YL Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-10-01.07:09:11.ttyrec Time: (1506841751) Sun Oct 1 07:09:11 2017 YqbT[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. YdWShall I pick a character's race, role, gender and alignment for you? [ynq] YyY V-------------|.......@.....||(.....f......||...).%.......|---------------Yk [Ziratha the Plunderer ] St15 Dx11 Co16 In5 Wi7 Ch4 BarIncMalLaw Dlvl:1 $0 HP 22(22)  Pw 5(5)  AC6 Xp1/0 T1 It is written in the Book of Mitra:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Mitra seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Plunderer, have been heralded from birth as the instrument of Mitra. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sakeP A7;23H of us all: Go bravely with Mitra!--More--YI-------------|.......@.....||(.....f......||...).%.......|YYͩmHello ziratha, welcome to SlashEMExtended! You are a lawful male incantifier Barbarian.--More--Y] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Ye Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy--More--YN[Ziratha the Plunderer ] St15 Dx11 Co16 In5 Wi7 Ch4 BarIncMalLaw  22(22)  Pw 5(5)  AC6 Xp1/0 T1The moon is waxing tonight.Y+Pick an object.YE@ a human or elf or you (incantifier barbarian called ziratha)  Accessing Pokedex entry for barbarian...   Base statistics of this monster type:  Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists poison. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form.  Attacks:  1d6, uses weapon - ordinary physical Yok  1d6, uses weapon - ordinary physical  --More--Y9[Ziratha the Plunderer ] St15 Dx11 Co16 In5 Wi7 Ch4 BarIncMalLaw  22(22)  Pw 5(5)  AC6 Xp1/0 T1Yb; F Weapons  a - an uncursed +0 battle-axe (weapon in hands) {48}  b - an uncursed +0 short sword (alternate weapon; not wielded) {12}  Armor  c - an uncursed +0 ring mail (being worn) {100}  Comestibles  d - 2 uncursed food rations {2}  Scrolls  e - 5 uncursed scrolls of healing {5}  f - 4 uncursed scrolls of mana {4}  g - 3 uncursed scrolls of phase door {3}  h - 2 uncursed scrolls of standard id {2}  i - an uncursed scroll of cure {1} (end) Y_[Ziratha the Plunderer ] St15 Dx11 Co16 In5 Wi7 Ch4 BarIncMalLaw Dlvl:1 $0 HP 22(22)  Pw 5(5)  AC6 Xp1/0 T1-------------|.......@.....||(.....f......||...).%.......|---------------Y # Y quit”Y0Uuit”Yjit”Yo*Really quit [yes/no]? ÔYAyÔYBeÔYԆsÔY [Ziratha the Plunderer  22(22)  Pw 5(5)-------------|.......@.....||(.....f......||...).%.......|---------------[Ziratha the Plunderer ] St15 Dx11 Co16 In5 Wi7 Ch4 BarIncMalLaw Dlvl:1 $0 HP 22(22)  Pw 5(5)  AC6 Xp1/0 T1Do you want your possessions identified? DYWYPI? [ynq] (n) ĔYJn Weapons  a - an uncursed +0 battle-axe (weapon in hands) {48}  b - an uncursed +0 short sword (alternate weapon; not wielded) {12}  Armor  c - an uncursed +0 ring mail (being worn) {100}  Comestibles  d - 2 uncursed food rations {2}  Scrolls  e - 5 uncursed scrolls of healing {5}  f - 4 uncursed scrolls of mana {4}  g - 3 uncursed scrolls of phase door {3}  h - 2 uncursed scrolls of standard id {2}  i - an uncursed scroll of cure {1} (end) ĔYo /-------------|.......@.....||(.....f......||...).%.......|---------------[Ziratha the Plunderer ] St15 Dx11 Co16 In5 Wi7 Ch4 BarIncMalLaw Dlvl:1 $0 HP 22(22)  Pw 5(5)  AC6 Xp1/0 T1Do you want to see your attributes? [ynq] (n) ĔY nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: the Force. You could not have this property extrinsically: sleep resistance. You could not have this property intrinsically: sleep resistance. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 7. Amulet identification only worked 15 times out of 24. Wand identification only worked 3 times out of 18. Armor identification only worked 15 times out of 21. Spellbook identification only worked 2 times out of 27. Scroll drop chance was reduced to 80%. Wand drop chance was reduced to 77%. Amulet drop chance was reduced to 37%. Potion drop chance was reduced to 84%. The following skill could not be trained at all: polymorphing. The following skill was trained at half the uĔY sual rate: general combat. The following skill was trained at one fifth the usual rate: riding. The following skill was limited to basic proficiency: enchantment spells. --More--ĔY@y The following skill was limited to skilled proficiency: trident. The following skill was limited to expert proficiency: short sword. The following skill became untrainable if you tried to train it too early: chaos spells (turn 36). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 24378. Monster spawn increase had reached its maximum at turn 34514. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 420094. The monster class that cannot be genocided was light. The monster class that was spawned more often: snake (freq bonus 2). The monster species that was spawned more often: vicious wolf (freq bonus 12). The monster species that was spawned more often: DQ slime (freq bonus 12). The monster species that was spawned more often: impossible dream turret (freq bonus 16). The monster species thĔYny at was spawned more often: gas bomb (freq bonus 15). The monster species that was spawned more often: Sally (freq bonus 14). The monster species that was spawned more often: tear mushroom (freq bonus 12). The monster species that was spawned more often: latin six girl (freq bonus 12). The monster species that was spawned more often: real warp fungus (freq bonus 24). --More--ĔY3H The monster species that was spawned more often: snakeman hunter (freq bonus 120). The monster species that was spawned more often: abnormal mold (freq bonus 12). The monster species that was spawned more often: Detective Kaptain (freq bonus 33). The monster species that was spawned more often: clockwork dwarf (freq bonus 24). The monster species that was spawned more often: big trapper (freq bonus 5). The monster species that was spawned more often: autobomb (freq bonus 21). The monster species that was spawned more often: nether hound (freq bonus 8). The monster species that was spawned more often: spiderman (freq bonus 12). The monster species that was spawned more often: Howl the Wizard (freq bonus 6).The monster species that was spawned more often: baby golden dragon (freq bonus 24). The monster species that was spawned more often: wood troll (freq bonus 5). The monster species that was spawnĔYH wed more often: petty-dwarf mage (freq bonus 4).The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 5). The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 2). The monster trait that was more common: monsters of huge size (freq bonus 2). --More--ĔYv The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 8). The monster species that was never randomly spawned: real water hound. The monster species that was never randomly spawned: hungry colony. The monster species that was never randomly spawned: baby shimmering dragon. The monster species that was never randomly spawned: enormous ogre. The monster species that was never randomly spawned: steelhammer. The monster species that was never randomly spawned: star drake. The monster species that was never randomly spawned: huge pile of killer coins. The monster species that was never randomly spawned: lethe fungus. The monster species that was never randomly spawned: yellow laser. The monster species that was never randomly spawned: dull patch. The RNG hath decreed that this item was never generated: lockout (molded). The RNG hath decreed that this item was never generated: miscasting stĔY/v Mone (gray). The RNG hath decreed that this item was never generated: fire golem (jetting). The RNG hath decreed that this item was never generated: tarrier ((null)). The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet). The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet). The RNG hath decreed that this item was never generated: training stone (gray). The RNG hath decreed that this item was never generated: autocurse stone --More--ĔYQ (gray). The RNG hath decreed that this item was never generated: amulet of depression (psychosomatic). The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots). The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 17). The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 18). The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 5). The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 23). The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 15). The RNG hath decreed that this item was geĔY Mnerated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 16). The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 26). The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 37). --More--ĔY| The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 9). The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 6). The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 9). The RNG hath decreed that this item was generated more often: boots of displacemeĔY| ynt (hugging boots, freq bonus 7). The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 17). The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 2). The RNG hath decreed that this item class was generated more often: Gems (freq --More--ĔY bonus 42). The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak). The RNG hath decreed that this item was always generated cursed: general candle (candle). The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)). The RNG hath decreed that this item was always generated cursed: cheese ((null)). The RNG hath decreed that this item was always generated cursed: holy wafer ((null)). The RNG hath decreed that this item was always generated cursed: cloak of dimness (viva cloak). The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)). The RNG hath decreed that this item was always generated cursed: free action (serif). The RNG hath decreed that this item was always generated cursed: command demon (gehenna). The RNG hath decreed that this item was always generated cursed: hyperĔYB beam (pokemon logo). The RNG hath decreed that this trap was always invisible: outta depth trap. The RNG hath decreed that this trap was generated more often: dart trap (freq --More--ĔYy Vbonus 1). Next attribute increase check would have come at turn 504. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were poison resistant. You were magic-protected. You were prevented from having sleep resistance (0). You were prevented from using the force like a real jedi (0). You leeched mana. You had 1500 points of nutrition remaining. Your luck was zero. You could not have safely prayed (1055). You survived. --More--ĔY 0-------------|.......@.....||(.....f......||...).%.......|---------------[Ziratha the Plunderer ] St15 Dx11 Co16 In5 Wi7 Ch4 BarIncMalLaw Dlvl:1 $0 HP 22(22)  Pw 5(5)  AC6 Xp1/0 T1Do you want to see your discoveries? [ynq] (n) ĔYn Discoveries   Weapons  * battle-axe (double-headed axe)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword) (1 of 7)ĔY X * droven greatsword (large obsidian sword)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle) (2 of 7)ŔY]* * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow) (3 of 7)ŔY * droven bolt (obsidian bolt)  * shuriken (throwing star)  * silver chakram (silver circular blade)  Armor  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress) (4 of 7)ŔY$ * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (brown robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * helmet (middle-earth helmet)  * sedge hat (anti-government helmet)  * skullcap (padded helmet)  * flack helmet (secret helmet)  * crystal helm (crazy helmet) (5 of 7)ŔY * mining helm (round helmet)  * field helm (twisted visor helmet)  * helm of safeguard (grimace helmet)  * war hat (thinking helmet)  * plasteel gloves (white gloves)  * leather gloves (runic gloves)  * gauntlets of safeguard (transparent gloves)  * gauntlets of plugsuit (warped gloves)  * commander gloves (polnish gloves)  * field gloves (inka gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots) (6 of 7)ŔYf( * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * boots of plugsuit (ankle boots)  * field boots (profiled boots)  * boots of safeguard (camouflage patterned boots)  Scrolls  scroll of healing (GROUP SING MAKE MORE DAMAGED)  scroll of mana (BANDSMAN GROOMS LUCK)  scroll of phase door (LAD OS GA TIL CITADELLET)  scroll of standard id (ALTER USB WEISST DU NICHT WAS F2 IST)  scroll of cure (SODALG)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (7 of 7)ŔYH;-------------|.......@.....||(.....f......||...).%.......|---------------[Ziratha the Plunderer ] St15 Dx11 Co16 In5 Wi7 Ch4 BarIncMalLaw Dlvl:1 $0 HP 22(22)  Pw 5(5)  AC6 Xp1/0 T1Do you want an account of creatures vanquished? [ynq] (n) ŔY09n Vanquished creatures:  0 kittens (1 created) 0 hidden kobolds (2 created) 0 small snakes (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--ŔYiDo you want to see your conduct? [ynq] (n) ŔYc8n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--ŔY?Goodbye ziratha the Barbarian... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 22 hit points when you quit.--More--