)Ya  Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-10-12.21:35:37.ttyrec Time: (1507844137) Thu Oct 12 21:35:37 2017 )Y\f [?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] *Y/khnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier  u - a Convict (1 of 6)+YC 8 v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Fencer  N - a Fighter  O - a Firefighter  P - a Flame Mage  Q - a Foxhound Agent  R - a Gamer (2 of 6)1Y+ +Choosing Race Pick the race of your Flame Mage   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - ancipital  j - angbander  k - angel  l - aquarian  m - argonian  n - asgardian  o - bastard  p - batman  q - borg  r - breton  s - burninator  t - centaur  u - chiropteran (1 of 8)7Y  v - clockwork automaton  w - cockatrice  x - cortex  y - curser  z - dark seducer  A - deathmold  B - deep elf  C - destabilizer  D - developer  E - devil  F - dinosaur  G - dolgsman  H - doppelganger  I - dragon  J - drow  K - dryad  L - dufflepud  M - dunadan  N - dwarf  O - elemental  P - elf  Q - ent  R - expert (2 of 8)7Y  S - fawn  T - fenek  U - fiend  V - gastly  W - gelatinous cube  X - giant  Y - gnome  Z - golden saint  a - green slime  b - gremlin  c - grid bug  d - haxor  e - hemi-doppelganger  f - hemophage  g - herbalist  h - heretic  i - hobbit  j - homicider  k - hidden elf  l - human  m - illithid  n - immunizer  o - imp (3 of 8)8Y9 p - imperial  q - incantifier  r - inka  s - insectoid  t - ironman  u - jelly  v - khajiit  w - kobold  x - kop  y - leprechaun  z - levitator  A - lich  B - lizardman  C - loli  D - lycanthrope  E - maia  F - mazewalker  G - mimic  H - minimalist  I - missingno  J - monkey  K - monster  L - moon elf (4 of 8)8Y M - mould  N - mummy  O - naga  P - nastinator  Q - navi  R - nord  S - null  T - nymph  U - octopode  V - ogre  W - orc  X - peacemaker  Y - phantom  Z - poisoner  a - polyinitor  b - problematic  c - race X  d - randomizer  e - redditor  f - redguard  g - rodneyan  h - rohirrim  i - rougelike (5 of 8)8Y j - satre  k - scurrier  l - sea elf  m - segfaulter  n - senser  o - sinner  p - skeleton  q - skillor  r - snail  s - snakeman  t - sokosolver  u - soviet  v - specialist  w - spiderman  x - spirit  y - spriggan  z - sticker  A - sustainer  B - suxxor  C - sylph  D - thunderlord  E - trainer  F - transformer (6 of 8)9YW G - trapper  H - troll  I - tumblrer  J - turtle  K - unalignment thing  L - undefined  M - ungenomold  N - unicorn  O - unmagic  P - vamgoyle  Q - vampire  R - veela  S - venture capitalist  T - vortex  U - warper  V - wind inhabitant  W - wisp  X - worm that walks  Y - wraith  Z - xorn  a - yeek  b - yokuda  c - yuki-onna (7 of 8)9YV: * - Random  ! - Quit (8 of 8);Y2 +Use hybrid races? [yn] (n) Yk ------.--|......:++..o....||..{d....--------->Yt rHello ziratha, welcome to SlashEMExtended! You are a chaotic male orcish Flame Mage.--More--AY[ ] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--BY Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy--More--CY.[Ziratha the Spark ] St8 Dx13 Co8 In11 Wi7 Ch8 FlaOrcMalCha  16(16)  Pw 18(18)  AC7 Xp1/0 T1The moon is waning tonight.DY Weapons  a - a blessed +1 quarterstaff (weapon in hands) {16}  Armor  b - an uncursed +0 studded leather armor (being worn) {80}  Comestibles  c - 2 uncursed food rations {2}  Scrolls  e - a blessed scroll of create monster {1}  l - 5 uncursed scrolls of healing {5}  m - 4 uncursed scrolls of mana {4}  n - 3 uncursed scrolls of phase door {3}  o - 2 uncursed scrolls of standard id {2}  p - an uncursed scroll of cure {1}  Spellbooks  h - a blessed spellbook of flame sphere (0:3) {1}  i - a blessed spellbook of fireball (6:5) {1}  j - a blessed spellbook of light (0:4) {1}  Potions  d - an uncursed potion of clairvoyance {1}  Rings  g - an uncursed ring of fire resistance {1}  Wands  f - an uncursed wand of fire (0:3) {1} (1 of 2)EY P Tools  k - an uncursed oil lamp {1} (2 of 2)Y [Ziratha the Spark ] St8 Dx13 Co8 In11 Wi7 Ch8 FlaOrcMalCha Dlvl:1 $0 HP 16(16)  Pw 18(18)  AC7 Xp1/0 T1------.--|......:++..o....||..{d....---------YUnknown command '^J'.[Ziratha the Spark ] St8 Dx13 Co8 In11 Wi7 Ch8 FlaOrcMalCha  16(16)  Pw 18(18)  AC7 Xp1/0 T1YA\ # Y quitYMuitY8itY tYl *Really quit [yes/no]? Y;yYy eYf sY#][Ziratha the Spark  16(16)  Pw 18(18)------.--|......:++..o....||..{d....---------[Ziratha the Spark ] St8 Dx13 Co8 In11 Wi7 Ch8 FlaOrcMalCha Dlvl:1 $0 HP 16(16)  Pw 18(18)  AC7 Xp1/0 T1Do you want your possessions identified? DYWYPI? [ynq] (n) Y<n Weapons  a - a blessed +1 quarterstaff (weapon in hands) {16}  Armor  b - an uncursed +0 studded leather armor (being worn) {80}  Comestibles  c - 2 uncursed food rations {2}  Scrolls  e - a blessed scroll of create monster {1}  l - 5 uncursed scrolls of healing {5}  m - 4 uncursed scrolls of mana {4}  n - 3 uncursed scrolls of phase door {3}  o - 2 uncursed scrolls of standard id {2}  p - an uncursed scroll of cure {1}  Spellbooks  h - a blessed spellbook of flame sphere (0:3) {1}  i - a blessed spellbook of fireball (6:5) {1}  j - a blessed spellbook of light (0:4) {1}  Potions  d - an uncursed potion of clairvoyance {1}  Rings  g - an uncursed ring of fire resistance {1}  Wands  f - an uncursed wand of fire (0:3) {1} (1 of 2)Yt------.--|......:++..o....||..{d....---------[Ziratha the Spark ] St8 Dx13 Co8 In11 Wi7 Ch8 FlaOrcMalCha Dlvl:1 $0 HP 16(16)  Pw 18(18)  AC7 Xp1/0 T1Do you want to see your attributes? [ynq] (n) YnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: searching. You could not have this property extrinsically: half spell damage. You could not have this property intrinsically: sleep resistance. Scroll identification only worked 100 times out of 535. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 8. Wand identification only worked 3 times out of 10. Armor identification only worked 15 times out of 19. Spellbook identification only worked 2 times out of 7. Gem identification only worked 100 times out of 196. Tool identification only worked 5 times out of 16. Monsters only dropped their musable items with 87% chance. Potion drop chance was reduced to 82%. Musable item generation frequency had a negative bias of 14%. ;1HThe following skill could not be trained at all: boomerang. The following skill was trained at half the usual rate: body armor. The following skill was trained at one fifth the usual rate: enchantment --More--Y30spells. The following skill was limited to basic proficiency: chaos spells. The following skill was limited to skilled proficiency: shield. The following skill was limited to expert proficiency: matter spells. The following skill became untrainable if you tried to train it too early: martial arts (turn 31). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 12671. Monster spawn increase had reached its maximum at turn 40351. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 206967. The monster class that cannot be genocided was Zouthern animal. The monster class that was spawned more often: mummy (freq bonus 2). The monster species that was spawned more often: drain turret (freq bonus 3). The monster species that was spawned more often: alligator king (freq bonus 16). The monster sY[0fpecies that was spawned more often: adult yellow dragon (freq bonus 8). The monster species that was spawned more often: dream mushroom (freq bonus 20). The monster species that was spawned more often: aewrog (freq bonus 15). The monster species that was spawned more often: gravity colony (freq bonus --More--Y12). The monster species that was spawned more often: undead gunner (freq bonus 4). The monster species that was spawned more often: Bulletproof Kommissioner (freq bonus 12). The monster species that was spawned more often: cancer research lady (freq bonus 6). The monster species that was spawned more often: Vera's ice-cold sneaker (freq bonus 8). The monster species that was spawned more often: Hisame Shizumaru (freq bonus 6).The monster species that was spawned more often: mimic (freq bonus 4). The monster species that was spawned more often: Succubus Kop (freq bonus 24). The monster species that was spawned more often: Seraph of the Golden Mean (freq bonus 5). The monster species that was spawned more often: green beetle (freq bonus 3). The monster species that was spawned more often: Windows 2000 (freq bonus 8). The monster species that was spawned more often: real earth hound (freq bonus Ƕ1;1H63). The monster species that was spawned more often: baby green dragon (freq bonus 12). The monster species that was spawned more often: sky whale (freq bonus 10). The monster species that was spawned more often: arcadian avenger (freq bonus 6).--More--YThe monster trait that was more common: monsters that are unsolid (freq bonus 2).The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 1). The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2). The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 5). The monster trait that was more common: monsters whose attacks digest you (freq bonus 1). The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 1). The monster trait that was more common: monsters of small size (freq bonus 2). The monster species that was never randomly spawned: young yellow dragon. The monster species that was never randomly spawned: fancy growth. The monster species that was never randomly spawned: chasme. The monster species that was never randomly spawned: great wateYr dragon. The monster species that was never randomly spawned: scarlet spore. The monster species that was never randomly spawned: glass elemental. The monster species that was never randomly spawned: sepia patch. The monster species that was never randomly spawned: Inspector Lieutenant. The monster species that was never randomly spawned: passive ghost. The monster species that was never randomly spawned: duality name teacher. --More--The monster class that was always generated with extra speed: turret. The RNG hath decreed that this item was never generated: cartridge of having a horror (dream helmet). The RNG hath decreed that this item was never generated: magictorch (khaki). The RNG hath decreed that this item was never generated: fire (natural). The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet). The RNG hath decreed that this item was never generated: crystYeal shield (glass shield). The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak). The RNG hath decreed that this item was never generated: aurora beam (alarming). The RNG hath decreed that this item was never generated: cotton ((null)). The RNG hath decreed that this item was never generated: drum of earthquake (drum). The RNG hath decreed that this item was never generated: selfdestruct (silly). The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 98). The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 10). --More--Y1The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 23). The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 35). The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 8). The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 58). The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 25). The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 53). The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 14). The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 11). The RNG hath decreed that this item was generated more often: deformatting Y$2rstone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: cyan spell stone --More--Y(gray, freq bonus 9). The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 5). The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 10). The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 3). The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 12). The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 10). The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit). The RNG hath decreed that this item was always generated cursed: full plate mail ((null)). The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom). The RNG hath decreed that this item was always generaY֧ted cursed: gain health (iridescent). The RNG hath decreed that this item was always generated cursed: anhydrite (teal). The RNG hath decreed that this item was always generated cursed: swimsuit ((null)). --More--Yj-The RNG hath decreed that this item was always generated cursed: oilskin sack (bag). The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan). The RNG hath decreed that this item was always generated cursed: magic missile (vellum). The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear). The RNG hath decreed that this trap was always invisible: antilevel trap. The RNG hath decreed that this trap was generated more often: pestilence trap (freq bonus 4). Next attribute increase check would have come at turn 966. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were fire resistant. You were poison resistant. You were prevented from having automatic searching (0). You were prevented from having half spell damage (0). You had infravisY-hion. You had 1500 points of nutrition remaining. Your luck was zero. --More--YPZYou could not have safely prayed (188). You survived. --More--YSi------.--|......:++..o....||..{d....---------[Ziratha the Spark ] St8 Dx13 Co8 In11 Wi7 Ch8 FlaOrcMalCha Dlvl:1 $0 HP 16(16)  Pw 18(18)  AC7 Xp1/0 T1Do you want to see your discoveries? [ynq] (n) Yn Discoveries   Weapons  quarterstaff (staff)  * orcish short sword (crude short sword)  * orcish arrow (crude arrow)  * orcish bow (crude bow)  * orcish spear (crude spear)  * orcish dagger (crude dagger)  Armor  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * orcish helm (iron skull cap)  * orcish shield (red-eyed shield)  * Uruk-hai shield (white-handed shield)  * orcish cloak (coarse mantelet)  Scrolls  scroll of create monster (UTOR COMPERIO)  scroll of healing (COVERED VILE DISAPPER)  scroll of mana (EY REFLECT EFF INT)  scroll of phase door (IUSTIO QUE PIS)  scroll of standard id (NOOOOIN THE AMY BLUESCREENOFDEATH)  scroll of cure (BU MISH MISH EMAS) (1 of 2)Y% Spellbooks  spellbook of flame sphere (sour)  spellbook of fireball (trembling)  spellbook of light (everlasting)  Potions  potion of clairvoyance (cluster amaryllis)  potion of oil (carcinogenic)  Rings  ring of fire resistance (dazzling)  Wands  wand of fire (sycamore)  Tools  oil lamp (lamp)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)Y------.--|......:++..o....||..{d....---------[Ziratha the Spark ] St8 Dx13 Co8 In11 Wi7 Ch8 FlaOrcMalCha Dlvl:1 $0 HP 16(16)  Pw 18(18)  AC7 Xp1/0 T1Do you want an account of creatures vanquished? [ynq] (n) Y+n Vanquished creatures:  0 hell hound pups (1 created) 0 kobolds (2 created) 0 grid bugs (1 created) 0 weak crows (1 created) 0 kobold zombies (2 created) 0 twens (1 created)  8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--YF -.--..:+...|Do you want to see your conduct? [ynq] (n) Yu5n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--Y#,------.--|......:++..o....|Goodbye ziratha the Flame Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 16 hit points when you quit.--More--Y.