m_} Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-09-24.20:50:51.ttyrec Time: (1600980651) Thu Sep 24 20:50:51 2020 m_&rBad syntax in OPTIONS in /dgldir/userdata/ziratha/slex/ziratha.slexrc: windowtype:tty. Hit return to continue: m_$N[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. m_j)-----------|.........||.........||......&F.||.........|----------m_j[Ziratha the Poison Mixer ] St9 Dx9 Co14 In16 Wi11 Ch5 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 20(20)  AC9 Xp1/0 T1  It is written in the Book of Mustard Gas:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Mustard Gas seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Poison Mixer, have been heralded from birth as the instrument of Mustard Gas. You are destined[15;17m_jH to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Mustard Gas!--More--m_}-----------|.........||.........||......&F.||.........|----------m_EvHello ziratha, welcome to SlashEMExtended! You are a chaotic female devilish Poison Mage.--More--m_# \ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--m_  ----------- |.........|Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--m_* ----------- |.........| |.........|m_* @[Ziratha the Poison Mixer ] St9 Dx9 Co14 In16 Wi11 Ch5 PoiDevFemCha  20(20)  Pw 20(20)  AC9 Xp1/0 T1 This cloak feels a little itchy.m_+ ,The moon is waxing tonight.m_ m_* 5Unknown command '^J'.[Ziratha the Poison Mixer ] St9 Dx9 Co14 In16 Wi11 Ch5 PoiDevFemCha  20(20)  Pw 20(20)  AC9 Xp1/0 T1 m_* [Ziratha the Poison Mixer ] St9 Dx9 Co14 In16 Wi11 Ch5 PoiDevFemCha  20(20)  Pw 20(20)  AC9 Xp1/0 T1 m_? [Ziratha the Poison Mixer ] St9 Dx9 Co14 In16 Wi11 Ch5 PoiDevFemCha  20(20)  Pw 20(20)  AC9 Xp1/0 T1 m_! [Ziratha the Poison Mixer ] St9 Dx9 Co14 In16 Wi11 Ch5 PoiDevFemCha  20(20)  Pw 20(20)  AC9 Xp1/0 T1 m_ [Ziratha the Poison Mixer ] St9 Dx9 Co14 In16 Wi11 Ch5 PoiDevFemCha  20(20)  Pw 20(20)  AC9 Xp1/0 T1 m_}% [Ziratha the Poison Mixer ] St9 Dx9 Co14 In16 Wi11 Ch5 PoiDevFemCha  20(20)  Pw 20(20)  AC9 Xp1/0 T1 m_ݦ [Ziratha the Poison Mixer ] St9 Dx9 Co14 In16 Wi11 Ch5 PoiDevFemCha  20(20)  Pw 20(20)  AC9 Xp1/0 T1 m_#[Ziratha the Poison Mixer ] St9 Dx9 Co14 In16 Wi11 Ch5 PoiDevFemCha  20(20)  Pw 20(20)  AC9 Xp1/0 T1 m_[Ziratha the Poison Mixer ] St9 Dx9 Co14 In16 Wi11 Ch5 PoiDevFemCha  20(20)  Pw 20(20)  AC9 Xp1/0 T1 m_#[Ziratha the Poison Mixer ] St9 Dx9 Co14 In16 Wi11 Ch5 PoiDevFemCha  20(20)  Pw 20(20)  AC9 Xp1/0 T1 m__[Ziratha the Poison Mixer ] St9 Dx9 Co14 In16 Wi11 Ch5 PoiDevFemCha  20(20)  Pw 20(20)  AC9 Xp1/0 T1 m_d[Ziratha the Poison Mixer ] St9 Dx9 Co14 In16 Wi11 Ch5 PoiDevFemCha  20(20)  Pw 20(20)  AC9 Xp1/0 T1 m_i[Ziratha the Poison Mixer ] St9 Dx9 Co14 In16 Wi11 Ch5 PoiDevFemCha  20(20)  Pw 20(20)  AC9 Xp1/0 T1 m_[Ziratha the Poison Mixer ] St9 Dx9 Co14 In16 Wi11 Ch5 PoiDevFemCha  20(20)  Pw 20(20)  AC9 Xp1/0 T1 m_i[Ziratha the Poison Mixer ] St9 Dx9 Co14 In16 Wi11 Ch5 PoiDevFemCha  20(20)  Pw 20(20)  AC9 Xp1/0 T1 m_ # m_h #m_a  m_yquitm_3uitm_fitm_tm_P ZReally quit? WARNING: this will erase your game permanently! [yes/no]? m_ym_oem_sm_[Ziratha the Poison Mixer  20(20)  Pw 20(20) m_u-----------|.........||.........||......&F.||.........|----------m_X[Ziratha the Poison Mixer ] St9 Dx9 Co14 In16 Wi11 Ch5 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 20(20)  AC9 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) m_n Weapons  a - a blessed +2 silver khakkhara (weapon in foreclaws) {24}  Armor  b - an uncursed +1 poisonous cloak (being worn) {4}  Comestibles  c - 2 uncursed food rations {0}  Scrolls  e - an uncursed finalized scroll of identify {0}  m - 5 uncursed scrolls of healing {0}  n - 4 uncursed scrolls of mana {0}  o - 3 uncursed scrolls of phase door {0}  p - 2 uncursed scrolls of standard id {0}  q - an uncursed scroll of cure {0}  r - an uncursed scroll of heal other {0}  Spellbooks  i - a blessed spellbook of confuse monster (0:1) {0}  j - a blessed spellbook of protection (0:2) {0}  k - a blessed spellbook of cure blindness (7:-2) {0}  l - a blessed finalized spellbook of poison blast (0:2) {0}  Potions  d - an uncursed potion of healing {0}  Rim_Ŀgngs  h - an uncursed ring of polymorph control {0}  Wands (1 of 2)m_E-----------|.........||.........||......&F.||.........|----------m_iK[Ziratha the Poison Mixer ] St9 Dx9 Co14 In16 Wi11 Ch5 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 20(20)  AC9 Xp1/0 T1 Do you want to see your attributes? [ynq] (n) m_LnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: the Force. You could not have this property intrinsically: reflection. Potion identification only worked 3 times out of 6. Implant identification only worked 1 times out of 49. Spellbook identification only worked 2 times out of 12. Tool identification only worked 5 times out of 12. Monsters only dropped their equipment with 93% chance. Ring drop chance was reduced to 71%. Wand drop chance was reduced to 57%. Amulet drop chance was reduced to 49%. Weapon drop chance was reduced to 85%. Armor drop chance was reduced to 79%. Shop item generation was reduced to 92%. Concealing monsters were spawned underneath items 32% of the time only. Monster death drops spawned with only 94% chance. The following skm_ill was trained at half the usual rate: hammer. The following skill was trained at one fifth the usual rate: body spells. The following skill was limited to skilled proficiency: attack spells. --More--m_d9The following skill was limited to expert proficiency: paddle. The following skill became untrainable if you tried to train it too early: body spells (turn 9). The following skill became untrainable after a while: enchantment spells (turn 43925). The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 52668). Items were more likely to be generated cursed by 21%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 52174. Monster spawn increase had reached its maximum at turn 148847. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 635425. The monster class that cannot be genocided was light. The monster species that was spawned more often: domestic lurking lemming (freq bonus 18). The monster species that was spawned more often: shaped mom_9ld (freq bonus 8). The monster species that was spawned more often: black ink fish (freq bonus 9). The monster species that was spawned more often: will-o-the-wisp (freq bonus 9).The monster species that was spawned more often: mithril piercer (freq bonus 6).The monster species that was spawned more often: Melissa (freq bonus 20). --More--m_uThe monster species that was spawned more often: spiny justified (freq bonus 6).The monster species that was spawned more often: nondescript wort (freq bonus 4).The monster species that was spawned more often: thighs (freq bonus 6). The monster species that was spawned more often: hedgehog (freq bonus 5). The monster species that was spawned more often: indwelling chauvinist bacillary (freq bonus 30). The monster species that was spawned more often: brave mold (freq bonus 4). The monster species that was spawned more often: beige mold (freq bonus 4). The monster species that was spawned more often: Xixot (freq bonus 12). The monster species that was spawned more often: serious troll (freq bonus 2). The monster species that was spawned more often: force couatl (freq bonus 3). The monster species that was spawned more often: parrot (freq bonus 6). The monster species that was spawned more often: unexchangeable unm_u'likelihood (freq bonus 8). The monster species that was spawned more often: persian vapors (freq bonus 4). The monster species that was spawned more often: theme sheep (freq bonus 2). The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2). The monster trait that was more common: monsters with debuff attacks (freq bonus 2). The monster trait that was more common: monsters that can throw boulders (freq bonus 8). --More--m_CThe monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 2). The monster trait that was more common: monsters that eat veggies (freq bonus 6).The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 4). The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 1). The monster trait that was more common: monsters that wail (freq bonus 1). The monster trait that was more common: monsters that are always male (freq bonus 4). The monster species that was never randomly spawned: Thuy-Han. The monster species that was never randomly spawned: lavender mold. The monster species that was never randomly spawned: merfolk. The monster species that was never randomly spawned: sucker growth. The monster species that was never randomly spawned: scorched skeleton. [1m_7;1HThe monster species that was never randomly spawned: overelaborating subjoined tho. The monster species that was never randomly spawned: narrow vortex. The monster species that was never randomly spawned: intricate elusive. The monster species that was never randomly spawned: unconsummated ladybug addressed. The monster species that was never randomly spawned: midterm resourcefully medusoid recoin. --More--m_xThe monster class that was always generated with extra speed: pudding or ooze. The RNG hath decreed that this item was never generated: speed monster (brass). The RNG hath decreed that this item was never generated: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED). The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield). The RNG hath decreed that this item was never generated: brown spell stone (gray). The RNG hath decreed that this item was never generated: orcish helm (iron skull cap). The RNG hath decreed that this item was never generated: cloak of map amnesia (yellow cloak). The RNG hath decreed that this item was never generated: gimp cloak (pitch cloak). The RNG hath decreed that this item was never generated: lethe cloak (forgetful cloak). The RNG hath decreed that this item was never generated: petrify (petrified). The RNG hatm_yh decreed that this item was never generated: colossus blade ((null)). The RNG hath decreed that this item was generated more often: cloak of nonfollowing (erudite cloak, freq bonus 20). The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: sedge hat (wide --More--m_"conical hat, freq bonus 11). The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: elegant broadsword ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 8). The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 6). The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 10). The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 6). The RNG hath decreed that this item was generatem_"d more often: elite batleth ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 2). The RNG hath decreed that this item was generated more often: stat decay stone --More--m_(gray, freq bonus 7). The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 11). The RNG hath decreed that this item was generated more often: appearance shuffling stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 2). The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 5). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 32). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 61). The RNG hath decreed that this item was always generated cursed: rain (WASH MY PAST AWAY). The RNG hath decreed that this item was always generated cursm_|ed: pseudo teleporter cloak (foundry cloak). The RNG hath decreed that this item was always generated cursed: implant of finger pointing (perverted). The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)). The RNG hath decreed that this item was always generated cursed: sodalith --More--m_I(blue). The RNG hath decreed that this item was always generated cursed: bag of digestion (bag). The RNG hath decreed that this item was always generated cursed: chocolate ((null)). The RNG hath decreed that this item was always generated cursed: implant of impossibility (corporal). The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber). The RNG hath decreed that this item was always generated cursed: styx (HEY HERES JASON). The RNG hath decreed that this trap was always invisible: uncalled trap. The RNG hath decreed that this trap was generated more often: complete gray spell trap (freq bonus 12). The spell school whose books are more common was enchantment spells (freq bonus 19). Trap randomization happened for 1 in 946 traps. Traps were spawned invisible 1 times in 90. Traps were extra hard to find 7% of the time. Next attribute increm_ase check would have come at turn 1119. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. --More--m_yYour sanity was 0. You were fire resistant. You were poison resistant. You were level-drain resistant. You had not decided on your sexuality yet. You had infravision. You had 1500 points of nutrition remaining. You had full nutrients. Your luck was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (379). You survived. --More--m_-----------|.........||.........||......&F.||.........|----------m_AL[Ziratha the Poison Mixer ] St9 Dx9 Co14 In16 Wi11 Ch5 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 20(20)  AC9 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) m_zn Discoveries   Weapons  silver khakkhara (silver monk's staff)  Armor  poisonous cloak (moist towelette)  Scrolls  scroll of identify (VOLARE)  scroll of healing (THRU THE FLOOR)  scroll of mana (FELLOW LEAF ELF STAT CANNT LOWED)  scroll of phase door (IHTFP)  scroll of standard id (A WILD STEELIX APPEARED)  scroll of cure (WE ARE ALL INFECTED BY THE MESHERA)  scroll of heal other (OGTH LOAM MDSK)  * scroll of extra healing (SCREW THE CRAMPING WRITING HAND)  * scroll of greater mana restoration (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KU  Spellbooks  spellbook of confuse monster (programmed)  spellbook of protection (pale)  spellbook of cure blindness (hungry)  spellbook of poison blast (transparent)  Potions  potion of healing (viscous)  Rings (1 om_5{f 2)m_ ring of polymorph control (germanium)  Wands  wand of poison (stemlike)  wand of venom scattering (spiked)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)m_Ί-----------|.........||.........||......&F.||.........|----------m_W[Ziratha the Poison Mixer ] St9 Dx9 Co14 In16 Wi11 Ch5 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 20(20)  AC9 Xp1/0 T1 Do you want an account of creatures vanquished? [ynq] (n) m_ n Vanquished creatures:  0 thiev spores (1 created) 0 ponues (1 created) 0 nibble worms (1 created) 0 one-winged bats (1 created) 0 venom fungi (1 created) 0 fan golems (1 created) 0 spit golems (1 created) 0 +3 nl barriers (1 created)  8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--m_F-----------|.........||.........||......&F.||.........|----------Do you want to see your conduct? [ynq] (n) m_B6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--m_w-----------|.........||.........||......&F.||.........|----------Goodbye ziratha the Poison Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 20 hit points when you quit.--More--m_R  m_77 Since you quit, the score list will not be checked.