Y~ Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-10-01.06:49:11.ttyrec Time: (1506840551) Sun Oct 1 06:49:11 2017 Y([?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] Y9yY ---------+.&......|.d.....|+.......|---------Y [Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu Dlvl:1 $0 HP 18(18)  Pw 20(20)  AC6 Xp1/0 T1 It is written in the Book of Ophanimon:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Ophanimon seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Aspirant, have been heralded from birth as the instrument of Ophanimon. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. FoY Rr the sake of us all: Go bravely with Ophanimon!--More--Y---------+.&......|.d.....|+.......|---------YYܾZHello ziratha, welcome to SlashEMExtended! You are a neutral aureal Priest.Y˿ --More--YvZ U You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Y7 Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy--More--Y [Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu  18(18)  Pw 20(20)  AC6 Xp1/0 T1The moon is waxing tonight.Y(,+Pick an object.YC& a major demon (aureal priest called ziratha)  Accessing Pokedex entry for priest...   Base statistics of this monster type:  Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. This monster is always male. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form.  Attacks:  1d6, uses weapon - ordinary physical Y|C  --More--Y 4--------- +.&...... |.d.....| +.......| ---------[Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu  18(18)  Pw 20(20)  AC6 Xp1/0 T1Yr~ Weapons a - a blessed +0 mace (weapon in foreclaw) {12} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} Scrolls i - a blessed scroll of enchant weapon {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks g - a blessed spellbook of healing (3:3) {1} h - a blessed spellbook of resist sleep (6:3) {1} Potions d - 4 potions of holy water {4}(end) !YSWH---------+.&......|.d.....|+.......|--------- [Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu Dlvl:1 $0 HP 18(18)  Pw 20(20)  AC6 Xp1/0 T1 [Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu  18(18)  Pw 20(20)  AC6 Xp1/0 T1!YK' # "Y+ enhance"YD nhance"Y Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  general combat Unskilled (max Expert)  shield Basic (max Master)  body armor Basic (max Expert)  polymorphing Unskilled (max Expert)  devices Unskilled (max Expert)  searching Unskilled (max Expert)  spirituality Basic (max Grand Master)  petkeeping Unskilled (max Expert)  Weapon Skills  long sword Unskilled (max Expert)  club Unskilled (max Expert)  paddle Unskilled (max Expert)  mace Basic (max Expert)  morning star Unskilled (max Expert)  flail Unskilled (max Expert)  hammer Unskilled (max Expert)  quarterstaff Unskilled (max Expert)  polearms "Yc Unskilled (max Expert)  spear Unskilled (max Expert) (1 of 2)%Yo  javelin Unskilled (max Expert)  trident Unskilled (max Expert)  lance Unskilled (max Expert)  bow Unskilled (max Expert)  sling Unskilled (max Expert)  crossbow Unskilled (max Expert)  dart Unskilled (max Expert)  shuriken Unskilled (max Expert)  boomerang Unskilled (max Expert)  unicorn horn Basic (max Master)  Spellcasting Skills  attack spells Unskilled (max Expert)  healing spells Basic (max Master)  divination spells Unskilled (max Expert)  enchantment spells Unskilled (max Expert)  protection spells Basic (max Expert)  body spells Unskilled (max Expert)  matter spells Unskilled (max Expert) (2 of 2)'Y* Current skills: (0 slots available)   Fighting Skills  bare-handed combat Unskilled (max Expert)  general combat Unskilled (max Expert)  shield Basic (max Master)  body armor Basic (max Expert)  polymorphing Unskilled (max Expert)  devices Unskilled (max Expert)  searching Unskilled (max Expert)  spirituality Basic (max Grand Master)  petkeeping Unskilled (max Expert)  Weapon Skills  long sword Unskilled (max Expert)  club Unskilled (max Expert)  paddle Unskilled (max Expert)  mace Basic (max Expert)  morning star Unskilled (max Expert)  flail Unskilled (max Expert)  hammer Unskilled (max Expert)  quarterstaff Unskilled (max Expert)  polearms Unskilled (ma'Y?Sx Expert)  spear Unskilled (max Expert) (1 of 2)'Yl1  javelin Unskilled (max Expert)  trident Unskilled (max Expert)  lance Unskilled (max Expert)  bow Unskilled (max Expert)  sling Unskilled (max Expert)  crossbow Unskilled (max Expert)  dart Unskilled (max Expert)  shuriken Unskilled (max Expert)  boomerang Unskilled (max Expert)  unicorn horn Basic (max Master)  Spellcasting Skills  attack spells Unskilled (max Expert)  healing spells Basic (max Master)  divination spells Unskilled (max Expert)  enchantment spells Unskilled (max Expert)  protection spells Basic (max Expert)  body spells Unskilled (max Expert)  matter spells Unskilled (max Expert) (2 of 2)(Y[Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu Dlvl:1 $0 HP 18(18)  Pw 20(20)  AC6 Xp1/0 T1---------+.&......|.d.....|+.......|---------(Y~ Weapons a - a blessed +0 mace (weapon in foreclaw) {12} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} Scrolls i - a blessed scroll of enchant weapon {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks g - a blessed spellbook of healing (3:3) {1} h - a blessed spellbook of resist sleep (6:3) {1} Potions d - 4 potions of holy water {4}(end) 2Yj% H---------+.&......|.d.....|+.......|--------- [Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu Dlvl:1 $0 HP 18(18)  Pw 20(20)  AC6 Xp1/0 T1 [Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu  18(18)  Pw 20(20)  AC6 Xp1/0 T13YF  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 3Y[ [Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu  18(18)  Pw 20(20)  AC6 Xp1/0 T1 Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12}(end) 4Y[Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu  18(18)  Pw 20(20)  AC6 Xp1/0 T15Y Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 5Y6y[Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu  18(18)  Pw 20(20)  AC6 Xp1/0 T16Y [Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu  18(18)  Pw 20(20)  AC6 Xp1/0 T2&<7Y1OThe door resists![Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu  18(18)  Pw 20(20)  AC6 Xp1/0 T3d.7YK [Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu  18(18)  Pw 20(20)  AC6 Xp1/0 T4.<.&d8YˆAutopickup: ON, for $/!"+=? objects.[Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu  18(18)  Pw 20(20)  AC6 Xp1/0 T48Y [Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu  18(18)  Pw 20(20)  AC6 Xp1/0 T5&..d8Y [Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu  18(18)  Pw 20(20)  AC6 Xp1/0 T6.&..d9Y[Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu  18(18)  Pw 20(20)  AC6 Xp1/0 T7.&d.9Y[Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu  18(18)  Pw 20(20)  AC6 Xp1/0 T8d&..9Y[Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu  18(18)  Pw 20(20)  AC6 Xp1/0 T9.d&9YC [Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu  18(18)  Pw 20(20)  AC6 Xp1/0 T10#..&,d#9Y[Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu  18(18)  Pw 20(20)  AC6 Xp1/0 T11 [Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu  18(18)  Pw 20(20)  AC6 Xp1/0 T12 [Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu  18(18)  Pw 20(20)  AC6 Xp1/0 T13-.##,#.,d,&#.####There's some graffiti on the ground here.Use "r." to read it.[Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu  18(18)  Pw 20(20)  AC6 Xp1/0 T14d,,--More9Y--;YThere is a wall in the way![Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu  18(18)  Pw 20(20)  AC6 Xp1/0 T14Y[Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu  18(18)  Pw 20(20)  AC6 Xp1/0 T20.&d..>Y; You displaced your little dog.[Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu  18(18)  Pw 20(20)  AC6 Xp1/0 T21d.&>Y [Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu  18(18)  Pw 20(20)  AC6 Xp1/0 T22...&d?Y/[Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu  18(18)  Pw 20(20)  AC6 Xp1/0 T23&d..?Y`You displaced your little dog.d&6 gold pieces.[Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu 6 18(18)  Pw 20(20)  AC6 Xp1/0 T24..d@Y5&.p - an uncursed buzzing wand {1}.[Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu  18(18)  Pw 20(20)  AC6 Xp1/0 T25d.@Y K.&You see here an uncursed sprig of wolfsbane {1}.[Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu  18(18)  Pw 20(20)  AC6 Xp1/0 T26d..AYnJ @What do you want to write with? [- ap or ?*] BY״AYou scrawl on the floor with your foreclaws.--More--BY ;What do you want to scrawl on the floor here? CYECYvlCYA+ bCY! eCY rDYBeDY9tDYhDY> [Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu  18(18)  Pw 20(20)  AC6 Xp1/0 T27.dEYX3What do you want to write with? [- ap or ?*] EYK Weapons a - a blessed +0 mace (weapon in foreclaw) {12} Wands p - an uncursed buzzing wand {1}(end) FYc+rDo you want to add to the current engraving? [ynq] (y) GYG pyYou add to the scrawl on the floor with an uncursed wand of create monster {1}. --More--HY&&Y What do you want to add to the scrawl on the floor here? HY, EIY=lIYvxbIY$eIYKrIYR eIY tIY8 hJYs [Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu  18(18)  Pw 20(20)  AC6 Xp1/0 T27 Elb The little dog just misses the field vole.--More--LYThe little dog misses the field vole.[Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu  18(18)  Pw 20(20)  AC6 Xp1/0 T28 Elb MYAIYou kill the field vole![Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu  18(18)  Pw 20(20)  AC6 Xp1/1 T29..dNYo7 Weapons  a - a blessed +0 mace (weapon in foreclaw) {12}  Armor  b - a blessed +0 robe (being worn) {16}  c - a blessed +2 small shield (being worn) {12}  Comestibles  e - a blessed clove of garlic {1}  f - a blessed sprig of wolfsbane {1}  Scrolls  i - a blessed scroll of enchant weapon {1}  j - 5 uncursed scrolls of healing {5}  k - 4 uncursed scrolls of mana {4}  l - 3 uncursed scrolls of phase door {3}  m - 2 uncursed scrolls of standard id {2}  n - an uncursed scroll of cure {1}  o - an uncursed scroll of enchant weapon {1}  Spellbooks  g - a blessed spellbook of healing (3:3) {1}  h - a blessed spellbook of resist sleep (6:3) {1}  Potions  d - 4 potions of holy water {4}  Wands  p - an uncursed wand of create monster {1} (end) PY[Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu Dlvl:1 $6 HP 18(18)  Pw 20(20)  AC6 Xp1/1 T29#----------------#,...............|---------###,|.........&....|+.<......,,,,|..........d...||.......|####|..............|+.......|-------------------------QY!!Pick an object.QY{& a major demon (aureal priest called ziratha)  Accessing Pokedex entry for aureal...   Base statistics of this monster type:  Base level = 6, difficulty = 11, AC = -5, magic resistance = 50, alignment 11. Slow (9). Normal generation, with frequency 1. Resists poison. Leaves no corpse. Not genocidable, carnivorous, poisonous, reflecting, thick-skinned demon. This monster is always female. Silver weapons do extra damage to it. Follows you to other levels. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form.  Attacks:  1d4, uses weapon - ordinary physical QY{p  1d4, uses weapon - ordinary physical  --More--RY #---------------- #,...............| ---------###,|.........&....| +.<......,,,,|..........d...| |.......|####|..............| +.......|---------------- --------- [Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu  18(18)  Pw 20(20)  AC6 Xp1/1 T29TY# TY quitUY)+uitUYiitUYE)Really quit [yes/no]? VYOtVY eVYpsVY [Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu  18(18)  Pw 20(20)  AC6 Xp1/1 T29WYK # XY enhanceXYN XYT quitXY; uitYYitYY5tYY/)Really quit [yes/no]? YYp yYY% eZYV6sZYư[Ziratha the Aspirant  18(18)  Pw 20(20)#----------------#,...............|---------###,|.........&....|+.<......,,,,|..........d...||.......|####|..............|+.......|-------------------------[Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu Dlvl:1 $6 HP 18(18)  Pw 20(20)  AC6 Xp1/1 T29Do you want your possessions identified? DYWYPI? [ynq] (n) [Yan Weapons  a - a blessed +0 mace (weapon in foreclaw) {12}  Armor  b - a blessed +0 robe (being worn) {16}  c - a blessed +2 small shield (being worn) {12}  Comestibles  e - a blessed clove of garlic {1}  f - a blessed sprig of wolfsbane {1}  Scrolls  i - a blessed scroll of enchant weapon {1}  j - 5 uncursed scrolls of healing {5}  k - 4 uncursed scrolls of mana {4}  l - 3 uncursed scrolls of phase door {3}  m - 2 uncursed scrolls of standard id {2}  n - an uncursed scroll of cure {1}  o - an uncursed scroll of enchant weapon {1}  Spellbooks  g - a blessed spellbook of healing (3:3) {1}  h - a blessed spellbook of resist sleep (6:3) {1}  Potions  d - 4 potions of holy water {4}  Wands  p - an uncursed wand of create monster (0:14) {1} (end) [Yt G#----------------#,...............|---------###,|.........&....|+.<......,,,,|..........d...||.......|####|..............|+.......|-------------------------[Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu Dlvl:1 $6 HP 18(18)  Pw 20(20)  AC6 Xp1/1 T29Do you want to see your attributes? [ynq] (n) [Y nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: corrosivity. You could not have this property extrinsically: manaleech. You could not have this property intrinsically: displacement. Ring identification only worked 4 times out of 20. Amulet identification only worked 15 times out of 16. Spellbook identification only worked 2 times out of 9. Gem identification only worked 100 times out of 195. Monsters only dropped their musable items with 97% chance. Scroll drop chance was reduced to 76%. Wand drop chance was reduced to 90%. Amulet drop chance was reduced to 68%. Potion drop chance was reduced to 92%. Musable item generation frequency had a negative bias of 5%. Concealing monsters were spawned underneath items 79% of the time only. Monster death drops spawned w[YU ith only 87% chance. The following skill could not be trained at all: two-weapon combat. The following skill was trained at half the usual rate: devices. --More--[Ye The following skill was trained at one fifth the usual rate: divination spells. The following skill was limited to basic proficiency: quarterstaff. The following skill was limited to skilled proficiency: searching. The following skill was limited to expert proficiency: saber. The following skill became untrainable if you tried to train it too early: body spells (turn 163). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 34123. Monster spawn increase had reached its maximum at turn 85263. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 364273. The monster class that cannot be genocided was elemental. The monster class that was spawned more often: gremlin (freq bonus 2). The monster color that was spawned more often: bright cyan (freq bonus 2). The monster species that was spawned more often: [Yf large worm (freq bonus 21). The monster species that was spawned more often: sucker warp patch (freq bonus 30). The monster species that was spawned more often: inertia warp patch (freq bonus 6).The monster species that was spawned more often: cilan maiden (freq bonus 16). The monster species that was spawned more often: spirit lich (freq bonus 8). The monster species that was spawned more often: selenite butcher (freq bonus --More--[Y 6).The monster species that was spawned more often: false mushroom (freq bonus 28). The monster species that was spawned more often: irresistible force patch (freq bonus 8). The monster species that was spawned more often: evercloaked xorn (freq bonus 24). The monster species that was spawned more often: selenite elite guard (freq bonus 30). The monster species that was spawned more often: Kosei (freq bonus 16). The monster species that was spawned more often: xorn caster (freq bonus 6). The monster species that was spawned more often: pleasing patch (freq bonus 4). The monster species that was spawned more often: jynx (freq bonus 8). The monster species that was spawned more often: hishi mochi (freq bonus 36). The monster species that was spawned more often: stone elemental (freq bonus 28). The monster species that was spawned more often: phaser mold (freq bonus 12). The monster species th[Y at was spawned more often: fake force patch (freq bonus 36). The monster species that was spawned more often: speedster spirit (freq bonus 12). The monster species that was spawned more often: noxious warp fungus (freq bonus 5). --More--[Yje The monster trait that was more common: monsters that squawk (freq bonus 4). The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 1). The monster species that was never randomly spawned: soft patch. The monster species that was never randomly spawned: old bear. The monster species that was never randomly spawned: charcoal growth. The monster species that was never randomly spawned: death spectre. The monster species that was never randomly spawned: asian girl. The monster species that was never randomly spawned: mine layer. The monster species that was never randomly spawned: vietnamese woman. The monster species that was never randomly spawned: porter pyrolisk. The monster species that was never randomly spawned: spike force fungus. The monster species that was never randomly spawned: epidote warp patch. The monster class that was always generated with extra speed: (null).[Ye  The RNG hath decreed that this item was never generated: black sweets ((null)). The RNG hath decreed that this item was never generated: disintegration beam (fuzzy). The RNG hath decreed that this item was never generated: copper dragon scales ((null)). The RNG hath decreed that this item was never generated: empty line helmet (strip bandana). The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth). --More--[Yk The RNG hath decreed that this item was never generated: purple dragon scales ((null)). The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)). The RNG hath decreed that this item was never generated: whispering helmet (spired helmet). The RNG hath decreed that this item was never generated: scripted helmet (hacker helmet). The RNG hath decreed that this item was never generated: silver dagger ((null)). The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 10). The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 31). The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 253). The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 15). The RNG hath decre[Y Ded that this item was generated more often: thunder hammer ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 9). The RNG hath decreed that this item was generated more often: misfire (vajra --More--[Yt orb, freq bonus 13). The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 95). The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 28). The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 22). The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 4). The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 13). The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 16). The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 2). The RNG hath decreed that th[Yt bis item was generated more often: block-heeled combat boot ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 7). The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 11). --More--[Y1 The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 6). The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 8). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 33). The RNG hath decreed that this item was always generated cursed: see invisible (magenta). The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet). The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)). The RNG hath decreed that this item was always generated cursed: acquirement (gained). The RNG hath decreed that this item was always generated cursed: manastone (gray). The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES). The RNG hath decreed that this item was always[Yt generated cursed: fire stick ((null)). The RNG hath decreed that this item was always generated cursed: hard mode stone (gray). The RNG hath decreed that this item was always generated cursed: cyan dragon --More--[Ydscale shield (cyan dragonhide shield). The RNG hath decreed that this item was always generated cursed: status stone (gray). The RNG hath decreed that this trap was always invisible: throwing star trap. The RNG hath decreed that this trap was generated more often: interface screw trap (freq bonus 5). Next attribute increase check would have come at turn 804. Strength training was 1. Dexterity training was 1. Wisdom training was 0. Constitution training was 2. You were level-drain resistant. You were prevented from having manaleech (0). You were prevented from having corrosivity (0). Your chance to block was 21%. You had infravision. You had 1468 points of nutrition remaining. You had reflection. Your luck was zero. You could not have safely prayed (165). You survived. --More--[YH#----------------#,...............|---------###,|.........&....|+.<......,,,,|..........d...||.......|####|..............|+.......|-------------------------[Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu Dlvl:1 $6 HP 18(18)  Pw 20(20)  AC6 Xp1/1 T29Do you want to see your discoveries? [ynq] (n) \Yn Discoveries   Armor  robe (red robe)  Scrolls  scroll of enchant weapon (DOGO FUTSF)  scroll of healing (CHANGED WITH OPPOSITE ABILITYPERSON)  scroll of mana (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY)  scroll of phase door (STUNT OF GHOST IS DIFFER)  scroll of standard id (SLASHTHEM IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD  scroll of cure (BERRYTOWNS NEXT TOP MODEL)  Spellbooks  spellbook of healing (ragged)  spellbook of resist sleep (velvet)  Potions  * potion of water (clear)  Wands  wand of create monster (buzzing)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom) (1 of 2)\YİB * segfault venom (splash of venom) (2 of 2)\YptS#----------------#,...............|---------###,|.........&....|+.<......,,,,|..........d...||.......|####|..............|+.......|-------------------------[Ziratha the Aspirant ] St5 Dx4 Co8 In6 Wi9 Ch5 PriAurMalNeu Dlvl:1 $6 HP 18(18)  Pw 20(20)  AC6 Xp1/1 T29Do you want an account of creatures vanquished? [ynq] (n) \Yxtn Vanquished creatures:  0 little dogs (1 created) 0 sewer rats (3 created) a field vole 0 grid bugs (2 created) 0 spore lichens (1 created)  8 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--\Y3#----------------#,...............|###,|.........&....|,,,,|..........d...|####|..............|----------------Do you want to see your conduct? [ynq] (n) \Y5n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 1 time. You killed 1 monster. You read items or engraved 2 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--\Y#----------------#,...............|--------###,|.........&....|.<......,,,,|..........d...|.......|####|..............|.......|------------------------Goodbye ziratha the Priest... You quit in The Dungeons of Doom on dungeon level 1 with 20 points, and 6 pieces of gold, after 29 moves. You were level 1 with a maximum of 18 hit points when you quit.--More--