ѿY Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-10-02.04:25:53.ttyrec Time: (1506918353) Mon Oct 2 04:25:53 2017 ѿY [?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] ҿY4 yҿYQ ..-------.---|.........||........@||........f+-----------ҿYPT [Ziratha the Howler ] St10 Dx16 Co16 In15 Wi5 Ch5 LunRogMalNeu Dlvl:1 $0 HP 20(20)  Pw 6(6)  AC-14 Xp1/0 T1 It is written in the Book of Moon:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Moon seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Howler, have been heralded from birth as the instrument of Moon. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sakeҿY1U :[K of us all: Go bravely with Moon!--More--ӿY..-------.---|.........||........@||........f+-----------ӿYӿYjHello ziratha, welcome to SlashEMExtended! You are a neutral male rougelike Lunatic.--More--տY|] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--տY  Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy--More--ֿY[Ziratha the Howler ] St10 Dx16 Co16 In15 Wi5 Ch5 LunRogMalNeu * 20(20)  Pw 6(6)  AC-14 Xp1/0 T1The moon is waxing tonight.ֿYX # ׿Y quit׿YBAuitؿY*Really quit [yes/no]? ؿYOyؿY8[Ziratha the Howler ] St10 Dx16 Co16 In15 Wi5 Ch5 LunRogMalNeu  20(20)  Pw 6(6)  AC-14 Xp1/0 T1ٿY# ڿYquitڿY6 i ۿY@ ۿYv] uitۿY 3 itܿYwY*Really quit [yes/no]? ݿYyݿYeݿY/sݿYo[Ziratha the Howler  20(20)  Pw 6(6)ݿYŝ.+-------+---|.........||........@||........f+-----------[Ziratha the Howler ] St10 Dx16 Co16 In15 Wi5 Ch5 LunRogMalNeu Dlvl:1 *0 HP 20(20)  Pw 6(6)  AC-14 Xp1/0 T1Do you want your possessions identified? DYWYPI? [ynq] (n) ޿YVy Weapons e - an uncursed +1 steel whip (weapon in hand) {8} Armor a - an uncursed +1 helm of steel (being worn) {20} b - an uncursed +1 pair of gauntlets of steel (being worn) {4} c - an uncursed +1 steel shield (being worn) {120} d - an uncursed +1 pair of kicking boots (being worn) {8} Comestibles f - 5 uncursed tripe rations {5} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1}(end) ޿Y .+-------+---|.........||........@||........f+Do you want to see your attributes? [ynq] (n) ߿YnFinal Attributes: You had transgressed. Your alignment was -10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: double attacks. You could not have this property extrinsically: curse resistance. You could not have this property intrinsically: drunken boxing. Scroll identification only worked 100 times out of 157. Ring identification only worked 4 times out of 38. Armor identification only worked 15 times out of 61. Spellbook identification only worked 2 times out of 6. Tool identification only worked 5 times out of 18. Monsters only dropped their musable items with 99% chance. Monsters only dropped their equipment with 97% chance. Ring drop chance was reduced to 96%. Potion drop chance was reduced to 78%. Monster death drops spawned with only 85% chance. The following skill could not be trained at all: matter spells. The follow߿Ying skill was trained at half the usual rate: searching. The following skill was trained at one fifth the usual rate: riding. The following skill was limited to basic proficiency: general combat. --More--߿YThe following skill was limited to skilled proficiency: martial arts. The following skill was limited to expert proficiency: healing spells. The following skill became untrainable if you tried to train it too early: boomerang (turn 483). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 19590. Monster spawn increase had reached its maximum at turn 41503. In this game, Eevee's evolution was leafeon. Your limit for ascension was at turn 402003. The monster class that cannot be genocided was wall monster. The monster class that was spawned more often: Keystone Kop (freq bonus 3). The monster species that was spawned more often: zephyr hound (freq bonus 28). The monster species that was spawned more often: platinum growth (freq bonus 24). The monster species that was spawned more often: secluded warp fungus (freq bonus 24).߿Y< The monster species that was spawned more often: petty giant error (freq bonus 10). The monster species that was spawned more often: giant pink mouse (freq bonus 36). The monster species that was spawned more often: stalactite piercer (freq bonus 28). --More--߿Y6CThe monster species that was spawned more often: Jubelex (freq bonus 9). The monster species that was spawned more often: plasma warp fungus (freq bonus 20). The monster species that was spawned more often: oriental vampire (freq bonus 24). The monster species that was spawned more often: Tilla (freq bonus 12). The monster species that was spawned more often: fucked up monster (freq bonus 162). The monster species that was spawned more often: falling warp fungus (freq bonus 24). The monster species that was spawned more often: porter genetic engineer (freq bonus 30). The monster species that was spawned more often: blue-green warp patch (freq bonus 15). The monster species that was spawned more often: normal vampire (freq bonus 16). The monster species that was spawned more often: acidwater hound (freq bonus 21). The monster species that was spawned more often: flying shark (freq bon߿Y?Cus 8). The monster species that was spawned more often: Thilo (freq bonus 20). The monster species that was spawned more often: hole warp fungus (freq bonus 8).The monster species that was spawned more often: unseen servant (freq bonus --More--߿Y(30). The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2). The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 6). The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 4). The monster trait that was more common: monsters that bark (freq bonus 12). The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 3). The monster trait that was more common: monsters that want to arrest the player (freq bonus 2). The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 2). The monster trait that was more common: monsters that can see invisible (freq bonus 1). The monster trait that was more common: monsters that shriek (freq bonus 3). The monster species that was never randomly spawned: Deckschmae. [1߿Y19;1HThe monster species that was never randomly spawned: Sarah's mocassin. The monster species that was never randomly spawned: water spirit. The monster species that was never randomly spawned: domestic cockatrice. The monster species that was never randomly spawned: Glasya. The monster species that was never randomly spawned: forgotten turret. --More--߿YThe monster species that was never randomly spawned: death ooze. The monster species that was never randomly spawned: forest wolf. The monster species that was never randomly spawned: undead kurwa. The monster species that was never randomly spawned: hunting gremlin. The monster class that was always generated with extra speed: snake. The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating). The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves). The RNG hath decreed that this item was never generated: sludge (fallthrough). The RNG hath decreed that this item was never generated: horn of plenty (horn). The RNG hath decreed that this item was never generated: prehnite (radiant). The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)). The RNG hath decreed that this item was never generated: droven pla߿Yte mail (crested black plate). The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak). The RNG hath decreed that this item was never generated: jet (black). The RNG hath decreed that this item was never generated: amulet of stone (unmaterial). The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 6). --More--߿YThe RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 290). The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 6). The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 13). The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 6). The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 9). The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 2). The RNG hath decreed that this item was generated more often: sl߿Yuice of pizza ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 11). The RNG hath decreed that this item was generated more often: riding crop --More--߿Y((null), freq bonus 8). The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 2). The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 16). The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 8). The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 3). The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 10). The RNG hath decreed that this item was always generated cursed: paper shotgun ((null)). The RNG hath decreed that this item was alwa߿Yys generated cursed: shimmering dragon scale shield (shimmering dragonhide shield). The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield). The RNG hath decreed that this item was always generated cursed: oil (murky). The RNG hath decreed that this item was always generated cursed: purple dragon --More--߿Yhq scales ((null)). The RNG hath decreed that this item was always generated cursed: nether beam (underworld). The RNG hath decreed that this item was always generated cursed: sentou ((null)). The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow). The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword). The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny). The RNG hath decreed that this trap was always invisible: elemental trap. The RNG hath decreed that this trap was generated more often: amnesia trap (freq bonus 2). Next attribute increase check would have come at turn 1014. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were poison resistant. You were prevented from having cu߿Ywq rse resistance (0). You were prevented from having double attacks (0). Your chance to block was 34%. --More--߿YJ You had 1500 points of nutrition remaining. You regenerated. You were a werewolf. Your luck was zero. You could not have safely prayed (697). You survived. --More--߿Yyr .+-------+---|.........||........@||........f+-----------[Ziratha the Howler ] St10 Dx16 Co16 In15 Wi5 Ch5 LunRogMalNeu Dlvl:1 *0 HP 20(20)  Pw 6(6)  AC-14 Xp1/0 T1Do you want to see your discoveries? [ynq] (n) ߿YS 4n Discoveries   Armor  helm of steel (winged helmet)  gauntlets of steel (nondescript gloves)  kicking boots (yellow sneakers)  Scrolls  scroll of healing (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ)  scroll of mana (THE JENS HIS GIRLFRIEND IS NAMED TANJA)  scroll of phase door (SHIFTLY ITEM TRICK HIT CONTINUE)  scroll of standard id (ONA DYSHIT BOLSHE VY UMERET)  scroll of cure (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) ߿YՅ .+-------+---|.........||........@||........f+-----------[Ziratha the Howler ] St10 Dx16 Co16 In15 Wi5 Ch5 LunRogMalNeu Dlvl:1 *0 HP 20(20)  Pw 6(6)  AC-14 Xp1/0 T1Do you want an account of creatures vanquished? [ynq] (n) ߿Y [n Vanquished creatures:  0 jackals (1 created) 0 tigers (1 created) 0 barking spiders (1 created) 0 spore lichens (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--߿Yh Do you want to see your conduct? [ynq] (n) ߿YB n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--߿Yn .+-------+---Goodbye ziratha the Lunatic... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 20 hit points when you quit.--More--