Y Z6 Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-11-14.21:02:25.ttyrec Time: (1510693345) Tue Nov 14 21:02:25 2017 Y ZZ[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] yY Zr$-.-+--|....|...d.||F.@.||....|------Y Z$[Ziratha the Hazard Trainee ] St6 Dx12 Co10 In13 Wi5 Ch7 FirVenMalNeu Dlvl:1 $3506 HP 17(17)  Pw 19(19)  AC10 Xp1/0 T1 It is written in the Book of Thor:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Thor seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Hazard Trainee, have been heralded from birth as the instrument of Thor. You are destined to recover the Amulet for your deity, or die in the attempt.Y Zq Your hour of destiny has come. For the sake of us all: Go bravely with Thor!--More--Y ZJ-.-+--|....|...d.||F.@.|Y ZJY ZnHello ziratha, welcome to SlashEMExtended! You are a neutral male venturean Firefighter.--More--Y ZJ ] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Y Z Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy--More--Y Z 8[Ziratha the Hazard Trainee ] St6 Dx12 Co10 In13 Wi5 Ch7 FirVenMalNeu  17(17)  Pw 19(19)  AC10 Xp1/0 T1The moon is waning tonight.Y Z# Y Z^quitY ZKuitY ZitY ZDtY ZF*Really quit [yes/no]? Y Z. yY Z eY ZsY Z [Ziratha the Hazard Trainee  17(17)  Pw 19(19)Y Zu/-.-+--|....|...d.||F.@.||....|------[Ziratha the Hazard Trainee ] St6 Dx12 Co10 In13 Wi5 Ch7 FirVenMalNeu Dlvl:1 $3506 HP 17(17)  Pw 19(19)  AC10 Xp1/0 T1Do you want your possessions identified? DYWYPI? [ynq] (n) Y Zn Weapons a - an uncursed +0 axe (weapon in hand) {24} Scrolls c - 2 uncursed scrolls of fire {0} d - 2 blessed scrolls of fire {0} f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Potions b - 5 uncursed potions of water {0} Wands e - an uncursed wand of fire (0:1) {0}(end) -.-+--|....|Do you want to see your attributes? [ynq] (n) Y ZnnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: freezopathy. You could not have this property extrinsically: sickopathy. You could not have this property intrinsically: quad attacks. Scroll identification only worked 100 times out of 234. Potion identification only worked 3 times out of 9. Wand identification only worked 3 times out of 8. Armor identification only worked 15 times out of 28. Spellbook identification only worked 2 times out of 9. Tool identification only worked 5 times out of 7. Monsters only dropped their musable items with 98% chance. Monsters only dropped their equipment with 78% chance. Ring drop chance was reduced to 60%. Wand drop chance was reduced to 66%. Amulet drop chance was reduced to 65%. Potion drop chance was reduced to 95%.  Z1HThe following skill could not be trained at all: quarterstaff. The following skill was trained at half the usual rate: trident. --More--Y Z7{The following skill was trained at one fifth the usual rate: shield. The following skill was limited to basic proficiency: chaos spells. The following skill was limited to skilled proficiency: attack spells. The following skill was limited to expert proficiency: searching. The following skill became untrainable if you tried to train it too early: chaos spells (turn 85). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 19766. Monster spawn increase had reached its maximum at turn 34035. In this game, Eevee's evolution was sylveon. Your limit for ascension was at turn 2819092. The monster class that cannot be genocided was cat or other feline. The monster class that was spawned more often: angelic being (freq bonus 1). The monster color that was spawned more often: orange (freq bonus 3). The monster species that was spawned morY Zd{e often: vampiric fungus (freq bonus 12). The monster species that was spawned more often: crystal growth (freq bonus 2). The monster species that was spawned more often: runoff warp patch (freq bonus 12). The monster species that was spawned more often: teething ruler (freq bonus 4). The monster species that was spawned more often: electro archer (freq bonus 120). --More--Y ZQThe monster species that was spawned more often: uber lloigor (freq bonus 12). The monster species that was spawned more often: purple growth (freq bonus 6). The monster species that was spawned more often: orthogonality mucky shove (freq bonus 16). The monster species that was spawned more often: followeth volatilizing (freq bonus 6). The monster species that was spawned more often: martian walker (freq bonus 4). The monster species that was spawned more often: werecouatl (freq bonus 36). The monster species that was spawned more often: translucent draconian (freq bonus 16). The monster species that was spawned more often: roast culf (freq bonus 15). The monster species that was spawned more often: chaos imperator (freq bonus 20). The monster species that was spawned more often: werelocust (freq bonus 21). The monster species that was spawned more often: timelessly woolman (freq bonus 6).The monsY Z}ter species that was spawned more often: phoenix unpronounceable (freq bonus 16). The monster species that was spawned more often: disenchanter (freq bonus 16). The monster species that was spawned more often: horadrim ancient (freq bonus 8).The monster species that was spawned more often: nexus fungus (freq bonus 6). The monster trait that was more common: monsters that make boss taunts (freq --More--Y Zr bonus 4). The monster trait that was more common: monsters that can throw boulders (freq bonus 1). The monster trait that was more common: monsters with petrification resistance (freq bonus 4). The monster trait that was more common: monsters with vampire dialogue (freq bonus 1). The monster trait that was more common: monsters that revive after death (freq bonus 8). The monster trait that was more common: monsters that are strong (freq bonus 4).The monster trait that was more common: monsters that howl at the moon (freq bonus 12). The monster trait that was more common: joke monsters (freq bonus 3). The monster species that was never randomly spawned: seven of hearts. The monster species that was never randomly spawned: crypto daemon. The monster species that was never randomly spawned: ghost cleric. The monster species that was never randomly spawned: vampire mage. The monster specY Zr mies that was never randomly spawned: brother breaker. The monster species that was never randomly spawned: gnarled fly. The monster species that was never randomly spawned: crappy brat. The monster species that was never randomly spawned: healer. The monster species that was never randomly spawned: peritoneal pong --More--Y Z, vigilantly. The monster species that was never randomly spawned: leprechotta. The RNG hath decreed that this item was never generated: banishment (cocky). The RNG hath decreed that this item was never generated: wild blade ((null)). The RNG hath decreed that this item was never generated: robe of fast casting (black robe). The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber). The RNG hath decreed that this item was never generated: sleep (runed). The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak). The RNG hath decreed that this item was never generated: kyrt shirt ((null)). The RNG hath decreed that this item was never generated: cocoa (nettle). The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves). The RNG hath decreed that this item was never generated: compost chain ((null))Y Z-- u. The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 27). The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 31). --More--Y Z,m The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 11). The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 9). The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 12). The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 13). The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 8). The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 38). The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 81). The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: iceY ZZm u (ice-cold, freq bonus 3). The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 11). The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 7). The RNG hath decreed that this item was generated more often: protection from --More--Y Z shape changers (shiny, freq bonus 5). The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 8). The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 20). The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 10). The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 10). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 20). The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA). The RNG hath decreed that this item was always generated cursed: stealer stone (gray). The RNG hath decreed that this item was always generated cursed: club ((null)).  Z# D9;1HThe RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet). The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)). The RNG hath decreed that this item was always generated cursed: enlightenment --More--Y Zv} (swirly). The RNG hath decreed that this item was always generated cursed: anger peaceful monster (volatile). The RNG hath decreed that this item was always generated cursed: paralysis (emerald). The RNG hath decreed that this item was always generated cursed: katana (samurai sword). The RNG hath decreed that this item was always generated cursed: necklace (conical). The RNG hath decreed that this trap was always invisible: monsterfingers trap. The RNG hath decreed that this trap was generated more often: elena trap (freq bonus 40). Next attribute increase check would have come at turn 391. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were fire resistant. You were prevented from having freezopathy (0). You were prevented from having sickopathy (0). You had 1500 points of nutrition remaining. Your luck Y Z} Nwas zero. You could not have safely prayed (754). --More--Y Z ,You survived. --More--Y Z --.-+--|....|...d.||F.@.||....|------[Ziratha the Hazard Trainee ] St6 Dx12 Co10 In13 Wi5 Ch7 FirVenMalNeu Dlvl:1 $3506 HP 17(17)  Pw 19(19)  AC10 Xp1/0 T1Do you want to see your discoveries? [ynq] (n) Y Z n Discoveries   Scrolls  scroll of fire (LDL 750 MG SLASH DL)  scroll of healing (SPIRITUAL PROMOTION)  scroll of mana (EIGOWA KIRAIDES)  scroll of phase door (PRECIOUS BODILY FLUIDS)  scroll of standard id (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS)  scroll of cure (MANCHNOBIS CHOLCHOBE MALASET IAT)  Potions  potion of water (clear)  Wands  wand of fire (platonic)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) Y Z 8-.-+--|....|...d.||F.@.||....|------[Ziratha the Hazard Trainee ] St6 Dx12 Co10 In13 Wi5 Ch7 FirVenMalNeu Dlvl:1 $3506 HP 17(17)  Pw 19(19)  AC10 Xp1/0 T1Do you want an account of creatures vanquished? [ynq] (n) Y Z4 Wn Vanquished creatures:  0 foxes (1 created) 0 little dogs (1 created) 0 lichens (1 created) 0 porter lichens (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--Y ZpmDo you want to see your conduct? [ynq] (n) Y Zn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--Y Z)Goodbye ziratha the Firefighter... You quit in The Dungeons of Doom on dungeon level 1 with 3506 points, and 3506 pieces of gold, after 1 move. You were level 1 with a maximum of 17 hit points when you quit.--More--