cĪv_ø7 Î Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-10-02.03:54:11.ttyrec Time: (1601610851) Fri Oct 2 03:54:11 2020 cĪv_6B rBad syntax in OPTIONS in /dgldir/userdata/ziratha/slex/ziratha.slexrc: windowtype:tty. Hit return to continue: cĪv_*Û  cĪv_ä N[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. cĪv_Ą* @---------------|........F&...||#.........|.............|.............|--------------cĪv_ė* [Ziratha the Poison Mixer ] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 21(21)  AC10 Xp1/0 T1  It is written in the Book of Mustard Gas:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Mustard Gas seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Poison Mixer, have been heralded from birth as the instrument of Mustard Gas. You are destinedĪv_9+ ÄH to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Mustard Gas!--More--dĪv_7á4-----&...|....|.........|-----dĪv_ėvHello ziratha, welcome to SlashEMExtended! You are a chaotic female devilish Poison Mage.--More--dĪv_X\ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--dĪv_ŦŸđ Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--dĪv_pz T---------------dĪv_ôz @[Ziratha the Poison Mixer ] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  20(20)  Pw 21(21)  AC10 Xp1/0 T1 This cloak feels a little itchy.dĪv_U| 3You are lucky! Full moon tonight.dĪv_ü- dĪv_v. 5Unknown command '^J'.[Ziratha the Poison Mixer ] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  20(20)  Pw 21(21)  AC10 Xp1/0 T1 eĪv_*  Weapons  a - a blessed +2 silver khakkhara (weapon in foreclaws) {24}  Armor  b - an uncursed +1 poisonous cloak (being worn) {4}  Comestibles  c - 2 uncursed food rations {0}  Scrolls  e - an uncursed scroll of identify {0}  m - 5 uncursed scrolls of healing {0}  n - 4 uncursed scrolls of mana {0}  o - an uncursed greased scroll of phase door {0}  p - 2 uncursed scrolls of phase door {0}  q - 2 uncursed scrolls of standard id {0}  r - an uncursed scroll of cure {0}  s - an uncursed greased scroll of heal other {0}  Spellbooks  i - a blessed spellbook of confuse monster (0:-1) {0}  j - a blessed spellbook of protection (0:2) {0}  k - a blessed finalized spellbook of cure blindness (2:1) {0}  l - a blessed spellbook of poison blast (2:5) {0}  Potions Īv_·* —2;1H d - an uncursed finalized potion of monster detection {0}  Rings  h - an uncursed ring of searching {0} (1 of 2)fĪv_ūŠ=+---------------|........F&...||#.........|.............|.............|--------------fĪv_ŅŠó[Ziratha the Poison Mixer ] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 21(21)  AC10 Xp1/0 T1 poisonous cloak - This is a piece of armor. Color: bright green. Material: liquid. Appearance: erudite cloak. Slot: cloak. It can be worn for protection (armor class, magic cancellation etc.).--More--fĪv_pē Wearing this cloak without poison resistance can kill you. Other than that, it provides 3 points of magic cancellation.--More--gĪv_Wß- [Ziratha the Poison Mixer ] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  20(20)  Pw 21(21)  AC10 Xp1/0 T1 hĪv_O„.<..F.|..&hĪv_—;There is a wall in the way![Ziratha the Poison Mixer ] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  20(20)  Pw 21(21)  AC10 Xp1/0 T4 hĪv_īXn..F&.....hĪv_ëY{A board beneath you squeaks loudly.[Ziratha the Poison Mixer ] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  20(20)  Pw 21(21)  AC10 Xp1/0 T7 [Ziratha the Poison Mixer ] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  20(20)  Pw 21(21)  AC10 Xp1/0 T8 .FiĪv_ [ ˆ[Ziratha the Poison Mixer ] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  20(20)  Pw 21(21)  AC10 Xp1/0 T8 [Ziratha the Poison Mixer ] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  20(20)  Pw 21(21)  AC10 Xp1/0 T9 ^.&#,#jĪv_Ôyë[Ziratha the Poison Mixer ] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  20(20)  Pw 21(21)  AC10 Xp1/0 T13 .,#,##,,#,&##.##|.|jĪv_ 1[Ziratha the Poison Mixer ] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  20(20)  Pw 21(21)  AC10 Xp1/0 T13 [Ziratha the Poison Mixer ] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  20(20)  Pw 21(21)  AC10 Xp1/0 T14 ,,#,-&-.....||...||...||...|-----kĪv_|å[Ziratha the Poison Mixer ] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  20(20)  Pw 21(21)  AC10 Xp1/0 T14 [Ziratha the Poison Mixer ] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  20(20)  Pw 21(21)  AC10 Xp1/0 T15 ,,.--&|kĪv_3} ..&kĪv_h} <There is a wall in the way![Ziratha the Poison Mixer ] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  20(20)  Pw 21(21)  AC10 Xp1/0 T17 lĪv_!L[Ziratha the Poison Mixer ] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  20(20)  Pw 21(21)  AC10 Xp1/0 T17 [Ziratha the Poison Mixer ] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  20(20)  Pw 21(21)  AC10 Xp1/0 T18 &.lĪv_YŨe[Ziratha the Poison Mixer ] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  20(20)  Pw 21(21)  AC10 Xp1/0 T18 [Ziratha the Poison Mixer ] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  20(20)  Pw 21(21)  AC10 Xp1/0 T19 ,,&.lĪv_É uF,,&,,.lĪv_cÉ xYou hear someone counting money.,&,,lĪv_pÉ [Ziratha the Poison Mixer ] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  20(20)  Pw 21(21)  AC10 Xp1/0 T21 lĪv_&žy[Ziratha the Poison Mixer ] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  20(20)  Pw 21(21)  AC10 Xp1/0 T23 .F&,,,mĪv_kŽ mĪv_5ŽYou displaced This Is A BioHazard.[Ziratha the Poison Mixer ] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  20(20)  Pw 21(21)  AC10 Xp1/0 T23 [Ziratha the Poison Mixer ] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  20(20)  Pw 21(21)  AC10 Xp1/0 T24 &,,mĪv_1p w[Ziratha the Poison Mixer ] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  20(20)  Pw 21(21)  AC10 Xp1/0 T24 [Ziratha the Poison Mixer ] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  20(20)  Pw 21(21)  AC10 Xp1/0 T25 .&.,nĪv_•Q\[Ziratha the Poison Mixer ] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  20(20)  Pw 21(21)  AC10 Xp1/0 T25 [Ziratha the Poison Mixer ] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  20(20)  Pw 21(21)  AC10 Xp1/0 T26 &r.nĪv_cHq[Ziratha the Poison Mixer ] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  20(20)  Pw 21(21)  AC10 Xp1/0 T26 [Ziratha the Poison Mixer ] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  20(20)  Pw 21(21)  AC10 Xp1/0 T27 ..&rnĪv_Ą– Nr..&r.nĪv_ŋ– [Ziratha the Poison Mixer ] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  20(20)  Pw 21(21)  AC10 Xp1/0 T28 nĪv__j m[Ziratha the Poison Mixer ] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  20(20)  Pw 21(21)  AC10 Xp1/0 T31 ...&r.r..oĪv_™čoYou kill the visor sewer rat![Ziratha the Poison Mixer ] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  20(20)  Pw 21(21)  AC10 Xp1/1 T31 .r.--More--oĪv_…w nThe visor sewer rat reads a finalized scroll labeled MERKELDAEMMERUNG {0}! --More--pĪv_x` You are being punished for your misbehavior![Ziratha the Poison Mixer ] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  20(20)  Pw 21(21)  AC10 Xp1/1 T32 pĪv_ŧđl[Ziratha the Poison Mixer ] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  20(20)  Pw 21(21)  AC10 Xp1/1 T32 _&The visor sewer rat bites you!pĪv_đšC[Ziratha the Poison Mix er] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  19(20)  Pw 21(21)  AC10 Xp1/1 T32 [-1 -> 19][Ziratha the Poison Mix er] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  19(20)  Pw 21(21)  AC10 Xp1/1 T33 qĪv_ƒ’ qĪv_“*You miss the visor sewer rat.qĪv_e“I[Ziratha the Poison Mix er] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  19(20)  Pw 21(21)  AC10 Xp1/1 T33 You hear a door open.--More--qĪv_žû +The visor sewer rat bites you!qĪv_ ý C[Ziratha the Poison Mi xer] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  18(20)  Pw 21(21)  AC10 Xp1/1 T33 [-1 -> 18][Ziratha the Poison Mi xer] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  18(20)  Pw 21(21)  AC10 Xp1/1 T34 qĪv_·Ē qĪv_ Ģ6Unknown command '^J'.[Ziratha the Poison Mi xer] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  18(20)  Pw 21(21)  AC10 Xp1/1 T34 rĪv_ó0 rĪv_ē2\You kill the visor sewer rat![Ziratha the Poison Mi xer] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  18(20)  Pw 21(21)  AC10 Xp1/2 T34 [Ziratha the Poison Mi xer] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  18(20)  Pw 21(21)  AC10 Xp1/2 T35 .rĪv_hL[Ziratha the Poison Mi xer] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  18(20)  Pw 21(21)  AC10 Xp1/2 T35 [Ziratha the Poison Mi xer] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  18(20)  Pw 21(21)  AC10 Xp1/2 T36 0_&rĪv_) e[Ziratha the Poison Mi xer] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  18(20)  Pw 21(21)  AC10 Xp1/2 T36 [Ziratha the Poison Mi xer] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  18(20)  Pw 21(21)  AC10 Xp1/2 T37 &0_.sĪv_üw[Ziratha the Poison Mi xer] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  18(20)  Pw 21(21)  AC10 Xp1/2 T37 [Ziratha the Poison Mi xer] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  18(20)  Pw 21(21)  AC10 Xp1/2 T38 &_.0.sĪv_Ut[Ziratha the Poison Mi xer] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  18(20)  Pw 21(21)  AC10 Xp1/2 T38 Par [Ziratha the Poison Mi xer] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  18(20)  Pw 21(21)  AC10 Xp1/2 T39 Par [Ziratha the Poison Mi xer] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  18(20)  Pw 21(21)  AC10 Xp1/2 T39 Par [Ziratha the Poison MisĪv_‹t?[m xer] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha  18(20)  Pw 21(21)  AC10 Xp1/2 T40 &_0.tĪv_~4 =Beware, there will be no return! Still climb? [yn] (n) uĪv_ߐČy[Ziratha the Poison Mi  18(20)  Pw 21(21) uĪv_ē—š---------------|.........&...||...#....._...||........0.....|..^..........|--.------------#,##,##,,##,,##-.---|...||...||...||...||...|-----uĪv_˜Y[Ziratha the Poison Mi xer] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha Dlvl:1 $0 HP 18(20)  Pw 21(21)  AC10 Xp1/2 T40 Do you want your possessions identified? DYWYPI? [ynq] (n) vĪv_dn Weapons  a - a blessed +2 silver khakkhara (weapon in foreclaws) {24}  Armor  b - an uncursed +1 poisonous cloak (being worn) {4}  Comestibles  c - 2 uncursed food rations {0}  Scrolls  e - an uncursed scroll of identify {0}  m - 5 uncursed scrolls of healing {0}  n - 4 uncursed scrolls of mana {0}  o - an uncursed greased scroll of phase door {0}  p - 2 uncursed scrolls of phase door {0}  q - 2 uncursed scrolls of standard id {0}  r - an uncursed scroll of cure {0}  s - an uncursed greased scroll of heal other {0}  Spellbooks  i - a blessed spellbook of confuse monster (0:-1) {0}  j - a blessed spellbook of protection (0:2) {0}  k - a blessed finalized spellbook of cure blindness (2:1) {0}  l - a blessed spellbook of poison blast (2:5) {0}  Potions Īv_Į•1H d - an uncursed finalized potion of monster detection {0}  Rings  h - an uncursed ring of searching {0} (1 of 2)vĪv_2ā Ä---------------|.........&...||...#....._...||........0.....|..^..........|--.------------#,##,##,,##,,##-.---|...||...||...||...||...|-----vĪv_€ā L[Ziratha the Poison Mi xer] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha Dlvl:1 $0 HP 18(20)  Pw 21(21)  AC10 Xp1/2 T40 Do you want to see your attributes? [ynq] (n) vĪv_Z| nFinal Attributes: You were stridently aligned. Your alignment was 6. Your max alignment was 10. You carried 0 sins. You could not have this property at all: manaleech. You could not have this property extrinsically: slow digestion. You could not have this property intrinsically: warning. You could not have the double effect of this property: free action. Scroll identification only worked 100 times out of 138. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 5. Implant identification only worked 1 times out of 26. Wand identification only worked 3 times out of 4. Armor identification only worked 15 times out of 19. Spellbook identification only worked 2 times out of 12. Gem identification only worked 100 times out of 132. Tool identification only worked 5 times out of 9. Ring drop chance was reduced to 43%. Amulet drovĪv_ē| ŧp chance was reduced to 98%. Potion drop chance was reduced to 94%. Weapon drop chance was reduced to 71%. Armor drop chance was reduced to 86%. --More--vĪv_kČ Tool drop chance was reduced to 88%. Food drop chance was reduced to 96%. Shop item generation was reduced to 65%. Concealing monsters were spawned underneath items 41% of the time only. The following skill could not be trained at all: protection spells. The following skill was trained at one fifth the usual rate: polearms. The following skill was limited to basic proficiency: sexy flats. The following skill was limited to skilled proficiency: riding. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 140887. Monster spawn increase had reached its maximum at turn 211031. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 389430. The monster class that cannot be genocided was xorn. The monster species that was spawned more often: southwesterly sawhorse (freq bonus 3). The monster spevĪv_ÕČ Đcies that was spawned more often: gnomish wizard (freq bonus 2). The monster species that was spawned more often: bright blue warp patch (freq bonus 2). The monster species that was spawned more often: oversimplifying trooped penumbrae typo ruddily latitudinarian (freq bonus 12). The monster species that was spawned more often: pellet warrior (freq bonus 20). --More--vĪv_NThe monster species that was spawned more often: sierran nulled (freq bonus 2). The monster species that was spawned more often: egalitarianism receipting (freq bonus 30). The monster species that was spawned more often: tarman (freq bonus 6). The monster species that was spawned more often: inertia growth (freq bonus 12). The monster species that was spawned more often: meshera beta (freq bonus 4). The monster species that was spawned more often: bronze golem (freq bonus 2). The monster species that was spawned more often: twilight vampire (freq bonus 2).The monster species that was spawned more often: Dark Schneider (freq bonus 2). The monster species that was spawned more often: lethe rubber (freq bonus 12). The monster species that was spawned more often: yet another manticore (freq bonus 6). The monster species that was spawned more often: amurdad (freq bonus 2). The monster species that was spawnedvĪv_IN. more often: barky individuation ropiest (freq bonus 12). The monster species that was spawned more often: wretched mutt (freq bonus 1). The monster species that was spawned more often: domestic wood cattle (freq bonus 12). The monster species that was spawned more often: flying frog (freq bonus 12). The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 2). The monster trait that was more common: monsters with bleedout attacks (freq --More--vĪv_Ëbonus 1). The monster trait that was more common: monsters that cause terrain terror (freq bonus 1). The monster trait that was more common: monsters that growl (freq bonus 2). The monster trait that was more common: monsters with extra painful attacks (freq bonus 1). The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 1). The monster trait that was more common: monsters with petrification resistance (freq bonus 2). The monster trait that was more common: monsters who attack with the touch of death (freq bonus 4). The monster trait that was more common: monsters whose attacks un-erosionproof your gear (freq bonus 2). The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 8). The monster species that was never randomly spawned: mind flayer larva. The monster species that was never randomly spawned: goldminvĪv_vËčer. The monster species that was never randomly spawned: dragon turtle. The monster species that was never randomly spawned: impiety pudgiest. The monster species that was never randomly spawned: disembody leprosy. The monster species that was never randomly spawned: superscripted wed. The monster species that was never randomly spawned: furious dwarf. The monster species that was never randomly spawned: vacuum mushroom. --More--wĪv_4 The monster species that was never randomly spawned: skount. The monster species that was never randomly spawned: dwarven ranger. The RNG hath decreed that this item was never generated: blue spell stone (gray). The RNG hath decreed that this item was never generated: implant of erosion (vivid). The RNG hath decreed that this item was never generated: telephone ((null)). The RNG hath decreed that this item was never generated: katana (samurai sword). The RNG hath decreed that this item was never generated: amulet of mental stability (slexy). The RNG hath decreed that this item was never generated: skill up (OPGELEVELT). The RNG hath decreed that this item was never generated: conglomerate pick ((null)). The RNG hath decreed that this item was never generated: lion cloak (barley cloak). The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves). ThwĪv_‰ •e RNG hath decreed that this item was never generated: bugging (wooden). The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: diving (CLAM DIVING, freq bonus 30). The RNG hath decreed that this item was generated more often: cocoa (nettle, --More--wĪv_­“freq bonus 18). The RNG hath decreed that this item was generated more often: wonder ball ((null), freq bonus 30). The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: chrome blade ((null), freq bonus 38). The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 15). The RNG hath decreed that this item was generated more often: implant of tossing (dressing, freq bonus 6). The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 11). The RNG hath decreed that this item was generated more often: mass murder (ENEMwĪv_ГrATZU MEMALEZU, freq bonus 6). The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 7). The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 8). The RNG hath decreed that this item was generated more often: implant of --More--wĪv_Ĩimpossibility (corporal, freq bonus 2). The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 9). The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 12). The RNG hath decreed that this item was generated more often: ether knout ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 9). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 70). The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray). The RNG hath decreed that this item was always generated cursed: monnoise stone (gray). The RNG hath decreed that this item was always generated cursed: cwĪv_‚ĨSonfuse monster (NR 9). The RNG hath decreed that this item was always generated cursed: implant of malice (eocene). The RNG hath decreed that this item was always generated cursed: elven sickle ((null)). The RNG hath decreed that this item was always generated cursed: clouds --More--wĪv_y (VOLARE). The RNG hath decreed that this item was always generated cursed: stealth (pageless). The RNG hath decreed that this item was always generated cursed: mary sue gloves (princess gloves). The RNG hath decreed that this item was always generated cursed: ether hostage chain ((null)). The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose). The RNG hath decreed that this trap was always invisible: ventilator. The RNG hath decreed that this trap was generated more often: bowel cramps trap (freq bonus 15). Trap randomization happened for 1 in 560 traps. Traps were spawned invisible 1 times in 42. Traps were extra hard to find 28% of the time. Next attribute increase check would have come at turn 1179. Strength training was 1. Dexterity training was 0. Wisdom training was -1. Constitution training was 4. Your sanity was 0. Īv_Ð y1HYou were fire resistant. You were poison resistant. You were level-drain resistant. --More--wĪv_ú”You were punished. You had not decided on your sexuality yet. You were prevented from having manaleech (0). You had infravision. You had 1483 points of nutrition remaining. You had full nutrients. You were lucky (1). You had spell retention for remembering 100 spells. You could have safely prayed (19). You survived. --More--wĪv_qóÄ---------------|.........&...||...#....._...||........0.....|..^..........|--.------------#,##,##,,##,,##-.---|...||...||...||...||...|-----wĪv_đóM[Ziratha the Poison Mi xer] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha Dlvl:1 $0 HP 18(20)  Pw 21(21)  AC10 Xp1/2 T40 Do you want to see your discoveries? [ynq] (n) wĪv_s)n Discoveries   Weapons  silver khakkhara (silver monk's staff)  Armor  poisonous cloak (erudite cloak)  Scrolls  scroll of identify (NO ONE RUNS THRESH SOCKET BECAUSE HES TOO HARD TO REACH)  scroll of healing (COOOOOOOOO WARD)  scroll of mana (WAWAE EHA)  scroll of phase door (MY WOMAN IS NAMED BORYLL)   scroll of standard id (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID)  scroll of cure (YAWNING MY SHANK CUSTOMER)  scroll of heal other (YOUR MUM LMAO FUCKING REKT)  * scroll of extra healing (FROBOZZ MAGIC SCROLL CO)  * scroll of greater mana restoration (NAMEEXPERIENCEGOLDTIME)  scroll of punishment (MERKELDAEMMERUNG)  Spellbooks  spellbook of confuse monster (woodcut)  spellbook of protection (encrypted)  spellbook of cure blindness (loved)  spellbook of poisowĪv_Þ)ln blast (acidic)  Potions  potion of monster detection (humour) (1 of 2)wĪv_S›  Rings  ring of searching (constricting)  Wands  wand of poison (pronged)  wand of venom scattering (mahogany)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)wĪv_š‚Ä---------------|.........&...||...#....._...||........0.....|..^..........|--.------------#,##,##,,##,,##-.---|...||...||...||...||...|-----wĪv_ƒX[Ziratha the Poison Mi xer] St8 Dx7 Co10 In14 Wi9 Ch4 PoiDevFemCha Dlvl:1 $0 HP 18(20)  Pw 21(21)  AC10 Xp1/2 T40 Do you want an account of creatures vanquished? [ynq] (n) wĪv_Éūün Vanquished creatures:  0 mimic ants (1 created) 0 covidimondaines (1 created) 0 mega goblins (1 created) 0 little wild pigs (2 created) 2 visor sewer rats 0 plasma clouds (1 created) 0 venom fungi (1 created) 0 insane survivors (1 created)  10 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--wĪv_ĮßDo you want to see your conduct? [ynq] (n) wĪv_aĸn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 2 times. You killed 2 monsters. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You were punished 1 time. You had a minimum alignment of 0. You had a maximum alignment of 6. You allowed monsters to read 1 scroll.--More--wĪv_c/šGoodbye ziratha the Poison Mage... You escaped from the dungeon with 8 points, and 0 pieces of gold, after 40 moves. You were level 1 with a maximum of 20 hit points when you escaped.--More--wĪv_{  wĪv_} wĪv_a‚MYou reached the 162nd place on the top 10000 list. No Points Name Hp [max] 1 4206769 ziratha-Poi-Dev-Fem-Cha died in Bell Caves on level 50 [max 64]. Killed by a monster (Pitworm). - [319] 2 2241111 ziratha-Poi-Dev-Mal-Cha died in The Quest on level 47 [max 89]. Killed by a monster (litho elemental). - [213] 3 1106131 ziratha-Poi-Dev-Fem-Neu died in The Quest on level 28 [max 50]. Killed by a solar beam. - [191] wĪv_…o 160 13 bugchazer-Wiz-Dop-Fem-Law quit in The Dungeons of Doom on level 1. 15 [15] 161 10 MCBlooper1-Zyb-Dro-Mal-Neu escaped the dungeon [max level 1]. 14 [22] 162 8 ziratha-Poi-Dev-Fem-Cha escaped the dungeon   [max level 1]. 18 [20] 163 7 Skullman-Alt-Elf-Mal-Neu died in The Dungeons of Doom on level 1. Killed by loss of potential. 11 [11] wĪv_A…—164 4 Carlos3-Nuc-Ame-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (lowering snake). - [12]