tZA  Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-11-26.01:10:12.ttyrec Time: (1511658612) Sun Nov 26 01:10:12 2017 tZyG [?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] uZ@y--##----------+.............||d@..(........|.........$....|---------------[Ziratha the Aspirant ] St5 Dx5 Co13 In6 Wi7 Ch5 PriSuxMalNeu Dlvl:1 $0 HP 24(24)  Pw 24(24)  AC4 Xp1/0 T1 It is written in the Book of the deep blue sea:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he nouZ@w lurks, and bides his time. Your goddess the deep blue sea seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly trained Aspirant, have been heralded from birth as the instrument of the deep blue sea. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with the deep blue sea! --More--uZ uZ --##----------+.............||d@..(........|.........$....|---------------[Ziratha the Aspirant ] St5 Dx5 Co13 In6 Wi7 Ch5 PriSuxMalNeu Dlvl:1 $0 HP 24(24)  Pw 24(24)  AC4 Xp1/0 T1 Hello ziratha, welcome to SlashEMExtended! You are a neutral suxxor Priest. --More--Z0U You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Zi Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--Zy n[Ziratha the Aspirant ] St5 Dx5 Co13 In6 Wi7 Ch5 PriSuxMalNeu  24(24)  Pw 24(24)  AC4 Xp1/0 T1 The moon is waxing tonight.Z >Unknown command '^J'.[Ziratha the Aspirant ] St5 Dx5 Co13 In6 Wi7 Ch5 PriSuxMalNeu  24(24)  Pw 24(24)  AC4 Xp1/0 T1 Z/# Z H quitZY uitZQNitZbtZɃ*Really quit [yes/no]? ZyZ eZ sZn[Ziratha the Aspirant  24(24)  Pw 24(24) --##----------+.............||d@..(........|.........$....|---------------[Ziratha the Aspirant ] St5 Dx5 Co13 In6 Wi7 Ch5 PriSuxMalNeu Dlvl:1 $0 HP 24(24)  Pw 24(24)  AC4 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ZE n Weapons a - a blessed +0 mace (weapon in hand) {12} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {0} f - a blessed sprig of wolfsbane {0} Scrolls i - a blessed scroll of magic mapping {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of healing (0:1) {0} h - a blessed spellbook of force bolt (6:1) {0} Potions d - 4 potions of holy water {0}(end) Z--##----------+.............||d@..(........|.........$....|--------------- [Ziratha the Aspirant ] St5 Dx5 Co13 In6 Wi7 Ch5 PriSuxMalNeu Dlvl:1 $0 HP 24(24)  Pw 24(24)  AC4 Xp1/0 T1 Do you want to see your attributes? [ynq] (n) ZnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: wonderlegs. You could not have this property extrinsically: sleep resistance. You could not have this property intrinsically: glib combat. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 9. Amulet identification only worked 15 times out of 16. Wand identification only worked 3 times out of 5. Armor identification only worked 15 times out of 25. Gem identification only worked 100 times out of 147. Monsters only dropped their musable items with 97% chance. Wand drop chance was reduced to 55%. Potion drop chance was reduced to 85%. Concealing monsters were spawned underneath items 62% of the time only. The following skill could not be trained at all: chaos spells. TZhe following skill was trained at half the usual rate: devices. The following skill was trained at one fifth the usual rate: pick-axe. The following skill was limited to basic proficiency: polearms. The following skill was limited to skilled proficiency: chaos spells. --More--The following skill was limited to expert proficiency: broadsword. The following skill became untrainable if you tried to train it too early: enchantment spells (turn 34). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 12478. Monster spawn increase had reached its maximum at turn 23052. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 126060. The monster class that cannot be genocided was quantum mechanic or other scientist. The monster class that was spawned more often: gnome (freq bonus 1). The monster spZ%ecies that was spawned more often: gigaload turret (freq bonus 96). The monster species that was spawned more often: radspider (freq bonus 36). The monster species that was spawned more often: Sandra (freq bonus 20). The monster species that was spawned more often: death turret (freq bonus 9). The monster species that was spawned more often: albino spore (freq bonus 6). The monster species that was spawned more often: reality weaver (freq bonus 9). The monster species that was spawned more often: oligarchy offloaded matzoh (freq bonus 32). The monster species that was spawned more often: rogue captain (freq bonus 12). The monster species that was spawned more often: decayed growth (freq bonus 60). --More--ZKThe monster species that was spawned more often: thorn patch (freq bonus 12). The monster species that was spawned more often: fared trenchantly colluding (freq bonus 8). The monster species that was spawned more often: cursed cadaver (freq bonus 18). The monster species that was spawned more often: hiding wood nymph (freq bonus 8).The monster species that was spawned more often: coterie of motes (freq bonus 12). The monster species that was spawned more often: wind spore (freq bonus 16). The monster species that was spawned more often: bleeding light (freq bonus 30). The monster species that was spawned more often: functioning babelfish (freq bonus 9). The monster species that was spawned more often: giant rust monster (freq bonus 42). The monster species that was spawned more often: Rita's sweet stiletto (freq bonus 24). The monster species that was spawned more often: wide eye typZbce (freq bonus 18). The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1). The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2). The monster trait that was more common: monsters that count as werecreatures --More--ZB(freq bonus 4). The monster species that was never randomly spawned: troll priest. The monster species that was never randomly spawned: pygmy warrior blowdart. The monster species that was never randomly spawned: nonreflecting eye. The monster species that was never randomly spawned: invulnerable golem. The monster species that was never randomly spawned: bramble stalk. The monster species that was never randomly spawned: neevil. The monster species that was never randomly spawned: pheasant. The monster species that was never randomly spawned: undead lichen. The monster species that was never randomly spawned: mean mold. The monster species that was never randomly spawned: alpha pussy. The RNG hath decreed that this item was never generated: lubricant can ((null)). The RNG hath decreed that this item was never generated: silver saber ((null)). The RNG hath decreed that this item was never generated: auto shotguZiFn ((null)). The RNG hath decreed that this item was never generated: tracker (pigtail). The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)). The RNG hath decreed that this item was never generated: hyper blue stone (gray). The RNG hath decreed that this item was never generated: horror stone (gray). The RNG hath decreed that this item was never generated: vibroblade (gray short sword). The RNG hath decreed that this item was never generated: symmetry (SENIL --More--Z/8LELLARAP). The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY). The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 35). The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 21). The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 8). The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 92). The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 82). The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 12). The RNG hath decreed that this item was generated more oftZF8en: blue dragon scales ((null), freq bonus 38). The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: medical kit --More--Zq(leather bag, freq bonus 4). The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 3). The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 10). The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 9). The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 10). The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 19). The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 11). The ZRNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 11). The RNG hath decreed that this item was always generated cursed: bronze pick ((null)). The RNG hath decreed that this item was always generated cursed: robe of defense (octarine robe). The RNG hath decreed that this item was always generated cursed: cloak of --More--Z>inventorylessness (glass cloak). The RNG hath decreed that this item was always generated cursed: inka spear ((null)). The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots). The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield). The RNG hath decreed that this item was always generated cursed: garden fork ((null)). The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots). The RNG hath decreed that this item was always generated cursed: genocide (omnipotent). The RNG hath decreed that this item was always generated cursed: insulate (long). The RNG hath decreed that this trap was always invisible: throwing star trap. The RNG hath decreed that this trap was generated more often: difficulty trap (freq bonus 15). Next attribute increaZ?se check would have come at turn 446. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were prevented from having sleep resistance (0). --More--Z You were prevented from having wonderlegs (0). Your chance to block was 21%. You had 1500 points of nutrition remaining. You were extremely unlucky (-13). You could not have safely prayed (517). You survived. --More--Z*--##----------+.............||d@..(........|.........$....|---------------[Ziratha the Aspirant ] St5 Dx5 Co13 In6 Wi7 Ch5 PriSuxMalNeu Dlvl:1 $0 HP 24(24)  Pw 24(24)  AC4 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) Z#en Discoveries  Armor robe (octarine robe) Scrolls scroll of magic mapping (DUBYA CHENEY SATAN) scroll of healing (I AM THE BEST) scroll of mana (NO SPACE) scroll of phase door (BREAKPOINT) scroll of standard id (CAMAMNMALCHA XJ) scroll of cure (MOVE RISED SLOW) Spellbooks spellbook of healing (rolled) spellbook of force bolt (plaid) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) Z' --##----------+.............||d@..(........|.........$....|--------------- [Ziratha the Aspirant ] St5 Dx5 Co13 In6 Wi7 Ch5 PriSuxMalNeu Dlvl:1 $0 HP 24(24)  Pw 24(24)  AC4 Xp1/0 T1 Do you want an account of creatures vanquished? [ynq] (n) Z n Vanquished creatures:  0 little dogs (1 created) 0 kobolds (1 created)  2 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--Z{ --##----------+.............|Do you want to see your conduct? [ynq] (n) Z$ n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--Z --##----------+.............||d@..(........|.........$....|---------------Goodbye ziratha the Priest... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 24 hit points when you quit.--More--