r9^B Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-06-28.06:32:18.ttyrec Time: (1593325938) Sun Jun 28 06:32:18 2020 r9^/rBad syntax in OPTIONS in /dgldir/userdata/ziratha/slex/ziratha.slexrc: windowtype:tty. Hit return to continue: r9^3  [?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. -------.%{&..||#F{#|----[Ziratha the Poison Mixer ] St4 Dx14 Co10 In11 Wi6 Ch6 PoiDevFemCha Dlvl:1 $2 HP 20(20)  Pw 19(19)  AC6 Xp1/0 T1  It is written in the Book of Mustard Gas:  After the Creation, the cruel god Moloch rebelled against the ar9^3 uthority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Mustard Gas seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Poison Mixer, have been heralded from birth as the instrument of Mustard Gas. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Mustard Gas!--More--t9^)O-------Hello ziratha, welcome to SlashEMExtended! You are a chaotic female devilish Poison Mage.--More--v9^l ] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--w9^ Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--w9^U [Ziratha the Poison Mixer ] St4 Dx14 Co10 In11 Wi6 Ch6 PoiDevFemCha  20(20)  Pw 19(19)  AC6 Xp1/0 T1 This cloak feels a little itchy.The moon is waxing tonight.--More--x9^Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! --More--x9^v ' y9^# z9^quitz9^uitz9^itz9^ [Really quit? WARNING: this will erase your game permanently! [yes/no]? {9^ާ y{9^i e|9^s|9^\x[Ziratha the Poison Mixer  20(20)  Pw 19(19) -------.%{&..||#F{#|----[Ziratha the Poison Mixer ] St4 Dx14 Co10 In11 Wi6 Ch6 PoiDevFemCha Dlvl:1 $2 HP 20(20)  Pw 19(19)  AC6 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) |9^j* n Weapons  a - a blessed +2 silver khakkhara (weapon in foreclaws) {24}  Armor  b - an uncursed greased +1 poisonous cloak (being worn) {4}  Scrolls  d - an uncursed scroll of amnesia {0}  l - 5 uncursed scrolls of healing {0}  m - 4 uncursed scrolls of mana {0}  n - 3 uncursed scrolls of phase door {0}  o - 2 uncursed scrolls of standard id {0}  p - an uncursed scroll of cure {0}  q - an uncursed scroll of heal other {0}  Spellbooks  h - a blessed spellbook of confuse monster (0:1) {0}  i - a blessed spellbook of protection (0:3) {0}  j - a blessed spellbook of cure blindness (0:2) {0}  k - a blessed spellbook of poison blast (0:0) {0}  Potions  c - an uncursed finalized potion of see invisible {0}  Rings  g - an uncursed +1 ring of protection {0}  |9^y* Wands  e - an uncursed wand of poison (0:1) {0}  f - an uncursed wand of venom scattering (6:15) {0} (end) |9^ B-------.%{&..||#F{#|----[Ziratha the Poison Mixer ] St4 Dx14 Co10 In11 Wi6 Ch6 PoiDevFemCha Dlvl:1 $2 HP 20(20)  Pw 19(19)  AC6 Xp1/0 T1 Do you want to see your attributes? [ynq] (n) |9^' nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have the double effect of this property: dimmopathy. Scroll identification only worked 100 times out of 154. Ring identification only worked 4 times out of 14. Implant identification only worked 1 times out of 127. Spellbook identification only worked 2 times out of 15. Gem identification only worked 100 times out of 199. Monsters only dropped their equipment with 58% chance. Scroll drop chance was reduced to 81%. Ring drop chance was reduced to 54%. Amulet drop chance was reduced to 92%. Potion drop chance was reduced to 89%. Weapon drop chance was reduced to 91%. Food drop chance was reduced to 99%. Shop item generation was reduced to 85%. Monster death drops spawned with only 74% chance. The following skill was trained at one fif|9^' th the usual rate: chaos spells. The following skill was limited to basic proficiency: gun control. The following skill became untrainable if you tried to train it too early: --More--|9^c elemental spells (turn 1). The following skill couldn't be trained before a certain turn number is reached: gun control (turn 30521). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 38844. Monster spawn increase had reached its maximum at turn 134393. In this game, Eevee's evolution was jolteon. Your limit for ascension was at turn 342160. The monster class that cannot be genocided was long worm tail. The monster class that was spawned more often: vampire (freq bonus 1). The monster species that was spawned more often: pewit reannexed mesmerization incrimination privily (freq bonus 30). The monster species that was spawned more often: amino reenlarged fungoid (freq bonus 8). The monster species that was spawned more often: fefexorn (freq bonus 8). The monster species that was spawned more often: hunting gremlin (freq |9^ bonus 10). The monster species that was spawned more often: emulsoid ferule (freq bonus 48). The monster species that was spawned more often: rouge fish (freq bonus 3). The monster species that was spawned more often: vice (freq bonus 4). The monster species that was spawned more often: fragment grue (freq bonus 24). The monster species that was spawned more often: opal force fungus (freq bonus --More--|9^ : 10). The monster species that was spawned more often: depreciating storyteller huffed (freq bonus 18). The monster species that was spawned more often: fizzer blesseder yielder (freq bonus 5). The monster species that was spawned more often: food ration lich (freq bonus 42). The monster species that was spawned more often: weirdest crunchier contacted boxwood flea (freq bonus 4). The monster species that was spawned more often: coin from the dirt (freq bonus 8).The monster species that was spawned more often: pitchblack dragon (freq bonus 4).The monster species that was spawned more often: cucumber horse (freq bonus 32). The monster species that was spawned more often: modded deva (freq bonus 12). The monster species that was spawned more often: little leprechaun (freq bonus 9).The monster species that was spawned more often: real cold hound (freq bonus 10). The monster|9^:  species that was spawned more often: psi ray (freq bonus 18). The monster trait that was more common: monsters that count as mercenaries (freq bonus 8). The monster species that was never randomly spawned: grimopen. --More--|9^ The monster species that was never randomly spawned: prick monster. The monster species that was never randomly spawned: harmonic alien pod. The monster species that was never randomly spawned: nethackfourk vortex. The monster species that was never randomly spawned: anthrazite sentai. The monster species that was never randomly spawned: evil patch. The monster species that was never randomly spawned: nou forcer. The monster species that was never randomly spawned: giant spotted jellyfish. The monster species that was never randomly spawned: Johanetta's rough-sole sneaker. The monster species that was never randomly spawned: complexioned feist haltering minerva decapitate. The RNG hath decreed that this item was never generated: grow trees (mossy). The RNG hath decreed that this item was never generated: ice box (cooling box). The RNG hath decreed that this item was never generated: great dagger ((null)). The R|9^ NG hath decreed that this item was never generated: heavy status cloak (phantom cloak). The RNG hath decreed that this item was never generated: heavy copper ball ((null)). The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet). The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail). The RNG hath decreed that this item was never generated: immunity to drawbridges (drawn). --More--|9^1 The RNG hath decreed that this item was never generated: food ration ((null)). The RNG hath decreed that this item was never generated: grayout stone (gray). The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 6). The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 7). The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 18). The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 21). The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 3). The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 11). The RN|9^1 G hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 14). The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 36). The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: mithril lash ((null), freq bonus 2). --More--|9^ The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 4). The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 11). The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 8). The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 8). The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: leather nunchiaku ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 7). The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: cloak of flight (feathery cloak|9^ǰ ], freq bonus 33). The RNG hath decreed that this item was always generated cursed: random effects (milled). The RNG hath decreed that this item was always generated cursed: antenna ((null)). The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)). --More--|9^)The RNG hath decreed that this item was always generated cursed: aurora beam (alarming). The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet). The RNG hath decreed that this item was always generated cursed: nano pole ((null)). The RNG hath decreed that this item was always generated cursed: pointed helmet (narrow helmet). The RNG hath decreed that this item was always generated cursed: heavy shield ((null)). The RNG hath decreed that this item was always generated cursed: chain mail ((null)). The RNG hath decreed that this item was always generated cursed: gold chain ((null)). The RNG hath decreed that this trap was always invisible: nolite trap. The RNG hath decreed that this trap was generated more often: monsterfingers trap (freq bonus 3). The spell school whose books are more common was attack spells (freq bonus 2). Trap randomization h|9^)appened for 1 in 571 traps. Traps were spawned invisible 1 times in 40. Traps were extra hard to find 42% of the time. Next attribute increase check would have come at turn 2212. Strength training was 0. Dexterity training was 0. --More--|9^Wisdom training was 1. Constitution training was 0. Your sanity was 0. You were fire resistant. You were poison resistant. You were level-drain resistant. You had not decided on your sexuality yet. You had infravision. You had 1500 points of nutrition remaining. You had full nutrients. Your luck was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (159). You survived. --More--|9^+C-------.%{&..||#F{#|----[Ziratha the Poison Mixer ] St4 Dx14 Co10 In11 Wi6 Ch6 PoiDevFemCha Dlvl:1 $2 HP 20(20)  Pw 19(19)  AC6 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) }9^en Discoveries   Weapons  silver khakkhara (silver monk's staff)  Armor  poisonous cloak (avenger cloak)  Scrolls  scroll of amnesia (FIQSLEX MIGHT BE ANYTHING FROM MEDIOCRE TO GREAT)  scroll of healing (KCATTA SOD)  scroll of mana (NDNH WILL HAVE RADOBAN OR IOKOBAN INSTEAD OF SOKOBAN)  scroll of phase door (THE GIAGGOSTUONO)  scroll of standard id (LOREM IPSUM)  scroll of cure (PANACHE EM EXTENDED BEAU GESTE)  scroll of heal other (SEVER OPEROFOR)  * scroll of extra healing (EULAMO SISIRBBAIERSESI PHERMOU CHNOUOR ABRASAX)  * scroll of greater mana restoration (GOLDUCK EXPERIENCE REQUIEM)  Spellbooks  spellbook of confuse monster (spotted)  spellbook of protection (cyan)  spellbook of cure blindness (chromium)  spellbook of poison blast (epidermal)  Potions  potion of see inv}9^e>isible (iridescent)  Rings (1 of 2)}9^ ring of protection (mithril)  Wands  wand of poison (acoustic)  wand of venom scattering (cherry)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)}9^hN-------.%{&..||#F{#|----[Ziratha the Poison Mixer ] St4 Dx14 Co10 In11 Wi6 Ch6 PoiDevFemCha Dlvl:1 $2 HP 20(20)  Pw 19(19)  AC6 Xp1/0 T1 Do you want an account of creatures vanquished? [ynq] (n) }9^mn Vanquished creatures:  0 fogses (1 created) 0 jackals (1 created) 0 pack jackals (1 created) 0 dmg vortices (1 created) 0 spore lichens (1 created) 0 venom fungi (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--}9^]Do you want to see your conduct? [ynq] (n) }9^;6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--}9^d[Goodbye ziratha the Poison Mage... You quit in The Dungeons of Doom on dungeon level 1 with 2 points, and 2 pieces of gold, after 1 move. You were level 1 with a maximum of 20 hit points when you quit.--More--