+ ñY±Î Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-10-25.22:11:55.ttyrec Time: (1508969515) Wed Oct 25 22:11:55 2017 , ñYt¬[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] y, ñY0:------|....||....|.....||.Z@%||.).d-------, ñYÕ2[Ziratha the Poschengband Noob ] St9 Dx9 Co7 In12 Wi10 Ch8 WilHepMalLaw Dlvl:1 $0 HP 11(11)  Pw 10(10)  AC0 Xp1/0 T1  It is written in the Book of Tyr:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Tyr seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Poschengband Noob, have been heralded from birth as the instrument of Tyr. You are destined to recover the Amulet for your deity, or die i, ñYö3‰n the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Tyr!--More--. ñYF(½. ñYÜ/. ñY„0fHello ziratha, welcome to SlashEMExtended! You are a lawful male hemophage Wild Talent.. ñY1 --More--/ ñY'!U You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--/ ñY©Šæ Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy--More--0 ñYJ [Ziratha the Poschengband Noob ] St9 Dx9 Co7 In12 Wi10 Ch8 WilHepMalLaw  11(11)  Pw 10(10)  AC0 Xp1/0 T1 There is a staircase up here.You see here a silver saber {12}.--More--1 ñY8Œ)The moon is waxing tonight.1 ñYYb cYou begin bashing monsters with your elven bow.You hit the jackal.[Ziratha the Poschengband Noob ] St9 Dx9 Co7 In12 Wi10 Ch8 WilHepMalLaw  11(11)  Pw 10(10)  AC0 Xp1/0 T2 3 ñYà5You kill the jackal![Ziratha the Poschengband Noob ] St9 Dx9 Co7 In12 Wi10 Ch8 WilHepMalLaw  11(11)  Pw 10(10)  AC0 Xp1/1 T3 $3 ñYWk)@You see here 6 gold pieces {0}.[Ziratha the Poschengband Noob ] St9 Dx9 Co7 In12 Wi10 Ch8 WilHepMalLaw  11(11)  Pw 10(10)  AC0 Xp1/1 T3 [Ziratha the Poschengband Noob ] St9 Dx9 Co7 In12 Wi10 Ch8 WilHepMalLaw  11(11)  Pw 10(10)  AC0 Xp1/1 T4 .Z4 ñY'HU@$You see here a tripe ration {1}.[Ziratha the Poschengband Noob ] St9 Dx9 Co7 In12 Wi10 Ch8 WilHepMalLaw  11(11)  Pw 10(10)  AC0 Xp1/1 T5 5 ñYëÿ&G - a tripe ration {1}.[Ziratha the Poschengband Noob ] St9 Dx9 Co7 In12 Wi10 Ch8 WilHepMalLaw  11(11)  Pw 10(10)  AC0 Xp1/1 T5 5 ñY <¯@.There is a staircase up here.You see here a silver saber {12}.[Ziratha the Poschengband Noob ] St9 Dx9 Co7 In12 Wi10 Ch8 WilHepMalLaw  11(11)  Pw 10(10)  AC0 Xp1/1 T5 )N--More--6 ñYüo ,The RNG turns into a golden naga hatchling![Ziratha the Poschengband Noob ] St9 Dx9 Co7 In12 Wi10 Ch8 WilHepMalLaw  11(11)  Pw 10(10)  AC0 Xp1/1 T6 7 ñYˆ\ 'H - a silver saber {12}.[Ziratha the Poschengband Noob ] St9 Dx9 Co7 In12 Wi10 Ch8 WilHepMalLaw  11(11)  Pw 10(10)  AC0 Xp1/1 T6 8 ñY•îQ<@You see here 6 gold pieces {0}.[Ziratha the Poschengband Noob ] St9 Dx9 Co7 In12 Wi10 Ch8 WilHepMalLaw  11(11)  Pw 10(10)  AC0 Xp1/1 T7 9 ñYÓ &6 gold pieces.[Ziratha the Poschengband Noob ] St9 Dx9 Co7 In12 Wi10 Ch8 WilHepMalLaw 6 11(11)  Pw 10(10)  AC0 Xp1/1 T7 < ñYçk 6 gold pieces.[Ziratha the Poschengband Noob ] St9 Dx9 Co7 In12 Wi10 Ch8 WilHepMalLaw  11(11)  Pw 10(10)  AC0 Xp1/1 T7 = ñYn&You see here 6 gold pieces {0}.[Ziratha the Poschengband Noob ] St9 Dx9 Co7 In12 Wi10 Ch8 WilHepMalLaw  11(11)  Pw 10(10)  AC0 Xp1/1 T7 = ñY˜H - a silver saber {12}.[Ziratha the Poschengband Noob ] St9 Dx9 Co7 In12 Wi10 Ch8 WilHepMalLaw  11(11)  Pw 10(10)  AC0 Xp1/1 T7 = ñY¾Ô2The RNG turns into a golden naga hatchling![Ziratha the Poschengband Noob ] St9 Dx9 Co7 In12 Wi10 Ch8 WilHepMalLaw  11(11)  Pw 10(10)  AC0 Xp1/1 T7 = ñYy­ GThere is a staircase up here. You see here a silver saber {12}.[Ziratha the Poschengband Noob ] St9 Dx9 Co7 In12 Wi10 Ch8 WilHepMalLaw  11(11)  Pw 10(10)  AC0 Xp1/1 T7 > ñY,G - a tripe ration {1}.[Ziratha the Poschengband Noob ] St9 Dx9 Co7 In12 Wi10 Ch8 WilHepMalLaw  11(11)  Pw 10(10)  AC0 Xp1/1 T7 > ñY†Š 'You see here a tripe ration {1}.[Ziratha the Poschengband Noob ] St9 Dx9 Co7 In12 Wi10 Ch8 WilHepMalLaw  11(11)  Pw 10(10)  AC0 Xp1/1 T7 ? ñY´/&You see here 6 gold pieces {0}.[Ziratha the Poschengband Noob ] St9 Dx9 Co7 In12 Wi10 Ch8 WilHepMalLaw  11(11)  Pw 10(10)  AC0 Xp1/1 T7 ? ñYU‘ You kill the jackal![Ziratha the Poschengband Noob ] St9 Dx9 Co7 In12 Wi10 Ch8 WilHepMalLaw  11(11)  Pw 10(10)  AC0 Xp1/1 T7 @ ñYÛKYou begin bashing monsters with your elven bow. You hit the jackal.[Ziratha the Poschengband Noob ] St9 Dx9 Co7 In12 Wi10 Ch8 WilHepMalLaw  11(11)  Pw 10(10)  AC0 Xp1/1 T7 @ ñY­¶ "The moon is waxing tonight.[Ziratha the Poschengband Noob ] St9 Dx9 Co7 In12 Wi10 Ch8 WilHepMalLaw  11(11)  Pw 10(10)  AC0 Xp1/1 T7 A ñYê GThere is a staircase up here. You see here a silver saber {12}.[Ziratha the Poschengband Noob ] St9 Dx9 Co7 In12 Wi10 Ch8 WilHepMalLaw  11(11)  Pw 10(10)  AC0 Xp1/1 T7 B ñY±a¹Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy--More--C ñYü¥rYou are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--C ñY®© „ Hello ziratha, welcome to SlashEMExtended! You are a lawful male hemophage Wild Talent.[Ziratha the Poschengband Noob ] St9 Dx9 Co7 In12 Wi10 Ch8 WilHepMalLaw  11(11)  Pw 10(10)  AC0 Xp1/1 T7 o ñYaÀ# o ñYìŠ quitp ñYúuitp ñYPÛ itp ñYƲ *Really quit [yes/no]?  ñY1Äy ñY)Ge ñY-z s ñYRe [Ziratha the Poschengband Noob  11(11)  Pw 10(10) ------|....||....|.....||..<.||.)N@-------[Ziratha the Poschengband Noob ] St9 Dx9 Co7 In12 Wi10 Ch8 WilHepMalLaw Dlvl:1 $6 HP 11(11)  Pw 10(10)  AC0 Xp1/1 T7 Do you want your possessions identified? DYWYPI? [ynq] (n)  ñYÈgn Weapons  a - an uncursed +0 elven bow (weapon in hands) {12}  b - an uncursed +0 dark elven dagger (alternate weapon; not wielded) {4}  c - an uncursed +0 broadsword {30}  d - an uncursed +0 catapult {2}  e - an uncursed -3 crossbow {20}  H - an uncursed +0 silver saber {12}  Armor  f - an uncursed +0 pair of high boots (being worn) {8}  g - an uncursed +0 orcish cloak (being worn) {4}  h - an uncursed -3 pair of fumble boots {8}  i - an uncursed -1 pair of leather gloves (being worn) {4}  j - an uncursed +0 splint mail (being worn) {160}  Comestibles  p - an uncursed egg {1}  q - 3 uncursed melons {2}  r - 5 uncursed slime molds {3}  G - an uncursed tripe ration {1}  Scrolls  u - an uncursed scroll of enchant armor {1}  v - an uncursed scroll of enchant weapon {1}  B - 5 uncursed scrolls of healing {5}  C - 4 unc ñYïgursed scrolls of mana {4}  D - 3 uncursed scrolls of phase door {3}  E - 2 uncursed scrolls of standard id {2}  F - an uncursed scroll of cure {1}  Spellbooks  w - an uncursed spellbook of cure confusion (6:3) {1} (1 of 2) ñY»‚S------|....||....|.....||..<.||.)N@-------[Ziratha the Poschengband Noob ] St9 Dx9 Co7 In12 Wi10 Ch8 WilHepMalLaw Dlvl:1 $6 HP 11(11)  Pw 10(10)  AC0 Xp1/1 T7 The oilskin sack is empty.--More--‚ ñYH²BDo you want to see your attributes? [ynq] (n) ‚ ñY¼6nFinal Attributes: You were stridently aligned. Your alignment was 6. Your max alignment was 10. You carried 0 sins. You could not have this property at all: sleep resistance. You could not have this property extrinsically: fear resistance. You could not have this property intrinsically: wonderlegs. Scroll identification only worked 100 times out of 147. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 28. Wand identification only worked 3 times out of 12. Tool identification only worked 5 times out of 19. Monsters only dropped their musable items with 95% chance. Monsters only dropped their equipment with 46% chance. Scroll drop chance was reduced to 80%. Wand drop chance was reduced to 80%. Potion drop chance was reduced to 78%. Musable item generation frequency had a negative bias of 7%. Concealing monsters were sp‚ ñYô6Cawned underneath items 79% of the time only. Monster death drops spawned with only 97% chance. The following skill could not be trained at all: attack spells. The following skill was trained at half the usual rate: divination spells. The following skill was trained at one fifth the usual rate: chaos spells. The following skill was limited to basic proficiency: lance. The following skill was limited to skilled proficiency: polymorphing. The following skill was limited to expert proficiency: martial arts. --More--‚ ñYÝ®The following skill became untrainable if you tried to train it too early: spear (turn 5). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your leg damage was 2. Monster spawn increase would have started at turn 29283. Monster spawn increase had reached its maximum at turn 74408. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 258812. The monster class that cannot be genocided was ghost. The monster class that was spawned more often: trove (freq bonus 1). The monster species that was spawned more often: freemason initiate (freq bonus 2). The monster species that was spawned more often: problematic (freq bonus 12). The monster species that was spawned more often: sea naga hatchling (freq bonus 4). The monster species that was spawned more often: gnosis sephirah (freq bonus 6). The monster species that was spawned more often: box jellyfish (freq bo‚ ñYü®nus 10). The monster species that was spawned more often: black bear (freq bonus 4). The monster species that was spawned more often: giant spawn permamimic (freq bonus 6). The monster species that was spawned more often: appearance (freq bonus 5). The monster species that was spawned more often: duergar (freq bonus 6). The monster species that was spawned more often: siena warp fungus (freq bonus 9). The monster species that was spawned more often: bigoted math teacher (freq bonus 8). The monster species that was spawned more often: anime woman (freq bonus 4). The monster species that was spawned more often: Aphrodite (freq bonus 8). The monster species that was spawned more often: orange mold (freq bonus 4). The monster species that was spawned more often: disguised undead unicorn (freq bonus 4). The monster species that was spawned more often: moon-elf (freq bonus 24). The monster species that was spawned more often: desire‚ ñY ¯„ (freq bonus 12). The monster species that was spawned more often: summoned fire golem (freq bonus 24). --More--‚ ñY‡.The monster species that was spawned more often: worm anchorite (freq bonus 8). The monster species that was spawned more often: Barney the Dinosaur (freq bonus 2). The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 24). The monster trait that was more common: monsters that count as bats (freq bonus 1). The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 8). The monster trait that was more common: monsters that eat leather and other organics (freq bonus 5). The monster trait that was more common: monsters that originate from Animeband (freq bonus 1).The monster trait that was more common: monsters that rattle with their bones (freq bonus 2). The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2). The monster species that was never randomly spawned: deadly sin. The monster species that was ‚ ñY¦.never randomly spawned: undead rocker. The monster species that was never randomly spawned: animated leather peep-toe. The monster species that was never randomly spawned: dungeon archer. The monster species that was never randomly spawned: hole force patch. The monster species that was never randomly spawned: kobolt. The monster species that was never randomly spawned: wimp. The monster species that was never randomly spawned: time vortex. The monster species that was never randomly spawned: crueltrainer. The monster species that was never randomly spawned: fire error. The RNG hath decreed that this item was never generated: stun monster (octarine). The RNG hath decreed that this item was never generated: onion ((null)). The RNG hath decreed that this item was never generated: flogger ((null)). The RNG hath decreed that this item was never generated: fast metabolism (drained). The RNG hath decreed that this item was ne‚ ñYÃ.7ver generated: poison (cornered). --More--‚ ñYàªThe RNG hath decreed that this item was never generated: gloves of energy draining (silk fingerlings). The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak). The RNG hath decreed that this item was never generated: solar beam (beaming). The RNG hath decreed that this item was never generated: shield of light (shiny shield). The RNG hath decreed that this item was never generated: terror (conspiratory). The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 22). The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 26). The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 13). The RNG hath decreed that this item was ‚ ñYµ«*generated more often: full healing (heretical, freq bonus 19). The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 24). The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 63). The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 16). The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 6). The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 4). --More--‚ ñYæ1The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 14). The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 4). The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 11). The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 16). The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 5). The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 6).The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 11). The RNG hath decreed that this ite‚ ñY2*m was generated more often: no-light stone (gray, freq bonus 6). The RNG hath decreed that this item was always generated cursed: covelline (black). The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape). The RNG hath decreed that this item was always generated cursed: turn limit stone (gray). The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves). The RNG hath decreed that this item was always generated cursed: lightning (rainbow). The RNG hath decreed that this item was always generated cursed: pill ((null)). The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals). --More--‚ ñY´¨éThe RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding). The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing). The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA). The RNG hath decreed that this trap was always invisible: trap %s. The RNG hath decreed that this trap was generated more often: an unknown trap (freq bonus 6). Next attribute increase check would have come at turn 1096. Strength training was 1. Dexterity training was 2. Wisdom training was 2. Constitution training was 0. You were prevented from having sleep resistance (0). You were prevented from having fear resistance (0). You had 1492 points of nutrition remaining. Your luck was zero. You could not have safely prayed (554). You survived. --More--‚ ñYž`------|....||....|.....||..<.||.)N@-------[Ziratha the Poschengband Noob ] St9 Dx9 Co7 In12 Wi10 Ch8 WilHepMalLaw Dlvl:1 $6 HP 11(11)  Pw 10(10)  AC0 Xp1/1 T7 Do you want to see your discoveries? [ynq] (n) ‚ ñY÷»n Discoveries   Weapons  elven bow (runed bow)  dark elven dagger (black runed dagger)  Armor  high boots (jackboots)  orcish cloak (coarse mantelet)  fumble boots (roller boots)  leather gloves (steel gloves)  Scrolls  scroll of enchant armor (PUTIUS CONSIO)  scroll of enchant weapon (KLAATU BARADA NIKTO)  scroll of healing (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE)  scroll of mana (OMIAZBOYISU531)  scroll of phase door (SE FERSE PARUM)  scroll of standard id (USING FRUITS TO ATTACK)  scroll of cure (DU KUMMS HIER NICH REIN)  Spellbooks  spellbook of cure confusion (propaganda)  Potions  potion of oil (distilled)  potion of clairvoyance (elder flower)  potion of Jolt Cola (baloon flower)  Rings  ring of slow digestion (milled) ‚ ñY¼X[27;1H ring of poison resistance (constant)  Wands (1 of 2)‚ ñY8Ä wand of cancellation (wiry)  wand of sterilize (lacquered)  Tools  oilskin sack (bag)  oil lamp (lamp)  Gems  touchstone (gray)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)‚ ñYVk------|....||....|.....||..<.||.)N@-------[Ziratha the Poschengband Noob ] St9 Dx9 Co7 In12 Wi10 Ch8 WilHepMalLaw Dlvl:1 $6 HP 11(11)  Pw 10(10)  AC0 Xp1/1 T7 Do you want an account of creatures vanquished? [ynq] (n) ‚ ñYâ+´n Vanquished creatures:  a jackal 0 pack kobolds (10 created) 0 breeder mice (1 created) 0 vultures (1 created) 0 sparrows (1 created) 0 lichens (1 created) 0 chameleons (1 created)  16 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--‚ ñY<¬ÕDo you want to see your conduct? [ynq] (n) ‚ ñYe#Ûn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 2 times. You killed 1 monster. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--‚ ñY€ ¢Goodbye ziratha the Wild Talent... You quit in The Dungeons of Doom on dungeon level 1 with 10 points, and 6 pieces of gold, after 7 moves. You were level 1 with a maximum of 11 hit points when you quit.--More--‚ ñY„/ß You reached the 275th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 477631 ziratha-Aci-Ang-Fem-Cha died in The Dungeons of Doom on level 13. Killed by a shotgun shell. - [118] 3 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146]