&¯Z¨Î Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-11-22.17:08:54.ttyrec Time: (1511370534) Wed Nov 22 17:08:54 2017 &¯ZÙÙ 99 425 ziratha-Gol-Nym-Mal-Neu quit in The Dungeons of Doom   on level 1. 37 [37] 100 418 Andy-For-Red-Fem-Neu escaped the dungeon [max level 1]. 38 [38] 101 412 Elronnd-Sco-Lyc-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (GR). - [48] &¯Z«[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] *¯ZÓ!yP[Ziratha the Whistleblower ] St11 Dx10 Co9 In11 Wi6 Ch5 RocSliMalLaw Dlvl:1 $0 HP 15(15)  Pw 8(8)  AC10 Xp1/0 T1 Bli  It is written in the Book of Classic Rock:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Classic Rock seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Whistlebl*¯Zí!/ower, have been heralded from birth as the instrument of Classic Rock. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Classic Rock!--More--+¯ZP-ÚP+¯Zú.|Hello ziratha, welcome to SlashEMExtended! You are a lawful male slimy Rocker. --More---¯ZuŸU You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--.¯ZõiÉ Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--.¯Z?¾½[Ziratha the Whistleblower ] St11 Dx10 Co9 In11 Wi6 Ch5 RocSliMalLaw  15(15)  Pw 8(8)  AC10 Xp1/0 T1 Bli The moon is waxing tonight.P.¯Zì# /¯Zéìquit/¯Zhuit0¯Zû*Really quit [yes/no]? 1¯Z-y1¯Z” e1¯ZÉŽs1¯ZµÅ[Ziratha the Whistleblower  15(15)  Pw 8(8)  AC10 Xp1/0 T1 Bli 1¯ZÖÆ©P[Ziratha the Whistleblower ] St11 Dx10 Co9 In11 Wi6 Ch5 RocSliMalLaw Dlvl:1 $0 HP 15(15)  Pw 8(8)  AC10 Xp1/0 T1 Bli Do you want your possessions identified? DYWYPI? [ynq] (n) 2¯ZîM­n Weapons e - a blessed +2 sling (weapon in foreclaw) {2} Scrolls i - 4 uncursed scrolls of healing {0} j - an invisible uncursed scroll of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of force bolt (0:2) {0} Tools f - a blessed wooden harp {0} g - a blessed +1 pick-axe (alternate weapon; not wielded) {32} Gems a - 17 blessed +0 rocks (in quiver) {0} b - 16 uncursed +0 rocks {0} c - 8 uncursed +1 rocks named Weather Control {0} d - 2 uncursed +0 flint stones(end) 2¯Zgþ 7PDo you want to see your attributes? [ynq] (n) 2¯Z  nFinal Attributes: You had transgressed. Your alignment was -10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: psi resistance. You could not have this property extrinsically: polymorph control. You could not have this property intrinsically: stun resistance. Scroll identification only worked 100 times out of 116. Potion identification only worked 3 times out of 10. Ring identification only worked 4 times out of 10. Wand identification only worked 3 times out of 5. Armor identification only worked 15 times out of 21. Spellbook identification only worked 2 times out of 12. Monsters only dropped their musable items with 89% chance. Monsters only dropped their equipment with 95% chance. Scroll drop chance was reduced to 86%. Ring drop chance was reduced to 90%. Potion drop chance was reduced to 72%. Musable item generation freque2¯Z ncy had a negative bias of 38%. Concealing monsters were spawned underneath items 10% of the time only. Monster death drops spawned with only 93% chance. The following skill could not be trained at all: occult spells. --More--The following skill was trained at half the usual rate: spirituality. The following skill was trained at one fifth the usual rate: devices. The following skill was limited to basic proficiency: enchantment spells. The following skill was limited to skilled proficiency: healing spells. The following skill was limited to expert proficiency: attack spells. The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 8). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 26904. Monster spawn increase had reached its maximum at turn 41889. In this game, Eevee's evolut2¯Z- <ion was flareon. Your limit for ascension was at turn 430100. The monster class that cannot be genocided was xan or other mythical/fantastic insect. The monster class that was spawned more often: apelike creature (freq bonus 4). The monster species that was spawned more often: tron bug (freq bonus 40). The monster species that was spawned more often: coition chronol shuttled berlin side (freq bonus 21). The monster species that was spawned more often: stone-chasm fly (freq bonus 24). The monster species that was spawned more often: emperor twen (freq bonus 21). The monster species that was spawned more often: cursed light (freq bonus 24). The monster species that was spawned more often: blade naga hatchling (freq --More--2¯Z„ bonus 18). The monster species that was spawned more often: elder multi-hued jelly (freq bonus 14). The monster species that was spawned more often: goals goblin (freq bonus 8). The monster species that was spawned more often: glare warp fungus (freq bonus 7).The monster species that was spawned more often: amorphous stalk (freq bonus 10). The monster species that was spawned more often: acidic Olog-hai (freq bonus 12). The monster species that was spawned more often: swamp ghost (freq bonus 12). The monster species that was spawned more often: ghost (freq bonus 72). The monster species that was spawned more often: giant driver ant (freq bonus 27). The monster species that was spawned more often: glowing fungus (freq bonus 78). The monster species that was spawned more often: topaz force fungus (freq bonus 36). The monster species that was spawned more often: styx elemental (freq bon2¯Z™„ &us 54). The monster species that was spawned more often: Agone (freq bonus 84). The monster species that was spawned more often: notable growth (freq bonus 72). The monster species that was spawned more often: alloy golem (freq bonus 7). --More--2¯Z6The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 3). The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 4). The monster trait that was more common: monsters with sleep resistance (freq bonus 2). The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 1). The monster trait that was more common: monsters whose attacks blind you (freq bonus 2). The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 3). The monster trait that was more common: monsters that are extra nasty (freq bonus 6). The monster species that was never randomly spawned: giant tool trove. The monster species that was never randomly spawned: bully mimic. The monster species that was never randomly spawned: hairwork preengage. The monst2¯Z6er species that was never randomly spawned: vacuum growth. The monster species that was never randomly spawned: furious warp patch. The monster species that was never randomly spawned: ftp demon. The monster species that was never randomly spawned: Infested Coure. The monster species that was never randomly spawned: amazonas fish. The monster species that was never randomly spawned: negative kobold. The monster species that was never randomly spawned: sludge force fungus. --More--2¯Zl The RNG hath decreed that this item was never generated: grayout stone (gray). The RNG hath decreed that this item was never generated: helm of counter rotation (rubynus helmet). The RNG hath decreed that this item was never generated: secret door detection (balsa). The RNG hath decreed that this item was never generated: fear (rusty). The RNG hath decreed that this item was never generated: dart ((null)). The RNG hath decreed that this item was never generated: confuse monster (NR 9).The RNG hath decreed that this item was never generated: thresher ((null)). The RNG hath decreed that this item was never generated: cloak of curse (dark cloak). The RNG hath decreed that this item was never generated: noble's dress (armored black dress). The RNG hath decreed that this item was never generated: create monster (turquoise). The RNG hath decreed that this item was generated more often: amulet versus [12¯Z‹ ›8;1Hcurses (attractive, freq bonus 6). The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 28). The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 7). --More--2¯ZŽThe RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 13). The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 31). The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 99). The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 35). The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 6). The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 11). The RNG hath decreed that this item was generated more often: high-elven war2¯Z˜¶sword (runed curved sword, freq bonus 28). The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 8). The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 16). The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 7). --More--3¯ZÔ.The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 14). The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 2). The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 6). The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 10). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 52). The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 95). The RNG hath decreed that this item was always generated cursed: parfait ((null)). The RNG hath decreed that this item was always generated cursed: cold resistance (brass). The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak). The RNG hath decreed that this item was al3¯ZÞ.<ways generated cursed: sexy leather pump ((null)). The RNG hath decreed that this item was always generated cursed: cloak of contamination resistance (ill cloak). The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)). --More--3¯Z‘µThe RNG hath decreed that this item was always generated cursed: undressing stone (gray). The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak). The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM). The RNG hath decreed that this item was always generated cursed: osbane katana ((null)). The RNG hath decreed that this trap was always invisible: magic portal. The RNG hath decreed that this trap was generated more often: training trap (freq bonus 12). Next attribute increase check would have come at turn 1528. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were cold resistant. You were shock resistant. You were poison resistant. You were acid resistant. You were petrification resistant. You were blinded (0). You were 3¯Z›µ|prevented from having polymorph control (0). You were prevented from having psi resistance (0). --More--3¯Zx=ËYou had 1500 points of nutrition remaining. You could survive without air. Your luck was zero. You could not have safely prayed (204). You survived. --More--3¯Z¡¾§P[Ziratha the Whistleblower ] St11 Dx10 Co9 In11 Wi6 Ch5 RocSliMalLaw Dlvl:1 $0 HP 15(15)  Pw 8(8)  AC10 Xp1/0 T1 Bli Do you want to see your discoveries? [ynq] (n) 3¯Zl+øn Discoveries   Scrolls  scroll of healing (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO)  scroll of mana (NOM STYL STUNT IS FLY STYL)  scroll of phase door (REUTHRA ENROUCH ZERPHRECH)  scroll of standard id (HITME)  scroll of cure (AMGEMS SLAK)  Spellbooks  spellbook of force bolt (appearing)  Tools  wooden harp (harp)  Gems  flint stone (gray)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) 3¯Z ¸²P[Ziratha the Whistleblower ] St11 Dx10 Co9 In11 Wi6 Ch5 RocSliMalLaw Dlvl:1 $0 HP 15(15)  Pw 8(8)  AC10 Xp1/0 T1 Bli Do you want an account of creatures vanquished? [ynq] (n) 3¯Z¼Ón Vanquished creatures:  0 scrawny cats (1 created) 0 drains rats (10 created) 0 millipedes (1 created) 0 speedhorses (1 created) 0 goblin zombies (1 created) 0 minighosts (1 created) 0 energy troves (1 created)  16 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--3¯Zx®ÕDo you want to see your conduct? [ynq] (n) 3¯Zb&Ün Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--3¯Z¡»›Goodbye ziratha the Rocker... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 15 hit points when you quit.--More--