Y@  Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-10-12.21:38:29.ttyrec Time: (1507844309) Thu Oct 12 21:38:29 2017 Y y Dungeons of Doom   on level 1. 16 [16] Y: [?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] Y hnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier  u - a Convict (1 of 6)Y8 v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Fencer  N - a Fighter  O - a Firefighter  P - a Flame Mage  Q - a Foxhound Agent  R - a Gamer (2 of 6)Yjs+ +Choosing Race Pick the race of your Flame Mage   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - ancipital  j - angbander  k - angel  l - aquarian  m - argonian  n - asgardian  o - bastard  p - batman  q - borg  r - breton  s - burninator  t - centaur  u - chiropteran (1 of 8)Y v - clockwork automaton  w - cockatrice  x - cortex  y - curser  z - dark seducer  A - deathmold  B - deep elf  C - destabilizer  D - developer  E - devil  F - dinosaur  G - dolgsman  H - doppelganger  I - dragon  J - drow  K - dryad  L - dufflepud  M - dunadan  N - dwarf  O - elemental  P - elf  Q - ent  R - expert (2 of 8)Yh S - fawn  T - fenek  U - fiend  V - gastly  W - gelatinous cube  X - giant  Y - gnome  Z - golden saint  a - green slime  b - gremlin  c - grid bug  d - haxor  e - hemi-doppelganger  f - hemophage  g - herbalist  h - heretic  i - hobbit  j - homicider  k - hidden elf  l - human  m - illithid  n - immunizer  o - imp (3 of 8)Y? p - imperial  q - incantifier  r - inka  s - insectoid  t - ironman  u - jelly  v - khajiit  w - kobold  x - kop  y - leprechaun  z - levitator  A - lich  B - lizardman  C - loli  D - lycanthrope  E - maia  F - mazewalker  G - mimic  H - minimalist  I - missingno  J - monkey  K - monster  L - moon elf (4 of 8)Y M - mould  N - mummy  O - naga  P - nastinator  Q - navi  R - nord  S - null  T - nymph  U - octopode  V - ogre  W - orc  X - peacemaker  Y - phantom  Z - poisoner  a - polyinitor  b - problematic  c - race X  d - randomizer  e - redditor  f - redguard  g - rodneyan  h - rohirrim  i - rougelike (5 of 8)Y/ j - satre  k - scurrier  l - sea elf  m - segfaulter  n - senser  o - sinner  p - skeleton  q - skillor  r - snail  s - snakeman  t - sokosolver  u - soviet  v - specialist  w - spiderman  x - spirit  y - spriggan  z - sticker  A - sustainer  B - suxxor  C - sylph  D - thunderlord  E - trainer  F - transformer (6 of 8)Y<  G - trapper  H - troll  I - tumblrer  J - turtle  K - unalignment thing  L - undefined  M - ungenomold  N - unicorn  O - unmagic  P - vamgoyle  Q - vampire  R - veela  S - venture capitalist  T - vortex  U - warper  V - wind inhabitant  W - wisp  X - worm that walks  Y - wraith  Z - xorn  a - yeek  b - yokuda  c - yuki-onna (7 of 8)Y<: * - Random  ! - Quit (8 of 8)YS2 +Use hybrid races? [yn] (n) YvnChoosing Gender Pick the gender of your randomized Flame Mage  m - male f - female * - Random ! - Quit(end) Y ;+Choosing Alignment Pick the alignment of your male randomized Flame Mage  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) Y| +-.--------------|..............||..............||...k..........||....x.........||....d........=||..............|----------------[Ziratha the Spark ] St10 Dx9 Co10 In15 Wi4 Ch9 FlaRanMalCha Dlvl:1 $0 HP 18(18)  Pw 19(19)  AC7 Xp1/0 T1 It is written in the Book of Ash:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of alY| l the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Ash seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Spark, have been heralded from birth as the instrument of Ash. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Ash!--More--Y. --------------.............|.............|..k..........|...x.........|...d........=|YU vHello ziratha, welcome to SlashEMExtended! You are a chaotic male randomized Flame Mage.--More--YͿ] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Ys&  Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy--More--YY[Ziratha the Spark ] St10 Dx9 Co10 In15 Wi4 Ch9 FlaRanMalCha  18(18)  Pw 19(19)  AC7 Xp1/0 T1The moon is waning tonight.Y | Weapons e - an uncursed +2 knife (weapon in hand) {2} Armor a - an uncursed +2 robe (being worn) {16} Comestibles b - 2 uncursed food rations {2} c - an uncursed tin of evasive sewer rat meat {1} d - an uncursed thick jackal corpse {300} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1}(end) Y^+--------.......|.......|.......|robe - This is a piece of armor. Color: red. Material: leather. Appearance: red robe. It can be worn for protection (armor class, magic cancellation etc.). --More-- Y Robes can be worn instead of armor. This is mainly useful for monks and jedi who are penalized for wearing 'real' armor.--More--Y [Ziratha the Spark ] St10 Dx9 Co10 In15 Wi4 Ch9 FlaRanMalCha  18(18)  Pw 19(19)  AC7 Xp1/0 T1Y v Weapons e - an uncursed +2 knife (weapon in hand) {2} Armor a - an uncursed +2 robe (being worn) {16} Comestibles b - 2 uncursed food rations {2} c - an uncursed tin of evasive sewer rat meat {1} d - an uncursed thick jackal corpse {300} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1}(end) Y" --------.......|.......|.......|[Ziratha the Spark ] St10 Dx9 Co10 In15 Wi4 Ch9 FlaRanMalCha  18(18)  Pw 19(19)  AC7 Xp1/0 T1Y+What do you want to eat? [bcd or ?*] YnThis thick jackal corpse tastes terrible![Ziratha the Spark ] St10 Dx9 Co10 In15 Wi4 Ch9 FlaRanMalCha  18(18)  Pw 19(19)  AC7 Xp1/0 T2--More--Y-You stop eating the thick jackal corpse.[Ziratha the Spark ] St10 Dx9 Co10 In15 Wi4 Ch9 FlaRanMalCha  18(18)  Pw 19(19)  AC7 Xp1/0 T3.dYQ9What do you want to eat? [bcd or ?*] Yp Never mind.[Ziratha the Spark ] St10 Dx9 Co10 In15 Wi4 Ch9 FlaRanMalCha  18(18)  Pw 19(19)  AC7 Xp1/0 T3Yd You kill the kobold![Ziratha the Spark ] St10 Dx9 Co10 In15 Wi4 Ch9 FlaRanMalCha  18(18)  Pw 19(19)  AC7 Xp1/6 T4.d.Yï+Pick an object.Yx a xan or other mythical/fantastic insect (randomized flame mage called ziratha)  Accessing Pokedex entry for flame mage...   Base statistics of this monster type:  Base level = 10, difficulty = 14, AC = 10, magic resistance = 3, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists fire. Conveys fire resistance. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form.  Attacks: [Y K 1d6, uses weapon - ordinary physical  1d6, uses weapon - ordinary physical  4d4, uses magic spell(s) - random magic spell  --More--Y-.-------------- |..............| |..............| |..............|[Ziratha the Spark ] St10 Dx9 Co10 In15 Wi4 Ch9 FlaRanMalCha  18(18)  Pw 19(19)  AC7 Xp1/6 T4Y+What do you want to eat? [bcd or ?*]  Y 5You resume your meal.You finish eating the thick jackal corpse.[Ziratha the Spark ] St10 Dx9 Co10 In15 Wi4 Ch9 FlaRanMalCha  18(18)  Pw 19(19)  AC7 Xp1/6 T5d."Y0 G Weapons e - an uncursed +2 knife (weapon in hand) {2} Armor a - an uncursed +2 robe (being worn) {16} Comestibles b - 2 uncursed food rations {2} c - an uncursed tin of evasive sewer rat meat {1} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1}(end) $Y*--------.......|.......|[Ziratha the Spark ] St10 Dx9 Co10 In15 Wi4 Ch9 FlaRanMalCha  18(18)  Pw 19(19)  AC7 Xp1/6 T5$Y;w# %Yt%Y}echnique%Y_ Choose a technique  Name Level Status a - reinforce memory 1 Prepared b - appraisal 1 Prepared c - panic digging 1 Prepared d - phase door 1 Prepared e - invoke deity 1 Prepared(end) 'Y|H [Ziratha the Spark ] St10 Dx9 Co10 In15 Wi4 Ch9 FlaRanMalCha  18(18)  Pw 19(19)  AC7 Xp1/6 T5(Ym`A Weapons e - an uncursed +2 knife (weapon in hand) {2} Armor a - an uncursed +2 robe (being worn) {16} Comestibles b - 2 uncursed food rations {2} c - an uncursed tin of evasive sewer rat meat {1} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1}(end) (Y--------.......|.......|[Ziratha the Spark ] St10 Dx9 Co10 In15 Wi4 Ch9 FlaRanMalCha  18(18)  Pw 19(19)  AC7 Xp1/6 T5)Y)iYou don't know any spells right now.[Ziratha the Spark ] St10 Dx9 Co10 In15 Wi4 Ch9 FlaRanMalCha  18(18)  Pw 19(19)  AC7 Xp1/6 T5*Y0You don't know any spells right now.[Ziratha the Spark ] St10 Dx9 Co10 In15 Wi4 Ch9 FlaRanMalCha  18(18)  Pw 19(19)  AC7 Xp1/6 T5+YG Weapons e - an uncursed +2 knife (weapon in hand) {2} Armor a - an uncursed +2 robe (being worn) {16} Comestibles b - 2 uncursed food rations {2} c - an uncursed tin of evasive sewer rat meat {1} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1}(end) ,Y^ --------.......|.......|[Ziratha the Spark ] St10 Dx9 Co10 In15 Wi4 Ch9 FlaRanMalCha  18(18)  Pw 19(19)  AC7 Xp1/6 T5-Y= # .Yquit.Y/wuit.Yit.Y'*Really quit [yes/no]? /YjZy/YIte/Yos/Y5[Ziratha the Spark  18(18)  Pw 19(19)-.--------------|..............||..............||..............||....xd........||.............=||..............|----------------[Ziratha the Spark ] St10 Dx9 Co10 In15 Wi4 Ch9 FlaRanMalCha Dlvl:1 $0 HP 18(18)  Pw 19(19)  AC7 Xp1/6 T5Do you want your possessions identified? DYWYPI? [ynq] (n) 0YW,Kn Weapons e - an uncursed +2 knife (weapon in hand) {2} Armor a - an uncursed +2 robe (being worn) {16} Comestibles b - 2 uncursed food rations {2} c - an uncursed tin of evasive sewer rat meat {1} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1}(end) 1Y$--------.......|.......|Do you want to see your attributes? [ynq] (n) 1YGnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: fear factor. You could not have this property extrinsically: regeneration. You could not have this property intrinsically: the Force. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 14. Wand identification only worked 3 times out of 12. Armor identification only worked 15 times out of 27. Spellbook identification only worked 2 times out of 8. Gem identification only worked 100 times out of 138. Monsters only dropped their musable items with 63% chance. Scroll drop chance was reduced to 80%. Wand drop chance was reduced to 99%. Amulet drop chance was reduced to 74%. Potion drop chance was reduced to 82%. Musable item generation frequency had a negative bias of 15%1YZ. The following skill could not be trained at all: elemental spells. The following skill was trained at half the usual rate: body spells. --More--1Y9 The following skill was trained at one fifth the usual rate: attack spells. The following skill was limited to basic proficiency: lance. The following skill was limited to skilled proficiency: divination spells. The following skill was limited to expert proficiency: healing spells. The following skill became untrainable if you tried to train it too early: elemental spells (turn 10). Number of artifacts generated was 1. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 102940. Monster spawn increase had reached its maximum at turn 161560. In this game, Eevee's evolution was umbreon. Your limit for ascension was at turn 1532817. The monster class that cannot be genocided was Zouthern animal. The monster class that was spawned more often: human or elf (freq bonus 3). The monster species that was spawned more often: pustulent warp patch (freq bonus 10). The mo1Y9 nster species that was spawned more often: mercury mushroom patch (freq bonus 8). The monster species that was spawned more often: Annemarie (freq bonus 12). The monster species that was spawned more often: tiger cub (freq bonus 18). The monster species that was spawned more often: clicking stalk (freq bonus 27). The monster species that was spawned more often: porter lethe vortex (freq --More--1Y bonus 24). The monster species that was spawned more often: indigo force patch (freq bonus 4).The monster species that was spawned more often: wooden force fungus (freq bonus 10). The monster species that was spawned more often: Ryouga Hibiki (freq bonus 14). The monster species that was spawned more often: flying dryad (freq bonus 24). The monster species that was spawned more often: baal subject mummy (freq bonus 8).The monster species that was spawned more often: giant pack rat (freq bonus 12). The monster species that was spawned more often: jumping champion (freq bonus 18). The monster species that was spawned more often: domestic naga (freq bonus 5). The monster species that was spawned more often: giant slug (freq bonus 36). The monster species that was spawned more often: thrasher (freq bonus 84). The monster species that was spawned more often: ogre lord (freq bonus 30). The monste1YǸ r species that was spawned more often: edgy sphere (freq bonus 4). The monster species that was spawned more often: undead gamer (freq bonus 24). The monster species that was spawned more often: admonisher type (freq bonus 16). The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 1). --More--1Y2 The monster trait that was more common: monsters that laugh (freq bonus 3). The monster trait that was more common: monsters of large size (freq bonus 2). The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 1). The monster trait that was more common: monsters whose attacks banish you (freq bonus 1). The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 4). The monster species that was never randomly spawned: disgusting growth. The monster species that was never randomly spawned: chemical mold. The monster species that was never randomly spawned: floating cunt. The monster species that was never randomly spawned: purple crocodile. The monster species that was never randomly spawned: bloodsucker. The monster species that was never randomly spawned: steel lord. The monster species that was never randomly spawned: card m1Y2 ushroom. The monster species that was never randomly spawned: Robin. The monster species that was never randomly spawned: unraveler. The monster species that was never randomly spawned: eldritch rubber. The monster class that was always generated with extra speed: rust monster or disenchanter. The RNG hath decreed that this item was never generated: true sight (adamantium). The RNG hath decreed that this item was never generated: droven short sword --More--1Y (obsidian short sword). The RNG hath decreed that this item was never generated: floatcloak (levuntation cloak). The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword). The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET). The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY). The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak). The RNG hath decreed that this item was never generated: helm of opposite alignment (crested helmet). The RNG hath decreed that this item was never generated: leech (andalusite). The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)). The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, fre1Y" [q bonus 7). The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 29). The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 18). The RNG hath decreed that this item was generated more often: superscrolling --More--1Y/ (terrible, freq bonus 3). The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 16). The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 27). The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 9). The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 10). The RNG hath decreed that this item was generated more1Y/ 1 often: aklys (thonged club, freq bonus 2). The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 10). The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 11). --More--1Y The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 7). The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 52). The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 10). The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 10). The RNG hath decreed that this item was always generated cursed: prehnite (radiant). The RNG hath decreed that this item was always generated cursed: aklys (thonged club). The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak). The RNG hath decreed that this item was always generated cursed: silver dagger ((null)). The RNG hath decreed that this i1Y tem was always generated cursed: eternium blade ((null)). The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)). The RNG hath decreed that this item was always generated cursed: spike --More--1Y) ((null)). The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)). The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)). The RNG hath decreed that this item was always generated cursed: poison resistance (pearl). The RNG hath decreed that this trap was always invisible: bar trap. The RNG hath decreed that this trap was generated more often: slingshot trap (freq bonus 1). Next attribute increase check would have come at turn 455. Strength training was 1. Dexterity training was 1. Wisdom training was 0. Constitution training was 0. You were fire resistant. You were prevented from having regeneration (0). You were prevented from having an increased fear factor (0). You had 1744 points of nutrition remaining. Your luck was zero. You could not have safely prayed (282). You survived. 1Y) [K--More--1Y -.--------------|..............||..............||..............||....xd........||.............=||..............|----------------[Ziratha the Spark ] St10 Dx9 Co10 In15 Wi4 Ch9 FlaRanMalCha Dlvl:1 $0 HP 18(18)  Pw 19(19)  AC7 Xp1/6 T5Do you want to see your discoveries? [ynq] (n) 1Y) n Discoveries  Armor robe (red robe) Scrolls scroll of healing (OLD HIT CONTINUE OR WILL LOSE CONTINUE) scroll of mana (MUQIN BENDAN XI WO DE JIBA) scroll of phase door (KARSUS) scroll of standard id (SEXY FARTING BUTT EDITION) scroll of cure (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) 1Y x-.--------------|..............||..............||..............||....xd........||.............=|Do you want an account of creatures vanquished? [ynq] (n) 1Y8,sn Vanquished creatures:  0 hell hound pups (1 created) 0 gas spores (1 created) a kobold 0 flapbats (2 created) 0 spore lichens (1 created)  6 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--1YDo you want to see your conduct? [ynq] (n) 1YE$1n Voluntary challenges:  You eaten 1 time. You eaten food with animal by-products 1 time. You eaten meat 1 time. You were an atheist. You never prayed to the gods. You used a wielded weapon 1 time. You killed 1 monster. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--2Ya----...|...|...|Goodbye ziratha the Flame Mage... You quit in The Dungeons of Doom on dungeon level 1 with 24 points, and 0 pieces of gold, after 5 moves. You were level 1 with a maximum of 18 hit points when you quit.--More--