}9ø^¬é Î Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-06-28.06:32:29.ttyrec Time: (1593325949) Sun Jun 28 06:32:29 2020 }9ø^“ê rBad syntax in OPTIONS in /dgldir/userdata/ziratha/slex/ziratha.slexrc: windowtype:tty. Hit return to continue: ~9ø^n0 [?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. -----.#.|#F.|#.&|----[Ziratha the Poison Mixer ] St7 Dx6 Co10 In6 Wi8 Ch6 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC10 Xp1/0 T1  It is written in the Book of Mustard Gas:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creato~9ø^~0ør. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Mustard Gas seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Poison Mixer, have been heralded from birth as the instrument of Mustard Gas. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Mustard Gas!--More--9ø^Iœÿ-----.#.|#F.|#.&|----Hello ziratha, welcome to SlashEMExtended! You are a chaotic female devilish Poison Mage.--More--€9ø^0‘\ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--€9ø^ ¹ Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--€9ø^ÑVÉ-----[Ziratha the Poison Mixer ] St7 Dx6 Co10 In6 Wi8 Ch6 PoiDevFemCha  20(20)  Pw 19(19)  AC10 Xp1/0 T1 This cloak feels a little itchy.The moon is waxing tonight.--More--‚9ø^î!·Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! --More--‚9ø^s6 & …9ø^„# …9ø^|šquit…9ø^!Üuit…9ø^aÙ it…9ø^ Ý t…9ø^OÔZReally quit? WARNING: this will erase your game permanently! [yes/no]? †9ø^õ½y†9ø^ä‘ e†9ø^js‡9ø^ÎLõ[Ziratha the Poison Mixer  20(20)  Pw 19(19) -----.#.|#F.|#.&|----[Ziratha the Poison Mixer ] St7 Dx6 Co10 In6 Wi8 Ch6 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC10 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ‡9ø^hÝ n Weapons  a - a blessed +2 silver khakkhara (weapon in foreclaws) {24}  Armor  b - an uncursed +1 poisonous cloak (being worn) {4}  Comestibles  c - 2 uncursed food rations {0}  Scrolls  e - an uncursed scroll of identify {0}  m - 5 uncursed scrolls of healing {0}  n - 4 uncursed scrolls of mana {0}  o - 3 uncursed scrolls of phase door {0}  p - 2 uncursed scrolls of standard id {0}  q - an uncursed scroll of cure {0}  r - an uncursed scroll of heal other {0}  Spellbooks  i - a blessed finalized spellbook of confuse monster (0:2) {0}  j - a blessed spellbook of protection (7:1) {0}  k - a blessed spellbook of cure blindness (0:2) {0}  l - a blessed finalized spellbook of poison blast (0:1) {0}  Potions  d - an uncursed potion of fruit juice {0}  [7‡9ø^vÝ ŽmRings  h - an uncursed ring of teleport control {0}  Wands (1 of 2)-----.#.|#F.|#.&|----[Ziratha the Poison Mixer ] St7 Dx6 Co10 In6 Wi8 Ch6 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC10 Xp1/0 T1 Do you want to see your attributes? [ynq] (n) ‡9ø^v nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property intrinsically: stealth. Scroll identification only worked 100 times out of 115. Ring identification only worked 4 times out of 14. Spellbook identification only worked 2 times out of 8. Gem identification only worked 100 times out of 183. Tool identification only worked 5 times out of 12. Monsters only dropped their musable items with 50% chance. Monsters only dropped their equipment with 90% chance. Book drop chance was reduced to 90%. Wand drop chance was reduced to 65%. Amulet drop chance was reduced to 10%. Shop item generation was reduced to 22%. Musable item generation frequency had a negative bias of 18%. The following skill was trained at one fifth the usual rate: occult spells. The following skill was limited to‡9ø^€ í skilled proficiency: scimitar. The following skill was limited to expert proficiency: chaos spells. The following skill became untrainable if you tried to train it too early: implants (turn 8). --More--‡9ø^ „ The following skill couldn't be trained before a certain turn number is reached: general combat (turn 10158). Heavy curses were more common by 35%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 30391. Monster spawn increase had reached its maximum at turn 151447. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 2232432. The monster class that cannot be genocided was cat or other feline. The monster color that was spawned more often: gray (freq bonus 2). The monster species that was spawned more often: splicepig (freq bonus 48). The monster species that was spawned more often: Ancano (freq bonus 8). The monster species that was spawned more often: jungle ape (freq bonus 12). The monster species that was spawned more often: undead soul killer (freq bonus 6).The monster species that wa‡9ø^ „ s spawned more often: beetle crawler (freq bonus 4). The monster species that was spawned more often: pale soul (freq bonus 24). The monster species that was spawned more often: will demon (freq bonus 2). The monster species that was spawned more often: libelist precanceling (freq bonus 6). The monster species that was spawned more often: first wraithworm (freq bonus 20). The monster species that was spawned more often: real patch (freq bonus 2). --More--‡9ø^™ The monster species that was spawned more often: betokened deprecate (freq bonus 12). The monster species that was spawned more often: hepatize stowaway (freq bonus 16). The monster species that was spawned more often: umber mind flayer (freq bonus 5).The monster species that was spawned more often: affirmative president cunt (freq bonus 8). The monster species that was spawned more often: knightceros (freq bonus 8). The monster species that was spawned more often: skeleton ettin (freq bonus 2). The monster species that was spawned more often: reseller nonmythically rickshaw (freq bonus 2). The monster species that was spawned more often: coterie of motes (freq bonus 3).The monster species that was spawned more often: mylings (freq bonus 6). The monster species that was spawned more often: ossium animatum (freq bonus 12). The monster trait that was more common: monsters whose attacks blind ‡9ø^¡ \you (freq bonus 2). The monster trait that was more common: monsters that make parrot sounds (freq bonus 2). The monster trait that was more common: monsters that cuss (freq bonus 4). The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 1). --More--‡9ø^õ~ The monster trait that was more common: monsters with levitation attacks (freq bonus 4). The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2). The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 4). The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 2). The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 2). The monster trait that was more common: monsters that have no limbs (freq bonus 8).The monster species that was never randomly spawned: Santa Claus. The monster species that was never randomly spawned: prix grue. The monster species that was never randomly spawned: realm snake. The monster species that was never randomly spawned: evasive cuntgun trooper. The monster species that was never randomly spawned: Ilona ‡9ø^ý~ ÷Szilagy. The monster species that was never randomly spawned: repeller gosling. The monster species that was never randomly spawned: cowde. The monster species that was never randomly spawned: gay sentai. The monster species that was never randomly spawned: garbage kinglet. The monster species that was never randomly spawned: werewolf. The RNG hath decreed that this item was never generated: impossibly heavy ether ball ((null)). --More--‡9ø^êû The RNG hath decreed that this item was never generated: cloak of gravation (fourchan cloak). The RNG hath decreed that this item was never generated: conflict (ruby). The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices). The RNG hath decreed that this item was never generated: golden saber ((null)). The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm). The RNG hath decreed that this item was never generated: diamond dragon scales ((null)). The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves). The RNG hath decreed that this item was never generated: spiked club ((null)). The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet). The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonu‡9ø^òû Ùs 8). The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 6). The RNG hath decreed that this item was generated more often: filtering stone --More--‡9ø^â‚ (gray, freq bonus 12). The RNG hath decreed that this item was generated more often: autoscooter heels (flipflops, freq bonus 113). The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 16). The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 4). The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: paving (clack-clack, freq bonus 6). The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 6). The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 59). The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 7). The RNG hath decreed that ‡9ø^ê‚ Žthis item was generated more often: measurer ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: infravision --More--‡9ø^Éÿ (zinc, freq bonus 7). The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 2). The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 7). The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 2). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 9). The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 73). The RNG hath decreed that this item was always generated cursed: objection (cinnabar). The RNG hath decreed that this item was always generated cursed: terraforming (MARIYA IS NOT A TERRAFORMER). The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak). The RNG hath decreed that this item was always generated cursed: permacurse stone (gray). The RNG‡9ø^Øÿ 1 hath decreed that this item was always generated cursed: clairvoyance (dark blue). The RNG hath decreed that this item was always generated cursed: unaffected candle (candle). The RNG hath decreed that this item was always generated cursed: extreme power --More--‡9ø^G} (turquoise). The RNG hath decreed that this item was always generated cursed: cure confusion (moldy). The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT). The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak). The RNG hath decreed that this trap was always invisible: skill reduction trap. The RNG hath decreed that this trap was generated more often: highway trap (freq bonus 2). The spell school whose books are more common was protection spells (freq bonus 4).Trap randomization happened for 1 in 746 traps. Traps were spawned invisible 1 times in 35. Traps were extra hard to find 25% of the time. Next attribute increase check would have come at turn 1586. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. Y‡9ø^O} vou were fire resistant. You were poison resistant. You were level-drain resistant. --More--‡9ø^tû IYou had not decided on your sexuality yet. You had infravision. You had 1500 points of nutrition remaining. You had full nutrients. Your luck was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (85). You survived. --More--‡9ø^Ɖ&-----.#.|#F.|#.&|----[Ziratha the Poison Mixer ] St7 Dx6 Co10 In6 Wi8 Ch6 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC10 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) ‡9ø^Ùn Discoveries   Weapons  silver khakkhara (silver monk's staff)  Armor  poisonous cloak (spellsucking cloak)  Scrolls  scroll of identify (JE VEUX ETRE JETE DANS LES NOIX)  scroll of healing (SILMARELL SHOULD ADD MORE SLEX QUOTES)  scroll of mana (BIRD STUNT IS BETTER)  scroll of phase door (OF COURSE A LESBIAN CAN BE INTO BALLBUSTING)  scroll of standard id (CURSED PLUS3 DOUBLE BREXIT)  scroll of cure (RECOVER BY SMEEL)  scroll of heal other (ASHPD)  * scroll of extra healing (KILOBAT GIGABAT TERABAT)  * scroll of greater mana restoration (YSKNAB)  Spellbooks  spellbook of confuse monster (mysterious)  spellbook of protection (russian)  spellbook of cure blindness (distant)  spellbook of poison blast (cloth)  Potions  potion of fruit juice (pink)  Rings [25;1‡9ø^ãH(1 of 2)ˆ9ø^CCŽ ring of teleport control (secretion)  Wands  wand of poison (alabaster)  wand of venom scattering (metal)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)ˆ9ø^çÊ1-----.#.|#F.|#.&|----[Ziratha the Poison Mixer ] St7 Dx6 Co10 In6 Wi8 Ch6 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC10 Xp1/0 T1 Do you want an account of creatures vanquished? [ynq] (n) ˆ9ø^ÈCÓn Vanquished creatures:  0 crawl dragons (1 created) 0 spore lichens (1 created) 0 ungenomolds (1 created) 0 venom fungi (1 created) 0 claw hulks (1 created) 0 novice roll walls (1 created) 0 gurglers (1 created)  7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--ˆ9ø^» -----.#.|#F.|#.&|----Do you want to see your conduct? [ynq] (n) ˆ9ø^f96n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--ˆ9ø^Œ»‚-----.#.|#F.|#.&|----Goodbye ziratha the Poison Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 20 hit points when you quit.--More--