©”_øÎ Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-10-24.20:25:13.ttyrec Time: (1603571113) Sat Oct 24 20:25:13 2020 ©”_rBad syntax in OPTIONS in /dgldir/userdata/ziratha/slex/ziratha.slexrc: windowtype:tty. Hit return to continue: ª”_ê ª”_›N[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. ª”_àY½------------|......&...||.......F..||..........||..........|...........||..........|------------ª”_;Z[Ziratha the Poison Mixer ] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 20(20)  AC3 Xp1/0 T1  It is written in the Book of Mustard Gas:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Mustard Gas seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Poison Mixer, have been heralded from birth as the instrument of Mustard Gas. You are dª”_‰ZÖestined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Mustard Gas!--More--ª”_¤ Ϫ”_ý· ª”_G¸ gHello ziratha, welcome to SlashEMExtended! You are a chaotic female devilish Poison Mage.ª”_o¸ --More--«”_«p4You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--«”_à) Message of the day: There are three new weapon types that were added recently. They are orb, claw and grinder. Not many roles can learn them, but if you do play one that can, feel free to tell me what you think of them! --Amy--More--«”_µ…  «”_ † @[Ziratha the Poison Mixer ] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha  20(20)  Pw 20(20)  AC3 Xp1/0 T1 This cloak feels a little itchy.«”_n† ,The moon is waxing tonight.¯”_õ’B[Ziratha the Poison Mixer ] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha  20(20)  Pw 20(20)  AC3 Xp1/0 T2 <&¯”_ -8[Ziratha the Poison Mixer ] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha  20(20)  Pw 20(20)  AC3 Xp1/0 T3 .&¯”_×.m[Ziratha the Poison Mixer ] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha  20(20)  Pw 20(20)  AC3 Xp1/0 T3 [Ziratha the Poison Mixer ] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha  20(20)  Pw 20(20)  AC3 Xp1/0 T4 ..F&°”_ž©8[Ziratha the Poison Mixer ] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha  20(20)  Pw 20(20)  AC3 Xp1/0 T5 .&±”_œÓDAutopickup: ON, for $/!"+=? objects.[Ziratha the Poison Mixer ] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha  20(20)  Pw 20(20)  AC3 Xp1/0 T5 ±”_¸…q[Ziratha the Poison Mixer ] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha  20(20)  Pw 20(20)  AC3 Xp1/0 T5 [Ziratha the Poison Mixer ] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha  20(20)  Pw 20(20)  AC3 Xp1/0 T6 .F&.±”_Ñb 2[Ziratha the Poison Mixer ] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha  20(20)  Pw 20(20)  AC3 Xp1/0 T7 &.±”_„Ó”[Ziratha the Poison Mixer ] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha  20(20)  Pw 20(20)  AC3 Xp1/0 T7 [Ziratha the Poison Mixer ] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha  20(20)  Pw 20(20)  AC3 Xp1/0 T8 #.,&.F,²”_dý##,..#,#,#,###,#,&,#####²”_×DYou see here an unknown knife {2}.[Ziratha the Poison Mixer ] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha  20(20)  Pw 20(20)  AC3 Xp1/0 T15 ³”_°ú Ã##,####,#,,),#&,,,,,,,#####³”_™û [Ziratha the Poison Mixer ] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha  20(20)  Pw 20(20)  AC3 Xp1/0 T21 ³”_ŒÍ ¤####,,#,,,,,##,####,&,#####³”_ùÍ :You see here an egg {0}.[Ziratha the Poison Mixer ] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha  20(20)  Pw 20(20)  AC3 Xp1/0 T29 ´”_Ч «#####,#,,,,,%,#&######´”_ ¨ =There is a wall in the way![Ziratha the Poison Mixer ] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha  20(20)  Pw 20(20)  AC3 Xp1/0 T35 µ”_‘O 3You find a secret door!--More--¶”_uÆP[Ziratha the Poison Mixer ] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha  20(20)  Pw 20(20)  AC3 Xp1/0 T35 [Ziratha the Poison Mixer ] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha  20(20)  Pw 20(20)  AC3 Xp1/0 T36 ,,+¶”_8®3The door resists![Ziratha the Poison Mixer ] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha  20(20)  Pw 20(20)  AC3 Xp1/0 T37 ¶”_) ¶”_+ ÓThe door opens.[Ziratha the Poison Mixer ] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha  20(20)  Pw 20(20)  AC3 Xp1/0 T37 [Ziratha the Poison Mixer ] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha  20(20)  Pw 20(20)  AC3 Xp1/0 T38 ------|...>.-|...)-----¶”_îr[Ziratha the Poison Mixer ] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha  20(20)  Pw 20(20)  AC3 Xp1/0 T39 -&,.|-·”_†g[Ziratha the Poison Mixer ] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha  20(20)  Pw 20(20)  AC3 Xp1/0 T39 [Ziratha the Poison Mixer ] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha  20(20)  Pw 20(20)  AC3 Xp1/0 T40 &-,-·”_öU9[Ziratha the Poison Mixer ] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha  20(20)  Pw 20(20)  AC3 Xp1/0 T41 &.·”_qÉ#>&·”_ÓÊTYou see here a fly swatter {4}.[Ziratha the Poison Mixer ] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha  20(20)  Pw 20(20)  AC3 Xp1/0 T41 [Ziratha the Poison Mixer ] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha  20(20)  Pw 20(20)  AC3 Xp1/0 T42 ¸”_x’ I[Ziratha the Poison Mixer ] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha  20(20)  Pw 20(20)  AC3 Xp1/0 T43 &)¹”_b‡(---------------|.........&...||...:..`.......--------------[Ziratha the Poison Mixer ] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha Dlvl:2 $0 HP 20(20)  Pw 20(20)  AC3 Xp1/0 T43 ¹”_Q¬[Ziratha the Poison Mixer ] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha  20(20)  Pw 20(20)  AC3 Xp1/0 T44 º”_*§=[Ziratha the Poison Mixer ] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha  20(20)  Pw 20(20)  AC3 Xp1/0 T45 <&º”_ÇF<There is a wall in the way![Ziratha the Poison Mixer ] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha  20(20)  Pw 20(20)  AC3 Xp1/0 T45 »”_—8X[Ziratha the Poison Mixer ] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha  20(20)  Pw 20(20)  AC3 Xp1/0 T46 .:&.»”_—Ê3[Ziratha the Poison Mixer ] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha  20(20)  Pw 20(20)  AC3 Xp1/0 T47 &.»”_F†J&..10 gold pieces.»”_î†[Ziratha the Poison Mixer ] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha 10 HP 20(20)  Pw 20(20)  AC3 Xp1/0 T47 »”_9ˆgYou see here a statue of a rat zombie {600}.[Ziratha the Poison Mixer ] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha  20(20)  Pw 20(20)  AC3 Xp1/0 T48 .:»”_k »”_m <You kill the newt![Ziratha the Poison Mixer ] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha  20(20)  Pw 20(20)  AC3 Xp1/1 T49 .»”_,Ú 1[Ziratha the Poison Mixer ] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha  20(20)  Pw 20(20)  AC3 Xp1/1 T50 &`¼”_ÛÝ [[Ziratha the Poison Mixer ] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha  20(20)  Pw 20(20)  AC3 Xp1/1 T51 .&,,#½”_w±n.#&,,,,,#,######½”_¼±[Ziratha the Poison Mixer ] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha  20(20)  Pw 20(20)  AC3 Xp1/1 T56 ½”_jŽë[Ziratha the Poison Mixer ] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha  20(20)  Pw 20(20)  AC3 Xp1/1 T59 ,,,##,,##&,###+##You fall into a pit!½”_²Ž([Ziratha the Poison Mixer] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha  -2(20)  Pw 20(20)  AC3 Xp1/1 T60 --More--¾”_ëÎYou die...[ -2(20)  Pw 20(20) --More--¾”_Jø ¾”_æ »---------------|.........<...||......`.......------.--------#,,,,,,##,########,,##&,###+##¾”_ _[Ziratha the Poison Mixer] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha Dlvl:2 $10 HP -2(20)  Pw 20(20)  AC3 Xp1/1 T60 Do you want your possessions identified? DYWYPI? [ynq] (n) ¿”_Ì9n Weapons a - a blessed +2 silver khakkhara (weapon in foreclaws) {24} Armor b - a blessed +1 poisonous cloak (being worn) {4} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of identify {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} s - an uncursed scroll of heal other {0} Spellbooks i - a blessed spellbook of confuse monster (2:2) {0} j - a blessed spellbook of protection (0:1) {0} k - a blessed finalized spellbook of cure blindness (2:2) {0} l - a blessed spellbook of poison blast (0:2) {0} [7¿”_F:mPotions d - a blessed potion of full healing {0} Rings h - an uncursed mood ring {0} Wands f - an uncursed wand of poison (0:6) {0} g - an uncursed wand of venom scattering (0:13) {0} Tools m - an uncursed magic marker (0:64) {0}(end) ¿”_§ò ¹[Ziratha the Poison Mixer] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha Dlvl:2 $10 HP -2(20)  Pw 20(20)  AC3 Xp1/1 T60 Do you want to see your attributes? [ynq] (n) ¿”_Z‹ nFinal Attributes: You were haltingly aligned. Your alignment was 1. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: flying. You could not have this property intrinsically: fire resistance. You could not have the double effect of this property: infravision. Scroll identification only worked 100 times out of 192. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 9. Amulet identification only worked 15 times out of 19. Implant identification only worked 1 times out of 47. Wand identification only worked 3 times out of 11. Spellbook identification only worked 2 times out of 13. Gem identification only worked 100 times out of 136. Tool identification only worked 5 times out of 10. Scroll drop chance was reduced to 97%. Wand drop chance was reduced to 94%. Potion drop chance wa¿”_«‹ s reduced to 87%. Weapon drop chance was reduced to 91%. Tool drop chance was reduced to 99%. Food drop chance was reduced to 97%. Shop item generation was reduced to 82%. Musable item generation frequency had a negative bias of 11%. Monster death drops spawned with only 92% chance. The following skill was limited to basic proficiency: orb. The following skill became untrainable if you tried to train it too early: morning star (turn 16). Number of artifacts generated was 1. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 65545. Monster spawn increase had reached its maximum at turn 203461. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 3221232. The monster class that cannot be genocided was snake. The monster species that was spawned more often: jugful llama (freq bonus 24). The monster species that was spawned mo¿”_È‹ re often: invisibly edified iridescent atmospheric (freq bonus 4). The monster species that was spawned more often: brown dragon (freq bonus 2). The monster species that was spawned more often: great golden dragon (freq bonus 2). The monster species that was spawned more often: kikkas pythonidae (freq bonus 2). The monster species that was spawned more often: combined obligated (freq bonus 4). The monster species that was spawned more often: sacred thai fox (freq bonus 4). The monster species that was spawned more often: knapsack sheep (freq bonus 1). The monster species that was spawned more often: ruby boss (freq bonus 12). The monster species that was spawned more often: clap zombie (freq bonus 4). The monster species that was spawned more often: assailant (freq bonus 12). The monster species that was spawned more often: vile sewer pygmy (freq bonus 12). The monster species that was spawned more often: meteor (freq bonus 3). [50;¿”_ø‹ 1H--More--¿”_$ú The monster species that was spawned more often: pale blue sentai (freq bonus 6). The monster species that was spawned more often: older shadow (freq bonus 3). The monster species that was spawned more often: fishing rod (freq bonus 3). The monster species that was spawned more often: acidic mushroom (freq bonus 6). The monster species that was spawned more often: fifteen-headed hydra (freq bonus 4). The monster species that was spawned more often: rabid chicken (freq bonus 4). The monster species that was spawned more often: litebeam vortex (freq bonus 2). The monster trait that was more common: monsters that have weapon attacks (freq bonus 2). The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 1). The monster species that was never randomly spawned: demolisher baying. The monster species that was never randomly spawned: hahaha grue. The monster species that was never randomly spawned: de¿”_Tú ionizing stereo. The monster species that was never randomly spawned: scarlet sentai. The monster species that was never randomly spawned: bulged ensile. The monster species that was never randomly spawned: electric mage. The monster species that was never randomly spawned: large queue. The monster species that was never randomly spawned: strange taker. The monster species that was never randomly spawned: evil Olog-hai. The monster species that was never randomly spawned: amulet trove. The RNG hath decreed that this item was never generated: heavy hammer ((null)). The RNG hath decreed that this item was never generated: amber (yellowish brown). The RNG hath decreed that this item was never generated: fuckup melee gauntlets (slaying gloves). The RNG hath decreed that this item was never generated: bubbling hole (frightful). The RNG hath decreed that this item was never generated: moon axe (large silver axe). The RNG hath¿”_pú  decreed that this item was never generated: cloak of sliming (mauve cloak). The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves). The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: alloy chain ((null), freq bonus 37). The RNG hath decreed that this item was generated more often: unknown knife ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 175). The RNG hath decreed that this item was generated more often: implant of finger pointing (perverted, freq bonus 16). The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 8). The RNG hath decreed that this item was generated more often: implant of free¿”_Šú dom (continuous, freq bonus 13). The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 32). The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 20). The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 10). The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 4). The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 11). The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 6). The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 9). The RNG hath decreed that this item was generated more ¿”_¶ú ·often: robe of defense (octarine robe, freq bonus 8). The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 9). The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 6). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 59). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 39). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 27). --More--¿”_ y The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)). The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS). The RNG hath decreed that this trap was always invisible: blesscurse trap. The RNG hath decreed that this trap was generated more often: almut trap (freq bonus 4). Trap randomization happened for 1 in 830 traps. Traps were spawned invisible 1 times in 22. Traps were extra hard to find 11% of the time. Next attribute increase check would have come at turn 341. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 2. Your sanity was 0. You were poison resistant. You were level-drain resistant. You had not decided on your sexuality yet. You had infravision. You had 1464 points of nutrition remaining. You had full nutrients. Your ¿”_vy £luck was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (433). You are dead. --More--¿”_Š Å---------------|.........<...||......`.......------.--------#,,,,,,##,########,,##&,###+##¿”_ S[Ziratha the Poison Mixer] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha Dlvl:2 $10 HP -2(20)  Pw 20(20)  AC3 Xp1/1 T60 Do you want to see your discoveries? [ynq] (n) ¿”_f‹n Discoveries  Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (mantle of coat) Scrolls scroll of identify (THE SHITTY SLIDING ZIP CLOSURE SLITS EVERYTHING) scroll of healing (ENEMATZU MEMALEZU) scroll of mana (FUS RO DAH) scroll of phase door (TEPER VY MERTVY) scroll of standard id (WONDERLOVELY BATHING HOUSE) scroll of cure (A EE EEE III OOOOO YYYYYY OOOOOOO) scroll of heal other (SUECHOL OGI ABS OLUTEN ULPEN) * scroll of extra healing (DID I ASK FOR YOUR OPINION) * scroll of greater mana restoration (EIGHT MONTHS IS TOO LONG DUDE) Spellbooks spellbook of confuse monster (complicated) spellbook of protection (sonar) spellbook of cure blindness (crumpled) spellbook of poison blast¿”_±‹ (shrined) Potions potion of full healing (violet) Rings mood ring (smirgle) Wands wand of poison (beaded) wand of venom scattering (double wedge) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) ¿”_¤ú [Ziratha the Poison Mixer] St9 Dx11 Co6 In16 Wi8 Ch11 PoiDevFemCha Dlvl:2 $10 HP -2(20)  Pw 20(20)  AC3 Xp1/1 T60 Do you want an account of creatures vanquished? [ynq] (n) À”_ñ0Æn Vanquished creatures:  0 wood nymphs (1 created) 0 noob stonebiters (1 created) 0 sewer rats (2 created) 0 venom fungi (1 created) 0 shopkeepers (1 created) a newt 0 dwens (1 created)  8 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--À”_IµäDo you want to see your conduct? [ynq] (n) À”_)8‰n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 1 time. You killed 1 monster. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 1. You successfully searched for doors or corridors 1 time.--More--À”_бÃÀ”_·± ----------  / \  / REST \  / IN \  / PEACE \  / \  | ziratha |  | 10 Au |  |fell into a giant |  | chasm |  | |  | |  | |  | |  | 2020 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye ziratha the Poison Mage... You died in The Dungeons of Doom on dungeon level 2 with 63 points, and 10 pieces of gold, after 60 moves. You were level 1 with a maximum of 2À”_í±-0 hit points when you died.--More--À”_^M  À”_fR À”_T/You reached the 12th place on the top 10000 list. No Points Name Hp [max] 1 307101 Provinzkay-Kur-Cha-Fem-Cha died in The Dungeons of Doom on level 34. Killed by a blast of disintegration. - [117] 2 170666 Socket-Ama-Vgo-Mal-Neu died in Neutral Quest on level 42. Killed by a monster (master intrinsic eating mimic). - [119] À”_¸Tà 3 152008 ziratha-Poi-Dev-Fem-Cha died in The Gnomish Mines on level 8. Killed by a monster (blue jelly). - [149] 10 357 BSOD2-Sym-Imp-Mal-Neu died in The Dungeons of Doom on À”_ÎTæ level 2. Fell into a pit. - [23] 11 89 mc-Rog-Aur-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a falling object. - [22] À”_UE 12 63 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom   on level 2. Fell into a giant chasm. - [20] 13 4 mc-Wil-Ame-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a falling object. - [11]