­ ý^ Î Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-07-01.22:22:37.ttyrec Time: (1593642157) Wed Jul 1 22:22:37 2020 ­ ý^ÿrBad syntax in OPTIONS in /dgldir/userdata/ziratha/slex/ziratha.slexrc: windowtype:tty. Hit return to continue: ® ý^OP [?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. ® ý^°Ò….F..&.+--® ý^ƒJ[Ziratha the Poison Mixer ] St8 Dx10 Co11 In10 Wi7 Ch6 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 20(20)  AC9 Xp1/0 T1  It is written in the Book of Mustard Gas:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Mustard Gas seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Poison Mixer, have been heralded from birth as the instrument of Mustard Gas. You are destined[15;17® ý^+KÄH to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Mustard Gas!--More--® ý^õ¸ ½® ý^ ÷ ® ý^›÷ oHello ziratha, welcome to SlashEMExtended! You are a chaotic female devilish Poison Mage.--More--¯ ý^Ùî[ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--¯ ý^æS ¸ Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--° ý^I×±.F.[Ziratha the Poison Mixer ] St8 Dx10 Co11 In10 Wi7 Ch6 PoiDevFemCha  20(20)  Pw 20(20)  AC9 Xp1/0 T1 This cloak feels a little itchy.--More--° ý^³à ZAn aura of evil darkness surrounds your cloak as you put it on!--More--² ý^ 'The moon is waxing tonight.² ý^®v Weapons  a - a blessed +2 silver khakkhara (weapon in foreclaws) {24}  Armor  b - a heavily cursed +1 poisonous cloak (being worn) {4}  Comestibles  c - 2 uncursed food rations {0}  Scrolls  e - an uncursed finalized scroll of regular material {0}  m - 5 uncursed scrolls of healing {0}  n - 4 uncursed scrolls of mana {0}  o - 3 uncursed scrolls of phase door {0}  p - 2 uncursed scrolls of standard id {0}  q - an uncursed scroll of cure {0}  r - an uncursed scroll of heal other {0}  Spellbooks  i - a blessed finalized spellbook of confuse monster (5:3) {0}  j - a blessed spellbook of protection (3:2) {0}  k - a blessed finalized spellbook of cure blindness (4:4) {0}  l - a blessed finalized spellbook of poison blast (7:0) {0}  Potions  d - [² ý^Çv™1ma blessed potion of clairvoyance {0}  Rings  h - an uncursed ring of hunger {0}  Wands (1 of 2)² ý^Û s+.F..&.+--[Ziratha the Poison Mixer ] St8 Dx10 Co11 In10 Wi7 Ch6 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 20(20)  AC9 Xp1/0 T1 poisonous cloak - This is a piece of armor. Color: gray. Material: leather. Appearance: straitjacket cloak. Slot: cloak. It can be worn for protection (armor class, magic cancellation etc.).--More--³ ý^‹[~ Don't expect this cloak to come off easily once you put it on.--More--´ ý^JºŒWearing this cloak without poison resistance can kill you. Other than that, it provides 3 points of magic cancellation.--More--µ ý^¿$ , [Ziratha the Poison Mixer ] St8 Dx10 Co11 In10 Wi7 Ch6 PoiDevFemCha  20(20)  Pw 20(20)  AC9 Xp1/0 T1 ¶ ý^Ñ¿‡[Ziratha the Poison Mixer ] St8 Dx10 Co11 In10 Wi7 Ch6 PoiDevFemCha  20(20)  Pw 20(20)  AC9 Xp1/0 T2 ....&..<.¶ ý^ðÔ Æ---.&......[Ziratha the Poison Mixer ] St8 Dx10 Co11 In10 Wi7 Ch6 PoiDevFemCha  20(20)  Pw 20(20)  AC9 Xp1/0 T3 You hear water falling on coins.· ý^ — ˜[Ziratha the Poison Mixer ] St8 Dx10 Co11 In10 Wi7 Ch6 PoiDevFemCha  20(20)  Pw 20(20)  AC9 Xp1/0 T3 [Ziratha the Poison Mixer ] St8 Dx10 Co11 In10 Wi7 Ch6 PoiDevFemCha  20(20)  Pw 20(20)  AC9 Xp1/0 T4 -.&....¸ ý^Uù[Ziratha the Poison Mixer ] St8 Dx10 Co11 In10 Wi7 Ch6 PoiDevFemCha  20(20)  Pw 20(20)  AC9 Xp1/0 T5 ... .&. ...¸ ý^¾2³[Ziratha the Poison Mixer ] St8 Dx10 Co11 In10 Wi7 Ch6 PoiDevFemCha  20(20)  Pw 20(20)  AC9 Xp1/0 T5 [Ziratha the Poison Mixer ] St8 Dx10 Co11 In10 Wi7 Ch6 PoiDevFemCha  20(20)  Pw 20(20)  AC9 Xp1/0 T6 ... |.. |&. ---¸ ý^¦ V[Ziratha the Poison Mixer ] St8 Dx10 Co11 In10 Wi7 Ch6 PoiDevFemCha  20(20)  Pw 20(20)  AC9 Xp1/0 T7 |..&.¹ ý^ :w[Ziratha the Poison Mixer ] St8 Dx10 Co11 In10 Wi7 Ch6 PoiDevFemCha  20(20)  Pw 20(20)  AC9 Xp1/0 T7 [Ziratha the Poison Mixer ] St8 Dx10 Co11 In10 Wi7 Ch6 PoiDevFemCha  20(20)  Pw 20(20)  AC9 Xp1/0 T8 --&...¹ ý^Ça`[Ziratha the Poison Mixer ] St8 Dx10 Co11 In10 Wi7 Ch6 PoiDevFemCha  20(20)  Pw 20(20)  AC9 Xp1/0 T9 ..&....¹ ý^¶†©[Ziratha the Poison Mixer ] St8 Dx10 Co11 In10 Wi7 Ch6 PoiDevFemCha  20(20)  Pw 20(20)  AC9 Xp1/0 T9 [Ziratha the Poison Mixer ] St8 Dx10 Co11 In10 Wi7 Ch6 PoiDevFemCha  20(20)  Pw 20(20)  AC9 Xp1/0 T10 ...... .&.--¹ ý^9, j[Ziratha the Poison Mixer ] St8 Dx10 Co11 In10 Wi7 Ch6 PoiDevFemCha  20(20)  Pw 20(20)  AC9 Xp1/0 T11 ....&.º ý^~{# º ý^¤Óquitº ý^`4 uitº ý^ itº ý^Ý t» ý^x‡YReally quit? WARNING: this will erase your game permanently! [yes/no]? » ý^5'y» ý^  e» ý^‚6 x¼ ý^És ¼ ý^€ls¼ ý^Âl [Ziratha the Poison Mixer  20(20)  Pw 20(20) ------ |...... |....... |...&.<. -----+--[Ziratha the Poison Mixer ] St8 Dx10 Co11 In10 Wi7 Ch6 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 20(20)  AC9 Xp1/0 T11 Do you want your possessions identified? DYWYPI? [ynq] (n) ½ ý^‹än Weapons  a - a blessed +2 silver khakkhara (weapon in foreclaws) {24}  Armor  b - a heavily cursed +1 poisonous cloak (being worn) {4}  Comestibles  c - 2 uncursed food rations {0}  Scrolls  e - an uncursed finalized scroll of regular material {0}  m - 5 uncursed scrolls of healing {0}  n - 4 uncursed scrolls of mana {0}  o - 3 uncursed scrolls of phase door {0}  p - 2 uncursed scrolls of standard id {0}  q - an uncursed scroll of cure {0}  r - an uncursed scroll of heal other {0}  Spellbooks  i - a blessed finalized spellbook of confuse monster (5:3) {0}  j - a blessed spellbook of protection (3:2) {0}  k - a blessed finalized spellbook of cure blindness (4:4) {0}  l - a blessed finalized spellbook of poison blast (7:0) {0}  Potions  d - ½ ý^¢ä—a blessed potion of clairvoyance {0}  Rings  h - an uncursed ring of hunger {0}  Wands (1 of 2)½ ý^pP------ |...... |....... |...&.<. -----+--[Ziratha the Poison Mixer ] St8 Dx10 Co11 In10 Wi7 Ch6 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 20(20)  AC9 Xp1/0 T11 Do you want to see your attributes? [ynq] (n) ½ ý^ ænFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: corrosivity. You could not have this property extrinsically: drunken boxing. You could not have this property intrinsically: stealth. Scroll identification only worked 100 times out of 133. Potion identification only worked 3 times out of 7. Amulet identification only worked 15 times out of 17. Implant identification only worked 1 times out of 27. Wand identification only worked 3 times out of 6. Spellbook identification only worked 2 times out of 15. Gem identification only worked 100 times out of 142. Tool identification only worked 5 times out of 11. Monsters only dropped their musable items with 90% chance. Monsters only dropped their equipment with 68% chance. Scroll drop chance was reduced to 78%. Wand drop½ ý^æ» chance was reduced to 90%. Amulet drop chance was reduced to 28%. Potion drop chance was reduced to 91%. Weapon drop chance was reduced to 96%. --More--½ ý^DlArmor drop chance was reduced to 80%. Tool drop chance was reduced to 86%. Food drop chance was reduced to 90%. Shop item generation was reduced to 27%. Concealing monsters were spawned underneath items 23% of the time only. Monster death drops spawned with only 92% chance. The following skill was limited to basic proficiency: trident. The following skill became untrainable if you tried to train it too early: firearms (turn 50). The following skill became harder to train at higher skill levels: high heels. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 26522. Monster spawn increase had reached its maximum at turn 250010. In this game, Eevee's evolution was insecteon. Your limit for ascension was at turn 2231448. The monster class that cannot be genocided was xorn. The monster species that was spawned more ofte½ ý^il—n: high warp fungus (freq bonus 4).The monster species that was spawned more often: arbok (freq bonus 2). The monster species that was spawned more often: Avatar of Akasha (freq bonus 4).The monster species that was spawned more often: camine spider (freq bonus 2). The monster species that was spawned more often: loose-will spore (freq bonus --More--½ ý^0÷2).The monster species that was spawned more often: yellow dragon (freq bonus 6). The monster species that was spawned more often: bugbeam cube (freq bonus 3). The monster species that was spawned more often: ultraviolet light (freq bonus 6).The monster species that was spawned more often: stalking magenta lichen (freq bonus 2). The monster species that was spawned more often: strickled fluttering (freq bonus 4). The monster species that was spawned more often: freemason slinger (freq bonus 6).The monster species that was spawned more often: black harpy (freq bonus 6). The monster species that was spawned more often: porphyric hobgoblin (freq bonus 8). The monster species that was spawned more often: cinquefoil req (freq bonus 2). The monster species that was spawned more often: bilge rat (freq bonus 1). The monster species that was spawned more often: ancient multicolor dragon (freq bonus ½ ý^A÷Ì6). The monster species that was spawned more often: sluggish ray (freq bonus 8). The monster species that was spawned more often: Last Salver (freq bonus 2). The monster species that was spawned more often: werecombatstiletto (freq bonus 16). The monster species that was spawned more often: staffdancer (freq bonus 12). The monster trait that was more common: monsters that count as major demon --More--½ ý^­w(freq bonus 4). The monster species that was never randomly spawned: brimstone hellcat. The monster species that was never randomly spawned: short worm. The monster species that was never randomly spawned: necktie advertising. The monster species that was never randomly spawned: knight of elea. The monster species that was never randomly spawned: mistranslated cake. The monster species that was never randomly spawned: old mantidragon. The monster species that was never randomly spawned: totally bad force patch. The monster species that was never randomly spawned: playtypus. The monster species that was never randomly spawned: Fygar. The monster species that was never randomly spawned: paunch appositive. The monster class that was always generated with extra speed: cat or other feline. The RNG hath decreed that this item was never generated: extra healing (HEALHEALHEALHEAL). The RNG hath decreed that this½ ý^¾wD item was never generated: meatsword ((null)). The RNG hath decreed that this item was never generated: obsidian axe ((null)). The RNG hath decreed that this item was never generated: negative dragon scale mail ((null)). The RNG hath decreed that this item was never generated: implant of bliss (calling). The RNG hath decreed that this item was never generated: special camouflaged clothes (camouflage patterned clothes). The RNG hath decreed that this item was never generated: cloak of luck negation --More--½ ý^Qø(icky cloak). The RNG hath decreed that this item was never generated: maximum damage stone (gray). The RNG hath decreed that this item was never generated: cloak of drain life (colorless cloak). The RNG hath decreed that this item was never generated: finger of death (stained). The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 9). The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 53). The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 4). The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 44). The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 27). The RNG hath decreed that this item was generated more½ ý^kø often: implant of ages (miocene, freq bonus 3). The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 34). The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 194). The RNG hath decreed that this item was generated more often: spiked club --More--½ ý^¢p((null), freq bonus 6). The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 39). The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 3). The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 6). The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 2). The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 7). The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 3). The RNG hath decreed that this item was generated more often:½ ý^³p avalanche (twisting, freq bonus 2). The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 5). The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 2). The RNG hath decreed that this item was always generated cursed: amulet of map --More--½ ý^Øêamnesia (forgettable). The RNG hath decreed that this item was always generated cursed: cloak of peace (inka cloak). The RNG hath decreed that this item was always generated cursed: kunzite (pink). The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal). The RNG hath decreed that this item was always generated cursed: peanut bag ((null)). The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)). The RNG hath decreed that this item was always generated cursed: metal sling ((null)). The RNG hath decreed that this item was always generated cursed: entrapping (blasted). The RNG hath decreed that this item was always generated cursed: decoy making (cornflower). The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped). The RNG hath decreed that this trap was always in½ ý^ëêvisible: initialization trap. The RNG hath decreed that this trap was generated more often: marlena trap (freq bonus 12). Trap randomization happened for 1 in 947 traps. Traps were spawned invisible 1 times in 73. --More--½ ý^¥h1Traps were extra hard to find 2% of the time. Next attribute increase check would have come at turn 457. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. Your sanity was 0. You were fire resistant. You were poison resistant. You were level-drain resistant. You had not decided on your sexuality yet. You were prevented from drunken boxing (0). You were prevented from having corrosivity (0). You had infravision. You had 1492 points of nutrition remaining. You had full nutrients. Your luck was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (268). You survived. --More--½ ý^)øQ------ |...... |....... |...&.<. -----+--[Ziratha the Poison Mixer ] St8 Dx10 Co11 In10 Wi7 Ch6 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 20(20)  AC9 Xp1/0 T11 Do you want to see your discoveries? [ynq] (n) ½ ý^üln Discoveries   Weapons  silver khakkhara (silver monk's staff)  Armor  poisonous cloak (straitjacket cloak)  Scrolls  scroll of regular material (XYZZY)  scroll of healing (IKISIPHTHEARARACHARAEPHTHISIKE)  scroll of mana (PAS DIO LEO)  scroll of phase door (OTROUR MOURROUR APHLAU MANDRAROUROU SOU MARAROU)  scroll of standard id (DONT STARE ME ALWAYS)  scroll of cure (KIROUS ELINTARVIKKEIT PALKKI SAATANA)  scroll of heal other (DEF STAND PROTECT THE ATTACK LOWED IS HARSH)  * scroll of extra healing (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS)  * scroll of greater mana restoration (WHY ARE RED LEATHER PUMPS SO MERCILESS)  Spellbooks  spellbook of confuse monster (posh)  spellbook of protection (threatening)  spellbook of cure blindness (unseen)  spellbook of poison blast (final)  Potio½ ý^mZns  potion of clairvoyance (greasy)  Rings (1 of 2)½ ý^‰ê† ring of hunger (sapphire)  Wands  wand of poison (double-ended)  wand of venom scattering (slate)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)½ ý^¥ \------ |...... |....... |...&.<. -----+--[Ziratha the Poison Mixer ] St8 Dx10 Co11 In10 Wi7 Ch6 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 20(20)  AC9 Xp1/0 T11 Do you want an account of creatures vanquished? [ynq] (n) ½ ý^“ê n Vanquished creatures:  0 easy piercers (1 created) 0 blink mushrooms (1 created) 0 venom fungi (1 created) 0 hider nagas (1 created) 0 low oozes (1 created) 0 rustbash hunks (1 created) 0 akira girls (1 created) 0 insane survivors (1 created) 0 twens (1 created)  9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--½ ý^lq éDo you want to see your conduct? [ynq] (n) ½ ý^ ê 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--½ ý^s ¸Goodbye ziratha the Poison Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 11 moves. You were level 1 with a maximum of 20 hit points when you quit.--More--