\¼ŁY>”Ī Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-10-08.05:49:16.ttyrec Time: (1507441756) Sun Oct 8 05:49:16 2017 \¼ŁYŠ««[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] \¼ŁYjU hnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier  u - a Convict (1 of 6)]¼ŁY1 8 v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Fencer  N - a Fighter  O - a Firefighter  P - a Flame Mage  Q - a Foxhound Agent  R - a Gamer (2 of 6)_¼ŁYš"+Choosing Race Pick the race of your Electric Mage   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - ancipital  j - angbander  k - angel  l - aquarian  m - argonian  n - asgardian  o - bastard  p - batman  q - borg  r - breton  s - burninator  t - centaur  u - chiropteran (1 of 8)_¼ŁY 6š v - clockwork automaton  w - cockatrice  x - cortex  y - curser  z - dark seducer  A - deathmold  B - deep elf  C - destabilizer  D - developer  E - devil  F - dinosaur  G - dolgsman  H - doppelganger  I - dragon  J - drow  K - dryad  L - dufflepud  M - dunadan  N - dwarf  O - elemental  P - elf  Q - ent  R - expert (2 of 8)`¼ŁYž§ļ S - fawn  T - fenek  U - fiend  V - gastly  W - gelatinous cube  X - giant  Y - gnome  Z - golden saint  a - green slime  b - gremlin  c - grid bug  d - haxor  e - hemi-doppelganger  f - hemophage  g - herbalist  h - heretic  i - hobbit  j - homicider  k - hidden elf  l - human  m - illithid  n - immunizer  o - imp (3 of 8)`¼ŁYV(į p - imperial  q - incantifier  r - inka  s - insectoid  t - ironman  u - jelly  v - khajiit  w - kobold  x - kop  y - leprechaun  z - levitator  A - lich  B - lizardman  C - loli  D - lycanthrope  E - maia  F - mazewalker  G - mimic  H - minimalist  I - missingno  J - monkey  K - monster  L - moon elf (4 of 8)`¼ŁYˆŚ M - mould  N - mummy  O - naga  P - nastinator  Q - navi  R - nord  S - null  T - nymph  U - octopode  V - ogre  W - orc  X - peacemaker  Y - phantom  Z - poisoner  a - polyinitor  b - problematic  c - race X  d - randomizer  e - redditor  f - redguard  g - rodneyan  h - rohirrim  i - rougelike (5 of 8)`¼ŁY¬ź j - satre  k - scurrier  l - sea elf  m - segfaulter  n - senser  o - sinner  p - skeleton  q - skillor  r - snail  s - snakeman  t - sokosolver  u - soviet  v - specialist  w - spiderman  x - spirit  y - spriggan  z - sticker  A - sustainer  B - suxxor  C - sylph  D - thunderlord  E - trainer  F - transformer (6 of 8)`¼ŁYž€ ų G - trapper  H - troll  I - tumblrer  J - turtle  K - unalignment thing  L - undefined  M - ungenomold  N - unicorn  O - unmagic  P - vamgoyle  Q - vampire  R - veela  S - venture capitalist  T - vortex  U - warper  V - wind inhabitant  W - wisp  X - worm that walks  Y - wraith  Z - xorn  a - yeek  b - yokuda  c - yuki-onna (7 of 8)a¼ŁYeń: * - Random  ! - Quit (8 of 8)b¼ŁY$2 +Use hybrid races? [yn] (n) c¼ŁY4ŒČnChoosing Gender Pick the gender of your curser Electric Mage  m - male f - female * - Random ! - Quit(end) e¼ŁYóf :+Choosing Alignment Pick the alignment of your male curser Electric Mage  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) e¼ŁYVb+f¼ŁY¢ -------------|...........+|{..........||....@......||.....d.....|-------.-----[Ziratha the Charger ] St13 Dx10 Co12 In14 Wi5 Ch8 EleCurMalLaw Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC7 Xp1/0 T1It is written in the Book of Thomas Alva Edison:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your god Thomas Alva Edison seeks to possess the Amulet, and with it to gain deserved af¼ŁYÉ pscendance over the other gods. You, a newly trained Charger, have been heralded from birth as the instrument of Thomas Alva Edison. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Thomas Alva Edison! --More--f¼ŁYL“ f¼ŁY¾¹ H-------------|...........+|{..........||....@......||.....d.....|-------.-----[Ziratha the Charger ] St13 Dx10 Co12 In14 Wi5 Ch8 EleCurMalLaw Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC7 Xp1/0 T1Hello ziratha, welcome to SlashEMExtended! You are a lawful male curser Electric Mage.--More--g¼ŁY ų\ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--g¼ŁY·ś3 ------------- |...........+Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy--More--h¼ŁY4 Ū------------- |...........+ |{..........| |....@......|[Ziratha the Charger ] St13 Dx10 Co12 In14 Wi5 Ch8 EleCurMalLaw  16(16)  Pw 17(17)  AC7 Xp1/0 T1The moon is waning tonight.i¼ŁYÖ Ä Weapons a - a cursed +1 quarterstaff (weapon in hands) {16} Armor b - a cursed +0 studded leather armor (being worn) {80} Comestibles c - 2 cursed food rations {2} Scrolls e - a cursed scroll of scare monster {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks h - a cursed spellbook of shocking sphere (0:1) {1} i - a cursed spellbook of lightning (6:2) {1} Potions d - a cursed potion of hallucination {1} Rings g - a cursed ring of sleeping {1} Wands f - a cursed wand of lightning (0:3) {1}(end) k¼ŁY*“\ [Ziratha the Charger ] St13 Dx10 Co12 In14 Wi5 Ch8 EleCurMalLaw Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC7 Xp1/0 T1 [Ziratha the Charger ] St13 Dx10 Co12 In14 Wi5 Ch8 EleCurMalLaw  16(16)  Pw 17(17)  AC7 Xp1/0 T1l¼ŁY­‰ŌThe moon is waning tonight.[Ziratha the Charger ] St13 Dx10 Co12 In14 Wi5 Ch8 EleCurMalLaw  16(16)  Pw 17(17)  AC7 Xp1/0 T1l¼ŁYöĢĄMessage of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy--More--m¼ŁYŗB------------- |...........+ |{..........| |....@......|You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--m¼ŁY1p Ž ------------- |...........+Hello ziratha, welcome to SlashEMExtended! You are a lawful male curser Electric Mage.--More--o¼ŁYx=Ę [Ziratha the Charger ] St13 Dx10 Co12 In14 Wi5 Ch8 EleCurMalLaw  16(16)  Pw 17(17)  AC7 Xp1/0 T1p¼ŁYoź¾ Weapons a - a cursed +1 quarterstaff (weapon in hands) {16} Armor b - a cursed +0 studded leather armor (being worn) {80} Comestibles c - 2 cursed food rations {2} Scrolls e - a cursed scroll of scare monster {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks h - a cursed spellbook of shocking sphere (0:1) {1} i - a cursed spellbook of lightning (6:2) {1} Potions d - a cursed potion of hallucination {1} Rings g - a cursed ring of sleeping {1} Wands f - a cursed wand of lightning (0:3) {1}(end) |¼ŁYX \ [Ziratha the Charger ] St13 Dx10 Co12 In14 Wi5 Ch8 EleCurMalLaw Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC7 Xp1/0 T1 [Ziratha the Charger ] St13 Dx10 Co12 In14 Wi5 Ch8 EleCurMalLaw  16(16)  Pw 17(17)  AC7 Xp1/0 T1}¼ŁY…D# }¼ŁY÷quit~¼ŁY Auit~¼ŁYit~¼ŁY\“ )Really quit [yes/no]? ¼ŁYfCy¼ŁYĄ e¼ŁYBÜ s¼ŁYš[Ziratha the Charger  16(16)  Pw 17(17)-------------|...........+|{..........||....@......||.....d.....|-------.-----[Ziratha the Charger ] St13 Dx10 Co12 In14 Wi5 Ch8 EleCurMalLaw Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC7 Xp1/0 T1Do you want your possessions identified? DYWYPI? [ynq] (n) ¼ŁYc©Čn Weapons a - a cursed +1 quarterstaff (weapon in hands) {16} Armor b - a cursed +0 studded leather armor (being worn) {80} Comestibles c - 2 cursed food rations {2} Scrolls e - a cursed scroll of scare monster {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks h - a cursed spellbook of shocking sphere (0:1) {1} i - a cursed spellbook of lightning (6:2) {1} Potions d - a cursed potion of hallucination {1} Rings g - a cursed ring of sleeping {1} Wands f - a cursed wand of lightning (0:3) {1}(end) ¼ŁYFdē [Ziratha the Charger ] St13 Dx10 Co12 In14 Wi5 Ch8 EleCurMalLaw Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC7 Xp1/0 T1Do you want to see your attributes? [ynq] (n) ¼ŁY¤nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: energy regeneration. You could not have this property extrinsically: free action. You could not have this property intrinsically: shock resistance. Potion identification only worked 3 times out of 10. Wand identification only worked 3 times out of 11. Spellbook identification only worked 2 times out of 4. Gem identification only worked 100 times out of 294. Monsters only dropped their equipment with 94% chance. Scroll drop chance was reduced to 57%. Ring drop chance was reduced to 78%. Wand drop chance was reduced to 97%. Potion drop chance was reduced to 90%. Concealing monsters were spawned underneath items 99% of the time only. Monster death drops spawned with only 87% chance. The following skill could not be ¼ŁY’ Ōtrained at all: enchantment spells. The following skill was trained at half the usual rate: spirituality. The following skill was trained at one fifth the usual rate: scimitar. --More--¼ŁYj˜The following skill was limited to basic proficiency: axe. The following skill was limited to skilled proficiency: matter spells. The following skill was limited to expert proficiency: firearms. The following skill became untrainable if you tried to train it too early: healing spells (turn 1). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 69770. Monster spawn increase had reached its maximum at turn 116387. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 657986. The monster class that cannot be genocided was golem. The monster class that was spawned more often: kobold (freq bonus 2). The monster species that was spawned more often: great eagle (freq bonus 21). The monster species that was spawned more often: troll priest (freq bonus 18). The monster species that was spawned more often: ab¼ŁY‰˜¼normal force patch (freq bonus 6). The monster species that was spawned more often: daddy longlegs (freq bonus 8). The monster species that was spawned more often: shambling mound (freq bonus 12). The monster species that was spawned more often: forest goblin (freq bonus 24). The monster species that was spawned more often: Kop-branded ravenous cream pie (freq bonus 30). --More--¼ŁYNThe monster species that was spawned more often: Samuelle (freq bonus 9). The monster species that was spawned more often: poison sphere (freq bonus 16). The monster species that was spawned more often: Wedi knight (freq bonus 8). The monster species that was spawned more often: crocodile (freq bonus 8). The monster species that was spawned more often: smart piercer (freq bonus 10). The monster species that was spawned more often: Sasuke Uchiha (freq bonus 18). The monster species that was spawned more often: gray unicorn foal (freq bonus 54). The monster species that was spawned more often: unlight turret (freq bonus 18). The monster species that was spawned more often: h`4”„ (freq bonus 32). The monster species that was spawned more often: pony (freq bonus 6). The monster species that was spawned more often: sue mushroom (freq bonus 8). The monster species that was spawned more often: dull spore (freq bonus 6). [15¼ŁY€;1HThe monster species that was spawned more often: Hanh's sexy pump (freq bonus 36). The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 4). The monster trait that was more common: monsters with acid resistance (freq bonus 2). The monster trait that was more common: monsters that count as giant (freq bonus 1). The monster trait that was more common: monsters that can tunnel (freq bonus --More--‚¼ŁYeS1).The monster trait that was more common: monsters that count as mind flayers (freq bonus 4). The monster trait that was more common: monsters with djinni dialogue (freq bonus 2). The monster trait that was more common: monsters that pick up magic items (freq bonus 1). The monster trait that was more common: monsters that are always spawned hostile (freq bonus 2). The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 5). The monster species that was never randomly spawned: phaser colony. The monster species that was never randomly spawned: weresmasher. The monster species that was never randomly spawned: internet dragon. The monster species that was never randomly spawned: magic sphere. The monster species that was never randomly spawned: steel horror. The monster species that was never randomly spawned: Uniform Kaptain. The monster species that w‚¼ŁY„Sæas never randomly spawned: baby white dragon. The monster species that was never randomly spawned: jungle archer. The monster species that was never randomly spawned: novice ranger. The monster species that was never randomly spawned: poliwhirl. The monster class that was always generated with extra speed: lizard. The RNG hath decreed that this item was never generated: T-shirt ((null)). --More--‚¼ŁY{ŠThe RNG hath decreed that this item was never generated: rock ((null)). The RNG hath decreed that this item was never generated: cloak of premature death (evil cloak). The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)). The RNG hath decreed that this item was never generated: amulet of prism (prismatic). The RNG hath decreed that this item was never generated: trap disarming (elysium). The RNG hath decreed that this item was never generated: bullwhip ((null)). The RNG hath decreed that this item was never generated: golden arrow ((null)). The RNG hath decreed that this item was never generated: morganite (pink). The RNG hath decreed that this item was never generated: fly swatter ((null)). The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 3). The RNG hath decreed that this item was generated more often: oilskin gloves ‚¼ŁY˜Š­(slippery gloves, freq bonus 10). The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 14). The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 7). The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 6). --More--‚¼ŁY²SThe RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 4). The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 3). The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 19). The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 9). The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 15). The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 73). The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: p‚¼ŁYßS†hysician bar ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 8). The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 13). The RNG hath decreed that this item was generated more often: rotten stone --More--‚¼ŁYõĪ(gray, freq bonus 2). The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 2). The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 7). The RNG hath decreed that this item was always generated cursed: protection (wide). The RNG hath decreed that this item was always generated cursed: sleeping (effervescent). The RNG hath decreed that this item was always generated cursed: wishing (sorrowful). The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan). The RNG hath decreed that this item was always generated cursed: bad luck (acyclic). The RNG hath decreed that this item was always generated cursed: malachite (green). The‚¼ŁYĻ RNG hath decreed that this item was always generated cursed: enthronization (XUS MODA). The RNG hath decreed that this item was always generated cursed: fear (rusty). The RNG hath decreed that this item was always generated cursed: amulet of --More--‚¼ŁYŠY$flying (convex). The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)). The RNG hath decreed that this trap was always invisible: sound effect trap. The RNG hath decreed that this trap was generated more often: item teleporter (freq bonus 1). Next attribute increase check would have come at turn 1422. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were prevented from having mana regeneration (0). You were prevented from having free action (0). You had 1500 points of nutrition remaining. Your luck was zero. You could not have safely prayed (206). You survived. --More--‚¼ŁYFń-------------|...........+|{..........||....@......||.....d.....|-------.-----[Ziratha the Charger ] St13 Dx10 Co12 In14 Wi5 Ch8 EleCurMalLaw Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC7 Xp1/0 T1Do you want to see your discoveries? [ynq] (n) ‚¼ŁYĶOn Discoveries   Weapons  quarterstaff (staff)  Scrolls  scroll of scare monster (AMYBSOD DOES NOT KNOW C)  scroll of healing (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO)  scroll of mana (CATACLYSM)  scroll of phase door (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY)  scroll of standard id (VM J UECM 5 O9FAD8)  scroll of cure (UH OH THE SUCCUBUS OF MOLOCH IS PREGNANT)  Spellbooks  spellbook of shocking sphere (preserved)  spellbook of lightning (beautiful)  Potions  potion of hallucination (baloon flower)  Rings  ring of sleeping (cheap)  Wands  wand of lightning (mercury)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom) (1 of 2) * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * s‚¼ŁYP4egfault venom (splash of venom) (2 of 2)‚¼ŁY„&-------------|...........+|{..........||....@......||.....d.....|-------.-----[Ziratha the Charger ] St13 Dx10 Co12 In14 Wi5 Ch8 EleCurMalLaw Dlvl:1 $0 HP 16(16)  Pw 17(17)  AC7 Xp1/0 T1Do you want an account of creatures vanquished? [ynq] (n) ‚¼ŁYÉan Vanquished creatures:  0 shock hound pups (1 created) 0 lichens (1 created) 0 karate scrubs (1 created) 0 fire troves (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--‚¼ŁY„J³Do you want to see your conduct? [ynq] (n) ‚¼ŁYäĘÜn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--‚¼ŁYD¢Goodbye ziratha the Electric Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 16 hit points when you quit.--More--