ŠYLĮ Ī Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-10-01.05:37:34.ttyrec Time: (1506836254) Sun Oct 1 05:37:34 2017 ŠYųĮ üa magic missile. - [105] 6 54167 ziratha-Sla-Akt-Fem-Law died in The Dungeons of Doom on level 4. Killed by a monster (The high-heel loving asian girl her sexy wedge sandal). - [164] ŠY2ć «[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] ŠYą yŠYEHC-------|.....||..@..||.P...|.......-------ŠY,J[Ziratha the Rookie ] St16 Dx16 Co13 In6 Wi7 Ch5 UnbSinMalLaw Dlvl:1 $0 HP 26(26)  Pw 1(1)  AC1 Xp1/0 T1 It is written in the Book of No God:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god No God seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Rookie, have been heralded from birth as the instrument of No God. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake[17;2ŠY K?2H of us all: Go bravely with No God!--More-- ŠY|¤ä-------|.....||..@..||.P...|.......------- ŠY˜« ŠY’«iHello ziratha, welcome to SlashEMExtended! You are a lawful male sinful Unbeliever.--More--"ŠYųF] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--#ŠY"ķ Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy--More--#ŠY³[Ziratha the Rookie ] St16 Dx16 Co13 In6 Wi7 Ch5 UnbSinMalLaw  26(26)  Pw 1(1)  AC1 Xp1/0 T1The moon is waxing tonight.:ŠYń +Pick an object.:ŠY?Ģ @ a human or elf or you (sinful unbeliever called ziratha)  Accessing Pokedex entry for sinner...   Base statistics of this monster type:  Base level = 6, difficulty = 8, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form.  Attacks:  1d3, uses weapon - ordinary physical  1d3, uses weapon - ordinary physical :ŠYxĢ   --More--PŠY<° X------- |.....| |..@..| |.P...| ....... -------[Ziratha the Rookie ] St16 Dx16 Co13 In6 Wi7 Ch5 UnbSinMalLaw  26(26)  Pw 1(1)  AC1 Xp1/0 T1QŠYÖß Ō[Ziratha the Rookie ] St16 Dx16 Co13 In6 Wi7 Ch5 UnbSinMalLaw  26(26)  Pw 1(1)  AC1 Xp1/0 T2@<RŠY5V  Weapons a - an uncursed +0 black aestivalis (weapon in hand) {30} Armor b - an uncursed +1 chain mail (being worn) {120} Comestibles c - an uncursed food ration {1} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1}(end) WŠYY#¦+-------|...@.||..<..||.P...|.......-------black aestivalis - This is a weapon. Color: transparent. Material: iron. Appearance: runed broadsword. You can wield it to attack enemies. Some weapons are also suitable for throwing.--More--[ŠYf ļ A useful broadsword.[Ziratha the Rookie ] St16 Dx16 Co13 In6 Wi7 Ch5 UnbSinMalLaw  26(26)  Pw 1(1)  AC1 Xp1/0 T2\ŠY˜e# ]ŠY!} enhance]ŠYŗ nhance]ŠY;Ö Current skills: (0 slots available)   Fighting Skills  high heels Basic (max Master)  general combat Unskilled (max Expert)  shield Unskilled (max Expert)  body armor Basic (max Expert)  two-handed weapons Unskilled (max Expert)  searching Unskilled (max Expert)  martial arts Basic (max Master)  two-weapon combat Unskilled (max Expert)  riding Unskilled (max Expert)  Weapon Skills  dagger Unskilled (max Expert)  short sword Unskilled (max Expert)  broadsword Basic (max Master)  long sword Unskilled (max Expert)  two-handed sword Unskilled (max Expert)  scimitar Unskilled (max Expert)  club Unskilled (max Expert)  paddle Unskilled (max Expert)  mace Uns]ŠY†Ö]killed (max Expert)  morning star Unskilled (max Expert) (1 of 2)`ŠY®£ flail Unskilled (max Expert)  hammer Unskilled (max Expert)  quarterstaff Unskilled (max Expert)  polearms Unskilled (max Expert)  spear Unskilled (max Expert)  javelin Unskilled (max Expert)  trident Unskilled (max Expert)  lance Unskilled (max Expert)  bow Unskilled (max Expert)  sling Unskilled (max Expert)  firearms Basic (max Master)  crossbow Unskilled (max Expert)  dart Unskilled (max Expert)  shuriken Unskilled (max Expert)  boomerang Unskilled (max Expert)  whip Unskilled (max Expert)  unicorn horn Unskilled (max Expert)  Spellcasting Skills (2 of 2)aŠYcßš[Ziratha the Rookie ] St16 Dx16 Co13 In6 Wi7 Ch5 UnbSinMalLaw Dlvl:1 $0 HP 26(26)  Pw 1(1)  AC1 Xp1/0 T2-------|...@.||..<..||.P...|.......-------aŠY# aŠYWquitbŠYēżuitbŠYūwitbŠYų<)Really quit [yes/no]? cŠYŃFycŠYiIecŠYę"scŠYµƒ –[Ziratha the Rookie  26(26)  Pw 1(1)-------|...@.||..<..||.P...|.......-------[Ziratha the Rookie ] St16 Dx16 Co13 In6 Wi7 Ch5 UnbSinMalLaw Dlvl:1 $0 HP 26(26)  Pw 1(1)  AC1 Xp1/0 T2Do you want your possessions identified? DYWYPI? [ynq] (n) dŠY»V!n Weapons a - an uncursed +0 black aestivalis (weapon in hand) {30} Armor b - an uncursed +1 chain mail (being worn) {120} Comestibles c - an uncursed food ration {1} Scrolls d - 5 uncursed scrolls of healing {5} e - 4 uncursed scrolls of mana {4} f - 3 uncursed scrolls of phase door {3} g - 2 uncursed scrolls of standard id {2} h - an uncursed scroll of cure {1}(end) dŠYŠ” -------|...@.||..<..||.P...|.......-------Do you want to see your attributes? [ynq] (n) nFinal Attributes: You had transgressed. Your alignment was -990. Your max alignment was -91. You carried 101 sins. You could not have this property at all: curse resistance. You could not have this property extrinsically: polymorph control. You could not have this property intrinsically: magical breathing. Scroll identification only worked 100 times out of 193. Potion identification only worked 3 times out of 7. Amulet identifdŠY2• ication only worked 15 times out of 19. Wand identification only worked 3 times out of 7. Spellbook identification only worked 2 times out of 23. Gem identification only worked 100 times out of 121. Tool identification only worked 5 times out of 11. Monsters only dropped their musable items with 76% chance. Ring drop chance was reduced to 70%. Wand drop chance was reduced to 96%. Potion drop chance was reduced to 79%. The following skill could not be trained at all: body spells. The following skill was trained at half the usual rate: devices. The following skill was trained at one fifth the usual rate: axe. --More--The following skill was limited to basic proficiency: two-handed weapons. The following skill was limited to skilled proficiency: two-handed weapons. The following skill was limited to expert proficiency: bow. The following skill became untrainable if you tried to train it too earlydŠYL• : enchantment spells (turn 3). Number of artifacts generated was 0. Number of fake artifacts generated was 1. You were producing a permanent antimagic shell. Monster spawn increase would have started at turn 36177. Monster spawn increase had reached its maximum at turn 91627. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 261165. The monster class that cannot be genocided was rust monster or disenchanter. The monster class that was spawned more often: archfiend (freq bonus 2). The monster species that was spawned more often: loonite (freq bonus 6). The monster species that was spawned more often: bloodthirster (freq bonus 4). The monster species that was spawned more often: seven of hearts (freq bonus 52). The monster species that was spawned more often: stone-soldier (freq bonus 24). The monster species that was spawned more often: coolivert (freq bonus 10). ThdŠYd• e monster species that was spawned more often: thighs (freq bonus 8). The monster species that was spawned more often: gevurah sephirah (freq bonus 12). --More--The monster species that was spawned more often: semi-novice paladin (freq bonus 6). The monster species that was spawned more often: lord toad (freq bonus 3). The monster species that was spawned more often: goblin caster (freq bonus 3). The monster species that was spawned more often: absent patch (freq bonus 28). The monster species that was spawned more often: kobold high mage (freq bonus 32). The monster species that was spawned more often: colorless warp patch (freq bonus 42). The monster species that was spawned more often: ancient yellow dragon (freq bonus 8). The monster species that was spawned more often: orange mushroom (freq bonus 16). The monster species that was spawned more often: Jiraiya, the Frog Hermit (freq ŠY{• ÷Hbonus 4). The monster species that was spawned more often: Roswitha's lacquered pump (freq bonus 4). The monster species that was spawned more often: multicolor laser (freq bonus 12). The monster species that was spawned more often: ancient naga (freq bonus 24). The monster species that was spawned more often: half-dragon zombie (freq bonus 7).The monster trait that was more common: monsters that revive after death (freq --More--dŠY8Ī bonus 5). The monster trait that was more common: monsters that have butt attacks (freq bonus 3). The monster trait that was more common: monsters that have breath attacks (freq bonus 12). The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 1). The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 1). The monster trait that was more common: monsters that squeek (freq bonus 8). The monster trait that was more common: monsters that have sting attacks (freq bonus 2). The monster trait that was more common: monsters that are neuter (freq bonus 2).The monster trait that was more common: monsters with a thick skin (freq bonus 5).The monster species that was never randomly spawned: Nakoruru. The monster species that was never randomly spawned: Mister be silent kert. The monster species that was nevdŠY‚Ī cer randomly spawned: kobold zombie. The monster species that was never randomly spawned: prick bear. The monster species that was never randomly spawned: Girtab. The monster species that was never randomly spawned: sea spirit. The monster species that was never randomly spawned: leopard dress prostitute. --More--dŠYģ¶ The monster species that was never randomly spawned: forest maggot. The monster species that was never randomly spawned: chaos vortex. The monster species that was never randomly spawned: quarter-ogre. The RNG hath decreed that this item was never generated: fire stick ((null)). The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet). The RNG hath decreed that this item was never generated: white spell cloak (woven cloak). The RNG hath decreed that this item was never generated: shock resistance (copper). The RNG hath decreed that this item was never generated: regeneration (antique). The RNG hath decreed that this item was never generated: eyecloser ((null)). The RNG hath decreed that this item was never generated: fire (hexagonal). The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND). The RNG hath decreed that this dŠY$· item was never generated: conundrum nunchiaku ((null)). The RNG hath decreed that this item was never generated: curse (color changing). The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 6). The RNG hath decreed that this item was generated more often: helm of neutral --More--(dim colored helmet, freq bonus 17). The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 32). The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 7). The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 14). The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bondŠYE· us 20). The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 16). The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 3). The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 31). The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 19). The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 8). The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 2). --More--The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 9). The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 6). The RNG hath decreed dŠY§· that this item was generated more often: highscore stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 5). The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 9). The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 2). The RNG hath decreed that this item was always generated cursed: time shift (green eyed). The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box). The RNG hath decreed that this item was always generated cursed: unlucky stone (gray). The RNG hath decreed that this item was always generated cursed: endure heat (spotted). The RNG hath decreed that thidŠYæ· Ds item was always generated cursed: worm tooth --More--dŠYzÄ ((null)). The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)). The RNG hath decreed that this item was always generated cursed: condome ((null)). The RNG hath decreed that this item was always generated cursed: laser beam ((null)). The RNG hath decreed that this item was always generated cursed: arcane rapier ((null)). The RNG hath decreed that this item was always generated cursed: elven bow (runed bow). The RNG hath decreed that this trap was always invisible: madness trap. The RNG hath decreed that this trap was generated more often: bowel cramps trap (freq bonus 6). Next attribute increase check would have come at turn 328. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were magic-protected. You were prevented from having polymorph control (0). You were preventeddŠY«Ä k from having curse resistance (0). You had 1499 points of nutrition remaining. --More--dŠY‰L ›You had confusion resistance. You were unlucky (-1). You could not have safely prayed (453). You survived. --More--eŠYZ-------|...@.||..<..||.P...|.......-------[Ziratha the Rookie ] St16 Dx16 Co13 In6 Wi7 Ch5 UnbSinMalLaw Dlvl:1 $0 HP 26(26)  Pw 1(1)  AC1 Xp1/0 T2Do you want to see your discoveries? [ynq] (n) n Discoveries  Weapons black aestivalis (runed broadsword) Scrolls scroll of healing (SEE YA CUNT) scroll of mana (WIZZY LABOR CO) scroll of phase door (CONVICT PATCH) scroll of standard id (VET POTE TONBE) scroll of cure (WELCOME TO ANGBAND) Venoms * blinding venom (splash of venom) * tail eŠY„¶spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) eŠYH-------|...@.||..<..||.P...|.......-------Do you want an account of creatures vanquished? [ynq] (n) n Vanquished creatures:  0 jackals (1 created) 0 breeder mice (1 created) 0 crawling worm masses (1 created) 0 sparrows (1 created) 0 porter lichens (1 created) Martti Ihrasaari (0 times) 0 nausorns (1 created)  7 creatures born. 0 creatures vanquished. 1 boss born. 0 bosses vanquished.--eŠY­More--eŠYo™-------|...@.||..<..||.P...|.......-------Do you want to see your conduct? [ynq] (n) n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--eŠY½™¾[3;42H-------|...@.||..<..||.P...|.......-------Goodbye ziratha the Unbeliever... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 2 moves. You were level 1 with a maximum of 26 hit points when you quit.--More--