èåZ¥Î Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-11-25.03:39:19.ttyrec Time: (1511581160) Sat Nov 25 03:39:20 2017 èåZÓ «[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] èåZ¥J y--------|$@..`..|..d...||..B...+|......|--------[Ziratha the Lubber ] St18 Dx11 Co11 In8 Wi10 Ch10 KorRdtMalLaw Dlvl:1 $153 HP 10(10)  Pw 2(2)  AC9 Xp1/0 T1  It is written in the Book of Erzulie Freda:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the[8;èåZºJ 140H Under World, where he now lurks, and bides his time.  Your god Erzulie Freda seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Lubber, have been heralded from birth as the instrument of Erzulie Freda. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Erzulie Freda!--More--éåZz½éåZŸ{sAhoy ziratha, welcome to SlashEMExtended! Ye be a lawful male redditor Korsair.--More--éåZb\ 5Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRK khannel on Freenode. Ye should absolutely do that, unless ye want to figure out this komplex game on yer own. Amy and other players will be glad to give ye advice!--More--êåZ!e® Message o' the day: Ye kan play in Game Master mode now, which allows me (Amy) to send ye mail in-game to spawn monsters. Add OPTIONS=gmmode to yer options file to enable it. Ye kan turn off the gmmessages option if ye want the identity o' those monsters to be hidden until ye run into them, otherwise the game will tell ye directly what I spawned :-) --Amy--More--êåZ©³ g [Ziratha the Lubber ] St18 Dx11 Co11 In8 Wi10 Ch10 KorRdtMalLaw  10(10)  Pw 2(2)  AC9 Xp1/0 T1 The moon be waxing tonight.ëåZ K Amulets d - an uncursed amulet of magical breathing {0} Weapons a - the uncursed +1 cutlass named The Devil's Pentagram (weapon in hand) {16} b - 7 uncursed +1 gullies (alternate weapon; not wielded) {28} Comestibles g - an uncursed tin of early fly meat {0} h - a blessed sea biscuit {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Potions f - 2 uncursed potions of rum {0} Rings c - an uncursed ring of levitation {0} Tools e - an uncursed oilskin sack {5} i - an uncursed figurine of a cock {0}(end) íåZx¹ [Ziratha the Lubber ] St18 Dx11 Co11 In8 Wi10 Ch10 KorRdtMalLaw Dlvl:1 $153 HP 10(10)  Pw 2(2)  AC9 Xp1/0 T1 [Ziratha the Lubber ] St18 Dx11 Co11 In8 Wi10 Ch10 KorRdtMalLaw  10(10)  Pw 2(2)  AC9 Xp1/0 T1 íåZÚ5The moon be waxing tonight.[Ziratha the Lubber ] St18 Dx11 Co11 In8 Wi10 Ch10 KorRdtMalLaw  10(10)  Pw 2(2)  AC9 Xp1/0 T1 íåZñ ŽMessage o' the day: Ye kan play in Game Master mode now, which allows me (Amy) to send ye mail in-game to spawn monsters. Add OPTIONS=gmmode to yer options file to enable it. Ye kan turn off the gmmessages option if ye want the identity o' those monsters to be hidden until ye run into them, otherwise the game will tell ye directly what I spawned :-) --Amy--More--íåZSJ` Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRK khannel on Freenode. Ye should absolutely do that, unless ye want to figure out this komplex game on yer own. Amy and other players will be glad to give ye advice!--More--îåZR·‰ Ahoy ziratha, welcome to SlashEMExtended! Ye be a lawful male redditor Korsair.[Ziratha the Lubber ] St18 Dx11 Co11 In8 Wi10 Ch10 KorRdtMalLaw  10(10)  Pw 2(2)  AC9 Xp1/0 T1 æZVu d@<Ye see 'ere 3 pieces of eight{0}.[Ziratha the Lubber ] St18 Dx11 Co11 In8 Wi10 Ch10 KorRdtMalLaw  10(10)  Pw 2(2)  AC9 Xp1/0 T2 æZ~a Ë$@[Ziratha the Lubber ] St18 Dx11 Co11 In8 Wi10 Ch10 KorRdtMalLaw  10(10)  Pw 2(2)  AC9 Xp1/0 T2 The little dog misses the Rame Duck.The Rame Duck bites ye![Ziratha the Lubb er] St18 Dx11 Co11 In8 Wi10 Ch10 KorRdtMalLaw  9(10)  Pw 2(2)  AC9 Xp1/0 T2 [-1 -> 9][Ziratha the Lubb er] St18 Dx11 Co11 In8 Wi10 Ch10 KorRdtMalLaw  9(10)  Pw 2(2)  AC9 Xp1/0 T3 æZI´Ye kill the Rame Duck!.d[Ziratha the Lubb er] St18 Dx11 Co11 In8 Wi10 Ch10 KorRdtMalLaw  9(10)  Pw 2(2)  AC9 Xp1/1 T3 The little dog eats a Rame Duck korpse {1450}.[Ziratha the Lubb er] St18 Dx11 Co11 In8 Wi10 Ch10 KorRdtMalLaw  9(10)  Pw 2(2)  AC9 Xp1/1 T4 æZ¡nj@.Ye see 'ere 3 pieces of eight{0}.[Ziratha the Lubb er] St18 Dx11 Co11 In8 Wi10 Ch10 KorRdtMalLaw  9(10)  Pw 2(2)  AC9 Xp1/1 T5 æZ¨H # æZ$!quitæZ¿qi æZJ æZ5 uitæZð• itæZØtæZ0!)Really quit [yes/no]? æZgô yæZ:# eæZ-7sæZ¯Q[Ziratha the Lubb  9(10)  Pw 2(2) --------|@<..`..|......||..d...+|......|--------[Ziratha the Lubb er] St18 Dx11 Co11 In8 Wi10 Ch10 KorRdtMalLaw Dlvl:1 $153 HP 9(10)  Pw 2(2)  AC9 Xp1/1 T5 Do ye want yer possessions identified? DYWYPI? [ynq] (n) æZS¨Æn Amulets d - an uncursed amulet of magical breathing {0} Weapons a - the uncursed +1 cutlass named The Devil's Pentagram (weapon in hand) {16} b - 7 uncursed +1 gullies (alternate weapon; not wielded) {28} Comestibles g - an uncursed tin of early fly meat {0} h - a blessed sea biscuit {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Potions f - 2 uncursed potions of rum {0} Rings c - an uncursed ring of levitation {0} Tools e - an uncursed oilskin sack {5} i - an uncursed figurine of a cock {0}(end) æZî¹ / [Ziratha the Lubb er] St18 Dx11 Co11 In8 Wi10 Ch10 KorRdtMalLaw Dlvl:1 $153 HP 9(10)  Pw 2(2)  AC9 Xp1/1 T5 The oilskin sack be empty.--More--æZ‰?Do ye want to see yer attributes? [ynq] (n) æZŸžnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: infravision. You could not have this property extrinsically: poison resistance. You could not have this property intrinsically: double attacks. Scroll identification only worked 100 times out of 161. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 5. Amulet identification only worked 15 times out of 20. Spellbook identification only worked 2 times out of 7. Tool identification only worked 5 times out of 10. Monsters only dropped their musable items with 95% chance. Monsters only dropped their equipment with 91% chance. Wand drop chance was reduced to 99%. Amulet drop chance was reduced to 63%. Potion drop chance was reduced to 94%. Musable item generation frequeæZ½ž»ncy had a negative bias of 87%. The following skill could not be trained at all: axe. The following skill was trained at half the usual rate: two-handed weapons. The following skill was trained at one fifth the usual rate: general combat. The following skill was limited to basic proficiency: shuriken. The following skill was limited to skilled proficiency: petkeeping. The following skill was limited to expert proficiency: two-handed weapons. The following skill became untrainable if you tried to train it too early: mace (turn 8). Number of artifacts generated was 0. Number of fake artifacts generated was 1. --More--æZU"Monster spawn increase would have started at turn 23254. Monster spawn increase had reached its maximum at turn 47954. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 538510. The monster class that cannot be genocided was pile of coins. The monster class that was spawned more often: troll (freq bonus 2). The monster species that was spawned more often: grand wraith (freq bonus 12). The monster species that was spawned more often: Antimatter Katcher (freq bonus 16). The monster species that was spawned more often: cryo archer (freq bonus 3). The monster species that was spawned more often: Kroo the Kobold King (freq bonus 48). The monster species that was spawned more often: knapsack sheep (freq bonus 21). The monster species that was spawned more often: mancubus (freq bonus 10). The monster species that was spawned more often: short-faced bear (freq bonus 9). The monster species thatæZc" was spawned more often: greenish beetle (freq bonus 12). The monster species that was spawned more often: jackal demon (freq bonus 12). The monster species that was spawned more often: ruthless orc (freq bonus 12). The monster species that was spawned more often: wallpapering cooky (freq bonus 20). The monster species that was spawned more often: totally bad colony (freq bonus 14). The monster species that was spawned more often: purple starlit sky (freq bonus 16). The monster species that was spawned more often: shady soul (freq bonus 20). The monster species that was spawned more often: force quantum mechanic (freq bonus 10). The monster species that was spawned more often: best high school teacher (freq bonus 12). The monster species that was spawned more often: glare growth (freq bonus 9). The monster species that was spawned more often: panther (freq bonus 15). The monster species that was spawned more often: Olog-hai permamimiæZg"c (freq bonus 6). The monster species that was spawned more often: barrowgrim soldier (freq bonus 9). The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 1). The monster trait that was more common: monsters that have butt attacks (freq bonus 1). The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 1). The monster trait that was more common: monsters that can be tamed with food (freq bonus 1). --More--æZ²—The monster trait that was more common: monsters that eat meat (freq bonus 12). The monster species that was never randomly spawned: aurae sashaying. The monster species that was never randomly spawned: ebony golem. The monster species that was never randomly spawned: Sandra's plateau boot. The monster species that was never randomly spawned: great wyrm of perplexity. The monster species that was never randomly spawned: slime mold. The monster species that was never randomly spawned: high force patch. The monster species that was never randomly spawned: opal spore. The monster species that was never randomly spawned: bugbear. The monster species that was never randomly spawned: colluded force fungus. The monster species that was never randomly spawned: werebat. The monster class that was more likely to generate with musable stuff: humanoid. The RNG hath decreed that this item was never generated: bad effect (numbing). [14;1æZ¿—HThe RNG hath decreed that this item was never generated: stone of naked stripping (gray). The RNG hath decreed that this item was never generated: paralysis (automatic). The RNG hath decreed that this item was never generated: blesscurse stone (gray). The RNG hath decreed that this item was never generated: javelin (throwing spear). The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET). The RNG hath decreed that this item was never generated: deep dragon scales ((null)). The RNG hath decreed that this item was never generated: curse items (fake). The RNG hath decreed that this item was never generated: inka blade ((null)). The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE). The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: make invisible (marble, æZ×ßfreq bonus 2). The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 124). The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 12). The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 34). The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 20). --More--æZ-The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 20). The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 6). The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 113). The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 55). The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 9). The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 2). The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 11). The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 2). The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 11). The RNG hath decreed that this item was geneæZ:rated more often: icky blade ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 88). The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 5). The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 7).The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 92). The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)). The RNG hath decreed that this item was always generated cursed: recovery (reddish). The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU). The RNG hath decreed that this item was always generated cursed: naylight cloak (hearing cloak). The RNG hath decreed that this itæZJAem was always generated cursed: magic dragon scale mail ((null)). The RNG hath decreed that this item was always generated cursed: stealth (jade). The RNG hath decreed that this item was always generated cursed: random effects (milled). The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet). The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel). The RNG hath decreed that this trap was always invisible: enmity trap. The RNG hath decreed that this trap was generated more often: interface screw trap (freq bonus 2). Next attribute increase check would have come at turn 446. --More--æZŒ¹Strength training was 0. Dexterity training was 1. Wisdom training was 0. Constitution training was 0. You were prevented from having poison resistance (0). You were prevented from having infravision (0). You had 1495 points of nutrition remaining. You had stun resistance. Your luck was zero. You could not have safely prayed (112). You survived. --More--æZ±A --------|@<..`..|......||..d...+|......|--------[Ziratha the Lubb er] St18 Dx11 Co11 In8 Wi10 Ch10 KorRdtMalLaw Dlvl:1 $153 HP 9(10)  Pw 2(2)  AC9 Xp1/1 T5 Do ye want to see yer discoveries? [ynq] (n) æZ§£ ón Discoveries  Amulets amulet of magical breathing (conical) Weapons cutlass (curved sword) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (SUTSI) scroll of mana (RAGE CAN ADD POWER) scroll of phase door (KLATHA DATHA NY ARYATHA) scroll of standard id (AS ISE DAT) scroll of cure (DOGO FUTSF) Potions potion of rum (cacao) Rings ring of levitation (engagement) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) æZØ Ž[Ziratha the Lubb er] St18 Dx11 Co11 In8 Wi10 Ch10 KorRdtMalLaw Dlvl:1 $153 HP 9(10)  Pw 2(2)  AC9 Xp1/1 T5 Do ye want an account o' kreatures vanquished? [ynq] (n) æZ • n Vanquished creatures:  0 little dogs (1 created) a Rame Duck  2 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--æZ1$ ›Do ye want to see yer konduct? [ynq] (n) æZû Ún Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 1 time. You killed 1 monster. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--æZa ŸGoodbye ziratha the Korsair... You quit in The Dungeons of Doom on dungeon level 1 with 4 points, and 153 pieces of gold, after 5 moves. You were level 1 with a maximum of 10 hit points when you quit.--More--