IY Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-10-02.01:45:45.ttyrec Time: (1506908745) Mon Oct 2 01:45:45 2017 IY[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] JYC(yJY>q-+------|.F@...+|......||......|--------[Ziratha the Poison Mixer ] St9 Dx9 Co9 In16 Wi15 Ch6 PoiMinMalCha Dlvl:1 $25 HP 18(18)  Pw 20(20)  AC10 Xp1/0 T1 It is written in the Book of Mustard Gas:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time. YqK Your god Mustard Gas seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Poison Mixer, have been heralded from birth as the instrument of Mustard Gas. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Mustard Gas!--More--JYx l-+------|.F@...+JY{ wHello ziratha, welcome to SlashEMExtended! You are a chaotic male minimalist Poison Mage.--More--LYp ] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--MY Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy--More--MY0[Ziratha the Poison Mixer ] St9 Dx9 Co9 In16 Wi15 Ch6 PoiMinMalCha  18(18)  Pw 20(20)  AC10 Xp1/0 T1The moon is waxing tonight.MY*# NYquitNY uitOY*Really quit [yes/no]? PYYyPY*0 ePYMj sPYw[Ziratha the Poison Mixer  18(18)  Pw 20(20)PYa-+------|.F@...+|......||......|--------[Ziratha the Poison Mixer ] St9 Dx9 Co9 In16 Wi15 Ch6 PoiMinMalCha Dlvl:1 $25 HP 18(18)  Pw 20(20)  AC10 Xp1/0 T1Do you want your possessions identified? DYWYPI? [ynq] (n) QY1n Scrolls a - an uncursed scroll of scare monster {1} b - an uncursed scroll of healing {1} c - an uncursed scroll of phase door {1} d - an uncursed scroll of standard id {1}(end) QY* Do you want to see your attributes? [ynq] (n) QYP$ nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: psi resistance. You could not have this property extrinsically: clairvoyance. You could not have this property intrinsically: telepathy. Scroll identification only worked 100 times out of 189. Ring identification only worked 4 times out of 11. Amulet identification only worked 15 times out of 19. Wand identification only worked 3 times out of 14. Armor identification only worked 15 times out of 17. Spellbook identification only worked 2 times out of 6. Tool identification only worked 5 times out of 12. Monsters only dropped their musable items with 85% chance. Scroll drop chance was reduced to 92%. Wand drop chance was reduced to 94%. Amulet drop chance was reduced to 52%. Potion drop chance was reduced to 95%. QY$ [22;1HMusable item generation frequency had a negative bias of 27%. Concealing monsters were spawned underneath items 67% of the time only. --More--QY̡ The following skill could not be trained at all: bare-handed combat. The following skill was trained at half the usual rate: long sword. The following skill was trained at one fifth the usual rate: polymorphing. The following skill was limited to basic proficiency: shuriken. The following skill was limited to skilled proficiency: bare-handed combat. The following skill was limited to expert proficiency: enchantment spells. The following skill became untrainable if you tried to train it too early: martial arts (turn 172). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 52484. Monster spawn increase had reached its maximum at turn 130364. In this game, Eevee's evolution was insecteon. Your limit for ascension was at turn 869995. The monster class that cannot be genocided was naga. The monster class that was spawned more often:QY+  piece of food (freq bonus 1). The monster species that was spawned more often: grandmaster mind flayer (freq bonus 2). The monster species that was spawned more often: normal pseudo rat (freq bonus 4).The monster species that was spawned more often: giant clear ant (freq bonus 16). The monster species that was spawned more often: maggot mass (freq bonus 12). --More--QY The monster species that was spawned more often: blank mushroom (freq bonus 3). The monster species that was spawned more often: whirlwind (freq bonus 24). The monster species that was spawned more often: fell beast (freq bonus 36). The monster species that was spawned more often: petty demilich (freq bonus 5). The monster species that was spawned more often: bad boys (freq bonus 3). The monster species that was spawned more often: sage (freq bonus 48). The monster species that was spawned more often: racoon (freq bonus 2). The monster species that was spawned more often: giant rockfish (freq bonus 10). The monster species that was spawned more often: aqua kobold (freq bonus 48). The monster species that was spawned more often: irritating woman (freq bonus 6).The monster species that was spawned more often: epidote stalk (freq bonus 18). The monster species that was spawned more often: aquatic monster (freq bonus Y ;1H12). The monster species that was spawned more often: returned potato (freq bonus 4).The monster species that was spawned more often: stone-soldier (freq bonus 12). The monster species that was spawned more often: gray colony (freq bonus 8). The monster species that was spawned more often: undead ladiesman (freq bonus 10). The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 6). --More--QYaThe monster trait that was more common: monsters that avoid being in a line with you (freq bonus 2). The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2). The monster trait that was more common: monsters of large size (freq bonus 4). The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 10). The monster species that was never randomly spawned: Roxy Greta's sneaker. The monster species that was never randomly spawned: Anja's sneaker. The monster species that was never randomly spawned: grey naga hatchling. The monster species that was never randomly spawned: psychic. The monster species that was never randomly spawned: petty water weird. The monster species that was never randomly spawned: savage mafia type. The monster species that was never randomly spawned: water archer. The monster species that was never rQY$andomly spawned: hunting wolf. The monster species that was never randomly spawned: kimono girl. The monster species that was never randomly spawned: dim force fungus. The monster class that was always generated with extra speed: leprechaun. Items generate only 1 time in X, and X was 5. The RNG hath decreed that this item was never generated: plasteel boots (white boots). The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet). --More--RYThe RNG hath decreed that this item was never generated: oldest staff ((null)). The RNG hath decreed that this item was never generated: hostage chain ((null)). The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)). The RNG hath decreed that this item was never generated: peanut bag ((null)). The RNG hath decreed that this item was never generated: heavy grabbing gloves (digger gloves). The RNG hath decreed that this item was never generated: invisibility (dark brown). The RNG hath decreed that this item was never generated: hostage chain ((null)). The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword). The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 52). The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 17). The RNG hath decreed RYBthat this item was generated more often: runesword (runic broadsword, freq bonus 73). The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 7). The RNG hath decreed that this item was generated more often: decoy making --More--RYX(cornflower, freq bonus 7). The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 19). The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 31). The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 19). The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 19). The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 8). The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 78). The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 9). The RNG hath decreedRYYQ that this item was generated more often: magic missile (steel, freq bonus 7). The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 4). --More--RY,The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 5). The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 11). The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 3). The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 9). The RNG hath decreed that this item was always generated cursed: two-handed sword ((null)). The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak). The RNG hath decreed that this item was always generated cursed: starvation stone (gray). The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored). The RNG hath decreed that this item was always generated cursed: striking (ebony). RY^,The RNG hath decreed that this item was always generated cursed: leather shoes ((null)). The RNG hath decreed that this item was always generated cursed: frilled apron (apron). The RNG hath decreed that this item was always generated cursed: shocking --More--RYvsphere (insulated). The RNG hath decreed that this item was always generated cursed: measurer ((null)). The RNG hath decreed that this item was always generated cursed: random speed (impenetrable). The RNG hath decreed that this trap was always invisible: gender trap. The RNG hath decreed that this trap was generated more often: super nupesell nix area (freq bonus 3). Next attribute increase check would have come at turn 417. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were poison resistant. You were prevented from having clairvoyance (0). You were prevented from having psi resistance (0). You had 1500 points of nutrition remaining. Your luck was zero. You could not have safely prayed (346). You survived. --More--RYR_-+------|.F@...+|......||......|--------[Ziratha the Poison Mixer ] St9 Dx9 Co9 In16 Wi15 Ch6 PoiMinMalCha Dlvl:1 $25 HP 18(18)  Pw 20(20)  AC10 Xp1/0 T1Do you want to see your discoveries? [ynq] (n) RYTn Discoveries   Weapons  silver khakkhara (silver monk's staff)  Armor  poisonous cloak (second-hand cloak)  Scrolls  scroll of scare monster (QUARACTAR)  scroll of healing (ENTIENDES ESTA LENGUA)  scroll of mana (ASHPD)  scroll of phase door (ERHEBOLUNGSFAHRT)  scroll of standard id (BASA MAINASA 1 MINETA MA AUCHA)  scroll of cure (SPEE WORK WHEN TOUCH)  Spellbooks  spellbook of confuse monster (gun-shaped)  spellbook of protection (hot-cold)  spellbook of cure blindness (disrupted)  spellbook of poison blast (old)  Wands  wand of poison (rubber)  wand of venom scattering (diffuse)  Venoms  * blinding venom (splash of venom) (1 of 2)RY * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)RY+cj-+------|.F@...+|......||......|--------[Ziratha the Poison Mixer ] St9 Dx9 Co9 In16 Wi15 Ch6 PoiMinMalCha Dlvl:1 $25 HP 18(18)  Pw 20(20)  AC10 Xp1/0 T1Do you want an account of creatures vanquished? [ynq] (n) RY>n Vanquished creatures:  0 aqua kobolds (2 created) 0 marine goblins (1 created) 0 evasive sewer rats (1 created) 0 lichens (1 created) 0 venom fungi (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--RY]Do you want to see your conduct? [ynq] (n) RYn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--RYNGoodbye ziratha the Poison Mage... You quit in The Dungeons of Doom on dungeon level 1 with 25 points, and 25 pieces of gold, after 1 move. You were level 1 with a maximum of 18 hit points when you quit.--More--