üê Z]“Î Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-11-16.19:46:04.ttyrec Time: (1510861564) Thu Nov 16 19:46:04 2017 üê Zv™«[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] þê Z\ô y--------- #..@....| |....d...+ |..$.....| |........+ |.......#| ---------[Ziratha the Slave Trader ] St6 Dx10 Co17 In3 Wi8 Ch5 SlaCurFemCha+J Dlvl:1 $1 HP 17(17)  Pw 11(11)  AC10 Xp1/0 T1  It is written in the Book of Daevas:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, theþê Zô [K Under World, where he now lurks, and bides his time.  Your god Daevas seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Slave Trader, have been heralded from birth as the instrument of Daevas. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Daevas!--More--ë Z”ð½ë ZAô}Hello ziratha, welcome to SlashEMExtended! You are a chaotic female ironman curser Slave Master.--More--ë Zâ\ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--ë Z…} È Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--ë ZoCt[Ziratha the Slave Trader ] St6 Dx10 Co17 In3 Wi8 Ch5 SlaCurFemCha+J  17(17)  Pw 11(11)  AC10 Xp1/0 T1 The moon is waning tonight.ë ZzeV[Ziratha the Slave Trader ] St6 Dx10 Co17 In3 Wi8 Ch5 SlaCurFemCha+J  17(17)  Pw 11(11)  AC10 Xp1/0 T2 |<@ë ZQ‚….@You see here 3 gold pieces {0}.[Ziratha the Slave Trader ] St6 Dx10 Co17 In3 Wi8 Ch5 SlaCurFemCha+J  17(17)  Pw 11(11)  AC10 Xp1/0 T3 {dë Zþ•T[Ziratha the Slave Trader ] St6 Dx10 Co17 In3 Wi8 Ch5 SlaCurFemCha+J  17(17)  Pw 11(11)  AC10 Xp1/0 T4 @d.ë Zì ´ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ë Z:®[Ziratha the Slave Trader ] St6 Dx10 Co17 In3 Wi8 Ch5 SlaCurFemCha+J  17(17)  Pw 11(11)  AC10 Xp1/0 T4  ë Z  FAutopickup: ON, for $/!"+=? objects.[Ziratha the Slave Trader ] St6 Dx10 Co17 In3 Wi8 Ch5 SlaCurFemCha+J  17(17)  Pw 11(11)  AC10 Xp1/0 T4  ë Z³/ #  ë ZÑþquit ë Zvê uit ë Z”— it ë ZÄ' t ë Z[t)Really quit [yes/no]?  ë Z¨ÿy ë Z“= e ë Zì s ë Zü6 Í[Ziratha the Slave Trader  17(17)  Pw 11(11)  ë Zp9 Æ--------- |#..<....| |..@.{...+ |..d.....| |........+ |.......#| ---------[Ziratha the Slave Trader ] St6 Dx10 Co17 In3 Wi8 Ch5 SlaCurFemCha+J Dlvl:1 $1 HP 17(17)  Pw 11(11)  AC10 Xp1/0 T4 Do you want your possessions identified? DYWYPI? [ynq] (n)  ë Zän Comestibles a - 3 uncursed tripe rations {0} b - 5 cursed food rations {0} c - 8 cursed apples {0} d - 2 cursed oranges {0} e - a cursed tin of spinach {0} f - a cursed tin of spinach {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Tools g - a cursed leather leash {0} h - a cursed magic whistle {0} i - an uncursed oil lamp {0}(end) ë Z` Do you want to see your attributes? [ynq] (n) ë ZþnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: the Force. You could not have this property extrinsically: infravision. You could not have this property intrinsically: glib combat. Scroll identification only worked 100 times out of 133. Potion identification only worked 3 times out of 4. Amulet identification only worked 15 times out of 18. Armor identification only worked 15 times out of 24. Spellbook identification only worked 2 times out of 13. Gem identification only worked 100 times out of 113. Tool identification only worked 5 times out of 20. Scroll drop chance was reduced to 85%. Wand drop chance was reduced to 35%. The following skill could not be trained at all: martial arts. The following skill was trained at half the usual rate: trident. The folloë Z*þ?wing skill was trained at one fifth the usual rate: protection spells. The following skill was limited to basic proficiency: enchantment spells. The following skill was limited to skilled proficiency: shuriken. The following skill was limited to expert proficiency: boomerang. --More--ë Z.yThe following skill became untrainable if you tried to train it too early: protection spells (turn 13). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 27022. Monster spawn increase had reached its maximum at turn 116822. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 593658. The monster class that cannot be genocided was trove. Today, the monster class that always gets generated invisible was xorn. The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2). The monster species that was spawned more often: reloading turret (freq bonus 15). The monster species that was spawned more often: spider (freq bonus 10). The monster species that was spawned more often: fenris wolf (freq bonus 12). The monster species that was spawned more often: wood elf warrioë Z8y¡r (freq bonus 12). The monster species that was spawned more often: hell stone (freq bonus 8). The monster species that was spawned more often: anthrazite patch (freq bonus 18). The monster species that was spawned more often: bright violet force patch (freq bonus 4). The monster species that was spawned more often: secreting remain (freq bonus --More--ë Z 28). The monster species that was spawned more often: papier-mache cow (freq bonus 24). The monster species that was spawned more often: scrounging nobel (freq bonus 48). The monster species that was spawned more often: baby purple dragon (freq bonus 16). The monster species that was spawned more often: succinct somersaulted (freq bonus 36). The monster species that was spawned more often: Dagon (freq bonus 10). The monster species that was spawned more often: churel (freq bonus 20). The monster species that was spawned more often: linefeed methodic (freq bonus 12). The monster species that was spawned more often: widow of death (freq bonus 22). The monster species that was spawned more often: hinter servicemen (freq bonus 12). The monster species that was spawned more often: prearranging acetaminophen (freq bonus 12). The monster species that was spawned more often: Erathaol ë Z :(freq bonus 6). The monster species that was spawned more often: dragon (freq bonus 10). The monster trait that was more common: monsters that spawn in very large groups (freq bonus 4). The monster trait that was more common: monsters whose attacks freeze you with --More--ë Z†uice blocks (freq bonus 1). The monster trait that was more common: monsters that revive after death (freq bonus 2). The monster trait that was more common: monsters that make loud noise (freq bonus 12). The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 3). The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1). The monster trait that was more common: monsters that make cow sounds (freq bonus 2). The monster trait that was more common: monsters that have touch attacks (freq bonus 1). The monster trait that was more common: monsters whose attacks dim you (freq bonus 2). The monster species that was never randomly spawned: Roswitha's lacquered pump. The monster species that was never randomly spawned: drowned dead. The monster species that was never randomly spawned: Mareike. The monster spë Z•ušecies that was never randomly spawned: The disgusting smoker friend of Marie. The monster species that was never randomly spawned: night slinger. The monster species that was never randomly spawned: weresoldierant. The monster species that was never randomly spawned: petro force patch. The monster species that was never randomly spawned: swamp lizard. --More--ë ZóThe monster species that was never randomly spawned: giant black dragonfly. The monster species that was never randomly spawned: sloppy mold. The RNG hath decreed that this item was never generated: alignment stone (gray). The RNG hath decreed that this item was never generated: uninformation stone (gray). The RNG hath decreed that this item was never generated: leather saddle (saddle). The RNG hath decreed that this item was never generated: scaler mittens (dusty gloves). The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak). The RNG hath decreed that this item was never generated: egoism (ITS ALL MINE). The RNG hath decreed that this item was never generated: black dragon scales ((null)). The RNG hath decreed that this item was never generated: PETA-compliant shirt ((null)). The RNG hath decreed that this item was never generated: troll leather armor (ë ZýM(null)). The RNG hath decreed that this item was never generated: bulletproof chainwhip ((null)). The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 2). The RNG hath decreed that this item was generated more often: code editing --More--ë Zá„(sourcecode, freq bonus 17). The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 20). The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 38). The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 9). The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 28). The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 3). The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 34). The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 5). The RNë Zë„ÜG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 8). The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 6). The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: stunning --More--ë Z¹(viscous, freq bonus 7). The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 4). The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 11). The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 12). The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 11). The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 4). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 12). The RNG hath decreed that this item was always generated cursed: map level (crumbling). The RNG hath decreed that this item was always generated cursed: ë ZÂOstarlightstone (gray). The RNG hath decreed that this item was always generated cursed: anhydrite (teal). The RNG hath decreed that this item was always generated cursed: cancellation (platinum). The RNG hath decreed that this item was always generated cursed: bad effect --More--ë ZUp(numbing). The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET). The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm). The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood). The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak). The RNG hath decreed that this item was always generated cursed: haste self (purple). The RNG hath decreed that this trap was always invisible: lock trap. The RNG hath decreed that this trap was generated more often: bar trap (freq bonus 2). Next attribute increase check would have come at turn 102. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were cold resistant. You were prevented from having infravision (0). Yë Z_p¥ou were prevented from using the force like a real jedi (0). You had 1497 points of nutrition remaining. You aggravated monsters. --More--ë Z¯øtYour luck was zero. You could not have safely prayed (388). You survived. --More--ë ZÕ‡Ä--------- |#..<....| |..@.{...+ |..d.....| |........+ |.......#| ---------[Ziratha the Slave Trader ] St6 Dx10 Co17 In3 Wi8 Ch5 SlaCurFemCha+J Dlvl:1 $1 HP 17(17)  Pw 11(11)  AC10 Xp1/0 T4 Do you want to see your discoveries? [ynq] (n) ë Zy÷An Discoveries   Scrolls  scroll of healing (NO TNILCYR ALLIK)  scroll of mana (IAIA IAKOUBIAI IO ERBETH)  scroll of phase door (BIEN TACHYMETRE GRESILLEMENT)  scroll of standard id (YO FIQ I PLAYED YOUR VARIANT AND DIED TO SOME UTTER B  scroll of cure (DAE ZIEIEIE IEIEIE BOOOOOOOOOM)  Potions  potion of oil (violet-red)  Tools  leather leash (leash)  leather saddle (saddle)  magic whistle (whistle)  oil lamp (lamp)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) ë Z¡{Ï--------- |#..<....| |..@.{...+ |..d.....| |........+ |.......#| ---------[Ziratha the Slave Trader ] St6 Dx10 Co17 In3 Wi8 Ch5 SlaCurFemCha+J Dlvl:1 $1 HP 17(17)  Pw 11(11)  AC10 Xp1/0 T4 Do you want an account of creatures vanquished? [ynq] (n) ë Z”ó¬n Vanquished creatures:  0 big dogs (1 created) 0 mynocks (1 created) 0 papier-mache cows (1 created) 0 grid bugs (1 created) 0 golden colonies (2 created) 0 kobold zombies (2 created)  8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--ë ZÁÉDo you want to see your conduct? [ynq] (n) ë Zç? Ün Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--ë Zí‚  Goodbye ziratha the Slave Master... You quit in The Dungeons of Doom on dungeon level 1 with 1 point, and 1 piece of gold, after 4 moves. You were level 1 with a maximum of 17 hit points when you quit.--More--