TY/  Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-09-29.05:51:16.ttyrec Time: (1506664276) Fri Sep 29 05:51:16 2017 TYf  breasts. - [57]  43 1844 ziratha-Drd-Imp-Mal-Cha died in The Dungeons of Doom   on level 2 [max 3]. Killed by a monster (Emmelie's   sneaker). - [40] 44 1811 ziratha-Nin-Sea-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (aquatic elven warrior). - [68] 45 1724 ziratha-Pal-Anc-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (frybone). - [93] TYF [?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] VYry--.--+...||.@.|+..f||...|-----[Ziratha the Aimbot User ] St10 Dx16 Co12 In10 Wi7 Ch5 CamMisFemNeu Dlvl:1 $0 HP 22(22)  Pw 14(14)  AC8 Xp1/0 T1It is written in the Book of the Hell Brides:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your goddess the Hell Brides seeks to possess the Amulet, and with it to gain deserved ascendancVYfe over the other gods. You, a newly trained Aimbot User, have been heralded from birth as the instrument of the Hell Brides. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with the Hell Brides! --More--VY VY E--.--+...||.@.|+..f||...|-----[Ziratha the Aimbot User ] St10 Dx16 Co12 In10 Wi7 Ch5 CamMisFemNeu Dlvl:1 $0 HP 22(22)  Pw 14(14)  AC8 Xp1/0 T1Hello ziratha, welcome to SlashEMExtended! You are a neutral female missing Camperstriker.--More--WY$ Caution! The missingno might still be an unstable race. I tried to fix all the crashes but some may still remain. You can disable the missing_safety option if you deliberately want the game to be crashy. --Amy--More--aY]li You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--aY  Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy--More--bY[Ziratha the Aimbot User ] St10 Dx16 Co12 In10 Wi7 Ch5 CamMisFemNeu  22(22)  Pw 14(14)  AC8 Xp1/0 T1The moon is waxing tonight.cY +Pick an object.dY@ a human or elf or you (missing camperstriker called ziratha)  Accessing Pokedex entry for camperstriker...   Base statistics of this monster type:  Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Castle of the Winds. Is not a valid polymorph form.  Attacks:  1d6, uses weapon - ordinary physical dYp  1d6, uses weapon - ordinary physical  --More--Y>W--.--[Ziratha the Aimbot User ] St10 Dx16 Co12 In10 Wi7 Ch5 CamMisFemNeu  22(22)  Pw 14(14)  AC8 Xp1/0 T1Yf # YquitYwpuitY~itYZD *Really quit [yes/no]? Y yYN eYPsYYv[Ziratha the Aimbot User  22(22)  Pw 14(14)Y{--.--+...||.@.|+..f||...|-----[Ziratha the Aimbot User ] St10 Dx16 Co12 In10 Wi7 Ch5 CamMisFemNeu Dlvl:1 $0 HP 22(22)  Pw 14(14)  AC8 Xp1/0 T1A problem has been detected and NetHack has been shut down to prevent damage to your sanity. The problem seems to be caused by the following file: SLASHEM.EXE YET_ANOTHER_STUPID_DEATH (DYWYPI?) If this is the first time you've seen this Stop error screen, restart your game. If this screen appears again, follow these steps: Check to make sure any equipments or spells is properly installed. If this is a proper installation, ask your cheat or spoiler manufacturer for any spoilers you might need. If problems Ycontinue, remove any newly created save files (if explore) or bone files. Disable bad options such as rest_on_space or autopickup. If you need to use Explore Mode to remove or disable components, restart your game, press X to select Explore Mode Options, and then select Yes. Technical information: *** STOP: 0x0000DEAD (0x44, 0x75, 0x64, 0x6C, 0x65, 0x79) *** SLASHEM.EXE - Address DLVL1 base at MAINDUN, DateStamp 20150401 [ynq] (n) Y<Hn Weapons a - a cursed -1 dagger (weapon in foreclaw) {4} Armor b - a heavily cursed -2 leather armor (being worn) {60} Scrolls c - 5 uncursed scrolls of healing {5} d - 4 uncursed scrolls of mana {4} e - 3 uncursed scrolls of phase door {3} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1}(end) Y(Do you want to see your attributes? [ynq] (n) Y2l nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: stealth. You could not have this property extrinsically: manaleech. You could not have this property intrinsically: slow digestion. Scroll identification only worked 100 times out of 189. Ring identification only worked 4 times out of 5. Wand identification only worked 3 times out of 10. Armor identification only worked 15 times out of 27. Spellbook identification only worked 2 times out of 6. Gem identification only worked 100 times out of 247. Tool identification only worked 5 times out of 11. Monsters only dropped their musable items with 72% chance. Scroll drop chance was reduced to 80%. Ring drop chance was reduced to 63%. Wand drop chance was reduced to 95%. Amulet drop chance was reduced to 88%. PotYAl ion drop chance was reduced to 71%. Concealing monsters were spawned underneath items 64% of the time only. --More--YThe following skill could not be trained at all: divination spells. The following skill was trained at half the usual rate: devices. The following skill was trained at one fifth the usual rate: body spells. The following skill was limited to basic proficiency: body armor. The following skill was limited to skilled proficiency: dagger. The following skill was limited to expert proficiency: riding. The following skill became untrainable if you tried to train it too early: boomerang (turn 114). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 16188. Monster spawn increase had reached its maximum at turn 56478. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 2628714. The monster class that cannot be genocided was mimic. The monster class that was spawned more often: unicorn or horse (freq bonus 2Y). The monster species that was spawned more often: multicolor grue (freq bonus 18). The monster species that was spawned more often: albino warp fungus (freq bonus 9).The monster species that was spawned more often: hidden engulfitrice (freq bonus 24). The monster species that was spawned more often: Tillmann (freq bonus 72). --More--YThe monster species that was spawned more often: phaser warp fungus (freq bonus 14). The monster species that was spawned more often: adult deep dragon (freq bonus 20). The monster species that was spawned more often: soft colony (freq bonus 18). The monster species that was spawned more often: green dragon (freq bonus 6). The monster species that was spawned more often: energy growth (freq bonus 18). The monster species that was spawned more often: notable force patch (freq bonus 14). The monster species that was spawned more often: nine of hearts (freq bonus 24). The monster species that was spawned more often: nidogoddess (freq bonus 3). The monster species that was spawned more often: shadow (freq bonus 24). The monster species that was spawned more often: natsukemono (freq bonus 10). The monster species that was spawned more often: wisp (freq bonus 15). The monster species that was spawned more ofteYܣn: snappy woman (freq bonus 18). The monster species that was spawned more often: non-mad light (freq bonus 12). The monster species that was spawned more often: topaz warp fungus (freq bonus 10). The monster species that was spawned more often: deceiving warp patch (freq bonus 15). The monster species that was spawned more often: deathwalker knight (freq bonus 16). --More--Y The monster trait that was more common: monsters with sleep resistance (freq bonus 3). The monster trait that was more common: monsters with cold resistance (freq bonus 1). The monster trait that was more common: monsters that have no hands (freq bonus 1).The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 2). The monster trait that was more common: monsters that cling to the ceiling (freq bonus 1). The monster trait that was more common: monsters that count as dwarf (freq bonus 3). The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 1). The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 4). The monster species that was never randomly spawned: mirror mold. The monster species that was never randomly spawned: tove. The monster species that was neverY X randomly spawned: goblin cop. The monster species that was never randomly spawned: pidgeot. The monster species that was never randomly spawned: lava growth. The monster species that was never randomly spawned: Verena. The monster species that was never randomly spawned: nexus naga hatchling. --More--Yd The monster species that was never randomly spawned: green wall. The monster species that was never randomly spawned: Godahl, the Infallible. The monster species that was never randomly spawned: petro fungus. The RNG hath decreed that this item was never generated: amulet versus death spell (torus). The RNG hath decreed that this item was never generated: helo crossbow ((null)). The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY). The RNG hath decreed that this item was never generated: bell ((null)). The RNG hath decreed that this item was never generated: fire resistance (cooling). The RNG hath decreed that this item was never generated: RapiRapi ((null)). The RNG hath decreed that this item was never generated: acquirement (THE RESULT IS THE FRUIT). The RNG hath decreed that this item was never generated: time stop (untouchable). The RNG hath dYr 6ecreed that this item was never generated: assault rifle ((null)). The RNG hath decreed that this item was never generated: poison resistance (pearl). The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 37). --More--YlThe RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 44). The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 3). The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 19). The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 7). The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 51). The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 32). The RNG hath decreed that this item was generated more often: darkness (colluded,Ylt freq bonus 25). The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 14). The RNG hath decreed that this item was generated more often: warning (diamond, --More--Y$ freq bonus 15). The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 5). The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 84). The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 69). The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 10). The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 8). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 39). The RNG hath decreed that this item class was generated moY$ re often: Rings (freq bonus 66). The RNG hath decreed that this item was always generated cursed: oil candle (candle). The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe). --More--Yޠ The RNG hath decreed that this item was always generated cursed: extra healing (bronze). The RNG hath decreed that this item was always generated cursed: wizard lock (dark green). The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow). The RNG hath decreed that this item was always generated cursed: jumping (torn). The RNG hath decreed that this item was always generated cursed: memory loss stone (gray). The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: petrify (petrified). The RNG hath decreed that this item was always generated cursed: clay chain ((null)). The RNG hath decreed that this trap was always invisible: wrapover trap. The RNG hath decreed that this trap was generated more often: trashing trap (freq bonus 20). Next attribY ute increase check would have come at turn 664. Strength training was 0. Dexterity training was 0. Wisdom training was 1. --More--YY%HConstitution training was 0. You were prevented from having manaleech (0). You were prevented from having stealth (0). You had 1500 points of nutrition remaining. You had polymorphitis. Your luck was zero. You could have safely prayed (179). You survived. --More--YW--.--+...||.@.|+..f||...|-----[Ziratha the Aimbot User ] St10 Dx16 Co12 In10 Wi7 Ch5 CamMisFemNeu Dlvl:1 $0 HP 22(22)  Pw 14(14)  AC8 Xp1/0 T1Do you want to see your discoveries? [ynq] (n) Yon Discoveries  Scrolls scroll of healing (IUSTIO QUE PIS) scroll of mana (LOREM IPSUM) scroll of phase door (GROUP SING MAKE MORE DAMAGED) scroll of standard id (PURE VIRTUAL FUNCTION CALL) scroll of cure (CROWDED OF BODY IN FLUFFY WATAGE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) Y\fy--.--+...||.@.|Do you want an account of creatures vanquished? [ynq] (n) Y6hn Vanquished creatures:  0 kittens (1 created) 0 kobold zombies (1 created) 0 twens (1 created) 0 Pc.0L+'s (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--Do you want to see your conduct? [ynq] (n) Y.n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--Y--.--Goodbye ziratha the Camperstriker... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 22 hit points when you quit.--More--YiJ Y Y  YU Y Yk: No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 3 94096 ziratha-Fig-Ink-Mal-Cha died in The Gnomish Mines on level 7 [max 8]. Killed by a blast of lightning. - [150] 162 1 Andy-Fox-Des-Fem-Neu escaped the dungeon [max level 1]. 22 [22] 163 1 Andy-Elm-Dun-Mal-Cha escaped the dungeon [max level 1]. 14 [14]  0 ziratha-Cam-Mis-Fem-Neu quit in The Dungeons of Doom   on level 1.Yt:9 22 [22] Y