Y Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-10-01.05:56:21.ttyrec Time: (1506837381) Sun Oct 1 05:56:21 2017 YBThe Dungeons of Doom   on level 4. Zapped herself with a wand. - [42] 64 466 Andy-Fen-Ven-Mal-Neu escaped the dungeon [max level 1]. 14 [14] 65 464 ziratha-Ama-Spi-Mal-Law quit in The Dungeons of Doom on level 1 [max 2]. 28 [28] Y$[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] YdXy--------|...I...||?...r..||.$.........(0/(B....|---------[Ziratha the Lubber ] St11 Dx9 Co11 In8 Wi12 Ch7 KorUnmFemNeu Dlvl:1 $227 HP 11(11)  Pw 2(2)  AC10 Xp1/0 T1 It is written in the Book of Marassa Jumeaux:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Marassa YXJumeaux seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Lubber, have been heralded from birth as the instrument of Marassa Jumeaux. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Marassa Jumeaux!--More--Y --------|...I...||?...r..||.$.........(0/(B....|---------Y oAhoy ziratha, welcome to SlashEMExtended! Ye be a neutral female unmagic Korsair.--More--Ye8W Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRK khannel on Freenode. Ye should absolutely do that, unless ye want to figure out this komplex game on yer own. Amy and other players will be glad to give ye advice!--More--Y Message o' the day: Ye kan turn on the kurses interface by adding a line to yer options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally krashes, but I found that if yer terminal size be 140x40 and ye turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRK khannel on Freenode if ye have any questions :-) --Amy--More--YN[Ziratha the Lubber ] St11 Dx9 Co11 In8 Wi12 Ch7 KorUnmFemNeu  11(11)  Pw 2(2)  AC10 Xp1/0 T1The moon be waxing tonight.Yi- +Pick an object.YHI a flying fish or a remembered, unseen, kreature (unmagic korsair kalled ziratha)  Accessing Pokedex entry for korsair...   Base statistics o' this monster type:  Base level = 10, difficulty = 12, AK = 10, magic resistance = 1, alignment -3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No konvdeadlightd resistances. Not genocidable, karnivorous, 'erbivorous. Bethe same race as ye. Kan be seen with infravision. Bea playable role and thus likely to be well-armed. Benot a valid polymorph form. Attacks:  1d6,  uses weapon - ordinary physical Yck 1d6,  uses weapon - ordinary physical --More--YK>P--------[Ziratha the Lubber ] St11 Dx9 Co11 In8 Wi12 Ch7 KorUnmFemNeu  11(11)  Pw 2(2)  AC10 Xp1/0 T1Yx7[Ziratha the Lubber ] St11 Dx9 Co11 In8 Wi12 Ch7 KorUnmFemNeu  11(11)  Pw 2(2)  AC10 Xp1/0 T2.<IY*[Ziratha the Lubber ] St11 Dx9 Co11 In8 Wi12 Ch7 KorUnmFemNeu  11(11)  Pw 2(2)  AC10 Xp1/0 T3.r.IY Ye destroy the health trove![Ziratha the Lubber ] St11 Dx9 Co11 In8 Wi12 Ch7 KorUnmFemNeu  11(11)  Pw 2(2)  AC10 Xp1/8 T4r.%YOk +.IYe see 'ere a health trove korpse {0}.[Ziratha the Lubber ] St11 Dx9 Co11 In8 Wi12 Ch7 KorUnmFemNeu  11(11)  Pw 2(2)  AC10 Xp1/8 T5r.Yͬ9What do ye want to eat? [dhi or ?*,] Y%  eat what?  Comestibles ('%') a - a health trove corpse {0}(end) Y4q+This health trove korpse tastes terrible!Ye feel vitalized.[Ziratha the Lubber ] St11 Dx9 Co11 In8 Wi12 Ch7 KorUnmFemNeu  12(12)  Pw 2(2)  AC10 Xp1/8 T6r.Y 7I.Ye see 'ere 11 pieces of eight{0}.[Ziratha the Lubber ] St11 Dx9 Co11 In8 Wi12 Ch7 KorUnmFemNeu  12(12)  Pw 2(2)  AC10 Xp1/8 T7r?Y@I$Ye see 'ere a scroll labeled LETS PLAY NETHAKK {1}.[Ziratha the Lubber ] St11 Dx9 Co11 In8 Wi12 Ch7 KorUnmFemNeu  12(12)  Pw 2(2)  AC10 Xp1/8 T8r.Y 3?IYe see 'ere 11 pieces of eight{0}.[Ziratha the Lubber ] St11 Dx9 Co11 In8 Wi12 Ch7 KorUnmFemNeu  12(12)  Pw 2(2)  AC10 Xp1/8 T9.rYN%11 pieces of eight[Ziratha the Lubber ] St11 Dx9 Co11 In8 Wi12 Ch7 KorUnmFemNeu 38 12(12)  Pw 2(2)  AC10 Xp1/8 T9YAutopickup: ON, for $/!"+=? objects.[Ziratha the Lubber ] St11 Dx9 Co11 In8 Wi12 Ch7 KorUnmFemNeu  12(12)  Pw 2(2)  AC10 Xp1/8 T9Y0I.q - a scroll labeled LETS PLAY NETHAKK {1}.[Ziratha the Lubber ] St11 Dx9 Co11 In8 Wi12 Ch7 KorUnmFemNeu  12(12)  Pw 2(2)  AC10 Xp1/8 T10.rY Amulets  d - an uncursed amulet of magical breathing {1}  Weapons  a - an uncursed +1 cutlass (weapon in hand) {16}  b - 7 uncursed +1 gullies (alternate weapon; not wielded) {28}  Comestibles  h - an uncursed tin of pack kobold meat {1}  i - a blessed sea biscuit {1}  Scrolls  l - 5 uncursed scrolls of healing {5}  m - 4 uncursed scrolls of mana {4}  n - 3 uncursed scrolls of phase door {3}  o - 2 uncursed scrolls of standard id {2}  p - an uncursed scroll of cure {1}  q - a scroll labeled LETS PLAY NETHACK {1}  Spellbooks  k - an uncursed spellbook of magic missile (0:5) {1}  Potions  f - an uncursed potion of rum {1}  g - a blessed potion of rum {1}  Rings  c - an uncursed ring of slow digestion {1}  Tools (1 of 2)Y +------.--|...<...||I.r....||................|---------[Ziratha the Lubber ] St11 Dx9 Co11 In8 Wi12 Ch7 KorUnmFemNeu Dlvl:1 $238 HP 12(12)  Pw 2(2)  AC10 Xp1/8 T10cutlass - This be a weapon. Kolor: kyan. Material: iron. Appearance: kurved sword. Ye kan wield it to attack enemies. Some weapons be also suitable for throwing.--More--Y+ A light but useful blade, the scimitar kan outdamage a standard short sword.[Ziratha the Lubber ] St11 Dx9 Co11 In8 Wi12 Ch7 KorUnmFemNeu  12(12)  Pw 2(2)  AC10 Xp1/8 T10Y# Y quitY> uitYitY*Really quit [yes/no]? Yh yY e Yus Ys[Ziratha the Lubber  12(12)  Pw 2(2)------.--|...<...||I.r....||................|---------[Ziratha the Lubber ] St11 Dx9 Co11 In8 Wi12 Ch7 KorUnmFemNeu Dlvl:1 $238 HP 12(12)  Pw 2(2)  AC10 Xp1/8 T10Do ye want yer possessions identified? DYWYPI? [ynq] (n)  Yn Amulets  d - an uncursed amulet of magical breathing {1}  Weapons  a - an uncursed +1 cutlass (weapon in hand) {16}  b - 7 uncursed +1 gullies (alternate weapon; not wielded) {28}  Comestibles  h - an uncursed tin of pack kobold meat {1}  i - a blessed sea biscuit {1}  Scrolls  l - 5 uncursed scrolls of healing {5}  m - 4 uncursed scrolls of mana {4}  n - 3 uncursed scrolls of phase door {3}  o - 2 uncursed scrolls of standard id {2}  p - an uncursed scroll of cure {1}  q - an uncursed scroll of wishing {1}  Spellbooks  k - an uncursed spellbook of magic missile (0:5) {1}  Potions  f - an uncursed potion of rum {1}  g - a blessed potion of rum {1}  Rings  c - an uncursed ring of slow digestion {1}  Tools (1 of 2) YW^------.--|...<...||I.r....||................|---------[Ziratha the Lubber ] St11 Dx9 Co11 In8 Wi12 Ch7 KorUnmFemNeu Dlvl:1 $238 HP 12(12)  Pw 2(2)  AC10 Xp1/8 T10The oilskin sack be empty.--More-- Yp@Do ye want to see yer attributes? [ynq] (n)  Y,nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: reflection. You could not have this property extrinsically: warning. You could not have this property intrinsically: glib combat. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 15. Wand identification only worked 3 times out of 10. Armor identification only worked 15 times out of 30. Spellbook identification only worked 2 times out of 12. Monsters only dropped their musable items with 90% chance. Scroll drop chance was reduced to 84%. Wand drop chance was reduced to 93%. Amulet drop chance was reduced to 61%. Concealing monsters were spawned underneath items 95% of the time only. The following skill could not be trained at all: riding. The following skill was t Y-rained at half the usual rate: attack spells. The following skill was trained at one fifth the usual rate: matter spells. The following skill was limited to basic proficiency: bare-handed combat. --More-- YZThe following skill was limited to skilled proficiency: matter spells. The following skill was limited to expert proficiency: martial arts. The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 1). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 24491. Monster spawn increase had reached its maximum at turn 35208. In this game, Eevee's evolution was espeon. Your limit for ascension was at turn 704292. The monster class that cannot be genocided was trapper or lurker above. The monster class that was spawned more often: elemental (freq bonus 1). The monster species that was spawned more often: superpete (freq bonus 54). The monster species that was spawned more often: dire wolf (freq bonus 6). The monster species that was spawned more often: inertia warp fungus (freq bonus 4). [17;1 Y{HThe monster species that was spawned more often: snappy woman (freq bonus 6). The monster species that was spawned more often: hunter bee (freq bonus 12). The monster species that was spawned more often: hellcat (freq bonus 6). The monster species that was spawned more often: bleeding light (freq bonus 36). The monster species that was spawned more often: silver wraith (freq bonus 10). The monster species that was spawned more often: embracing octopus (freq bonus --More-- Y , 12). The monster species that was spawned more often: young stone dragon (freq bonus 8).The monster species that was spawned more often: ignis fatuus (freq bonus 16). The monster species that was spawned more often: magic force patch (freq bonus 12). The monster species that was spawned more often: celestial horse (freq bonus 18). The monster species that was spawned more often: ice grue (freq bonus 10). The monster species that was spawned more often: shaped patch (freq bonus 15). The monster species that was spawned more often: flesheater (freq bonus 12). The monster species that was spawned more often: Lilly's fleecy combat boot (freq bonus 6). The monster species that was spawned more often: master colony lichen (freq bonus 6). The monster species that was spawned more often: venom force patch (freq bonus 8).The monster species that was spawned more often: vampire dazzler (freq bonus [ Y,, 19;1H12). The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 12). The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 8). --More-- YЧ The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 1). The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2). The monster trait that was more common: monsters that count as gnome (freq bonus 8). The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2). The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 3). The monster trait that was more common: monsters with cold resistance (freq bonus 2). The monster species that was never randomly spawned: ruby golem. The monster species that was never randomly spawned: leader ant. The monster species that was never randomly spawned: tactical nuke. The monster species that was never randomly spawned: troll high priest. The monster species that was never randomly spawned: tundra Y  bear. The monster species that was never randomly spawned: Laura. The monster species that was never randomly spawned: blue-red warp fungus. The monster species that was never randomly spawned: cooshoo. The monster species that was never randomly spawned: moldy fungus. The monster species that was never randomly spawned: yasd horror. The RNG hath decreed that this item was never generated: vibroblade (gray short --More-- Y7 sword). The RNG hath decreed that this item was never generated: mecha-irazu ((null)). The RNG hath decreed that this item was never generated: bean ((null)). The RNG hath decreed that this item was never generated: summon undead (NO SPACE). The RNG hath decreed that this item was never generated: fly swatter ((null)). The RNG hath decreed that this item was never generated: disintegration (stable). The RNG hath decreed that this item was never generated: amazonite (cyan). The RNG hath decreed that this item was never generated: plasteel boots (white boots). The RNG hath decreed that this item was never generated: bridge muzzle ((null)). The RNG hath decreed that this item was never generated: elements (multi-hued). The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 6). The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (bl Y7 finding, freq bonus 23). The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 10). The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 8). The RNG hath decreed that this item was generated more often: elven --More-- Yʥ mithril-coat ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 12). The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 31). The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 13). The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 28). The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 28). The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 7). The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 15). The RNG hath decreed that this item was Y I generated more often: detect foot (stinking, freq bonus 4). The RNG hath decreed that this item was generated more often: air current (court, freq bonus 7). The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 10). --More-- Y " The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 2). The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet). The RNG hath decreed that this item was always generated cursed: athame ((null)). The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm). The RNG hath decreed that this item was always generated cursed: blue spell helmet (bluy helmet). The RNG hath decreed that this item was always generated cursed: checkerboard stone (gray). The RNG hath decreed that t Y)" his item was always generated cursed: war hat (wide metal helm). The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish). The RNG hath decreed that this item was always generated cursed: cloak of --More-- Y pmagical drainage (deep cloak). The RNG hath decreed that this item was always generated cursed: boomerang ((null)). The RNG hath decreed that this item was always generated cursed: heroism (tan). The RNG hath decreed that this trap was always invisible: underlayer trap. The RNG hath decreed that this trap was generated more often: cancellation trap (freq bonus 2). Next attribute increase check would have come at turn 447. Strength training was 1. Dexterity training was 1. Wisdom training was 0. Constitution training was 0. You were prevented from having warning (0). You were prevented from having reflection (0). You had 1490 points of nutrition remaining. Your luck was zero. You could not have safely prayed (276). You survived. --More-- Y5G ------.--|...<...||I.r....||................|---------[Ziratha the Lubber ] St11 Dx9 Co11 In8 Wi12 Ch7 KorUnmFemNeu Dlvl:1 $238 HP 12(12)  Pw 2(2)  AC10 Xp1/8 T10Do ye want to see yer discoveries? [ynq] (n)  Y Mn Discoveries   Amulets  amulet of magical breathing (ringwraith)  Weapons  cutlass (curved sword)  Armor  * oilskin cloak (slippery cloak)  Scrolls  scroll of healing (MOVE FINGERS TO DISTUB BY STUNTS)  scroll of mana (THARR)  scroll of phase door (SUSY THENSE)  scroll of standard id (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK)  scroll of cure (TELL EN MOVE WHAT HAVE)  scroll of wishing (LETS PLAY NETHACK)  Spellbooks  spellbook of magic missile (wasteful)  Potions  potion of rum (yerba mate)  Rings  ring of slow digestion (clocked)  Tools  * oilskin sack (bag) (1 of 2) Y.*  * grappling hook (iron hook)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2) Y ------.--|...<...||I.r....||................|---------[Ziratha the Lubber ] St11 Dx9 Co11 In8 Wi12 Ch7 KorUnmFemNeu Dlvl:1 $238 HP 12(12)  Pw 2(2)  AC10 Xp1/8 T10Do ye want an account o' kreatures vanquished? [ynq] (n)  Y~n Vanquished creatures:  0 sewer rats (1 created) 0 lichens (1 created) 0 brown molds (1 created) 0 aggravating wallwalkers (1 created) a health trove  5 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More-- YDo ye want to see yer konduct? [ynq] (n)  Y#n Voluntary challenges:  You followed a strict vegan diet. You eaten 1 time. You were an atheist. You never prayed to the gods. You used a wielded weapon 1 time. You killed 1 monster. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More-- Y[UGoodbye ziratha the Korsair... You quit in The Dungeons of Doom on dungeon level 1 with 43 points, and 238 pieces of gold, after 10 moves. You were level 1 with a maximum of 12 hit points when you quit.--More--