YB Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-10-03.17:46:41.ttyrec Time: (1507052801) Tue Oct 3 17:46:41 2017 Y[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] YL yY|m -------|.....||.r...||.u...||.....||......|.....|-------[Ziratha the Gallant ] St9 Dx5 Co9 In7 Wi7 Ch5 KniScuMalCha Dlvl:1 $0 HP 20(20)  Pw 12(12)  AC-5 Xp1/0 T1 It is written in the Book of Manannan Mac Lir:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Manannan Mac Lir seeks to possess the Amulet, and with it to gain deserved ascendance over the otheYm nr gods.  You, a newly trained Gallant, have been heralded from birth as the instrument of Manannan Mac Lir. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Manannan Mac Lir!--More--Y]0-------|.....||.r...||.u...||.....||......|.....|-------YVYnSalutations ziratha, welcome to SlashEMExtended! You are a chaotic male scurrier Knight.--More--7Y ] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--8Y2 Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy--More--8Y [Ziratha the Gallant ] St9 Dx5 Co9 In7 Wi7 Ch5 KniScuMalCha  20(20)  Pw 12(12)  AC-5 Xp1/0 T1The moon is waxing tonight.8Y+ Unknown command '^J'.[Ziratha the Gallant ] St9 Dx5 Co9 In7 Wi7 Ch5 KniScuMalCha  20(20)  Pw 12(12)  AC-5 Xp1/0 T19Y,  Weapons a - an uncursed +1 long sword (weapon in hand) {16} b - an uncursed +0 lance {75} Armor c - an uncursed +0 plate mail (being worn) {200} d - an uncursed +0 helmet (being worn) {20} e - an uncursed +0 large shield (being worn) {40} f - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles g - 27 uncursed apples {17} h - 33 uncursed carrots {19} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1}(end) ;Y y[Ziratha the Gallant ] St9 Dx5 Co9 In7 Wi7 Ch5 KniScuMalCha  20(20)  Pw 12(12)  AC-5 Xp1/0 T1Y/ y>YZ e>Yas?YQ[Ziratha the Gallant  20(20)  Pw 12(12)-------|.....||.r...||.u...||.....||......|.....|-------[Ziratha the Gallant ] St9 Dx5 Co9 In7 Wi7 Ch5 KniScuMalCha Dlvl:1 $0 HP 20(20)  Pw 12(12)  AC-5 Xp1/0 T1Do you want your possessions identified? DYWYPI? [ynq] (n) ?Yc "n Weapons a - an uncursed +1 long sword (weapon in hand) {16} b - an uncursed +0 lance {75} Armor c - an uncursed +0 plate mail (being worn) {200} d - an uncursed +0 helmet (being worn) {20} e - an uncursed +0 large shield (being worn) {40} f - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles g - 27 uncursed apples {17} h - 33 uncursed carrots {19} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1}(end) @Y Do you want to see your attributes? [ynq] (n) @Y)nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: sleep resistance. You could not have this property extrinsically: reflection. You could not have this property intrinsically: confusion resistance. Potion identification only worked 3 times out of 6. Spellbook identification only worked 2 times out of 14. Gem identification only worked 100 times out of 423. Monsters only dropped their equipment with 52% chance. Scroll drop chance was reduced to 88%. Concealing monsters were spawned underneath items 84% of the time only. The following skill could not be trained at all: matter spells. The following skill was trained at half the usual rate: high heels. The following skill was trained at one fifth the usual rate: general combat. The following skill was limited to basic proficienc@YJ(y: lightsaber. The following skill was limited to skilled proficiency: body spells. The following skill was limited to expert proficiency: riding. The following skill became untrainable if you tried to train it too early: matter spells (turn 40). --More--@YLNumber of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 40915. Monster spawn increase had reached its maximum at turn 84205. In this game, Eevee's evolution was leafeon. Your limit for ascension was at turn 734265. The monster class that cannot be genocided was major demon. The monster class that was spawned more often: zombie (freq bonus 5). The monster species that was spawned more often: porn succubus (freq bonus 84). The monster species that was spawned more often: Max (freq bonus 13). The monster species that was spawned more often: vines (freq bonus 32). The monster species that was spawned more often: hidden trove (freq bonus 11). The monster species that was spawned more often: weremonkey (freq bonus 18). The monster species that was spawned more often: Sabrina's block-heeled sandal (freq bonus 24). The monster species that @Ygxwas spawned more often: phasing jabberwock (freq bonus 162). The monster species that was spawned more often: baby sky dragon (freq bonus 14). The monster species that was spawned more often: snakeman hunter (freq bonus 28). The monster species that was spawned more often: reality weaver (freq bonus 24). --More--@YkThe monster species that was spawned more often: voracious piercer (freq bonus 27). The monster species that was spawned more often: immobile warp fungus (freq bonus 20). The monster species that was spawned more often: Dynamo (freq bonus 24). The monster species that was spawned more often: speedy mountain nymph (freq bonus 6). The monster species that was spawned more often: baby copper dragon (freq bonus 12). The monster species that was spawned more often: takuhi (freq bonus 54). The monster species that was spawned more often: advanced gnome wizard (freq bonus 12). The monster species that was spawned more often: volt mold (freq bonus 16). The monster species that was spawned more often: fear trove (freq bonus 42). The monster species that was spawned more often: controller mimic (freq bonus 27). The monster trait that was more common: monsters whose attacks start sexual encounters (fr@YOeq bonus 1). The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 1). The monster trait that was more common: monsters that are classified as petty (freq bonus 1). The monster species that was never randomly spawned: blue blob. --More--@YThe monster species that was never randomly spawned: emperor lich. The monster species that was never randomly spawned: shrieking spirit. The monster species that was never randomly spawned: terrible fly. The monster species that was never randomly spawned: siena mold. The monster species that was never randomly spawned: very annoying fish. The monster species that was never randomly spawned: totally bad mold. The monster species that was never randomly spawned: half-dragon zombie. The monster species that was never randomly spawned: xorn thief. The monster species that was never randomly spawned: H-point. The RNG hath decreed that this item was never generated: fear (rusty). The RNG hath decreed that this item was never generated: ranseur (hilted polearm). The RNG hath decreed that this item was never generated: tron boots (balanced boots). The RNG hath decreed that this item was never generated: WC (LETS PLAY@Y2 NETHACK). The RNG hath decreed that this item was never generated: elvis shoes (velvet pumps). The RNG hath decreed that this item was never generated: nurse cap ((null)). The RNG hath decreed that this item was never generated: striking (ebony). The RNG hath decreed that this item was never generated: mana battery (gloaming). The RNG hath decreed that this item was never generated: satisfy hunger (cute). --More--@YThe RNG hath decreed that this item was never generated: wooden geta ((null)). The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 11). The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 32). The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 12). The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 11). The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 13). The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 8). The RNG hath decreed that this item was generated more often: cloak of insulat@Yion (long overcoat, freq bonus 9). The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 6). The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 6). --More--@Y The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 4). The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 11). The RNG hath decreed that this item was generated more often: marble (white, freq bonus 8). The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 9). The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 12). The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus @Y Q4). The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 4). The RNG hath decreed that this item was always generated cursed: message filter helmet (netradiation helmet). The RNG hath decreed that this item was always generated cursed: bodyglove --More--@YX(tight black clothes). The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy). The RNG hath decreed that this item was always generated cursed: white spell cloak (woven cloak). The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET). The RNG hath decreed that this item was always generated cursed: quasimodular boots (femmy boots). The RNG hath decreed that this item was always generated cursed: medical kit (leather bag). The RNG hath decreed that this item was always generated cursed: nothing (oak). The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet). The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars). The RNG hath decreed that this trap was always invisible: heap of shit. The RNG hath decreed that this trap wa@Ys generated more often: caltrops trap (freq bonus 2). Next attribute increase check would have come at turn 1398. Strength training was 0. Dexterity training was 0. Wisdom training was 0. --More--@Y.$ Constitution training was 0. You were prevented from having sleep resistance (0). You were prevented from having telepathy (0). You were prevented from having reflection (0). Your chance to block was 27%. You had infravision. You had 1500 points of nutrition remaining. You could jump. Your luck was zero. You could not have safely prayed (151). You survived. --More--@Y[ -------|.....||.r...||.u...||.....||......|.....|-------[Ziratha the Gallant ] St9 Dx5 Co9 In7 Wi7 Ch5 KniScuMalCha Dlvl:1 $0 HP 20(20)  Pw 12(12)  AC-5 Xp1/0 T1Do you want to see your discoveries? [ynq] (n) @Y6 n Discoveries   Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword) (1 of 7)@Y X * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle) (2 of 7)@Y  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow) (3 of 7)@Yr  * droven bolt (obsidian bolt)  * shuriken (throwing star)  * silver chakram (silver circular blade)  Armor  * helmet (aluminium helmet)  * leather gloves (faded mittens)  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes) (4 of 7)@Y8  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (black robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * sedge hat (visored helmet)  * skullcap (strip bandana)  * flack helmet (resounding helmet) (5 of 7)@Yn  * crystal helm (kitchen hat)  * mining helm (steel helmet)  * field helm (crazy helmet)  * helm of safeguard (bluy helmet)  * war hat (anti-government helmet)  * plasteel gloves (white gloves)  * gauntlets of safeguard (natural gloves)  * gauntlets of plugsuit (english gloves)  * commander gloves (lead gloves)  * field gloves (clumsy gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots) (6 of 7)@Y)  * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * boots of plugsuit (winter stilettos)  * field boots (radiant heels)  * boots of safeguard (fetish heels)  Scrolls  scroll of healing (TAKE FOR FALLED FRIENDLY POWERS IS RISIED)  scroll of mana (MAKED FLOT STONE TO HURTED ENEMYTRAP)  scroll of phase door (APOCALYPSE)  scroll of standard id (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA)  scroll of cure (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (spla@YI "sh of venom) (7 of 7)@YU -------|.....||.r...||.u...||.....||......|.....|-------[Ziratha the Gallant ] St9 Dx5 Co9 In7 Wi7 Ch5 KniScuMalCha Dlvl:1 $0 HP 20(20)  Pw 12(12)  AC-5 Xp1/0 T1Do you want an account of creatures vanquished? [ynq] (n) @Y }n Vanquished creatures:  0 ponies (1 created) 0 vultures (1 created) 0 human adventurers (1 created) 0 newts (2 created) 0 small turrets (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--@YNsDo you want to see your conduct? [ynq] (n) @Yx$n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--AY3Fare thee well ziratha the Knight... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 20 hit points when you quit.--More--