*ZBÆÎ Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-11-29.01:32:26.ttyrec Time: (1511919146) Wed Nov 29 01:32:26 2017 *ZsÖ«[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] +Zž3 y---|----.--|d........||.........|..........||......@..||.....Q...||.........|-----------[Ziratha the Little Wannabe Fighter ] St18/01 Dx12 Co4 In12 Wi15 Ch5 SaiWarFemLa Dlvl:1 $0 HP 19(19)  Pw 14(14)  AC6 Xp1/0 T1  It is written in the Book of Moori:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it +ZË3 Rin the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Moori seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Little Wannabe Fighter, have been heralded from birth as the instrument of Moori. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Moori!--More--/Zbq£---|----.--|d........||.........|..........||......@..|/ZÏwpHello ziratha, welcome to SlashEMExtended! You are a lawful female warping Saiyan.--More--jZ§Z] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--jZe> É Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--kZ>·€[Ziratha the Little Wannabe Fighter ] St18/01 Dx12 Co4 In12 Wi15 Ch5 SaiWarFemLa  19(19)  Pw 14(14)  AC6 Xp1/0 T1 The moon is waxing tonight.kZ_8PUnknown command '^J'.[Ziratha the Little Wannabe Fighter ] St18/01 Dx12 Co4 In12 Wi15 Ch5 SaiWarFemLa  19(19)  Pw 14(14)  AC6 Xp1/0 T1 kZp¶-[Ziratha the Little Wannabe Fighter ] St18/01 Dx12 Co4 In12 Wi15 Ch5 SaiWarFemLa  19(19)  Pw 14(14)  AC6 Xp1/0 T1 kZT2'[Ziratha the Little Wannabe Fighter ] St18/01 Dx12 Co4 In12 Wi15 Ch5 SaiWarFemLa  19(19)  Pw 14(14)  AC6 Xp1/0 T1 kZö'[Ziratha the Little Wannabe Fighter ] St18/01 Dx12 Co4 In12 Wi15 Ch5 SaiWarFemLa  19(19)  Pw 14(14)  AC6 Xp1/0 T1 kZð+'[Ziratha the Little Wannabe Fighter ] St18/01 Dx12 Co4 In12 Wi15 Ch5 SaiWarFemLa  19(19)  Pw 14(14)  AC6 Xp1/0 T1 kZƸ'[Ziratha the Little Wannabe Fighter ] St18/01 Dx12 Co4 In12 Wi15 Ch5 SaiWarFemLa  19(19)  Pw 14(14)  AC6 Xp1/0 T1 kZ–1 '[Ziratha the Little Wannabe Fighter ] St18/01 Dx12 Co4 In12 Wi15 Ch5 SaiWarFemLa  19(19)  Pw 14(14)  AC6 Xp1/0 T1 kZߪ '[Ziratha the Little Wannabe Fighter ] St18/01 Dx12 Co4 In12 Wi15 Ch5 SaiWarFemLa  19(19)  Pw 14(14)  AC6 Xp1/0 T1 kZ¡4 '[Ziratha the Little Wannabe Fighter ] St18/01 Dx12 Co4 In12 Wi15 Ch5 SaiWarFemLa  19(19)  Pw 14(14)  AC6 Xp1/0 T1 kZH­ '[Ziratha the Little Wannabe Fighter ] St18/01 Dx12 Co4 In12 Wi15 Ch5 SaiWarFemLa  19(19)  Pw 14(14)  AC6 Xp1/0 T1 kZµ) '[Ziratha the Little Wannabe Fighter ] St18/01 Dx12 Co4 In12 Wi15 Ch5 SaiWarFemLa  19(19)  Pw 14(14)  AC6 Xp1/0 T1 kZ/³ '[Ziratha the Little Wannabe Fighter ] St18/01 Dx12 Co4 In12 Wi15 Ch5 SaiWarFemLa  19(19)  Pw 14(14)  AC6 Xp1/0 T1 lZ6# lZ, quitlZ-Q uitlZù{ itmZA{tqZ]JyqZ2Ì  rZNk*Really quit [yes/no]? rZЇ yrZÆV erZÑ­ srZ»¶[Ziratha the Little Wannabe Fighter  19(19)  Pw 14(14) ---|----.--|d........||.........|..........||......@..||.....Q...||.........|-----------[Ziratha the Little Wannabe Fighter ] St18/01 Dx12 Co4 In12 Wi15 Ch5 SaiWarFemLa Dlvl:1 $0 HP 19(19)  Pw 14(14)  AC6 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) sZòH rn Armor a - an uncursed +1 robe (being worn) {16} Scrolls b - 5 uncursed scrolls of healing {0} c - 4 uncursed scrolls of mana {0} d - 3 uncursed scrolls of phase door {0} e - 2 uncursed scrolls of standard id {0} f - an uncursed scroll of cure {0}(end) tZÌ»¡Do you want to see your attributes? [ynq] (n) tZéRnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: see invisible. You could not have this property extrinsically: hallu party. You could not have this property intrinsically: wallwalking. Scroll identification only worked 100 times out of 134. Potion identification only worked 3 times out of 6. Wand identification only worked 3 times out of 12. Spellbook identification only worked 2 times out of 16. Gem identification only worked 100 times out of 160. Monsters only dropped their musable items with 93% chance. Monsters only dropped their equipment with 84% chance. Scroll drop chance was reduced to 99%. Wand drop chance was reduced to 83%. Amulet drop chance was reduced to 31%. Potion drop chance was reduced to 71%. The following skill could not be trained at all:tZS  lightsaber. The following skill was trained at half the usual rate: divination spells. The following skill was trained at one fifth the usual rate: chaos spells. The following skill was limited to basic proficiency: whip. --More--tZ€ÈThe following skill was limited to skilled proficiency: flail. The following skill was limited to expert proficiency: axe. The following skill became untrainable if you tried to train it too early: long sword (turn 1). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your remaining amount of free polymorphs was 5. Monster spawn increase would have started at turn 40555. Monster spawn increase had reached its maximum at turn 72167. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 1493280. The monster class that cannot be genocided was xorn. The monster class that was spawned more often: centaur (freq bonus 2). The monster species that was spawned more often: metal embattled gigantic ultimate miki impaler (freq bonus 40). The monster species that was spawned more often: wendina (freq bonus 5). The monster species that was spawned more otZ›È¹ften: uranic impenitent (freq bonus 10). The monster species that was spawned more often: wereblockheeledcombatboot (freq bonus 4). The monster species that was spawned more often: arrogance (freq bonus 24). The monster species that was spawned more often: gargantuan rat (freq bonus 6). The monster species that was spawned more often: medium generator (freq bonus 15). --More--tZý;The monster species that was spawned more often: peasant (freq bonus 7). The monster species that was spawned more often: nexus turret (freq bonus 6). The monster species that was spawned more often: Emma's ankle boot (freq bonus 4).The monster species that was spawned more often: maud spore (freq bonus 4). The monster species that was spawned more often: hyposensitized secluded (freq bonus 5). The monster species that was spawned more often: ultimate newt (freq bonus 20). The monster species that was spawned more often: energy trove (freq bonus 8). The monster species that was spawned more often: animated wooden statue (freq bonus 30). The monster species that was spawned more often: hostile POW (freq bonus 12). The monster species that was spawned more often: wind stalk (freq bonus 16). The monster species that was spawned more often: nether colony (freq bonus 12). The monster species that was spawned more oftZØ<ºten: loud spore (freq bonus 6). The monster species that was spawned more often: furry (freq bonus 9). The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 4). The monster species that was never randomly spawned: Hanh's ballerina. The monster species that was never randomly spawned: holiday contra. The monster species that was never randomly spawned: luck flayer. The monster species that was never randomly spawned: dangerous granny. The monster species that was never randomly spawned: portuguese champ. The monster species that was never randomly spawned: storm atronach. --More--tZM¸The monster species that was never randomly spawned: blade barrier. The monster species that was never randomly spawned: Arabella's soft sneaker. The monster species that was never randomly spawned: Sadachiyo, the sexually ambiguous Ninja. The monster species that was never randomly spawned: weak crow. The RNG hath decreed that this item was never generated: tiger cloak (taiga cloak). The RNG hath decreed that this item was never generated: crystal boots (glass boots). The RNG hath decreed that this item was never generated: cloak of slow digestion (anorexia cloak). The RNG hath decreed that this item was never generated: maid dress (little black dress). The RNG hath decreed that this item was never generated: tin whistle (whistle). The RNG hath decreed that this item was never generated: draining (ceramic). The RNG hath decreed that this item was never generated: summon sexy girl (girly). tZe¸The RNG hath decreed that this item was never generated: robe of permanence (purple robe). The RNG hath decreed that this item was never generated: cyanide (vermillion). The RNG hath decreed that this item was never generated: very heavy ball ((null)). The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 10). --More--tZ‰4The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 22). The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 24). The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 37). The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 8). The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 141). The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 8). The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 10). The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 6). The RNG hath decreed that this item was generated more often: whispering helmettZ´4œ (spired helmet, freq bonus 40). The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 15). The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 6). The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 10). --More--tZ¹The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 6). The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 4). The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 12). The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 3). The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 6). The RNG hath decreed that this item was always generated cursed: heavy elasthan ball ((null)). The RNG hath decreed that this item was always generated curtZ™¹xsed: electric sword ((null)). The RNG hath decreed that this item was always generated cursed: yumi (long bow). The RNG hath decreed that this item was always generated cursed: cloak of permanence (concrete cloak). The RNG hath decreed that this item was always generated cursed: object detection (smoky). --More--tZw6The RNG hath decreed that this item was always generated cursed: amulet of acid resistance (venomous). The RNG hath decreed that this item was always generated cursed: trap knowledge stone (gray). The RNG hath decreed that this item was always generated cursed: white peach ((null)). The RNG hath decreed that this item was always generated cursed: highlevel stone (gray). The RNG hath decreed that this item was always generated cursed: confusion (orange). The RNG hath decreed that this trap was always invisible: fart trap. The RNG hath decreed that this trap was generated more often: monsterfingers trap (freq bonus 3). Next attribute increase check would have come at turn 574. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were prevented from having see invisible (0). You were prevented from hallu partying (0). YtZ“6–ou had 1500 points of nutrition remaining. You had teleportitis. You had polymorphitis. Your luck was zero. --More--tZ÷ºZYou could not have safely prayed (495). You survived. --More--tZÓ;Ý---|----.--|d........||.........|..........||......@..||.....Q...||.........|-----------[Ziratha the Little Wannabe Fighter ] St18/01 Dx12 Co4 In12 Wi15 Ch5 SaiWarFemLa Dlvl:1 $0 HP 19(19)  Pw 14(14)  AC6 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) tZbÅn Discoveries  Armor robe (camo robe) Scrolls scroll of healing (HIN LIE GEN UND SCHLA FEN) scroll of mana (KCATTA SOD) scroll of phase door (I R TEH UBER PWNZ0R) scroll of standard id (SEVEN MINUS) scroll of cure (OLD HIT CONTINUE OR WILL LOSE CONTINUE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) tZ7T ë---|----.--|d........||.........|..........||......@..|Do you want an account of creatures vanquished? [ynq] (n) tZ÷² n Vanquished creatures:  0 jackals (1 created) 0 sewer rats (1 created) 0 grid bugs (2 created) 0 vampiroids (1 created) 0 dragonball kids (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--tZ‰> ¿Do you want to see your conduct? [ynq] (n) tZ8² Ün Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--tZQ7 ¶---|----.--Goodbye ziratha the Saiyan... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 19 hit points when you quit.--More--