Z Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-11-29.01:53:29.ttyrec Time: (1511920409) Wed Nov 29 01:53:29 2017 Z[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] Z y------------|..@d....w.||..........||...........----+-#-----[Ziratha the one who forgot the salt ] St8 Dx15 Co9 In8 Wi4 Ch7 CooSeaFemLaw Dlvl:1 $0 HP 10(10)  Pw 9(9)  AC3 Xp1/0 T1  It is written in the Book of McDonalds:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all Z the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god McDonalds seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained one who forgot the salt, have been heralded from birth as the instrument of McDonalds. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with McDonalds!--More--Zlg------------|..@d....w.||..........||...........----+-#-----ZpZuqhHello ziratha, welcome to SlashEMExtended! You are a lawful female sea elven Cook.--More--Z\ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Z G ------------Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--Zvf[------------ |..@d....w.|[Ziratha the one who forgot the salt ] St8 Dx15 Co9 In8 Wi4 Ch7 CooSeaFemLaw  10(10)  Pw 9(9)  AC3 Xp1/0 T1 The moon is waxing tonight.Z d Weapons e - an uncursed +2 knife (weapon in hand) {2} Armor a - an uncursed +2 robe (being worn) {16} Comestibles b - 2 uncursed food rations {0} c - an uncursed fortune cookie {0} d - an uncursed tripe ration {0} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0}(end) Z ------------|..@d....w.||..........||...........----+-#-----[Ziratha the one who forgot the salt ] St8 Dx15 Co9 In8 Wi4 Ch7 CooSeaFemLaw  10(10)  Pw 9(9)  AC3 Xp1/0 T1  ZBThe moon is waxing tonight.[Ziratha the one who forgot the salt ] St8 Dx15 Co9 In8 Wi4 Ch7 CooSeaFemLaw  10(10)  Pw 9(9)  AC3 Xp1/0 T1  Ză Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--!Z6d------------ |..@d....w.|You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--"Z6 ------------Hello ziratha, welcome to SlashEMExtended! You are a lawful female sea elven Cook.--More--=Z4 [Ziratha the one who forgot the salt ] St8 Dx15 Co9 In8 Wi4 Ch7 CooSeaFemLaw  10(10)  Pw 9(9)  AC3 Xp1/0 T1 >Z# >Zquit>ZҐuit>ZX it>Zt?ZZ)Really quit [yes/no]? ?Zy?Ze?Z s?Z\ [Ziratha the one who forgot the salt  10(10)  Pw 9(9) ------------|..@d....w.||..........||...........----+-#-----[Ziratha the one who forgot the salt ] St8 Dx15 Co9 In8 Wi4 Ch7 CooSeaFemLaw Dlvl:1 $0 HP 10(10)  Pw 9(9)  AC3 Xp1/0 T1 Do you want your possessions identified? DYW?Z\ YPI? [ynq] (n) @Z`hn Weapons e - an uncursed +2 knife (weapon in hand) {2} Armor a - an uncursed +2 robe (being worn) {16} Comestibles b - 2 uncursed food rations {0} c - an uncursed fortune cookie {0} d - an uncursed tripe ration {0} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0}(end) @Z{------------|..@d....w.||..........||...........----+-#-----Do you want to see your attributes? [ynq] (n) AZnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: clairvoyance. You could not have this property extrinsically: drunken boxing. You could not have this property intrinsically: drunken boxing. Scroll identification only worked 100 times out of 336. Potion identification only worked 3 times out of 11. Ring identification only worked 4 times out of 9. Amulet identification only worked 15 times out of 17. Wand identification only worked 3 times out of 7. Armor identification only worked 15 times out of 30. Scroll drop chance was reduced to 86%. Ring drop chance was reduced to 97%. Wand drop chance was reduced to 83%. Amulet drop chance was reduced to 96%. Monster death drops spawned with only 93% chance. The following skill could not be trained at all: matter spellAZs. The following skill was trained at half the usual rate: spirituality. The following skill was trained at one fifth the usual rate: occult spells. The following skill was limited to basic proficiency: body spells. --More--AZ=The following skill was limited to skilled proficiency: matter spells. The following skill was limited to expert proficiency: divination spells. The following skill became untrainable if you tried to train it too early: healing spells (turn 1). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 27036. Monster spawn increase had reached its maximum at turn 80216. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 1007076. The monster class that cannot be genocided was troll. The monster class that was spawned more often: pudding or ooze (freq bonus 1). The monster species that was spawned more often: tatter democratical (freq bonus 9). The monster species that was spawned more often: grief causer (freq bonus 2). The monster species that was spawned more often: koldier (freq bonus 16). The mAZdonster species that was spawned more often: cazador (freq bonus 9). The monster species that was spawned more often: salvageable wast (freq bonus 6).The monster species that was spawned more often: cave bear (freq bonus 18). The monster species that was spawned more often: burning permamimic (freq bonus 7).The monster species that was spawned more often: kobold caster (freq bonus 9). The monster species that was spawned more often: snore colony (freq bonus 8). --More--AZThe monster species that was spawned more often: spiked coins (freq bonus 9). The monster species that was spawned more often: battle bunny (freq bonus 18). The monster species that was spawned more often: porter block fungus (freq bonus 2). The monster species that was spawned more often: great terror wyrm (freq bonus 3).The monster species that was spawned more often: nexus hound (freq bonus 6). The monster species that was spawned more often: fairy moogle (freq bonus 2). The monster species that was spawned more often: insane nymph (freq bonus 9). The monster species that was spawned more often: black death (freq bonus 8). The monster species that was spawned more often: cheerful leprechaun (freq bonus 8). The monster species that was spawned more often: masonry pinnate (freq bonus 5).The monster species that was spawned more often: white worm mass (freq bonus 8).The monster trait that was moreAZ6~ common: monsters that have hug attacks (freq bonus 2). The monster trait that was more common: monsters that make cow sounds (freq bonus 3). The monster trait that was more common: monsters that count as rats (freq bonus 4).The monster trait that was more common: monsters with death resistance (freq bonus 1). --More--AZݞThe monster trait that was more common: monsters that talk like whores (freq bonus 1). The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 4). The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2). The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 3). The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 1). The monster trait that was more common: monsters that count as pokemon (freq bonus 4). The monster species that was never randomly spawned: magic mold. The monster species that was never randomly spawned: tome of nether wrath. The monster species that was never randomly spawned: dog. The monster species that was never randomly spawned: clutched astringent. The monster species that was never randomly spawneAZ>d: Infested Shiere. The monster species that was never randomly spawned: pustulent colony. The monster species that was never randomly spawned: Pazuzu. The monster species that was never randomly spawned: gnome champion. The monster species that was never randomly spawned: Mandarina. The monster species that was never randomly spawned: voracious smasher. The RNG hath decreed that this item was never generated: bow ((null)). The RNG hath decreed that this item was never generated: bullwhip ((null)). --More--AZThe RNG hath decreed that this item was never generated: turn limit stone (gray). The RNG hath decreed that this item was never generated: chromatic beam (chromatic). The RNG hath decreed that this item was never generated: psychic dragon scales ((null)). The RNG hath decreed that this item was never generated: cure critical wounds (roast mate). The RNG hath decreed that this item was never generated: boots of interruption (velcro sandals). The RNG hath decreed that this item was never generated: soft sneakers (light footwear). The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE). The RNG hath decreed that this item was never generated: wild blade ((null)). The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 17). The RNG hath decreed that this item was generated more often: raygun ((null), freAZXq bonus 35). The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 57). The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: pike ((null), --More--AZfreq bonus 6). The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 31). The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 36). The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 13). The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 9). The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 6). The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 8). The RNG hath decreed that thisAZ item was generated more often: wrapover stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 4). The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: unwieldy gloves --More--AZ (graffiti gloves, freq bonus 8). The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 2). The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 11). The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 10). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 35). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 100). The RNG hath decreed that this item was always generated cursed: sleeping (effervescent). The RNG hath decreed that this item was always generated cursed: assault rifle ((null)). The RNG hath decreed that this item was always generated cursed: small shield ((null)). The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (ocAZ Gtagonal). The RNG hath decreed that this item was always generated cursed: power healing (ON TIMON TIME ON TIME). The RNG hath decreed that this item was always generated cursed: blindness (yellow). The RNG hath decreed that this item was always generated cursed: banana --More--AZQ((null)). The RNG hath decreed that this item was always generated cursed: magicite crystal (blue). The RNG hath decreed that this item was always generated cursed: godmode (heavenly). The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet). The RNG hath decreed that this trap was always invisible: starlit trap. The RNG hath decreed that this trap was generated more often: yvonne trap (freq bonus 4). Next attribute increase check would have come at turn 451. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were cold resistant. You were prevented from having clairvoyance (0). You were prevented from drunken boxing (0). You saw invisible. You had infravision. You had 1500 points of nutrition remaining. You could swim. You could survive without air. YoAZj'ur luck was zero. --More--AZZYou could not have safely prayed (224). You survived. --More--AZ_:------------|..@d....w.||..........||...........----+-#-----[Ziratha the one who forgot the salt ] St8 Dx15 Co9 In8 Wi4 Ch7 CooSeaFemLaw Dlvl:1 $0 HP 10(10)  Pw 9(9)  AC3 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) AZn Discoveries  Armor robe (green robe) Scrolls scroll of healing (MYS SKIN WITH ACID) scroll of mana (MUD BODY TO SHOCK RESIST) scroll of phase door (PUBLIC NETHACK SERVER WITH FLEECY COLORS) scroll of standard id (CHE NON SONO IO) scroll of cure (PHD IN HIGH HEELING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) AZN------------|..@d....w.||..........||...........----+-#-----Do you want an account of creatures vanquished? [ynq] (n) AZhn Vanquished creatures:  0 little dogs (1 created) 0 pack kobolds (7 created) 0 sewer rats (4 created) 0 crawling worm masses (1 created)  13 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--AZ------------|..@d....w.||..........||...........----+-#-----Do you want to see your conduct? [ynq] (n) AZn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--AZŋg------------|..@d....w.||..........||...........----+-#-----Goodbye ziratha the Cook... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 10 hit points when you quit.--More--