EZh Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-11-26.01:05:09.ttyrec Time: (1511658309) Sun Nov 26 01:05:09 2017 EZ[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] GZ.[y----------......o..+|.d......|+..Q.....||..$.....|.........||........||........|----------[Ziratha the Slave Trader ] St17 Dx18 Co18 In5 Wi8 Ch4 SlaWarFemNeu Dlvl:1 $0 HP 18(18)  Pw 14(14)  AC5 Xp1/0 T1  It is written in the Book of Gandarewa:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of YendoGZB[sr, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Gandarewa seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Slave Trader, have been heralded from birth as the instrument of Gandarewa. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Gandarewa!--More--IZX----------......o..+|.d......|+..Q.....||..$.....|.........||........||........|----------IZ1vHello ziratha, welcome to SlashEMExtended! You are a neutral female warping Slave Master.--More--Z- \ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Z ----------Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--Z ---------- ......o..+[Ziratha the Slave Trader ] St17 Dx18 Co18 In5 Wi8 Ch4 SlaWarFemNeu  18(18)  Pw 14(14)  AC5 Xp1/0 T1 The moon is waxing tonight.Z+BUnknown command '^J'.[Ziratha the Slave Trader ] St17 Dx18 Co18 In5 Wi8 Ch4 SlaWarFemNeu  18(18)  Pw 14(14)  AC5 Xp1/0 T1 Z# ZsquitZuitZZitZ>tZ| )Really quit [yes/no]? Z&yZeeZM sZi [Ziratha the Slave Trader  18(18)  Pw 14(14) ----------......o..+|.d......|+..Q.....||..$.....|.........||........||........|----------[Ziratha the Slave Trader ] St17 Dx18 Co18 In5 Wi8 Ch4 SlaWarFemNeu Dlvl:1 $0 HP 18(18)  Pw 14(14)  AC5 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) Z n Comestibles a - 3 uncursed tripe rations {0} b - 5 uncursed food rations {0} c - 11 uncursed apples {0} d - 3 uncursed oranges {0} e - an uncursed tin of spinach {0} f - an uncursed tin of spinach {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Tools g - an uncursed leather leash {0} h - an uncursed leather saddle {0} i - an uncursed magic whistle {0} j - an uncursed oil lamp {0}(end) Z#----------......o..+|.d......|+..Q.....||..$.....|.........||........||........|----------Do you want to see your attributes? [ynq] (n) ZnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: sickness resistance. You could not have this property extrinsically: freezopathy. You could not have this property intrinsically: manaleech. Ring identification only worked 4 times out of 7. Wand identification only worked 3 times out of 6. Armor identification only worked 15 times out of 30. Spellbook identification only worked 2 times out of 4. Gem identification only worked 100 times out of 199. Tool identification only worked 5 times out of 10. Monsters only dropped their musable items with 49% chance. Monsters only dropped their equipment with 88% chance. Scroll drop chance was reduced to 92%. Potion drop chance was reduced to 75%. Concealing monsters were spawned underneath items 74% of the time only. The Z-following skill could not be trained at all: axe. The following skill was trained at half the usual rate: javelin. The following skill was trained at one fifth the usual rate: attack spells. The following skill was limited to basic proficiency: polymorphing. --More--Z The following skill was limited to skilled proficiency: high heels. The following skill was limited to expert proficiency: general combat. The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 98). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your remaining amount of free polymorphs was 5. Monster spawn increase would have started at turn 17284. Monster spawn increase had reached its maximum at turn 65824. In this game, Eevee's evolution was leafeon. Your limit for ascension was at turn 1573960. The monster class that cannot be genocided was rodent. The monster class that was spawned more often: vampire (freq bonus 2). The monster species that was spawned more often: Eheieh AGLA, Prince of Void (freq bonus 30). The monster species that was spawned more often: Uniform Sergeant (freq bonus 12). The monster speciesZ  that was spawned more often: deadly permamimic (freq bonus 28). The monster species that was spawned more often: refuse recycle underspent overtopped repetitively (freq bonus 3). The monster species that was spawned more often: human wraith (freq bonus 24). The monster species that was spawned more often: bipolar oddity (freq bonus 3). The monster species that was spawned more often: vampire ogre (freq bonus 6). --More--ZsThe monster species that was spawned more often: kamehameha fighter (freq bonus 4).The monster species that was spawned more often: pink ooze (freq bonus 18). The monster species that was spawned more often: Annemarie's girl shoe (freq bonus 20). The monster species that was spawned more often: fossate crosspatch (freq bonus 36). The monster species that was spawned more often: Vladimir the Master Vampire (freq bonus 36). The monster species that was spawned more often: zuubie (freq bonus 12). The monster species that was spawned more often: gnoll ghoul (freq bonus 15). The monster species that was spawned more often: Siegfried (freq bonus 21). The monster species that was spawned more often: agate force fungus (freq bonus 3).The monster species that was spawned more often: undead flame mage (freq bonus 54). The monster species that was spawned more often: giant yellow locust (freq bonus 48ZsF). The monster species that was spawned more often: trusted polygonal (freq bonus 16). The monster species that was spawned more often: jungle warrior shaman (freq bonus 6). The monster trait that was more common: monsters that can throw boulders (freq bonus 7). --More--ZThe monster trait that was more common: monsters whose attacks vaporize you (freq bonus 1). The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 2). The monster trait that was more common: monsters of tiny size (freq bonus 4). The monster trait that was more common: monsters that make cow sounds (freq bonus 4). The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 1). The monster species that was never randomly spawned: undead spore. The monster species that was never randomly spawned: slime warp patch. The monster species that was never randomly spawned: white fungus. The monster species that was never randomly spawned: adventurer mold. The monster species that was never randomly spawned: hobbit merchant. The monster species that was never randomly spawned: gizard. The monster species that was never randomly spawned: venZ(om spore lichen. The monster species that was never randomly spawned: Noviere. The monster species that was never randomly spawned: skeleton serpent. The monster species that was never randomly spawned: brown yeek. The monster class that was always generated with extra speed: umber hulk. The RNG hath decreed that this item was never generated: enlightenment (crystal). The RNG hath decreed that this item was never generated: nonintrinsical stone (gray). --More--Z=The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet). The RNG hath decreed that this item was never generated: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE). The RNG hath decreed that this item was never generated: entrapping (scintillating). The RNG hath decreed that this item was never generated: alchemy smock (apron). The RNG hath decreed that this item was never generated: impact staff ((null)). The RNG hath decreed that this item was never generated: swimsuit ((null)). The RNG hath decreed that this item was never generated: reinforced mace ((null)). The RNG hath decreed that this item was never generated: backfire (fadeless). The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 27). The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 14). [17;1Z=HThe RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 17). The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 16). The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 3). --More--Z*CThe RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 62). The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 6). The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 21). The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 4). The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 11). The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: loadboulder (grZcCay, freq bonus 12). The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 5). The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 9). The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 3). --More--The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 2). The RNG hath decreed that this item class was generated more often: Tools (freq bonus 8). The RNG hath decreed that this item class was generated more often: Wands (freq bonus 99). The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow). The RNG hath decreed that this item was always generated curZCsed: tubing pliers ((null)). The RNG hath decreed that this item was always generated cursed: horrify (horrible). The RNG hath decreed that this item was always generated cursed: low stats (cheap). The RNG hath decreed that this item was always generated cursed: super mantle (red mantle). The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet). The RNG hath decreed that this item was always generated cursed: inkutlass ((null)). The RNG hath decreed that this item was always generated cursed: flood (watery). --More--ZdThe RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)). The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)). The RNG hath decreed that this trap was always invisible: rot13 trap. The RNG hath decreed that this trap was generated more often: slow gas trap (freq bonus 6). Next attribute increase check would have come at turn 304. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. You were cold resistant. You were prevented from having sickness resistance (0). You were prevented from having freezopathy (0). You had 1500 points of nutrition remaining. You aggravated monsters. You had teleportitis. You had polymorphitis. Your luck was zero. You could not have safely prayed (226). You survived. --More--Z(_----------......o..+|.d......|+..Q.....||..$.....|.........||........||........|----------[Ziratha the Slave Trader ] St17 Dx18 Co18 In5 Wi8 Ch4 SlaWarFemNeu Dlvl:1 $0 HP 18(18)  Pw 14(14)  AC5 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) ZFAn Discoveries   Scrolls  scroll of healing (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY)  scroll of mana (HALUAT OMAISUUTENSA TUNNISTETTU)  scroll of phase door (POKEMON GO KILLS PEOPLE)  scroll of standard id (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI)  scroll of cure (FORGETABOUTIT)  Potions  potion of oil (roast mate)  Tools  leather leash (leash)  leather saddle (saddle)  magic whistle (whistle)  oil lamp (lamp)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) Z----------......o..+|.d......|+..Q.....||..$.....|.........||........||........|----------[Ziratha the Slave Trader ] St17 Dx18 Co18 In5 Wi8 Ch4 SlaWarFemNeu Dlvl:1 $0 HP 18(18)  Pw 14(14)  AC5 Xp1/0 T1 Do you want an account of creatures vanquished? [ynq] (n) n Vanquished creatures:  0 big dogs (1 created) 0 baby mimics (1 created) 0 goblins (1 created) 0 sewer rats (3 created) 0 drains rats (1 created) 0 sparrows (1 creZated) 0 crude turrets (1 created)  9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--ZB---------.....o..+.d......|..Q.....|..$.....|........|........|........|---------Do you want to see your conduct? [ynq] (n) Zn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--ZN<----------......o..+|.d......|+..Q.....||..$.....|.........||........||........|----------Goodbye ziratha the Slave Master... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 18 hit points when you quit.--More--