_ Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-10-23.18:11:22.ttyrec Time: (1603476682) Fri Oct 23 18:11:22 2020 _rBad syntax in OPTIONS in /dgldir/userdata/ziratha/slex/ziratha.slexrc: windowtype:tty. Hit return to continue: _Ye _}N[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. _9-----------------|.......&.........|......F.........||............N/..|..(..............|------------------_:[Ziratha the Poison Mixer ] St8 Dx15 Co12 In17 Wi7 Ch10 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC6 Xp1/0 T1  It is written in the Book of Mustard Gas:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Mustard Gas seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Poison Mixer, have been heralded from birth as the instrument of Mustard Gas. You are destined[15;1_f;7H to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Mustard Gas!--More--_w-----------------|.......&.........|......F.........|_wHello ziratha, welcome to SlashEMExtended! You are a chaotic female devilish Poison Mage.--More--_ ] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--_> 0 Message of the day: There are three new weapon types that were added recently. They are orb, claw and grinder. Not many roles can learn them, but if you do play one that can, feel free to tell me what you think of them! --Amy--More--_9 ' _$: B[Ziratha the Poison Mixer ] St8 Dx15 Co12 In17 Wi7 Ch10 PoiDevFemCha  20(20)  Pw 19(19)  AC6 Xp1/0 T1 This cloak feels a little itchy._; -The moon is waxing tonight._ # _#lquit_ uit_\; it_([Really quit? WARNING: this will erase your game permanently! [yes/no]? _Cy_e_% s_ [Ziratha the Poison Mixer  20(20)  Pw 19(19) _ -----------------|.......&.........|......F.........||............N/..|..(..............|------------------_ Y[Ziratha the Poison Mixer ] St8 Dx15 Co12 In17 Wi7 Ch10 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC6 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) _n Weapons  a - a blessed +2 silver khakkhara (weapon in foreclaws) {24}  Armor  b - an uncursed +1 poisonous cloak (being worn) {4}  Comestibles  c - 2 uncursed food rations {0}  Scrolls  e - a blessed scroll of remove curse {0}  n - 5 uncursed scrolls of healing {0}  o - 4 uncursed scrolls of mana {0}  p - 3 uncursed scrolls of phase door {0}  q - 2 uncursed scrolls of standard id {0}  r - an uncursed scroll of cure {0}  s - an uncursed scroll of heal other {0}  Spellbooks  i - a blessed finalized spellbook of confuse monster (0:1) {0}  j - a blessed spellbook of protection (7:3) {0}  k - a blessed spellbook of cure blindness (0:1) {0}  l - a blessed spellbook of poison blast (7:1) {0}  Potions  d - an uncursed potion of water {0}  R_Leings  h - an uncursed ring of slow digestion {0}  Wands (1 of 2)_ׂ-----------------|.......&.........|......F.........||............N/..|..(..............|------------------_L[Ziratha the Poison Mixer ] St8 Dx15 Co12 In17 Wi7 Ch10 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC6 Xp1/0 T1 Do you want to see your attributes? [ynq] (n) _('nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: reflection. Scroll identification only worked 100 times out of 476. Ring identification only worked 4 times out of 24. Implant identification only worked 1 times out of 41. Wand identification only worked 3 times out of 9. Armor identification only worked 15 times out of 19. Spellbook identification only worked 2 times out of 4. Gem identification only worked 100 times out of 162. Tool identification only worked 5 times out of 11. Monsters only dropped their equipment with 91% chance. Book drop chance was reduced to 81%. Scroll drop chance was reduced to 90%. Potion drop chance was reduced to 92%. Food drop chance was reduced to 98%. Shop item generation was reduced to 88%. Musable item generation frequenc_\'y had a negative bias of 38%. Concealing monsters were spawned underneath items 71% of the time only. Monster death drops spawned with only 91% chance. --More--_ŀThe following skill was trained at half the usual rate: implants. The following skill was limited to basic proficiency: healing spells. The following skill was limited to skilled proficiency: implants. The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 5). The following skill became untrainable after a while: healing spells (turn 21130). The following skill couldn't be trained before a certain turn number is reached: bow (turn 26387). The following skill became harder to train at higher skill levels: gun control. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 43217. Monster spawn increase had reached its maximum at turn 102872. In this game, Eevee's evolution was leafeon. Your limit for ascension was at turn 3441352. The monster class that cannot be genocided was light_). The monster species that was spawned more often: whimlich (freq bonus 6). The monster species that was spawned more often: crater colony (freq bonus 6). The monster species that was spawned more often: steak vampire (freq bonus 12). The monster species that was spawned more often: pointergnoll (freq bonus 3). The monster species that was spawned more often: beer drinker (freq bonus 4). The monster species that was spawned more often: Fanny's lovely winter boot (freq bonus 6). --More--_8The monster species that was spawned more often: specter (freq bonus 48). The monster species that was spawned more often: inka girl (freq bonus 6). The monster species that was spawned more often: pliant fatherland (freq bonus 12). The monster species that was spawned more often: ankou (freq bonus 8). The monster species that was spawned more often: limestone prospect (freq bonus 2).The monster species that was spawned more often: socking rushee unapproving (freq bonus 2). The monster species that was spawned more often: lava gazer (freq bonus 15). The monster species that was spawned more often: clammed liniest (freq bonus 9).The monster species that was spawned more often: fake news virus (freq bonus 4).The monster species that was spawned more often: overcasual campily (freq bonus 8).The monster species that was spawned more often: Consti (freq bonus 20). The monster species that was sp__zawned more often: squint-eyed rogue (freq bonus 4).The monster species that was spawned more often: disintegrating hc girl (freq bonus 2). The monster species that was spawned more often: red koopa (freq bonus 2). The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 2). --More--_qThe monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 4). The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2). The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2). The monster trait that was more common: monsters with armor-burning flame attacks (freq bonus 2). The monster trait that was more common: shapeshifting monsters (freq bonus 2). The monster trait that was more common: monsters that wail (freq bonus 1). The monster trait that was more common: monsters that rattle with their bones (freq bonus 2). The monster species that was never randomly spawned: bemoan drunken hairwork. The monster species that was never randomly spawned: zilla. The monster species that was never randomly spawned: tree wort. The monster species that was never randomly spawned: banished soul. [17;1_ ruHThe monster species that was never randomly spawned: shadow serpent. The monster species that was never randomly spawned: dwarven elder. The monster species that was never randomly spawned: confusion elemental. The monster species that was never randomly spawned: kapapu-kamui. The monster species that was never randomly spawned: rhyhorn. The monster species that was never randomly spawned: omicron ostensibility. The monster class that was always generated with extra speed: vampire. The RNG hath decreed that this item was never generated: time spending --More--_' (clocked). The RNG hath decreed that this item was never generated: bubble bobble (ALLEGED HAPPY END). The RNG hath decreed that this item was never generated: batarang ((null)). The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak). The RNG hath decreed that this item was never generated: cutting (inane). The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 24). The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 38). The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 12). The RNG hath decreed that this item was generated more_4'  often: charger ((null), freq bonus 24). The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 7). The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 7). The RNG hath decreed that this item was generated more often: checkerboard --More--_u' stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 8). The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 11). The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 6). The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 7). The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 11). The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 10). The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 3). The RNG hath decreed that_'  this item was generated more often: gain dexterity (obsidian, freq bonus 4). The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 3). The RNG hath decreed that this item was always generated cursed: ice beam --More--_( (nebulous). The RNG hath decreed that this item was always generated cursed: varied grinder ((null)). The RNG hath decreed that this item was always generated cursed: metal guard (onyge). The RNG hath decreed that this item was always generated cursed: unknown knife ((null)). The RNG hath decreed that this item was always generated cursed: sickle ((null)). The RNG hath decreed that this item was always generated cursed: negative dragon scale mail ((null)). The RNG hath decreed that this item was always generated cursed: solar beam (beaming). The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger). The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet). The RNG hath decreed that this trap was always invisible: earthquake trap. The RNG hath decreed that this trap was generated more often: beamer (freq _Z( bonus 3). Trap randomization happened for 1 in 37 traps. Traps were spawned invisible 1 times in 98. Traps were extra hard to find 15% of the time. Next attribute increase check would have come at turn 374. --More--Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were fire resistant. You were poison resistant. You were level-drain resistant. You had not decided on your sexuality yet. You were prevented from having reflection (0). You had infravision. You had 1500 points of nutrition remaining. You had full nutrients. Your luck was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (82). You survived. --More--_Q0 -----------------|.......&.........|......F.........||............N/..|..(..............|------------------_d0 M[Ziratha the Poison Mixer ] St8 Dx15 Co12 In17 Wi7 Ch10 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC6 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) _&1 n Discoveries   Weapons  silver khakkhara (silver monk's staff)  Armor  poisonous cloak (ghostly cloak)  Scrolls  scroll of remove curse (DOLLARIQHACK BRIBERY SIMULATOR)  scroll of healing (MIMIMIMIMIMIMIMIMIMIMI)  scroll of mana (FLEECY BOUFFANT COLORS)  scroll of phase door (AS ISE DAT)  scroll of standard id (IDE BY 0)  scroll of cure (TRICK 13)  scroll of heal other (ROBBER BUS)  * scroll of extra healing (AYY LMAO)  * scroll of greater mana restoration (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITT  Spellbooks  spellbook of confuse monster (bow-patterned)  spellbook of protection (grating)  spellbook of cure blindness (trembling)  spellbook of poison blast (translated)  Potions  potion of water (clear)  Rings (1 of 2) ring of slow dige_91 qstion (alexandrite)  Wands  wand of poison (rubber)  wand of venom scattering (film noir)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)_W| -----------------|.......&.........|......F.........||............N/..|..(..............|------------------_v| X[Ziratha the Poison Mixer ] St8 Dx15 Co12 In17 Wi7 Ch10 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC6 Xp1/0 T1 Do you want an account of creatures vanquished? [ynq] (n) _O rn Vanquished creatures:  0 sewer rats (1 created) 0 escaped labrats (1 created) 0 rabbits (1 created) 0 toxrats (1 created) 0 eevees (1 created) 0 crawling worm masses (2 created) 0 spore lichens (1 created) 0 venom fungi (1 created) 0 mininagas (1 created) 0 regular humans (1 created) 0 inactive mushroom patches (1 created)  12 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--_ ---------&..................|.....N/..|Do you want to see your conduct? [ynq] (n) _n 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--_Xq ------Goodbye ziratha the Poison Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 20 hit points when you quit.--More--_  _ 7 Since you quit, the score list will not be checked.