b - an uncursed +1 poisonous cloak (being worn) {4} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of identify {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} s - an uncursed scroll of heal other {0} Spellbooks i - a blessed spellbook of confuse monster (0:1) {0} j - a blessed spellbook of protection (4:5) {0} k - a blessed spellbook of cure blindness (7:3) {0} l - a blessed spellbook of poison blast (0:3) {0} Potionsэ_( f d - an uncursed potion of blindness {0} Rings h - an uncursed -1 ring of increase accuracy {0} Wands f - an uncursed wand of poison (0:2) {0} g - an uncursed wand of venom scattering (0:8) {0} Tools m - an uncursed blindfold {0}(end) ҍ_[Ziratha the Poison Mixer ] St5 Dx13 Co12 In14 Wi5 Ch6 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 21(21)  AC7 Xp1/0 T1 Do you want to see your attributes? [ynq] (n) ҍ_JnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have the double effect of this property: slow digestion. Scroll identification only worked 100 times out of 137. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 19. Implant identification only worked 1 times out of 27. Wand identification only worked 3 times out of 5. Armor identification only worked 15 times out of 26. Spellbook identification only worked 2 times out of 5. Gem identification only worked 100 times out of 183. Tool identification only worked 5 times out of 8. Monsters only dropped their musable items with 75% chance. Monsters only dropped their equipment with 82% chance. Scroll drop chance was reduced to 86%. Ring drop chance was reduced to 86%. Weapon drop chance was reducҍ_\ed to 97%. Food drop chance was reduced to 95%. Musable item generation frequency had a negative bias of 44%. Concealing monsters were spawned underneath items 39% of the time only. Monster death drops spawned with only 95% chance. The following skill could not be trained at all: two-weapon combat. The following skill was limited to basic proficiency: techniques. The following skill was limited to skilled proficiency: firearms. The following skill became untrainable if you tried to train it too early: gun control (turn 43). The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 39402). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 144393. Monster spawn increase had reached its maximum at turn 243118. In this game, Eevee's evolution was vaporeon. Your limit for ascension was atҍ_h turn 2542485. The monster class that cannot be genocided was vortex. The monster class that was spawned more often: lizard (freq bonus 1). The monster color that was spawned more often: magenta (freq bonus 6). The monster species that was spawned more often: accelerated darkhaired (freq bonus 9). The monster species that was spawned more often: atmosphere slighter (freq bonus 12). The monster species that was spawned more often: meso wight (freq bonus 4). The monster species that was spawned more often: krong sephirah (freq bonus 16). The monster species that was spawned more often: geology ghost (freq bonus 5). The monster species that was spawned more often: the-saurus (freq bonus 3). The monster species that was spawned more often: breakoff growth (freq bonus 16). The monster species that was spawned more often: unreal mold (freq bonus 9). The monster species that was spawned more often: electro ball (freq bonus 3). [49;1ҍ_wnHThe monster species that was spawned more often: stalag freehanded jeep (freq bonus 8). --More--ҍ_U The monster species that was spawned more often: doctored dipstick (freq bonus 12). The monster species that was spawned more often: reinvestment leaking (freq bonus 20). The monster species that was spawned more often: cocoon antihero (freq bonus 36). The monster species that was spawned more often: Weitzer (freq bonus 6). The monster species that was spawned more often: driplich (freq bonus 18). The monster species that was spawned more often: floating spirit (freq bonus 6). The monster species that was spawned more often: Green-elf (freq bonus 6). The monster species that was spawned more often: longly congeneric (freq bonus 20). The monster species that was spawned more often: corruptor (freq bonus 6). The monster species that was spawned more often: garter snake (freq bonus 4). The monster trait that was more common: monsters with levitation attacks (freq bonus 2). The monster trait that was more common: monsters that want theҍ_i  Bell of Opening (freq bonus 2). The monster species that was never randomly spawned: young woman. The monster species that was never randomly spawned: forgotten snake. The monster species that was never randomly spawned: blacktopping coining. The monster species that was never randomly spawned: gonged numerating. The monster species that was never randomly spawned: rapidly revested. The monster species that was never randomly spawned: gray missingno. The monster species that was never randomly spawned: antimagic colony. The monster species that was never randomly spawned: lost italian plumber. The monster species that was never randomly spawned: water patch. The monster species that was never randomly spawned: wereumberhulk. The monster class that was always generated with extra speed: imp or minor demon. The RNG hath decreed that this item was never generated: umbrella ((null)). The RNG hath decreed that this item wasҍ_u  never generated: implant of valhalla (carmine). The RNG hath decreed that this item was never generated: mithril whip ((null)). The RNG hath decreed that this item was never generated: implant of anima (aureolin). The RNG hath decreed that this item was never generated: cloak of speed (quicktravel cloak). The RNG hath decreed that this item was never generated: fluckering boots (spooky boots). The RNG hath decreed that this item was never generated: relocation (expressed). The RNG hath decreed that this item was never generated: cone of cold (dog eared). The RNG hath decreed that this item was never generated: null ball ((null)). The RNG hath decreed that this item was never generated: heavy wood ball ((null)). The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 98). The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 5). The RNG hath decreed that thiҍ_ s item was generated more often: elven dagger (runed dagger, freq bonus 15). The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 13). The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 22). The RNG hath decreed that this item was generated more often: sia boots (princess pumps, freq bonus 7). The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 56). The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 7). The RNG hath decreed that this item was generated more often: Sarah hugging boots (unisex pumps, freq bonus 12). The RNG hath decreed that this item was generated more often: heavy plastic ball ((null), freq bonus 11). The RNG hath decreed that this item wҍ_ as generated more often: terces dlu (bird's eye, freq bonus 11). The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 8). The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 10). The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 11). --More--ҍ_0The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 15). The RNG hath decreed that this item was generated more often: heavy lead ball ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 10). The RNG hath decreed that this item was always generated cursed: salt water (polka-dot). The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots). The RNG hath decreed that this item was always generated cursed: dropbug stone (gray). The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield). The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves). The RNG hath decreed that this item was always generated cursed: talcҍ_D (gray). The RNG hath decreed that this item was always generated cursed: bone stone (gray). The RNG hath decreed that this item was always generated cursed: clay chain ((null)). The RNG hath decreed that this item was always generated cursed: necklace (conical). The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm). The RNG hath decreed that this trap was always invisible: dark mode trap. The RNG hath decreed that this trap was generated more often: display trap (freq bonus 4). Trap randomization happened for 1 in 666 traps. Traps were spawned invisible 1 times in 81. Traps were extra hard to find 11% of the time. Next attribute increase check would have come at turn 107. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were fire resistant. You were poison resistant. You wҍ_Pjere level-drain resistant. You had not decided on your sexuality yet. You had infravision. You had 1500 points of nutrition remaining. You had full nutrients. Your luck was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (261). You survived. --More--ҍ_V0 O---------|.b..F&.||.......||.......||.......||.......|---.-----ҍ_l0 L[Ziratha the Poison Mixer ] St5 Dx13 Co12 In14 Wi5 Ch6 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 21(21)  AC7 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) ҍ_F1 n Discoveries  Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak stone (reliance cloak) Scrolls scroll of identify (ELF VERY ACCURASY) scroll of healing (BANANANANANA) scroll of mana (LESBIANISM FOR EVERYONE) scroll of phase door (IKISIPHTHEARARACHARAEPHTHISIKE) scroll of standard id (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) scroll of cure (USED IT FALLED BUT ELF HEAL NEXT) scroll of heal other (BUGNOSE) * scroll of extra healing (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) * scroll of greater mana restoration (ELF IS DOUBLEQUICKER WHEN RAIN) Spellbooks spellbook of confuse monster (bursting) spellbook of protection (psychedelic) spellbook of cure blindness (accusory) spҍ_e1 Hellbook of poison blast (polished) Potions potion of blindness (quicksilver) Rings ring of increase accuracy (fluorspar) Wands wand of poison (idiomatic) wand of venom scattering (vajra tower) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) ҍ_4 [Ziratha the Poison Mixer ] St5 Dx13 Co12 In14 Wi5 Ch6 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 21(21)  AC7 Xp1/0 T1 Do you want an account of creatures vanquished? [ynq] (n) ҍ_#9 7n Vanquished creatures:  0 ants (1 created) 0 pestyblobs (1 created) 0 sewer rats (2 created) 0 grain vortices (1 created) 0 brown growths (1 created) 0 venom fungi (1 created) 0 clockwork doods (1 created) 0 novice dark walls (1 created) 0 prehistoric turrets (1 created)  10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--ҍ_59 ҍ_@9 1Do you want to see your conduct? [ynq] (n) ҍ_b Fn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--ҍ_Sc Goodbye ziratha the Poison Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 20 hit points when you quit.--More--ҍ_c  ҍ_kd 7 Since you quit, the score list will not be checked.