<¹ÑY, Î Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-10-02.03:57:48.ttyrec Time: (1506916668) Mon Oct 2 03:57:48 2017 <¹ÑYÔ «[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] =¹ÑY´"y-----|...||@f.|.....-----[Ziratha the Exile ] St8 Dx14 Co7 In8 Wi11 Ch10 BinElfFemCha Dlvl:1 $0 HP 12(12)  Pw 13(13)  AC9 Xp1/0 T1 It is written in the Book of Sophia:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Sophia seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Exile, have been=¹ÑYÅ" heralded from birth as the instrument of Sophia. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Sophia!--More--=¹ÑYÅï ÷-----|...|=¹ÑYçð oHello ziratha, welcome to SlashEMExtended! You are a chaotic female elven Binder.--More--E¹ÑYPE] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--E¹ÑY„ªí Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy--More--E¹ÑYfn [Ziratha the Exile ] St8 Dx14 Co7 In8 Wi11 Ch10 BinElfFemCha  12(12)  Pw 13(13)  AC9 Xp1/0 T1The moon is waxing tonight.E¹ÑY#ÚUnknown command '^J'.[Ziratha the Exile ] St8 Dx14 Co7 In8 Wi11 Ch10 BinElfFemCha  12(12)  Pw 13(13)  AC9 Xp1/0 T1F¹ÑYà÷ # G¹ÑY…quitG¹ÑY$^uitG¹ÑYØitG¹ÑYQ1 *Really quit [yes/no]? H¹ÑY—yH¹ÑYÞâeH¹ÑY–_ sI¹ÑYè p[Ziratha the Exile  12(12)  Pw 13(13)I¹ÑYc"ª-----|...||@f.|.....-----[Ziratha the Exile ] St8 Dx14 Co7 In8 Wi11 Ch10 BinElfFemCha Dlvl:1 $0 HP 12(12)  Pw 13(13)  AC9 Xp1/0 T1Do you want your possessions identified? DYWYPI? [ynq] (n) I¹ÑYeb )n Weapons a - an uncursed +0 voulge (weapon in hands) {48} b - an uncursed +0 knife (alternate weapon; not wielded) {2} Armor e - an uncursed +0 leather cloak (being worn) {7} Comestibles f - an uncursed lembas wafer {1} g - 4 uncursed apples {2} h - 2 uncursed tripe rations {2} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Gems c - 43 uncursed +0 rocks (in quiver) {23} d - an uncursed +0 flint stone(end) J¹ÑYU®-----|...||@f.|.....Do you want to see your attributes? [ynq] (n) J¹ÑYwknFinal Attributes: You had sinned. Your alignment was -5. Your max alignment was -6. You carried 16 sins. You could not have this property at all: warning. You could not have this property extrinsically: energy regeneration. You could not have this property intrinsically: regeneration. Scroll identification only worked 100 times out of 138. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 7. Wand identification only worked 3 times out of 5. Armor identification only worked 15 times out of 19. Spellbook identification only worked 2 times out of 47. Gem identification only worked 100 times out of 170. Scroll drop chance was reduced to 92%. Amulet drop chance was reduced to 77%. Musable item generation frequency had a negative bias of 45%. Monster death drops spawned with only 96% chance. The following skill could not beJ¹ÑY†kÛ trained at all: elemental spells. The following skill was trained at half the usual rate: general combat. The following skill was trained at one fifth the usual rate: general combat. --More--J¹ÑYIëThe following skill was limited to basic proficiency: devices. The following skill was limited to skilled proficiency: mace. The following skill was limited to expert proficiency: crossbow. The following skill became untrainable if you tried to train it too early: polymorphing (turn 16). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 20900. Monster spawn increase had reached its maximum at turn 98930. In this game, Eevee's evolution was glaceon. Your limit for ascension was at turn 100440. The monster class that cannot be genocided was cat or other feline. Today, the monster class that always gets generated invisible was snake. The monster class that was spawned more often: piercer (freq bonus 8). The monster species that was spawned more often: evasive brown bear (freq bonus 18). The monster species that was spawnedJ¹ÑYSë] more often: eldritch patch (freq bonus 27). The monster species that was spawned more often: petit pseudo rat (freq bonus 60). The monster species that was spawned more often: mirror monster (freq bonus 44). The monster species that was spawned more often: northerner (freq bonus 24). --More--J¹ÑY PThe monster species that was spawned more often: culf (freq bonus 66). The monster species that was spawned more often: void force fungus (freq bonus 54). The monster species that was spawned more often: jumping force babelfish (freq bonus 10). The monster species that was spawned more often: Uno (freq bonus 20). The monster species that was spawned more often: Rosy's leather pump (freq bonus 22). The monster species that was spawned more often: fantastic gelatinous cube (freq bonus 120). The monster species that was spawned more often: baby guivre (freq bonus 11). The monster species that was spawned more often: trap fungus (freq bonus 20). The monster species that was spawned more often: recess vortex (freq bonus 30). The monster species that was spawned more often: juggernaut of Khorne (freq bonus 44). The monster species that was spawned more often: ace of hearts (freq bonus 30). The monster sJ¹ÑYªP pecies that was spawned more often: poetic jelly (freq bonus 13). The monster species that was spawned more often: thalmor (freq bonus 44). The monster species that was spawned more often: water phalanx (freq bonus 26). The monster species that was spawned more often: loud stalk (freq bonus 48). The monster trait that was more common: monsters that have no limbs (freq bonus 12). The monster trait that was more common: monsters whose attacks do fire damage --More--J¹ÑYÄÑ(freq bonus 4). The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 4). The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 1). The monster trait that was more common: monsters that have gaze attacks (freq bonus 2). The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 1). The monster trait that was more common: monsters that have hug attacks (freq bonus 1). The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 3). The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 6). The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2). The monster species that was never randomly spawned: burning eye. The monster species thaJ¹ÑYÐÑŒt was never randomly spawned: leprechaun wizard master. The monster species that was never randomly spawned: conscious fungus. The monster species that was never randomly spawned: greater rotting quylthulg. The monster species that was never randomly spawned: crunchy force patch. The monster species that was never randomly spawned: solid spore. --More--J¹ÑY NThe monster species that was never randomly spawned: glowing force fungus. The monster species that was never randomly spawned: forest giant. The monster species that was never randomly spawned: crunchy warp fungus. The monster species that was never randomly spawned: mandrake. The monster class that was always generated with extra speed: xorn. The RNG hath decreed that this item was never generated: food ration ((null)). The RNG hath decreed that this item was never generated: hyperspace summon (sour). The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)). The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels). The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars). The RNG hath decreed that this item was never generated: amulet of flying (convex). The RNG hath decreed that this item was J¹ÑY"N„never generated: dark elven bow (black runed bow). The RNG hath decreed that this item was never generated: meat stick ((null)). The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield). The RNG hath decreed that this item was never generated: cloak of lycanthropy (polyform cloak). --More--J¹ÑYýÈThe RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 20). The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 18). The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 8). The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 16). The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 2). The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 25). The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 35). The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 20). The RNG hath decreed that this item was generated more often: inka shackle ¹ÑYÉhH((null), freq bonus 18). The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 59). The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: helm of counter --More--J¹ÑYI rotation (rubynus helmet, freq bonus 15). The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 7). The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 3). The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 12). The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 9). The RNG hath decreed that this item class was generateJ¹ÑY&I d more often: Scrolls (freq bonus 37). The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)). The RNG hath decreed that this item was always generated cursed: long sword ((null)). --More--J¹ÑYœÖ The RNG hath decreed that this item was always generated cursed: treasure chest ((null)). The RNG hath decreed that this item was always generated cursed: guitar ((null)). The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit). The RNG hath decreed that this item was always generated cursed: practice (insulating). The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared). The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)). The RNG hath decreed that this item was always generated cursed: torch ((null)). The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)). The RNG hath decreed that this trap was always invisible: fire trap. The RNG hath decreed that this trap was generated more often: nolite trap (freq bonus 2). Next atJ¹ÑY¶Ö ©tribute increase check would have come at turn 317. Strength training was 0. Dexterity training was 0. Wisdom training was -2. --More--J¹ÑY”D oConstitution training was 0. You were prevented from having warning (0). You were prevented from having mana regeneration (0). You saw invisible. You had infravision. You had 1500 points of nutrition remaining. You were unlucky (-1). You could not have safely prayed (191). You survived. --More--J¹ÑYûå ¨-----|...||@f.|.....-----[Ziratha the Exile ] St8 Dx14 Co7 In8 Wi11 Ch10 BinElfFemCha Dlvl:1 $0 HP 12(12)  Pw 13(13)  AC9 Xp1/0 T1Do you want to see your discoveries? [ynq] (n) J¹ÑY#e ˆn Discoveries   Weapons  voulge (pole cleaver)  * elven short sword (runed short sword)  * elven arrow (runed arrow)  * elven bow (runed bow)  * elven spear (runed spear)  * elven dagger (runed dagger)  * elven broadsword (runed broadsword)  Armor  * elven leather helm (leather hat)  * elven shield (blue and green shield)  * elven boots (persian boots)  * elven cloak (faded pall)  Scrolls  scroll of healing (FPMAM)  scroll of mana (THE EVIL NHQDB OPERATORS FILTER OUT BLOODY GOOD SLEX QUOTES)  scroll of phase door (IUSTIO QUE PIS)  scroll of standard id (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY  scroll of cure (KARSUS)  Gems  flint stone (gray) (1 of 2)J¹ÑYrÑ ü Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)J¹ÑY+X ³-----|...||@f.|.....-----[Ziratha the Exile ] St8 Dx14 Co7 In8 Wi11 Ch10 BinElfFemCha Dlvl:1 $0 HP 12(12)  Pw 13(13)  AC9 Xp1/0 T1Do you want an account of creatures vanquished? [ynq] (n) J¹ÑY·Ã µn Vanquished creatures:  0 large cockroaches (1 created) 0 kittens (1 created) 0 little wild pigs (2 created) 0 papier-mache cows (1 created) 0 slimebesus (1 created) 0 newt zombies (1 created)  7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--J¹ÑY