-^L Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-03-29.05:09:55.ttyrec Time: (1585458595) Sun Mar 29 05:09:55 2020 -^rBad syntax in OPTIONS in /dgldir/userdata/ziratha/slex/ziratha.slexrc: windowtype:tty. Hit return to continue: -^I  [?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. -----+--|*?....&||./..?.F||.!.....||.......|---------[Ziratha the Poison Mixer ] St12 Dx16 Co9 In15 Wi4 Ch4 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC5 Xp1/0 T1 It is written in the Book of Mustard Gas:-^I r  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Mustard Gas seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Poison Mixer, have been heralded from birth as the instrument of Mustard Gas. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Mustard Gas!--More---^$ -----+--|*?....&||./..?.F|Hello ziratha, welcome to SlashEMExtended! You are a chaotic female devilish Poison Mage.--More---^ ] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More---^  Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More---^g[Ziratha the Poison Mixer ] St12 Dx16 Co9 In15 Wi4 Ch4 PoiDevFemCha  20(20)  Pw 19(19)  AC5 Xp1/0 T1This cloak feels a little itchy.The moon is waxing tonight.-^ Unknown command '^J'.[Ziratha the Poison Mixer ] St12 Dx16 Co9 In15 Wi4 Ch4 PoiDevFemCha  20(20)  Pw 19(19)  AC5 Xp1/0 T1-^  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) -^z ## Inventory  View Inventory i - Inventory List I - Inventory List by Type * - Items in use Ready Items w - Wield Weapon W - Wear Protective Gear Q - Prepare missile weapon (in Quiver) T - Take off Protective Gear Manipulate Items a - Apply an object d - Dip an object [M-d] E - Engrave into the ground f - Fire your prepared missile weapon i - Invoke your weapon t - Throw an item Drop Items d - Drop an object D - Multi-Drop(end) -^  [Ziratha the Poison Mixer ] St12 Dx16 Co9 In15 Wi4 Ch4 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC5 Xp1/0 T1 [Ziratha the Poison Mixer ] St12 Dx16 Co9 In15 Wi4 Ch4 PoiDevFemCha  20(20)  Pw 19(19)  AC5 Xp1/0 T1-^ [Ziratha the Poison Mixer ] St12 Dx16 Co9 In15 Wi4 Ch4 PoiDevFemCha  20(20)  Pw 19(19)  AC5 Xp1/0 T1-^<  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) -^?t [Ziratha the Poison Mixer ] St12 Dx16 Co9 In15 Wi4 Ch4 PoiDevFemCha  20(20)  Pw 19(19)  AC5 Xp1/0 T1b - a blessed +1 poisonous cloak (being worn) {4}.[Ziratha the Poison Mixer ] St12 Dx16 Co9 In15 Wi4 Ch4 PoiDevFemCha  20(20)  Pw 19(19)  AC5 Xp1/0 T1 What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) -^3D"[Ziratha the Poison Mixer ] St12 Dx16 Co9 In15 Wi4 Ch4 PoiDevFemCha  20(20)  Pw 19(19)  AC5 Xp1/0 T1-^ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) -^9[Ziratha the Poison Mixer ] St12 Dx16 Co9 In15 Wi4 Ch4 PoiDevFemCha  20(20)  Pw 19(19)  AC5 Xp1/0 T1b - a blessed +1 poisonous cloak (being worn) {4}.[Ziratha the Poison Mixer ] St12 Dx16 Co9 In15 Wi4 Ch4 PoiDevFemCha  20(20)  Pw 19(19)  AC5 Xp1/0 T1 What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) -^([Ziratha the Poison Mixer ] St12 Dx16 Co9 In15 Wi4 Ch4 PoiDevFemCha  20(20)  Pw 19(19)  AC5 Xp1/0 T1b - a blessed +1 poisonous cloak (being worn) {4}.[Ziratha the Poison Mixer ] St12 Dx16 Co9 In15 Wi4 Ch4 PoiDevFemCha  20(20)  Pw 19(19)  AC5 Xp1/0 T1 What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[')(end) -^t"[Ziratha the Poison Mixer ] St12 Dx16 Co9 In15 Wi4 Ch4 PoiDevFemCha  20(20)  Pw 19(19)  AC5 Xp1/0 T1-^. # -^s4 quit-^J?uit-^Uit-^.Lt-^ [Really quit? WARNING: this will erase your game permanently! [yes/no]? -^y-^? 3-^{ow-^œ[Ziratha the Poison Mixer ] St12 Dx16 Co9 In15 Wi4 Ch4 PoiDevFemCha  20(20)  Pw 19(19)  AC5 Xp1/0 T1-^`?There is a wall in the way![Ziratha the Poison Mixer ] St12 Dx16 Co9 In15 Wi4 Ch4 PoiDevFemCha  20(20)  Pw 19(19)  AC5 Xp1/0 T1-^?There is nothing here to pick up.[Ziratha the Poison Mixer ] St12 Dx16 Co9 In15 Wi4 Ch4 PoiDevFemCha  20(20)  Pw 19(19)  AC5 Xp1/0 T1-^N`KBeware, there will be no return! Still climb? [yn] (n) -^;y[Ziratha the Poison Mixer  20(20)  Pw 19(19)-----+--|*?....&||./..?.F||.!.....||.......|---------[Ziratha the Poison Mixer ] St12 Dx16 Co9 In15 Wi4 Ch4 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC5 Xp1/0 T1Do you want your possessions identified? DYWYPI? [ynq] (n) -^J y Weapons  a - a blessed +2 silver khakkhara (weapon in foreclaws) {24}  Armor  b - a blessed +1 poisonous cloak (being worn) {4}  Comestibles  c - 2 uncursed food rations {0}  Scrolls  e - an uncursed finalized scroll of identify {0}  m - 5 uncursed scrolls of healing {0}  n - 3 uncursed scrolls of mana {0}  o - an uncursed greased scroll of mana {0}  p - 3 uncursed scrolls of phase door {0}  q - 2 uncursed scrolls of standard id {0}  r - an uncursed scroll of cure {0}  s - an uncursed scroll of heal other {0}  Spellbooks  i - a blessed finalized spellbook of confuse monster (0:4) {0}  j - a blessed spellbook of protection (0:2) {0}  k - a blessed spellbook of cure blindness (0:1) {0}  l - a blessed spellbook of poison blast (0:3) {0}  Potions -^v d d - an uncursed finalized potion of oil (400) {0}  Rings (1 of 2)-^Q -----+--|*?....&||./..?.F||.!.....||.......|---------[Ziratha the Poison Mixer ] St12 Dx16 Co9 In15 Wi4 Ch4 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC5 Xp1/0 T1Do you want to see your attributes? [ynq] (n) -^DnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property intrinsically: psi resistance. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 42. Implant identification only worked 1 times out of 12. Wand identification only worked 3 times out of 9. Armor identification only worked 15 times out of 27. Spellbook identification only worked 2 times out of 56. Gem identification only worked 100 times out of 137. Monsters only dropped their equipment with 62% chance. Ring drop chance was reduced to 52%. Potion drop chance was reduced to 87%. Weapon drop chance was reduced to 87%. Armor drop chance was reduced to 78%. Tool drop chance was reduced to 99%. Food drop chance was reduced to 90%. Shop item generation was reduced to 23%. -^ZZMusable item generation frequency had a negative bias of 22%. --More---^9Concealing monsters were spawned underneath items 18% of the time only. Monster death drops spawned with only 92% chance. The following skill could not be trained at all: boomerang. The following skill was trained at half the usual rate: knife. The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 345). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 77531. Monster spawn increase had reached its maximum at turn 143793. In this game, Eevee's evolution was glaceon. Your limit for ascension was at turn 4945344. The monster class that cannot be genocided was mummy. The monster class that was spawned more often: angelic being (freq bonus 1). The monster species that was spawned more often: mud ogre (freq bonus 8). The monster species that was spawned more often: tough trove (freq bonus-^9 6). The monster species that was spawned more often: extra black frog (freq bonus 8).The monster species that was spawned more often: recluse centaur (freq bonus 8).The monster species that was spawned more often: planetary mushroom (freq bonus 6).The monster species that was spawned more often: petty noise helper (freq bonus --More---^{36). The monster species that was spawned more often: tiny pseudodragon (freq bonus 2).The monster species that was spawned more often: +4 sd cutoff (freq bonus 6). The monster species that was spawned more often: assemblage mintiest rapport (freq bonus 16). The monster species that was spawned more often: hc foreprayer (freq bonus 12). The monster species that was spawned more often: unconverted flaxen (freq bonus 24). The monster species that was spawned more often: tunnel worm (freq bonus 12). The monster species that was spawned more often: teleported shaman (freq bonus 5).The monster species that was spawned more often: Mareike (freq bonus 40). The monster species that was spawned more often: rngeneral (freq bonus 12). The monster species that was spawned more often: petty gnoll shaman (freq bonus 10). The monster species that was spawned more often: inka girl (freq bonus 24). The mons-^{nter species that was spawned more often: evil bird (freq bonus 18). The monster species that was spawned more often: cloture smuggled (freq bonus 6).The monster species that was spawned more often: bartoli retard (freq bonus 12). The monster trait that was more common: monsters that eat metal (freq bonus 1). --More---^dThe monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2). The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2). The monster trait that was more common: monsters that have a proper name (freq bonus 2). The monster trait that was more common: monsters that eat metal (freq bonus 4). The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 8). The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2). The monster species that was never randomly spawned: spinach. The monster species that was never randomly spawned: dewfall suppressive crusting refillable gravelling. The monster species that was never randomly spawned: dehypnotizing recaning. The monster species that was never randomly spawned: sun snake. [-^e517;1HThe monster species that was never randomly spawned: mimicry rubber. The monster species that was never randomly spawned: moonward untidily. The monster species that was never randomly spawned: adult blood dragon. The monster species that was never randomly spawned: aunt of Amy's brother. The monster species that was never randomly spawned: fackle colony. The monster species that was never randomly spawned: ofc bug. The monster class that was always generated with extra speed: angelic being. --More---^The RNG hath decreed that this item was never generated: toxic (holed). The RNG hath decreed that this item was never generated: nunchiaku ((null)). The RNG hath decreed that this item was never generated: automore stone (gray). The RNG hath decreed that this item was never generated: rock ((null)). The RNG hath decreed that this item was never generated: inka saddle (saddle). The RNG hath decreed that this item was never generated: maid dress (little black dress). The RNG hath decreed that this item was never generated: exciting armor ((null)). The RNG hath decreed that this item was never generated: stone of naked stripping (gray). The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail). The RNG hath decreed that this item was never generated: amulet of technicality (hitec). The RNG hath decreed that this item was generated more often: difficult gloves (vamp-^iric gloves, freq bonus 29). The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 15). The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 2). --More---^c The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 24). The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: implant of pumping (shaven, freq bonus 3). The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 13). The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 70). The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 32). The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 7). The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 68). The RNG hath decreed that this item was gener-^d ated more often: T-shirt ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 6). The RNG hath decreed that this item was generated more often: medium --More---^ mithril-coat ((null), freq bonus 101). The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 8). The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 3). The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: heavy wax ball ((null), freq bonus 9). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 7). The RNG hath decreed that this item was always generated cursed: digging (iron). The RNG hath decreed that this item was always generated cursed: whispering helmet (spired helmet). The RNG hath decreed that this item was always generated cursed: randospear ((null)). The RNG hath decreed that this item was always generated cursed: f-^ rost (JUGEMJUGEMGOGOUNO). The RNG hath decreed that this item was always generated cursed: soft lady shoe ((null)). The RNG hath decreed that this item was always generated cursed: nano suit ((null)). --More---^v The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves). The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots). The RNG hath decreed that this item was always generated cursed: fuckup melee gauntlets (slaying gloves). The RNG hath decreed that this item was always generated cursed: implant of traveling (argent). The RNG hath decreed that this trap was always invisible: artificer trap. The RNG hath decreed that this trap was generated more often: damage meter trap (freq bonus 10). Trap randomization happened for 1 in 565 traps. Traps were spawned invisible 1 times in 27. Traps were extra hard to find 4% of the time. Next attribute increase check would have come at turn 2190. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You-^v r sanity was 0. You were fire resistant. You were poison resistant. You were level-drain resistant. --More---^( JYou had not decided on your sexuality yet. You had infravision. You had 1500 points of nutrition remaining. You had full nutrients. Your luck was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (402). You survived. --More---^-----+--|*?....&||./..?.F||.!.....||.......|---------[Ziratha the Poison Mixer ] St12 Dx16 Co9 In15 Wi4 Ch4 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC5 Xp1/0 T1Do you want to see your discoveries? [ynq] (n) n Discoveries   Weapons  silver khakkhara (silver monk's staff)  Armor  poisonous cloak (eldritch cloak)  Scrolls  scroll of identify (THE SLEX ELDER PRIEST IS EVEN MORE EVIL THAN THE DNETHAC  scroll of healing (YOU HAVE BEEN VIOLATED)  -^3 scroll of mana (RECOVER BY SMEEL)  scroll of phase door (MEAD NI NAJAP)  scroll of standard id (HIT THE KEY BY VACUUM LEAF)  scroll of cure (SEGMENTATION FAULT)  scroll of heal other (CLASH EM EXTENDED OF THE TITANS)  * scroll of extra healing (TERRAHACK MADE THE AMULET BE GUARDED BY A FOOK YOO  * scroll of greater mana restoration (GOOD CORDIAL NIGHTINGALE)  Spellbooks  spellbook of confuse monster (red and white)  spellbook of protection (dull)  spellbook of cure blindness (polaravian)  spellbook of poison blast (washed)  Potions  potion of oil (iridescent) (1 of 2) Rings  ring of gain intelligence (azurite)  Wands  wand of poison (elongated)  wand of venom scattering (stoutwood)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of -^8venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)-----+--|*?....&||./..?.F||.!.....||.......|---------[Ziratha the Poison Mixer ] St12 Dx16 Co9 In15 Wi4 Ch4 PoiDevFemCha Dlvl:1 $0 HP 20(20)  Pw 19(19)  AC5 Xp1/0 T1Do you want an account of creatures vanquished? [ynq] (n) n Vanquished creatures:  0 thiev spores (1 created) 0 lichens (1 created) 0 venom fungi (1 created) 0 piles of worthless coins (1 created) 0 biem turret-^?s (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--Do you want to see your conduct? [ynq] (n) n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More---^7This Is A BioHazard can't follow you into the Black Market. Goodbye ziratha the Poison Mage... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 20 hit points when you escaped.--More--