m_V]  Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-09-24.20:50:30.ttyrec Time: (1600980630) Thu Sep 24 20:50:30 2020 m_d rBad syntax in OPTIONS in /dgldir/userdata/ziratha/slex/ziratha.slexrc: windowtype:tty. Hit return to continue: m_ m_'N[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. m_:1------------------------|..........$.........).||............&$...?....||.............F........|------------------------m_@3[Ziratha the Poison Mixer ] St8 Dx16 Co12 In16 Wi10 Ch8 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC5 Xp1/0 T1  It is written in the Book of Mustard Gas:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Mustard Gas seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Poison Mixer, have been heralded from birth as the instrument of Mustard Gas. You are destined[15;1m_37H to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Mustard Gas!--More--m_K)--------------------.......$.........).|m_5wHello ziratha, welcome to SlashEMExtended! You are a chaotic female devilish Poison Mage.--More--m_T] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--m_ Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--m_ 8m_: B[Ziratha the Poison Mixer ] St8 Dx16 Co12 In16 Wi10 Ch8 PoiDevFemCha  20(20)  Pw 19(19)  AC5 Xp1/0 T1 This cloak feels a little itchy.m_ -The moon is waxing tonight.m_m_YUnknown command '^J'.[Ziratha the Poison Mixer ] St8 Dx16 Co12 In16 Wi10 Ch8 PoiDevFemCha  20(20)  Pw 19(19)  AC5 Xp1/0 T1 [Ziratha the Poison Mixer ] St8 Dx16 Co12 In16 Wi10 Ch8 PoiDevFemCha  20(20)  Pw 19(19)  AC5 Xp1/0 T1 m_X9[Ziratha the Poison Mixer ] St8 Dx16 Co12 In16 Wi10 Ch8 PoiDevFemCha  20(20)  Pw 19(19)  AC5 Xp1/0 T1 m_ƺ # m_Mquitm_4uitm_0F itm_t4 [Really quit? WARNING: this will erase your game permanently! [yes/no]? m_ ym_>M em_Nsm_[Ziratha the Poison Mixer  20(20)  Pw 19(19) m_ ------------------------|..........$.........).||............&$...?....||.............F........|------------------------m_ Y[Ziratha the Poison Mixer ] St8 Dx16 Co12 In16 Wi10 Ch8 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC5 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) m_K n Weapons  a - a blessed +2 silver khakkhara (weapon in foreclaws) {24}  Armor  b - a * blessed +1 poisonous cloak (being worn) {4}  Comestibles  c - 2 uncursed food rations {0}  Scrolls  e - an uncursed scroll of scare monster {0}  n - 5 uncursed scrolls of healing {0}  o - 4 uncursed scrolls of mana {0}  p - 3 uncursed scrolls of phase door {0}  q - 2 uncursed scrolls of standard id {0}  r - an uncursed very burnt scroll of cure {0}  s - an uncursed scroll of heal other {0}  Spellbooks  i - a blessed spellbook of confuse monster (0:1) {0}  j - a blessed finalized spellbook of protection (2:1) {0}  k - a blessed spellbook of cure blindness (0:2) {0}  l - a blessed spellbook of poison blast (0:3) {0}  Potions  d - an uncursed finalized potion ofm_u object detection {0}  Rings  h - an uncursed ring of searching {0}  Wands (1 of 2)m_ܳ------------------------|..........$.........).||............&$...?....||.............F........|------------------------m_L[Ziratha the Poison Mixer ] St8 Dx16 Co12 In16 Wi10 Ch8 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC5 Xp1/0 T1 Do you want to see your attributes? [ynq] (n) m_t4nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: manaleech. You could not have the double effect of this property: peacevision. Scroll identification only worked 100 times out of 124. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 9. Amulet identification only worked 15 times out of 33. Implant identification only worked 1 times out of 11. Wand identification only worked 3 times out of 5. Gem identification only worked 100 times out of 120. Tool identification only worked 5 times out of 11. Monsters only dropped their musable items with 35% chance. Monsters only dropped their equipment with 87% chance. Scroll drop chance was reduced to 89%. Amulet drop chance was reduced to 83%. Potion drop chance was reduced m_4to 93%. Armor drop chance was reduced to 81%. Tool drop chance was reduced to 81%. Food drop chance was reduced to 75%. --More--m_Shop item generation was reduced to 57%. Concealing monsters were spawned underneath items 30% of the time only. Monster death drops spawned with only 92% chance. The following skill could not be trained at all: petkeeping. The following skill became untrainable after a while: searching (turn 25597). The following skill became harder to train at higher skill levels: body spells. Sticky curses were more common by 11%. Heavy curses were more common by 13%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 63810. Monster spawn increase had reached its maximum at turn 161089. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 1046392. The monster class that cannot be genocided was nemese. The monster color that was spawned more often: bright magenta (freq bonus 8). The monster species that wam_s spawned more often: clay force fungus (freq bonus 6).The monster species that was spawned more often: red hulk (freq bonus 4). The monster species that was spawned more often: measurage scrim (freq bonus 6).The monster species that was spawned more often: uvuudaum (freq bonus 16). The monster species that was spawned more often: Windows 2000 (freq bonus 2). The monster species that was spawned more often: leprechaun caster (freq bonus --More--m_21). The monster species that was spawned more often: crimson warp patch (freq bonus 40). The monster species that was spawned more often: full dead (freq bonus 4). The monster species that was spawned more often: rovid (freq bonus 4). The monster species that was spawned more often: praiseworthy libbed (freq bonus 12). The monster species that was spawned more often: great eagle (freq bonus 6). The monster species that was spawned more often: night lizard (freq bonus 2). The monster species that was spawned more often: big white unicorn (freq bonus 4).The monster species that was spawned more often: cloudragon (freq bonus 8). The monster species that was spawned more often: jingling zabaione monopolization (freq bonus 6). The monster species that was spawned more often: bear (freq bonus 8). The monster species that was spawned more often: inadvertent troll (freq bonus 4).The monster speciem_s that was spawned more often: dromiceiomimus (freq bonus 8). The monster species that was spawned more often: weregreenslime (freq bonus 1). The monster species that was spawned more often: scarlet mushroom (freq bonus 15). The monster trait that was more common: monsters that count as giant (freq bonus 1). The monster trait that was more common: monsters that originate from Castle of --More--m_the Winds (freq bonus 4). The monster trait that was more common: monsters that have no eyes (freq bonus 4).The monster trait that was more common: monsters whose attacks increase your sanity (freq bonus 2). The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2). The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 9). The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 2). The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 2). The monster species that was never randomly spawned: hobbit ownor. The monster species that was never randomly spawned: nigritude yapped. The monster species that was never randomly spawned: attuned cussedly. The monster species that was never randomly spawned: argued improvidence. [m_.18;1HThe monster species that was never randomly spawned: wrong light. The monster species that was never randomly spawned: chiquai. The monster species that was never randomly spawned: embracing octopus. The monster species that was never randomly spawned: great evil dragon. The monster species that was never randomly spawned: donne hallowed unrecommended handful racquetball. The monster species that was never randomly spawned: nightguard bat. --More--m_<The RNG hath decreed that this item was never generated: paper arrow ((null)). The RNG hath decreed that this item was never generated: displacement (transparent). The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword). The RNG hath decreed that this item was never generated: helm of neutral (dim colored helmet). The RNG hath decreed that this item was never generated: spirit axe ((null)). The RNG hath decreed that this item was never generated: runed rod (rod). The RNG hath decreed that this item was never generated: lootcut stone (gray). The RNG hath decreed that this item was never generated: implant of blitzen (trump). The RNG hath decreed that this item was never generated: golden saber ((null)). The RNG hath decreed that this item was never generated: statue ((null)). The RNG hath decreed that this item was generated more often: enlightenment (crystal, frem_=q bonus 8). The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 43). The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 9). The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 17). The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 6). --More--m_The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 55). The RNG hath decreed that this item was generated more often: cloak of nonfollowing (erudite cloak, freq bonus 46). The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 13). The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 12). The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 16). The RNG hath decreed that this item was generated more often: heavy wood ball ((null), freq bonus 114). The RNG hath decreed that this item was generated more often: elite batleth ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 16). The RNG hath decreed that this item m_was generated more often: solar beam (mirroring, freq bonus 4). The RNG hath decreed that this item was generated more often: magic whistling (raised, freq bonus 11). The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 16). The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 9). --More--m_{The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 9). The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 7). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 17). The RNG hath decreed that this item was always generated cursed: air current (court). The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet). The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes). The RNG hath decreed that this item was always generated cursed: fire golem (jetting). The RNG hath decreed that this item was always generated cursed: gain ability (ruby). The RNG hath decrem_{<ed that this item was always generated cursed: implant of dusk (volcanic). The RNG hath decreed that this item was always generated cursed: implant of pumping (shaven). The RNG hath decreed that this item was always generated cursed: sustain ability (bronze). --More--m_tThe RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak). The RNG hath decreed that this item was always generated cursed: cut nutrition stone (gray). The RNG hath decreed that this trap was always invisible: lava trap. The RNG hath decreed that this trap was generated more often: trap of walls (freq bonus 1). Trap randomization happened for 1 in 669 traps. Traps were spawned invisible 1 times in 90. Trap difficulty was increased by 36. Traps were extra hard to find 20% of the time. Next attribute increase check would have come at turn 157. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were fire resistant. You were poison resistant. You were level-drain resistant. You had not decided on your sexuality yet. You were prevented from having manaleech m_i(0). You had infravision. You had 1500 points of nutrition remaining. --More--m_2You had full nutrients. Your luck was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (231). You survived. --More--m_------------------------|..........$.........).||............&$...?....||.............F........|------------------------m_M[Ziratha the Poison Mixer ] St8 Dx16 Co12 In16 Wi10 Ch8 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC5 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) m_2n Discoveries   Weapons  silver khakkhara (silver monk's staff)  Armor  poisonous cloak (absorbing cloak)  Scrolls  scroll of scare monster (TUXIE WANTS TO HACK UP MARIOS FINGERS)  scroll of healing (ECANNOT SNATION ED)  scroll of mana (NNEGI WU AKWUNA NNAGI WU ONYE OHI)  scroll of phase door (LE AMY OSISIYATHA UGCINA UKUPHUMEZA IINGCAMANGO ISIZIB  scroll of standard id (FIXED AND FINISHED)  scroll of cure (STUPID K MEASURER TAB CONFIRM I WANT TO TURN YOU OFF SO BADL  scroll of heal other (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS)  * scroll of extra healing (OH YOU ANNOYER)  * scroll of greater mana restoration (I CANNOT BEGIN TO DESCRIBE HOW BAD I FIN  Spellbooks  spellbook of confuse monster (grass green)  spellbook of protection (parchment)  spellbook of cure blindness (blurred)  spelm_2lbook of poison blast (disrupted)  Potions  potion of object detection (brown)  potion of oil (herbal) (1 of 2)m_ Rings  ring of searching (tar)  Wands  wand of poison (pine)  wand of venom scattering (diagonal)  Tools  oil lamp (lamp)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)m_ ------------------------|..........$.........).||............&$...?....||.............F........|------------------------m_.X[Ziratha the Poison Mixer ] St8 Dx16 Co12 In16 Wi10 Ch8 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC5 Xp1/0 T1 Do you want an account of creatures vanquished? [ynq] (n) m_ n Vanquished creatures:  0 grep spores (1 created) 0 spore shriekers (1 created) 0 venom fungi (1 created) 0 baby umber hulks (1 created) 0 aggravating wallwalkers (1 created) 0 minighosts (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--m_5 Do you want to see your conduct? [ynq] (n) m_ 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--m_\ Goodbye ziratha the Poison Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 20 hit points when you quit.--More--m_|  m_D(  m_) 7 Since you quit, the score list will not be checked.