3YM Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-09-25.16:49:15.ttyrec Time: (1506358155) Mon Sep 25 16:49:15 2017 3Y Doom   on level 1. Killed by a monster (rabbit). - [3] 90 52 Andy-Sup-Min-Fem-Law escaped the dungeon [max level 1]. 19 [19] 91 48 Andy-Kur-Lyc-Mal-Cha quit in The Dungeons of Doom on level 1. 29 [29] 3Y[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] 3Yr y------.....||..d..,|.$.@||....|------[Ziratha the Troglodyte ] St17 Dx16 Co17 In8 Wi7 Ch5 CavHrbFemCha Dlvl:1 $0 HP 20(20)  Pw 4(4)  AC6 Xp1/0 T1 It is written in the Book of Anshar:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Anshar seeks to possess the Amulet, and3Yr  with it to gain deserved ascendance over the other gods.  You, a newly trained Troglodyte, have been heralded from birth as the instrument of Anshar. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Anshar!--More--3Y------.....||..d..,|.$.@||....|------3YnHello ziratha, welcome to SlashEMExtended! You are a chaotic herbalist Cavewoman.--More--3Yf\ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--3Yc ------Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy--More--3Y------ .....| |..d..,[Ziratha the Troglodyte ] St17 Dx16 Co17 In8 Wi7 Ch5 CavHrbFemCha  20(20)  Pw 4(4)  AC6 Xp1/0 T1The moon is waxing tonight.3Y"B Weapons  a - a blessed +1 club (weapon in hand) {12}  b - an uncursed +2 sling (alternate weapon; not wielded) {2}  h - an uncursed +1 scalpel {2}  Armor  g - an uncursed +0 leather armor (being worn) {60}  Comestibles  r - 30 uncursed apples {19}  Scrolls  s - 5 uncursed scrolls of healing {5}  t - 4 uncursed scrolls of mana {4}  u - 3 uncursed scrolls of phase door {3}  v - 2 uncursed scrolls of standard id {2}  w - an uncursed scroll of cure {1}  Spellbooks  p - a blessed spellbook of healing (4:4) {1}  q - a blessed spellbook of stone to flesh (5:4) {1}  Potions  k - 3 uncursed potions of healing {3}  l - a blessed potion of healing {1}  m - 4 uncursed potions of extra healing {4}  Wands  n - an uncursed wand of sleep (5:4) {1} (1 of 2)3Y([Ziratha the Troglodyte ] St17 Dx16 Co17 In8 Wi7 Ch5 CavHrbFemCha Dlvl:1 $0 HP 20(20)  Pw 4(4)  AC6 Xp1/0 T1------.....||..d..,|.$.@||....|------3YNc Choose which spell to cast   Name Level Category Fail Memory a - healing 1 healing 36% 100% b - stone to flesh 3 healing 90% 200%(end) 3Y҉------.....||..d..,|.$.@|[Ziratha the Troglodyte ] St17 Dx16 Co17 In8 Wi7 Ch5 CavHrbFemCha  20(20)  Pw 4(4)  AC6 Xp1/0 T13Y5Autopickup: ON, for $/!"+=? objects.[Ziratha the Troglodyte ] St17 Dx16 Co17 In8 Wi7 Ch5 CavHrbFemCha  20(20)  Pw 4(4)  AC6 Xp1/0 T13Y :What do you want to drink? [klm or ?*] 3YNever mind.[Ziratha the Troglodyte ] St17 Dx16 Co17 In8 Wi7 Ch5 CavHrbFemCha  20(20)  Pw 4(4)  AC6 Xp1/0 T13YT`# 3Yquit3Y uit3Y it3YDt3Ym( )Really quit [yes/no]? 3Y/y3Yye3Y'#s3YSd [Ziratha the Troglodyte  20(20)  Pw 4(4)------.....||..d..,|.$.@||....|------[Ziratha the Troglodyte ] St17 Dx16 Co17 In8 Wi7 Ch5 CavHrbFemCha Dlvl:1 $0 HP 20(20)  Pw 4(4)  AC6 Xp1/0 T1Do you want your possessions identified? DYWYPI? [ynq] (n) 3Yn Weapons  a - a blessed +1 club (weapon in hand) {12}  b - an uncursed +2 sling (alternate weapon; not wielded) {2}  h - an uncursed +1 scalpel {2}  Armor  g - an uncursed +0 leather armor (being worn) {60}  Comestibles  r - 30 uncursed apples {19}  Scrolls  s - 5 uncursed scrolls of healing {5}  t - 4 uncursed scrolls of mana {4}  u - 3 uncursed scrolls of phase door {3}  v - 2 uncursed scrolls of standard id {2}  w - an uncursed scroll of cure {1}  Spellbooks  p - a blessed spellbook of healing (4:4) {1}  q - a blessed spellbook of stone to flesh (5:4) {1}  Potions  k - 3 uncursed potions of healing {3}  l - a blessed potion of healing {1}  m - 4 uncursed potions of extra healing {4}  Wands  n - an uncursed wand of sleep (5:4) {1} (1 of 2)3Y0E Contents of the medical kit:  a cursed bandage {1} an uncursed phial {2} a heavily cursed phial {2} a cursed phial {2} a blessed pill {1} a blessed bandage {1} 2 cursed bandages {2} a blessed phial {2} 2 blessed phials {4} 8 uncursed bandages {8} 7 uncursed phials {14} 2 blessed phials {4} 19 uncursed pills {19}--More--3Yy------.....||..d..,|.$.@||....|------[Ziratha the Troglodyte ] St17 Dx16 Co17 In8 Wi7 Ch5 CavHrbFemCha Dlvl:1 $0 HP 20(20)  Pw 4(4)  AC6 Xp1/0 T1Do you want to see your attributes? [ynq] (n) 3Y0nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: disintegration resistance. You could not have this property extrinsically: stunnopathy. You could not have this property intrinsically: invisibility. Scroll identification only worked 100 times out of 226. Ring identification only worked 4 times out of 20. Wand identification only worked 3 times out of 8. Armor identification only worked 15 times out of 30. Spellbook identification only worked 2 times out of 8. Gem identification only worked 100 times out of 157. Tool identification only worked 5 times out of 8. Monsters only dropped their musable items with 57% chance. Monsters only dropped their equipment with 95% chance. Scroll drop chance was reduced to 56%. Ring drop chance was reduced to 99%. Amulet drop ch3Y0ance was reduced to 86%. Concealing monsters were spawned underneath items 94% of the time only. Monster death drops spawned with only 83% chance. --More--3YKThe following skill could not be trained at all: general combat. The following skill was trained at half the usual rate: javelin. The following skill was trained at one fifth the usual rate: body spells. The following skill was limited to basic proficiency: searching. The following skill was limited to skilled proficiency: scimitar. The following skill was limited to expert proficiency: elemental spells. The following skill became untrainable if you tried to train it too early: martial arts (turn 12). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 21438. Monster spawn increase had reached its maximum at turn 33843. In this game, Eevee's evolution was spiriteon. Your limit for ascension was at turn 1633719. The monster class that cannot be genocided was turret. The monster class that was spawned more often: human or elf (fre3Ylq bonus 4). The monster species that was spawned more often: wind inhabitant (freq bonus 10). The monster species that was spawned more often: prick bear (freq bonus 14). The monster species that was spawned more often: analgesic stalk (freq bonus 18). The monster species that was spawned more often: downfall turret (freq bonus 28). --More--3Y"+ The monster species that was spawned more often: legion devil general (freq bonus 10). The monster species that was spawned more often: gray colony (freq bonus 15). The monster species that was spawned more often: rocket mine (freq bonus 10). The monster species that was spawned more often: pesky undead devilfish (freq bonus 10). The monster species that was spawned more often: wild dog (freq bonus 21). The monster species that was spawned more often: void patch (freq bonus 10). The monster species that was spawned more often: giant black dragonfly (freq bonus 6). The monster species that was spawned more often: novice medium wall (freq bonus 10). The monster species that was spawned more often: conscious mushroom (freq bonus 14). The monster species that was spawned more often: cabbalist (freq bonus 16). The monster species that was spawned more often: all-common trapdoor spider (freq bonus 10). 3Y3+ {The monster species that was spawned more often: message demon (freq bonus 22). The monster species that was spawned more often: RNG Lieutenant (freq bonus 60). The monster species that was spawned more often: electric elemental (freq bonus 8).The monster species that was spawned more often: cribo (freq bonus 63). --More--3Yv The monster species that was spawned more often: paralysator vortex (freq bonus 72). The monster trait that was more common: monsters that can tunnel (freq bonus 1).The monster trait that was more common: monsters that mutter cantrips (freq bonus 2). The monster trait that was more common: monsters that are humanoid (freq bonus 2).The monster trait that was more common: monsters that count as prince (freq bonus 2). The monster trait that was more common: monsters that can multiply (freq bonus 2).The monster trait that was more common: monsters that squeek (freq bonus 4). The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 3). The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 6). The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2). The monster species that w3Y )as never randomly spawned: sea naga hatchling. The monster species that was never randomly spawned: edgy growth. The monster species that was never randomly spawned: oscillator. The monster species that was never randomly spawned: Succubus Kriminologist. --More--3Y. The monster species that was never randomly spawned: sadistic lady. The monster species that was never randomly spawned: shard mushroom. The monster species that was never randomly spawned: Victoria. The monster species that was never randomly spawned: legion devil captain. The monster species that was never randomly spawned: transformer. The monster species that was never randomly spawned: herbalist. The monster class that was always generated with extra speed: imp or minor demon. The RNG hath decreed that this item was never generated: inertia control (crashy). The RNG hath decreed that this item was never generated: full healing (heretical). The RNG hath decreed that this item was never generated: venom shield (dark green shield). The RNG hath decreed that this item was never generated: water dragon scales ((null)). The RNG hath decreed that this item was never generated: heavy conundrum ball 3Y. C[18;1H((null)). The RNG hath decreed that this item was never generated: tubing pliers ((null)). The RNG hath decreed that this item was never generated: corpse ((null)). The RNG hath decreed that this item was never generated: amulet of data storage (icosaedrical). --More--3Y The RNG hath decreed that this item was never generated: nastiness (forking). The RNG hath decreed that this item was never generated: black spell gauntlets (occultism gloves). The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 19). The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 6). The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 20). The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 30). The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 6). The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonu3Y s 17). The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 27). The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 8). The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 12). --More--3Y) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 6). The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 8). The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 8). The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 3). The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 13). The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 3). The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: mimicry (unidentified, fr3Y) Seq bonus 6). The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 12). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 27). The RNG hath decreed that this item was always generated cursed: youkan --More--3Y ((null)). The RNG hath decreed that this item was always generated cursed: bridge muzzle ((null)). The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens). The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes). The RNG hath decreed that this item was always generated cursed: haste monster (royal). The RNG hath decreed that this item was always generated cursed: egoism (enviable). The RNG hath decreed that this item was always generated cursed: gold detection (THARR). The RNG hath decreed that this item was always generated cursed: evil dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)). The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals). The RNG hath decreed that this trap was always invisible: 3Y unfair attack trap. The RNG hath decreed that this trap was generated more often: egotrap (freq bonus 3). Next attribute increase check would have come at turn 228. --More--3Y" Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. You were poison resistant. You were prevented from having disintegration resistance (0). You were prevented from having stunnopathy (0). You had 1500 points of nutrition remaining. Your luck was zero. You could not have safely prayed (443). You survived. --More--3Y -------.....||..d..,|.$.@||....|------[Ziratha the Troglodyte ] St17 Dx16 Co17 In8 Wi7 Ch5 CavHrbFemCha Dlvl:1 $0 HP 20(20)  Pw 4(4)  AC6 Xp1/0 T1Do you want to see your discoveries? [ynq] (n) 3Y8 Ln Discoveries   Scrolls  scroll of healing (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI)  scroll of mana (LAM EQUENUS)  scroll of phase door (CAN EAT FRUITMORE)  scroll of standard id (THATFEMINISTGIRL IS A VERY NICE PERSON)  scroll of cure (EIRIS SAZUN IDISI)  Spellbooks  spellbook of healing (embossed)  spellbook of stone to flesh (grating)  Potions  potion of healing (brown)  potion of extra healing (topaz)  Wands  wand of sleep (girly)  wand of healing (weird)  Tools  medical kit (leather bag)  Gems  flint stone (gray)  Venoms  * blinding venom (splash of venom) (1 of 2)3Y  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)3YA8------.....||..d..,|.$.@||....|------[Ziratha the Troglodyte ] St17 Dx16 Co17 In8 Wi7 Ch5 CavHrbFemCha Dlvl:1 $0 HP 20(20)  Pw 4(4)  AC6 Xp1/0 T1Do you want an account of creatures vanquished? [ynq] (n) 3Y4n Vanquished creatures:  0 little dogs (1 created) 0 sewer rats (1 created) 0 lichens (1 created)  3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--3YDo you want to see your conduct? [ynq] (n) 3YTn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--3Yh-----....|..d..,.$.@|....|-----Goodbye ziratha the Cavewoman... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 20 hit points when you quit.--More--