Y Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-10-08.05:49:55.ttyrec Time: (1507441795) Sun Oct 8 05:49:55 2017 Y[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] YC hnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier  u - a Convict (1 of 6)Y7 8 v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Fencer  N - a Fighter  O - a Firefighter  P - a Flame Mage  Q - a Foxhound Agent  R - a Gamer (2 of 6)Yh}"+Choosing Race Pick the race of your Electric Mage   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - ancipital  j - angbander  k - angel  l - aquarian  m - argonian  n - asgardian  o - bastard  p - batman  q - borg  r - breton  s - burninator  t - centaur  u - chiropteran (1 of 8)YN4 v - clockwork automaton  w - cockatrice  x - cortex  y - curser  z - dark seducer  A - deathmold  B - deep elf  C - destabilizer  D - developer  E - devil  F - dinosaur  G - dolgsman  H - doppelganger  I - dragon  J - drow  K - dryad  L - dufflepud  M - dunadan  N - dwarf  O - elemental  P - elf  Q - ent  R - expert (2 of 8)Y3) S - fawn  T - fenek  U - fiend  V - gastly  W - gelatinous cube  X - giant  Y - gnome  Z - golden saint  a - green slime  b - gremlin  c - grid bug  d - haxor  e - hemi-doppelganger  f - hemophage  g - herbalist  h - heretic  i - hobbit  j - homicider  k - hidden elf  l - human  m - illithid  n - immunizer  o - imp (3 of 8)Y{ p - imperial  q - incantifier  r - inka  s - insectoid  t - ironman  u - jelly  v - khajiit  w - kobold  x - kop  y - leprechaun  z - levitator  A - lich  B - lizardman  C - loli  D - lycanthrope  E - maia  F - mazewalker  G - mimic  H - minimalist  I - missingno  J - monkey  K - monster  L - moon elf (4 of 8)Y M - mould  N - mummy  O - naga  P - nastinator  Q - navi  R - nord  S - null  T - nymph  U - octopode  V - ogre  W - orc  X - peacemaker  Y - phantom  Z - poisoner  a - polyinitor  b - problematic  c - race X  d - randomizer  e - redditor  f - redguard  g - rodneyan  h - rohirrim  i - rougelike (5 of 8)Y=  j - satre  k - scurrier  l - sea elf  m - segfaulter  n - senser  o - sinner  p - skeleton  q - skillor  r - snail  s - snakeman  t - sokosolver  u - soviet  v - specialist  w - spiderman  x - spirit  y - spriggan  z - sticker  A - sustainer  B - suxxor  C - sylph  D - thunderlord  E - trainer  F - transformer (6 of 8)Y  G - trapper  H - troll  I - tumblrer  J - turtle  K - unalignment thing  L - undefined  M - ungenomold  N - unicorn  O - unmagic  P - vamgoyle  Q - vampire  R - veela  S - venture capitalist  T - vortex  U - warper  V - wind inhabitant  W - wisp  X - worm that walks  Y - wraith  Z - xorn  a - yeek  b - yokuda  c - yuki-onna (7 of 8)Y5: * - Random  ! - Quit (8 of 8)Y2 +Use hybrid races? [yn] (n) YnChoosing Gender Pick the gender of your warping Electric Mage  m - male f - female * - Random ! - Quit(end) Y ;+Choosing Alignment Pick the alignment of your male warping Electric Mage  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) Yh+-.---|d.{||Qk.||`p.+---[Ziratha the Charger ] St4 Dx12 Co10 In18 Wi9 Ch8 EleWarMalLaw Dlvl:1 $0 HP 17(17)  Pw 20(20)  AC7 Xp1/0 T1It is written in the Book of Thomas Alva Edison:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your god Thomas Alva Edison seeks to possess the Amulet, and with it to Yhgain deserved ascendance over the other gods. You, a newly trained Charger, have been heralded from birth as the instrument of Thomas Alva Edison. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Thomas Alva Edison! --More--Y5 Y%# -.---|d.{||Qk.||`p.+---[Ziratha the Charger ] St4 Dx12 Co10 In18 Wi9 Ch8 EleWarMalLaw Dlvl:1 $0 HP 17(17)  Pw 20(20)  AC7 Xp1/0 T1Hello ziratha, welcome to SlashEMExtended! You are a lawful male warping Electric Mage.--More--Y{] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Y/  Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy--More--Y:[Ziratha the Charger ] St4 Dx12 Co10 In18 Wi9 Ch8 EleWarMalLaw  17(17)  Pw 20(20)  AC7 Xp1/0 T1The moon is waning tonight.Y5The moon is waning tonight.[Ziratha the Charger ] St4 Dx12 Co10 In18 Wi9 Ch8 EleWarMalLaw  17(17)  Pw 20(20)  AC7 Xp1/0 T1Y Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy--More--Y{You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Y  Hello ziratha, welcome to SlashEMExtended! You are a lawful male warping Electric Mage.--More--߼Ys [Ziratha the Charger ] St4 Dx12 Co10 In18 Wi9 Ch8 EleWarMalLaw  17(17)  Pw 20(20)  AC7 Xp1/0 T1߼Y(# YquitY uitY itY*Really quit [yes/no]? YyYD eY sYX <[Ziratha the Charger  17(17)  Pw 20(20)-.---|d.{||Qk.||`p.+---[Ziratha the Charger ] St4 Dx12 Co10 In18 Wi9 Ch8 EleWarMalLaw Dlvl:1 $0 HP 17(17)  Pw 20(20)  AC7 Xp1/0 T1Do you want your possessions identified? DYWYPI? [ynq] (n) Y?n Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of enchant weapon {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of shocking sphere (0:4) {1} i - a blessed spellbook of lightning (0:1) {1} Potions d - an uncursed potion of restore ability {1} Rings g - an uncursed ring of teleport control {1} Wands f - an uncursed wand of lightning (0:6) {1}(end) Yg -.---|d.{||Qk.||`p.+--- [Ziratha the Charger ] St4 Dx12 Co10 In18 Wi9 Ch8 EleWarMalLaw Dlvl:1 $0 HP 17(17)  Pw 20(20)  AC7 Xp1/0 T1Do you want to see your attributes? [ynq] (n) Y nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: numbopathy. You could not have this property extrinsically: freezopathy. You could not have this property intrinsically: detect monsters. Ring identification only worked 4 times out of 37. Spellbook identification only worked 2 times out of 11. Tool identification only worked 5 times out of 23. Scroll drop chance was reduced to 74%. Ring drop chance was reduced to 81%. Amulet drop chance was reduced to 88%. Potion drop chance was reduced to 98%. Concealing monsters were spawned underneath items 65% of the time only. Monster death drops spawned with only 81% chance. The following skill could not be trained at all: broadsword. The following skill was trained at half the usual rate: bare-handed combat. The followingY6 skill was trained at one fifth the usual rate: broadsword. The following skill was limited to basic proficiency: body armor. The following skill was limited to skilled proficiency: enchantment spells. --More--Y: The following skill was limited to expert proficiency: divination spells. The following skill became untrainable if you tried to train it too early: paddle (turn 2). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your remaining amount of free polymorphs was 5. Monster spawn increase would have started at turn 64809. Monster spawn increase had reached its maximum at turn 80603. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 416262. The monster class that cannot be genocided was vampire. The monster class that was spawned more often: golem (freq bonus 5). The monster species that was spawned more often: drone patch (freq bonus 16). The monster species that was spawned more often: Maurus (freq bonus 18). The monster species that was spawned more often: baby tatzelworm (freq bonus 18). The monster species that was spawned more often: Y_ white worm (freq bonus 54). The monster species that was spawned more often: crispy burner (freq bonus 21). The monster species that was spawned more often: witch (freq bonus 7). The monster species that was spawned more often: silver hulk (freq bonus 21). The monster species that was spawned more often: novice warrior (freq bonus 18). The monster species that was spawned more often: Kop Sergeant (freq bonus 21). --More--Y, The monster species that was spawned more often: Birgit's lady boot (freq bonus 14). The monster species that was spawned more often: Anja (freq bonus 48). The monster species that was spawned more often: reddish force patch (freq bonus 18). The monster species that was spawned more often: code editor (freq bonus 30). The monster species that was spawned more often: cold bear (freq bonus 24). The monster species that was spawned more often: edgy force fungus (freq bonus 6).The monster species that was spawned more often: inertia drake (freq bonus 18). The monster species that was spawned more often: flying camo fish (freq bonus 36). The monster species that was spawned more often: great wyrm of many colors (freq bonus 112). The monster species that was spawned more often: greater water elemental (freq bonus 27). The monster species that was spawned more often: maggot mass (freq bonus 16). TYo The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2). The monster trait that was more common: monsters who can cast clerical spells (freq bonus 4). The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2). --More--Yo} The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 4). The monster trait that was more common: monsters that can swim (freq bonus 1). The monster species that was never randomly spawned: healing iron piercer. The monster species that was never randomly spawned: elemental lich. The monster species that was never randomly spawned: Warden Archon. The monster species that was never randomly spawned: sea serpent. The monster species that was never randomly spawned: sticky force patch. The monster species that was never randomly spawned: eagle. The monster species that was never randomly spawned: shayateen lord. The monster species that was never randomly spawned: charged ice. The monster species that was never randomly spawned: death orb. The monster species that was never randomly spawned: wood cattle. The RNG hath decreed that this item was never generated: manacloak Y} (dragonhide cloak). The RNG hath decreed that this item was never generated: cloak of portation (gravity cloak). The RNG hath decreed that this item was never generated: lethe cloak (forgetful cloak). The RNG hath decreed that this item was never generated: amulet versus curses (attractive). The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber). --More--Y The RNG hath decreed that this item was never generated: bronze pick ((null)). The RNG hath decreed that this item was never generated: mana battery (gloaming). The RNG hath decreed that this item was never generated: parasol ((null)). The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet). The RNG hath decreed that this item was never generated: hold air (deep blue). The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 22). The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 7). The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 18). The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 6). The RNG hath decreed that this item was generated more often: gauntlets of bad  1Hcasting (uncanny gloves, freq bonus 3). The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 23). The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 7). --More--YQThe RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 38). The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 21). The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 10). The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 6). The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 35). The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 21). The RNG hath decreed that this item was generated more often: cloak of transYeformation (black cloak, freq bonus 3). The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 8). The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 2). The RNG hath decreed that this item was generated more often: amulet of --More--Ydepression (psychosomatic, freq bonus 17). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 46). The RNG hath decreed that this item was always generated cursed: fixing (complete). The RNG hath decreed that this item was always generated cursed: sentou ((null)). The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots). The RNG hath decreed that this item was always generated cursed: chest (wooden container). The RNG hath decreed that this item was always generated cursed: kunzite (pink). The RNG hath decreed that this item was always generated cursed: inka stinger ((null)). The RNG hath decreed that this item was always generated cursed: disthene (teal). The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray). The RNG hath decreed that this item was always generated Ycursed: spellbinder (multiplicative). The RNG hath decreed that this item was always generated cursed: entire level stone (gray). --More--Y7The RNG hath decreed that this trap was always invisible: vulnerability trap. The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 3). Next attribute increase check would have come at turn 328. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. You were shock resistant. You were prevented from having numbopathy (0). You were prevented from having freezopathy (0). You had 1500 points of nutrition remaining. You had teleportitis. You had polymorphitis. Your luck was zero. You could not have safely prayed (117). You survived. --More--Y-.---|d.{||Qk.||`p.+---[Ziratha the Charger ] St4 Dx12 Co10 In18 Wi9 Ch8 EleWarMalLaw Dlvl:1 $0 HP 17(17)  Pw 20(20)  AC7 Xp1/0 T1Do you want to see your discoveries? [ynq] (n) YFin Discoveries   Weapons  quarterstaff (staff)  Scrolls  scroll of enchant weapon (LA VIVME)  scroll of healing (ABRA KA DABRA)  scroll of mana (KAME HAME HA)  scroll of phase door (FIST HEAVY BIG DAMAGE SPEE WORK)  scroll of standard id (YUM YUM)  scroll of cure (IK WIL JE SNIPER GEWEER MET MUNITIE)  Spellbooks  spellbook of shocking sphere (infinity plus one)  spellbook of lightning (salted)  Potions  potion of restore ability (magenta)  Rings  ring of teleport control (grindstone)  Wands  wand of lightning (lacquered)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom) (1 of 2)Yÿ * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)Y-.---|d.{||Qk.||`p.+---[Ziratha the Charger ] St4 Dx12 Co10 In18 Wi9 Ch8 EleWarMalLaw Dlvl:1 $0 HP 17(17)  Pw 20(20)  AC7 Xp1/0 T1Do you want an account of creatures vanquished? [ynq] (n) Y]Kn Vanquished creatures:  0 shock hound pups (1 created) 0 silver jellies (1 created) 0 kobolds (1 created) 0 pack kobolds (2 created) 0 small group kobolds (1 created) 0 petit mimics (1 created) 0 large mimics (1 created) 0 goblins (1 created) 0 cave goblins (1 created) 0 rock piercers (1 created)  11 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--Yx2Do you want to see your conduct? [ynq] (n) n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--Goodbye ziratha the Electric Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pY2tieces of gold, after 1 move. You were level 1 with a maximum of 17 hit points when you quit.--More--