Yd Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-10-02.01:38:44.ttyrec Time: (1506908324) Mon Oct 2 01:38:44 2017 Y.[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] YyY; A-----------|......@Y.||-X---..+|..|-..|..---Y [Ziratha the Looser ] St7 Dx15 Co7 In18 Wi14 Ch17 FaiWinMalNeu Dlvl:1 $0 HP 14(14)  Pw 9(9)  AC-11 Xp1/0 T1 It is written in the Book of Mr. Prosser:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Mr. Prosser seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Looser, have been heralded from birth as the instrument of Mr. Prosser. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. Yq VFor the sake of us all: Go bravely with Mr. Prosser!--More--YR-----------|......@Y.||-X---..+|..|-..|..---Y[Y&]nHello ziratha, welcome to SlashEMExtended! You are a neutral male wind Failed Existence.--More--Y\ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Y  Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy--More--Yt[Ziratha the Looser ] St7 Dx15 Co7 In18 Wi14 Ch17 FaiWinMalNeu  14(14)  Pw 9(9)  AC-11 Xp1/0 T1The moon is waxing tonight.[Ziratha the Looser ] St7 Dx15 Co7 In18 Wi14 Ch17 FaiWinMalNeu  14(14)  Pw 9(9)  AC-12 Xp1/0 T1Y # YquitYuitYitY1)Really quit [yes/no]? YyYHeYyasY'o[Ziratha the Looser  14(14)  Pw 9(9)Y-----------|......@Y.||-X---..+|..|-..|..---[Ziratha the Looser ] St7 Dx15 Co7 In18 Wi14 Ch17 FaiWinMalNeu Dlvl:1 $0 HP 14(14)  Pw 9(9)  AC-12 Xp1/0 T1Do you want your possessions identified? DYWYPI? [ynq] (n) YGn Weapons  a - a cursed -6 knife (weapon in hand) {2}  b - 7 uncursed -4 bullets (in quiver) {4}  Armor  c - a cursed +12 pair of sentient high-heeled shoes (being worn) {8}  Scrolls  d - 5 uncursed scrolls of healing {5}  e - 4 uncursed scrolls of mana {4}  f - 3 uncursed scrolls of phase door {3}  g - 2 uncursed scrolls of standard id {2}  h - an uncursed scroll of cure {1} (end) Ya-----------|......@Y.||-X---..+|..|-..|..---[Ziratha the Looser ] St7 Dx15 Co7 In18 Wi14 Ch17 FaiWinMalNeu Dlvl:1 $0 HP 14(14)  Pw 9(9)  AC-12 Xp1/0 T1Do you want to see your attributes? [ynq] (n) YnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: sickopathy. You could not have this property extrinsically: improved vision. You could not have this property intrinsically: disintegration resistance. Scroll identification only worked 100 times out of 117. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 18. Amulet identification only worked 15 times out of 20. Armor identification only worked 15 times out of 25. Spellbook identification only worked 2 times out of 20. Gem identification only worked 100 times out of 101. Tool identification only worked 5 times out of 13. Monsters only dropped their musable items with 79% chance. Monsters only dropped their equipment with 68% chance. Scroll drop chance was reduced to 96Y%. Ring drop chance was reduced to 72%. Amulet drop chance was reduced to 80%. Potion drop chance was reduced to 81%. --More--YConcealing monsters were spawned underneath items 87% of the time only. The following skill could not be trained at all: mace. The following skill was trained at half the usual rate: firearms. The following skill was trained at one fifth the usual rate: javelin. The following skill was limited to basic proficiency: general combat. The following skill was limited to skilled proficiency: flail. The following skill was limited to expert proficiency: flail. The following skill became untrainable if you tried to train it too early: polearms (turn 83). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 40790. Monster spawn increase had reached its maximum at turn 69496. In this game, Eevee's evolution was jolteon. Your limit for ascension was at turn 56630. The monster class that cannot be genocided was golem. The monster clasYs that was spawned more often: flying fish (freq bonus 4). The monster species that was spawned more often: porter rock kobold (freq bonus 14). The monster species that was spawned more often: vacuum stalk (freq bonus 18). The monster species that was spawned more often: firewall (freq bonus 14). The monster species that was spawned more often: dark spore (freq bonus 8). The monster species that was spawned more often: giant black jellyfish (freq --More--Ybonus 36). The monster species that was spawned more often: ghostly bat (freq bonus 18). The monster species that was spawned more often: red centipede (freq bonus 21). The monster species that was spawned more often: evasive vorpal jabberwock (freq bonus 120). The monster species that was spawned more often: burning giant (freq bonus 42). The monster species that was spawned more often: sexy nurse (freq bonus 48). The monster species that was spawned more often: Succubus Kchief (freq bonus 24). The monster species that was spawned more often: acid beast (freq bonus 15). The monster species that was spawned more often: overslept girl (freq bonus 18). The monster species that was spawned more often: witch (freq bonus 48). The monster species that was spawned more often: minion (freq bonus 22). The monster species that was spawned more often: Five-Man (freq bonus 20). The monster species that was spawned mY&ore often: jumping ice eel (freq bonus 33). The monster species that was spawned more often: stitched abomination (freq bonus 14). The monster species that was spawned more often: old mercurial dragon (freq bonus 14). The monster species that was spawned more often: snow elf (freq bonus 42). The monster trait that was more common: monsters whose attacks blind you (freq --More--Yzbonus 4). The monster trait that was more common: monsters that are amorphous (freq bonus 1).The monster trait that was more common: monsters that count as human (freq bonus 2). The monster trait that was more common: monsters with vampire dialogue (freq bonus 6). The monster species that was never randomly spawned: spider. The monster species that was never randomly spawned: dull warp patch. The monster species that was never randomly spawned: Vilea. The monster species that was never randomly spawned: frenzytaur. The monster species that was never randomly spawned: embraced drowess. The monster species that was never randomly spawned: neurotoxin fly. The monster species that was never randomly spawned: stalactite smasher. The monster species that was never randomly spawned: killer duck. The monster species that was never randomly spawned: Uniform Katcher. The monster species that was never randoYzmly spawned: chemical patch. The RNG hath decreed that this item was never generated: torpedo ((null)). The RNG hath decreed that this item was never generated: mining helm (round helmet). The RNG hath decreed that this item was never generated: random effects (milled). The RNG hath decreed that this item was never generated: iron shoes (hard --More--Yshoes). The RNG hath decreed that this item was never generated: confusion stone (gray). The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet). The RNG hath decreed that this item was never generated: level stone (gray). The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves). The RNG hath decreed that this item was never generated: black spell stone (gray). The RNG hath decreed that this item was never generated: lump of royal jelly ((null)). The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 11). The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 15). The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: beautiful sYhirt ((null), freq bonus 211). The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 18). The RNG hath decreed that this item was generated more often: fuckup melee --More--Yv gauntlets (slaying gloves, freq bonus 24). The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 3). The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 33). The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 356). The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 2). The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 4). The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 3). The RNG hath decreed thaY =t this item was generated more often: inka boot ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 11). --More--Y The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 7). The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 11). The RNG hath decreed that this item was always generated cursed: acquirement (gained). The RNG hath decreed that this item was always generated cursed: elven helm (runed helm). The RNG hath decreed that this item was always generated cursed: hallucination (sky blue). The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves). The RNG hath decreed that this item was always generated cursed: fire resistance (cooling). The RNG hath decreed that this item was always generated cursed: pill ((null)). The RNG hath decreed that this item was alwY# ays generated cursed: nurse cap ((null)). The RNG hath decreed that this item was always generated cursed: coffee (laurel). The RNG hath decreed that this item was always generated cursed: cutting laser ((null)). --More--YEz The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield). The RNG hath decreed that this trap was always invisible: elongation trap. The RNG hath decreed that this trap was generated more often: entire level trap (freq bonus 4). Next attribute increase check would have come at turn 340. Strength training was 0. Dexterity training was 0. Wisdom training was -2. Constitution training was 0. You had the following problem: Picking up potions may break them and subject you to their vapors. (0). You were subjected to random bad effects (83886080). You were wearing sentient high heels. You had the risk of temporarily losing intrinsics (83886080). You were prevented from having a sight bonus (0). You were prevented from having sickopathy (0). You had 550 points of nutrition remaining. You aggravated monsters. Your luck YZz cwas zero. You could not have safely prayed (410). You survived. --More--Y -----------|......@Y.||-X---..+|..|-..|..---[Ziratha the Looser ] St7 Dx15 Co7 In18 Wi14 Ch17 FaiWinMalNeu Dlvl:1 $0 HP 14(14)  Pw 9(9)  AC-12 Xp1/0 T1Do you want to see your discoveries? [ynq] (n) Yt n Discoveries  Armor sentient high-heeled shoes (area boots) Scrolls scroll of healing (RANDOM STAT CHANGE MANY) scroll of mana (IYI) scroll of phase door (YUM YUM) scroll of standard id (MEAD NI NAJAP) scroll of cure (IGNORANT WEATHER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) Y i--.|.+.|.|.--Do you want an account of creatures vanquished? [ynq] (n) Y n Vanquished creatures:  0 goblins (1 created) 0 goblin cops (1 created) 0 grid bugs (2 created) 0 nausorns (1 created) 0 dark girls (1 created) 0 hata-hatas (1 created) 0 apprentice dark walls (1 created) 0 cold troves (1 created)  9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--Y$ Do you want to see your conduct? [ynq] (n) Yn n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--Y Goodbye ziratha the Failed Existence... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 14 hit points when you quit.--More--